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Deadly Poison Sampler
( 0)
Artifact — Contraption
Whenever you crank Deadly Poison Sampler, until end of turn, target creature gains "Whenever this creature deals combat damage to a player, destroy target creature that player controls."
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Deal Broker
( 3)
Artifact Creature — Construct
(2/3)
Draft Deal Broker face up. Immediately after the draft, you may reveal a card in your card pool. Each other player may offer you one card in their card pool in exchange. You may accept any one offer. : Draw a card, then discard a card.
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Death-Mask Duplicant
( 7)
Artifact Creature — Shapeshifter
(5/5)
Imprint — : Exile target creature card from your graveyard. As long as a card exiled with Death-Mask Duplicant has flying, Death-Mask Duplicant has flying. The same is true for fear, first strike, double strike, haste, landwalk, protection, and trample.
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Deathrender
( 4)
Artifact — Equipment
Equipped creature gets +2/+2. Whenever equipped creature dies, you may put a creature card from your hand onto the battlefield and attach Deathrender to it. Equip
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Decimator Web
( 4)
Artifact
, : Target opponent loses 2 life, gets a poison counter, then mills six cards.
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Decoction Module
( 2)
Artifact
Whenever a creature enters the battlefield under your control, you get (an energy counter). , : Return target creature you control to its owner's hand.
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Defense Grid
( 2)
Artifact
Each spell costs more to cast except during its controller's turn.
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Delif's Cone
( 0)
Artifact
, Sacrifice Delif's Cone: This turn, when target creature you control attacks and isn't blocked, you may gain life equal to its power. If you do, it assigns no combat damage this turn.
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Delif's Cube
( 1)
Artifact
, : This turn, when target creature you control attacks and isn't blocked, it assigns no combat damage this turn and you put a cube counter on Delif's Cube. , Remove a cube counter from Delif's Cube: Regenerate target creature.
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Deluxe Dragster
( 5)
Artifact — Vehicle
(4/3)
Deluxe Dragster can't be blocked except by Vehicles. Whenever Deluxe Dragster deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead. Crew 2
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Delver's Torch
( 2)
Artifact — Equipment
Equipped creature gets +1/+1. Whenever equipped creature attacks, venture into the dungeon. (Enter the first room or advance to the next room.) Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Demolition Stomper
( 6)
Artifact — Vehicle
(10/7)
Demolition Stomper can't be blocked by creatures with power 2 or less. Crew 5 (Tap any number of creatures you control with total power 5 or more: This Vehicle becomes an artifact creature until end of turn.)
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Demonmail Hauberk
( 4)
Artifact — Equipment
Equipped creature gets +4/+2. Equip—Sacrifice a creature.
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Demon's Horn
( 2)
Artifact
Whenever a player casts a black spell, you may gain 1 life.
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Demonspine Whip
( 2)
Artifact — Equipment
: Equipped creature gets +X/+0 until end of turn. Equip
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Depth Charge Colossus
( 9)
Artifact Creature — Dreadnought
(9/9)
Depth Charge Colossus doesn't untap during your untap step. : Untap Depth Charge Colossus. //PRT-Prototype_Mech// Prototype (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) 6/6
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Dermotaxi
( 2)
Artifact — Vehicle
(0/0)
Imprint — As Dermotaxi enters the battlefield, exile a creature card from a graveyard. Tap two untapped creatures you control: Until end of turn, Dermotaxi becomes a copy of the exiled card, except it's a Vehicle artifact in addition to its other types.
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Desecrated Tomb
( 3)
Artifact
Whenever one or more creature cards leave your graveyard, create a 1/1 black Bat creature token with flying.
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Deserter's Quarters
( 2)
Artifact
You may choose not to untap Deserter's Quarters during your untap step. , : Tap target creature. It doesn't untap during its controller's untap step for as long as Deserter's Quarters remains tapped.
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Despotic Scepter
( 1)
Artifact
: Destroy target permanent you own. It can't be regenerated.
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Detective's Satchel
( 4)
Artifact
When Detective's Satchel enters the battlefield, investigate twice. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") : Create a 1/1 colorless Thopter artifact creature token with flying. Activate only if you've sacrificed an artifact this turn.
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Diabolic Machine
( 7)
Artifact Creature — Construct
(4/4)
: Regenerate Diabolic Machine.
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Diamond Kaleidoscope
( 4)
Artifact
, : Create a 0/1 colorless Prism artifact creature token. Sacrifice a Prism token: Add one mana of any color.
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Diamond Knight
( 3)
Artifact Creature — Knight
(1/1)
Vigilance (Attacking doesn't cause this creature to tap.) As Diamond Knight enters the battlefield, choose a color. Whenever you cast a spell of the chosen color, put a +1/+1 counter on Diamond Knight.
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Diamond Lion
( 2)
Artifact Creature — Cat
(2/2)
, Discard your hand, Sacrifice Diamond Lion: Add three mana of any one color. Activate only as an instant.
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Diamond Mare
( 2)
Artifact Creature — Horse
(1/3)
As Diamond Mare enters the battlefield, choose a color. Whenever you cast a spell of the chosen color, you gain 1 life.
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Diamond Pick-Axe
( 1)
Artifact — Equipment
Indestructible (Effects that say "destroy" don't destroy this artifact.) Equipped creature gets +1/+1 and has "Whenever this creature attacks, create a Treasure token." (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") Equip
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Dictation Quillograph
( 0)
Artifact — Contraption
Whenever you crank Dictation Quillograph, until end of turn, target creature gains "Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card."
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Didgeridoo
( 1)
Artifact
: You may put a Minotaur permanent card from your hand onto the battlefield.
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Digsite Conservator
( 2)
Artifact Creature — Gnome
(2/1)
Sacrifice Digsite Conservator: Exile up to four target cards from a single graveyard. Activate only as a sorcery. When Digsite Conservator dies, you may pay . If you do, discover 4. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
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Dingus Egg
( 4)
Artifact
Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller.
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Dingus Staff
( 4)
Artifact
Whenever a creature dies, Dingus Staff deals 2 damage to that creature's controller.
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Dino DNA
( 1)
Artifact
Imprint — , : Exile target creature card from a graveyard. Activate only as a sorcery. : Create a token that's a copy of target creature card exiled with Dino DNA, except it's a 6/6 green Dinosaur creature with trample. Activate only as a sorcery.
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Dinosaur Headdress
( 0)
Artifact — Equipment
When Dinosaur Headdress enters the battlefield, attach it to target creature you control. As Dinosaur Headdress becomes attached to a creature, choose an exiled creature card used to craft Dinosaur Headdress. Equipped creature is a copy of the last chosen card. Equip
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Dinotomaton
( 4)
Artifact Creature — Dinosaur Gnome
(4/3)
Menace (This creature can't be blocked except by two or more creatures.) When Dinotomaton enters the battlefield, target creature you control gains menace until end of turn.
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Dire Blunderbuss
( 0)
Artifact — Equipment
Equipped creature gets +3/+0 and has "Whenever this creature attacks, you may sacrifice an artifact other than Dire Blunderbuss. When you do, this creature deals damage equal to its power to target creature." Equip
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Dire Mimic
( 2)
Artifact — Treasure
Flash , Sacrifice Dire Mimic: Add one mana of any color. : Dire Mimic becomes a Shapeshifter artifact creature with base power and toughness 5/5 until end of turn.
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Dispatch Dispensary
( 0)
Artifact — Contraption
Whenever you crank Dispatch Dispensary, create a 2/2 black Rogue creature token with menace.
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Disrupting Scepter
( 3)
Artifact
, : Target player discards a card. Activate only during your turn.
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Disruptor Wanderglyph
( 4)
Artifact Creature — Golem
(3/4)
Whenever Disruptor Wanderglyph attacks, exile target card from an opponent's graveyard.
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Distorting Lens
( 2)
Artifact
: Target permanent becomes the color of your choice until end of turn.
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Diviner's Lockbox
( 4)
Artifact
, : Choose a card name, then reveal the top card of your library. If that card has the chosen name, sacrifice Diviner's Lockbox and draw three cards. Activate only as a sorcery.
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Diviner's Wand
( 3)
Tribal Artifact — Wizard Equipment
Equipped creature has "Whenever you draw a card, this creature gets +1/+1 and gains flying until end of turn" and ": Draw a card." Whenever a Wizard creature enters the battlefield, you may attach Diviner's Wand to it. Equip
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Division Table
( 0)
Artifact — Contraption
Whenever you crank Division Table, target player loses 2 life.
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Dodecapod
( 4)
Artifact Creature — Golem
(3/3)
If a spell or ability an opponent controls causes you to discard Dodecapod, put it onto the battlefield with two +1/+1 counters on it instead of putting it into your graveyard.
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Dodgy Jalopy
( 3)
Artifact — Vehicle
(*/5)
Trample Dodgy Jalopy's power is equal to the highest mana value among creatures you control. Crew 3 Scavenge (, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
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Dogsnail Engine
( 0)
Artifact — Contraption
Whenever you crank Dogsnail Engine, target player gains life equal to the greatest power among creatures you control.
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Do-It-Yourself Seraph
( 6)
Artifact Creature — Cyborg Angel
(4/4)
Flying Whenever Do-It-Yourself Seraph attacks, you may search your library for an artifact card, exile it, then shuffle. Do-It-Yourself Seraph has the text box of each card exiled with Do-It-Yourself Seraph in addition to its own.
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Dollhouse of Horrors
( 5)
Artifact
, , Exile a creature card from your graveyard: Create a token that's a copy of the exiled card, except it's a 0/0 Construct artifact in addition to its other types and it has "This creature gets +1/+1 for each Construct you control." It gains haste until end of turn. Activate only as a sorcery.
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Dolmen Gate
( 2)
Artifact
Prevent all combat damage that would be dealt to attacking creatures you control.
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Doom Cannon
( 6)
Artifact
As Doom Cannon enters the battlefield, choose a creature type. , , Sacrifice a creature of the chosen type: Doom Cannon deals 3 damage to any target.
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Door of Destinies
( 4)
Artifact
As Door of Destinies enters the battlefield, choose a creature type. Whenever you cast a spell of the chosen type, put a charge counter on Door of Destinies. Creatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies.
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Doors of Durin
( 5)
Legendary Artifact
Whenever you attack, scry 2, then you may reveal the top card of your library. If it's a creature card, put it onto the battlefield tapped and attacking. Until your next turn, it gains trample if you control a Dwarf and hexproof if you control an Elf.
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Doubling Cube
( 2)
Artifact
, : Double the amount of each type of unspent mana you have.
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Dovin's Automaton
( 4)
Artifact Creature — Homunculus
(3/3)
As long as you control a Dovin planeswalker, Dovin's Automaton gets +2/+2 and has vigilance. (Attacking doesn't cause it to tap.)
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Dowsing Dagger
( 2)
Artifact — Equipment
When Dowsing Dagger enters the battlefield, target opponent creates two 0/2 green Plant creature tokens with defender. Equipped creature gets +2/+1. Whenever equipped creature deals combat damage to a player, you may transform Dowsing Dagger. Equip
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Dowsing Device
( 2)
Artifact
Whenever Dowsing Device or another artifact enters the battlefield under your control, up to one target creature you control gets +1/+0 and gains haste until end of turn. Then transform Dowsing Device if you control four or more artifacts.
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Drach'Nyen
( 6)
Legendary Artifact — Equipment
Echo of the First Murder — When Drach'Nyen enters the battlefield, exile up to one target creature. Daemon Sword — Equipped creature has menace and gets +X/+0, where X is the exiled card's power. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Draco
( 16)
Artifact Creature — Dragon
(9/9)
Domain — This spell costs less to cast for each basic land type among lands you control. Flying Domain — At the beginning of your upkeep, sacrifice Draco unless you pay . This cost is reduced by for each basic land type among lands you control.
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Draconian Cylix
( 3)
Artifact
, , Discard a card at random: Regenerate target creature.
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Draconian Gate-Bot
( 5)
Artifact Creature — Robot
(4/2)
When Draconian Gate-Bot enters the battlefield, choose one — • Open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) • Destroy target Attraction. (It's put into its owner's junkyard.)
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Dragon Arch
( 5)
Artifact
, : You may put a multicolored creature card from your hand onto the battlefield.
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Dragon Blood
( 3)
Artifact
, : Put a +1/+1 counter on target creature.
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Dragon Engine
( 3)
Artifact Creature — Construct
(1/3)
: Dragon Engine gets +1/+0 until end of turn.
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Dragon Mask
( 3)
Artifact
, : Target creature you control gets +2/+2 until end of turn. Return it to its owner's hand at the beginning of the next end step. (Return it only if it's on the battlefield.)
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Dragon Throne of Tarkir
( 4)
Legendary Artifact — Equipment
Equipped creature has defender and ", : Other creatures you control gain trample and get +X/+X until end of turn, where X is this creature's power." Equip
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Dragonfly Suit
( 3)
Artifact — Vehicle
(3/2)
Flying Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
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Dragonloft Idol
( 4)
Artifact Creature — Gargoyle
(3/3)
As long as you control a Dragon, Dragonloft Idol gets +1/+1 and has flying and trample.
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Dragon's Claw
( 2)
Artifact
Whenever a player casts a red spell, you may gain 1 life.
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Dragon's Hoard
( 3)
Artifact
Whenever a Dragon enters the battlefield under your control, put a gold counter on Dragon's Hoard. , Remove a gold counter from Dragon's Hoard: Draw a card. : Add one mana of any color.
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Dragonspark Reactor
( 2)
Artifact
Whenever Dragonspark Reactor or another artifact enters the battlefield under your control, put a charge counter on Dragonspark Reactor. , Sacrifice Dragonspark Reactor: It deals damage equal to the number of charge counters on it to target player and that much damage to up to one target creature.
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Dragonwing Glider
( 5)
Artifact — Equipment
For Mirrodin (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature gets +2/+2 and has flying and haste. Equip
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Dramatist's Puppet
( 4)
Artifact Creature — Construct
(2/4)
When Dramatist's Puppet enters the battlefield, for each kind of counter on target permanent, put another counter of that kind on it or remove one from it.
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Draugr's Helm
( 2)
Artifact — Equipment
When Draugr's Helm enters the battlefield, you may pay . If you do, create a 2/2 black Zombie Berserker creature token, then attach Draugr's Helm to it. Equipped creature gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.) Equip
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Dream Chisel
( 2)
Artifact
Face-down creature spells you cast cost less to cast.
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Dream-Thief's Bandana
( 2)
Artifact — Equipment
Whenever equipped creature deals combat damage to a player, look at the top card of their library, then exile it face down. For as long as it remains exiled, you may play it, and mana of any type can be spent to cast that spell. Equip
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Dredging Claw
( 2)
Artifact — Equipment
Equipped creature gets +1/+0 and has menace. (It can't be blocked except by two or more creatures.) Whenever a creature enters the battlefield from your graveyard, you may attach Dredging Claw to it. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Drill-Skimmer
( 4)
Artifact Creature — Thopter
(2/1)
Flying Drill-Skimmer has shroud as long as you control another artifact creature. (It can't be the target of spells or abilities.)
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Drillworks Mole
( 1)
Artifact Creature — Mole
(1/1)
, : Put a +1/+1 counter on Drillworks Mole and a +1/+1 counter on up to one target commander creature you control.
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Drop Tower (Drop Tower (a))
( 0)
Artifact — Attraction
Visit — Target creature gains flying until end of turn or until any player rolls a 1, whichever comes first. Lights — 2, 3, 6
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Drop Tower (Drop Tower (b))
( 0)
Artifact — Attraction
Visit — Target creature gains flying until end of turn or until any player rolls a 1, whichever comes first. Lights — 2, 4, 6
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Drop Tower (Drop Tower (c))
( 0)
Artifact — Attraction
Visit — Target creature gains flying until end of turn or until any player rolls a 1, whichever comes first. Lights — 2, 5, 6
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Drop Tower (Drop Tower (d))
( 0)
Artifact — Attraction
Visit — Target creature gains flying until end of turn or until any player rolls a 1, whichever comes first. Lights — 3, 4, 6
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Drop Tower (Drop Tower (e))
( 0)
Artifact — Attraction
Visit — Target creature gains flying until end of turn or until any player rolls a 1, whichever comes first. Lights — 3, 5, 6
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Drop Tower (Drop Tower (f))
( 0)
Artifact — Attraction
Visit — Target creature gains flying until end of turn or until any player rolls a 1, whichever comes first. Lights — 4, 5, 6
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