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Thriving Bluff
( 0)
Land
Thriving Bluff enters the battlefield tapped. As Thriving Bluff enters the battlefield, choose a color other than red. : Add or one mana of the chosen color.
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Throat Wolf (playtest)
( 3)
Summon Wolf
(3/1)
You may cast CARDNAME during an opponent's combat phase. Firstest strike (This creature deals combat damage to creatures before creatures with first strike.) After each opponent's first combat phase of each turn, there is an additional combat phase. Only CARDNAME can attack during that combat phase.
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Throes of Chaos
( 4)
Sorcery
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
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Throne of Bone
( 1)
Artifact
Whenever a player casts a black spell, you may pay . If you do, you gain 1 life.
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Throne of Death
( 1)
Legendary Artifact
At the beginning of your upkeep, mill a card. , , Exile a creature card from your graveyard: Draw a card.
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Throne of Eldraine
( 5)
Legendary Artifact
As Throne of Eldraine enters the battlefield, choose a color. : Add four mana of the chosen color. Spend this mana only to cast monocolored spells of that color. , : Draw two cards. Spend only mana of the chosen color to activate this ability.
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Throne of Empires
( 4)
Artifact
, : Create a 1/1 white Soldier creature token. Create five of those tokens instead if you control artifacts named Crown of Empires and Scepter of Empires.
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Throne of Geth
( 2)
Artifact
, Sacrifice an artifact: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Throne of the God-Pharaoh
( 2)
Legendary Artifact
At the beginning of your end step, each opponent loses life equal to the number of tapped creatures you control.
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Throne of the Grim Captain
( 2)
Legendary Artifact
: Mill two cards. Craft with a Dinosaur, a Merfolk, a Pirate, and a Vampire (, Exile this artifact, Exile the four from among permanents you control and/or cards in your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
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Throw from the Saddle
( 2)
Sorcery
Target creature you control gets +1/+1 until end of turn. Put a +1/+1 counter on it instead if it's a Mount. Then it deals damage equal to its power to target creature you don't control.
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Throwing Knife
( 2)
Artifact — Equipment
Equipped creature gets +2/+0. Whenever equipped creature attacks, you may sacrifice Throwing Knife. If you do, Throwing Knife deals 2 damage to any target. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Thrun, Breaker of Silence
( 5)
Legendary Creature — Troll Shaman
(5/5)
This spell can't be countered. Trample Thrun, Breaker of Silence can't be the target of nongreen spells your opponents control or abilities from nongreen sources your opponents control. As long as it's your turn, Thrun has indestructible.
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Thud-for-Duds
( 0)
Artifact — Contraption
Whenever you crank Thud-for-Duds, roll two six-sided dice. Thud-for-Duds deals damage to target creature equal to the difference between those results.
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Thunder of Hooves
( 4)
Sorcery
Thunder of Hooves deals X damage to each creature without flying and each player, where X is the number of Beasts on the battlefield.
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Thunderfoot Baloth
( 6)
Creature — Beast
(5/5)
Trample Lieutenant — As long as you control your commander, Thunderfoot Baloth gets +2/+2 and other creatures you control get +2/+2 and have trample.
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Thundering Falls
( 0)
Land — Island Mountain
(: Add or .) Thundering Falls enters the battlefield tapped. When Thundering Falls enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Thunderscape Familiar
( 2)
Creature — Kavu
(1/1)
First strike Black spells and green spells you cast cost less to cast.
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Thunderstaff
( 3)
Artifact
As long as Thunderstaff is untapped, if a creature would deal combat damage to you, prevent 1 of that damage. , : Attacking creatures get +1/+0 until end of turn.
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Thunderwolf Cavalry
( 5)
Creature — Astartes Warrior
(4/4)
First strike Crushing Teeth — Whenever Thunderwolf Cavalry deals combat damage to a player, put a +1/+1 counter on each other creature you control.
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Tiamat's Fanatics
( 5)
Creature — Dragon Warrior
(4/3)
Haste Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
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Tibalt, the Fiend-Blooded
( 2)
Legendary Planeswalker — Tibalt
(2)
+1: Draw a card, then discard a card at random. −4: Tibalt, the Fiend-Blooded deals damage equal to the number of cards in target player's hand to that player. −6: Gain control of all creatures until end of turn. Untap them. They gain haste until end of turn.
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Tidal Force
( 8)
Creature — Elemental
(7/7)
At the beginning of each upkeep, you may tap or untap target permanent.
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Tidal Influence
( 3)
Enchantment
Cast this spell only if no permanents named Tidal Influence are on the battlefield. Tidal Influence enters the battlefield with a tide counter on it. At the beginning of your upkeep, put a tide counter on Tidal Influence. As long as there is exactly one tide counter on Tidal Influence, all blue creatures get -2/-0. As long as there are exactly three tide counters on Tidal Influence, all blue creatures get +2/+0. Whenever there are four or more tide counters on Tidal Influence, remove all tide counters from it.
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Tide Drifter
( 2)
Creature — Eldrazi Drone
(0/5)
Devoid (This card has no color.) Other colorless creatures you control get +0/+1.
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Tide of War
( 6)
Enchantment
Whenever one or more creatures block, flip a coin. If you win the flip, each blocking creature is sacrificed by its controller. If you lose the flip, each blocked creature is sacrificed by its controller.
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Tideforce Elemental
( 3)
Creature — Elemental
(2/1)
, : You may tap or untap another target creature. Landfall — Whenever a land enters the battlefield under your control, you may untap Tideforce Elemental.
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Tiefling Outcasts
( 1)
Creature — — Tiefling Peasant
(1/1)
Double team (When this creature attacks, conjure a duplicate into your hand, then both of them perpetually lose double team.) Other Demons, Devils, Imps, and Tieflings you control get +1/+0.
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Tiller of Flesh
( 4)
Creature — Phyrexian Knight
(2/4)
Whenever you cast a spell that targets one or more permanents, incubate 2. (Create an Incubator token with two +1/+1 counters on it and ": Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)
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Tilling Treefolk
( 3)
Creature — Treefolk Druid
(1/3)
When Tilling Treefolk enters the battlefield, you may return up to two target land cards from your graveyard to your hand.
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Tilonalli's Skinshifter
( 3)
Creature — Human Shaman
(0/1)
Haste Whenever Tilonalli's Skinshifter attacks, it becomes a copy of another target nonlegendary attacking creature until end of turn.
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Timberpack Wolf
( 2)
Creature — Wolf
(2/2)
Timberpack Wolf gets +1/+1 for each other creature you control named Timberpack Wolf.
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Timberwatch Elf
( 3)
Creature — Elf
(1/2)
: Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.
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Time of Heroes
( 2)
Enchantment
Each creature you control with a level counter on it gets +2/+2.
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Time of Ice
( 4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Tap target creature an opponent controls. It doesn't untap during its controller's untap step for as long as you control Time of Ice. III — Return all tapped creatures to their owners' hands.
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Time of Need
( 2)
Sorcery
Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle.
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Time to Feed
( 3)
Sorcery
Choose target creature an opponent controls. When that creature dies this turn, you gain 3 life. Target creature you control fights that creature. (Each deals damage equal to its power to the other.)
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Time to Reflect
( 1)
Instant
Exile target creature that blocked or was blocked by a Zombie this turn.
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Timecrafting
( 1)
Instant
Choose one — • Remove X time counters from target permanent or suspended card. • Put X time counters on target permanent with a time counter on it or suspended card.
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Timely Interference
( 1)
Instant
Kicker (You may pay an additional as you cast this spell.) Target creature gets -1/-0 until end of turn. If this spell was kicked, that creature blocks this turn if able. Draw a card.
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Timely Reinforcements
( 3)
Sorcery
If you have less life than an opponent, you gain 6 life. If you control fewer creatures than an opponent, create three 1/1 white Soldier creature tokens.
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Timesifter
( 5)
Artifact
At the beginning of each upkeep, each player exiles the top card of their library. The player who exiled the card with the highest mana value takes an extra turn after this one. If two or more players' cards are tied for highest, the tied players repeat this process until the tie is broken.
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Timin, Youthful Geist
( 5)
Legendary Creature — Spirit
(3/4)
Partner with Rhoda, Geist Avenger (When this creature enters the battlefield, target player may put Rhoda into their hand from their library, then shuffle.) Flying At the beginning of each combat, tap up to one target creature.
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Timmerian Fiends
( 3)
Creature — Horror
(1/1)
Remove Timmerian Fiends from your deck before playing if you're not playing for ante. , Sacrifice Timmerian Fiends: The owner of target artifact may ante the top card of their library. If that player doesn't, exchange ownership of that artifact and Timmerian Fiends. Put the artifact card into your graveyard and Timmerian Fiends from anywhere into that player's graveyard. This change in ownership is permanent.
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Timothar, Baron of Bats
( 6)
Legendary Creature — Vampire Noble
(4/4)
Ward—Discard a card. Whenever another nontoken Vampire you control dies, you may pay and exile it. If you do, create a 1/1 black Bat creature token with flying. It gains "When this creature deals combat damage to a player, sacrifice it and return the exiled card to the battlefield tapped."
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Tinybones, Trinket Thief
( 2)
Legendary Creature — Skeleton Rogue
(1/2)
At the beginning of each end step, if an opponent discarded a card this turn, you draw a card and you lose 1 life. : Each opponent with no cards in hand loses 10 life.
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Tishana, Voice of Thunder
( 7)
Legendary Creature — Merfolk Shaman
(*/*)
Tishana, Voice of Thunder's power and toughness are each equal to the number of cards in your hand. You have no maximum hand size. When Tishana enters the battlefield, draw a card for each creature you control.
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Tishana's Wayfinder
( 3)
Creature — Merfolk Scout
(2/2)
When Tishana's Wayfinder enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
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Titan Forge
( 3)
Artifact
, : Put a charge counter on Titan Forge. , Remove three charge counters from Titan Forge: Create a 9/9 colorless Golem artifact creature token.
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Titan of Eternal Fire
( 6)
Creature — Giant
(5/6)
Each Human creature you control has ", : This creature deals 1 damage to any target."
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Titan of Industry
( 7)
Creature — Elemental
(7/7)
Reach, trample When Titan of Industry enters the battlefield, choose two — • Destroy target artifact or enchantment. • Target player gains 5 life. • Create a 4/4 green Rhino Warrior creature token. • Put a shield counter on a creature you control.
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Titan of Littjara
( 6)
Creature — Illusion
(6/6)
As Titan of Littjara enters the battlefield, choose a creature type. Titan of Littjara is the chosen type in addition to its other types. Whenever Titan of Littjara enters the battlefield or attacks, you may draw a card for each other creature you control that shares a creature type with it. If you do, discard a card.
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Titania, Nature's Force
( 6)
Legendary Creature — Elemental
(6/6)
You may play Forests from your graveyard. Whenever a Forest enters the battlefield under your control, create a 5/3 green Elemental creature token. Whenever an Elemental you control dies, you may mill three cards.
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Titania, Protector of Argoth
( 5)
Legendary Creature — Elemental
(5/3)
When Titania, Protector of Argoth enters the battlefield, return target land card from your graveyard to the battlefield. Whenever a land you control is put into a graveyard from the battlefield, create a 5/3 green Elemental creature token.
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Titania, Voice of Gaea
( 3)
Legendary Creature — Elemental
(3/4)
Reach Whenever one or more land cards are put into your graveyard from anywhere, you gain 2 life. At the beginning of your upkeep, if there are four or more land cards in your graveyard and you both own and control Titania, Voice of Gaea and a land named Argoth, Sanctum of Nature, exile them, then meld them into Titania, Gaea Incarnate.
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Tivadar of Thorn
( 3)
Legendary Creature — Human Knight
(2/2)
First strike, protection from red When Tivadar of Thorn enters the battlefield, destroy target Goblin.
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Tivit, Seller of Secrets
( 6)
Legendary Creature — Sphinx Rogue
(6/6)
Flying, ward Council's dilemma — Whenever Tivit enters the battlefield or deals combat damage to a player, starting with you, each player votes for evidence or bribery. For each evidence vote, investigate. For each bribery vote, create a Treasure token. While voting, you may vote an additional time. (The votes can be for different choices or for the same choice.)
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Together Forever
( 2)
Enchantment
When Together Forever enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two target creatures.) : Choose target creature with a counter on it. When that creature dies this turn, return that card to its owner's hand.
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Toils of Night and Day
( 3)
Instant — Arcane
You may tap or untap target permanent, then you may tap or untap another target permanent.
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Toll of the Invasion
( 3)
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
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Tolsimir Wolfblood
( 6)
Legendary Creature — Elf Warrior
(3/4)
Other green creatures you control get +1/+1. Other white creatures you control get +1/+1. : Create Voja, a legendary 2/2 green and white Wolf creature token.
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Tolsimir, Friend to Wolves
( 5)
Legendary Creature — Elf Scout
(3/3)
When Tolsimir, Friend to Wolves enters the battlefield, create Voja, Friend to Elves, a legendary 3/3 green and white Wolf creature token. Whenever a Wolf enters the battlefield under your control, you gain 3 life and that creature fights up to one target creature you don't control.
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Tomb of Annihilation
( 0)
Dungeon
Trapped Entry — Each player loses 1 life. (Leads to: Veils of Fear, Oubliette) Veils of Fear — Each player loses 2 life unless they discard a card. (Leads to: Sandfall Cell) Sandfall Cell — Each player loses 2 life unless they sacrifice a creature, artifact, or land. (Leads to: Cradle of the Death God) Oubliette — Discard a card and sacrifice a creature, an artifact, and a land. (Leads to: Cradle of the Death God) Cradle of the Death God — Create The Atropal, a legendary 4/4 black God Horror creature token with deathtouch.
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Tomb of Horrors Adventurer
( 6)
Creature — Elf Monk
(4/4)
When Tomb of Horrors Adventurer enters the battlefield, you take the initiative. Whenever you cast your second spell each turn, copy it. If you've completed a dungeon, copy that spell twice instead. You may choose new targets for the copies. (A copy of a permanent spell becomes a token.)
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Tombfire
( 1)
Sorcery
Target player exiles all cards with flashback from their graveyard.
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Tome of Legends
( 2)
Artifact
Tome of Legends enters the battlefield with a page counter on it. Whenever your commander enters the battlefield or attacks, put a page counter on Tome of Legends. , , Remove a page counter from Tome of Legends: Draw a card.
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Tome of the Guildpact
( 5)
Artifact
Whenever you cast a multicolored spell, draw a card. : Add one mana of any color.
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Tome of the Infinite
( 3)
Legendary Artifact
, : Conjure a random card from Tome of the Infinite's spellbook into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell."
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Tomik, Wielder of Law
( 3)
Legendary Creature — Human Advisor
(2/4)
Affinity for planeswalkers (This spell costs less to cast for each planeswalker you control.) Flying, vigilance Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, that opponent loses 3 life and you draw a card.
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Tomorrow, Azami's Familiar
( 6)
Legendary Creature — Spirit
(1/5)
If you would draw a card, look at the top three cards of your library instead. Put one of those cards into your hand and the rest on the bottom of your library in any order.
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Toolcraft Exemplar
( 1)
Creature — Dwarf Artificer
(1/1)
At the beginning of combat on your turn, if you control an artifact, Toolcraft Exemplar gets +2/+1 until end of turn. If you control three or more artifacts, it also gains first strike until end of turn.
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Tooth of Chiss-Goria
( 3)
Artifact
Flash Affinity for artifacts (This spell costs less to cast for each artifact you control.) : Target creature gets +1/+0 until end of turn.
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Toothy, Imaginary Friend
( 4)
Legendary Creature — Illusion
(1/1)
Partner with Pir, Imaginative Rascal (When this creature enters the battlefield, target player may put Pir into their hand from their library, then shuffle.) Whenever you draw a card, put a +1/+1 counter on Toothy, Imaginary Friend. When Toothy leaves the battlefield, draw a card for each +1/+1 counter on it.
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Topan Freeblade
( 2)
Creature — Human Soldier
(2/2)
Vigilance (Attacking doesn't cause this creature to tap.) Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
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Toralf, God of Fury
( 4)
Legendary Creature — God
(5/4)
Trample Whenever a creature or planeswalker an opponent controls is dealt excess noncombat damage, Toralf deals damage equal to the excess to any target other than that permanent.
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Toralf's Disciple
( 3)
Creature — — Human Warrior
(3/3)
Haste Whenever Toralf's Disciple attacks, conjure four cards named Lightning Bolt into your library, then shuffle.
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Torbran, Thane of Red Fell
( 4)
Legendary Creature — Dwarf Noble
(2/4)
If a red source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.
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Torch Fiend
( 2)
Creature — Devil
(2/1)
, Sacrifice Torch Fiend: Destroy target artifact.
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Torens, Fist of the Angels
( 3)
Legendary Creature — Human Cleric
(2/2)
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Whenever you cast a creature spell, create a 1/1 green and white Human Soldier creature token with training.
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Torgaar, Famine Incarnate
( 8)
Legendary Creature — Avatar
(7/6)
As an additional cost to cast this spell, you may sacrifice any number of creatures. This spell costs less to cast for each creature sacrificed this way. When Torgaar, Famine Incarnate enters the battlefield, up to one target player's life total becomes half their starting life total, rounded down.
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Tori D'Avenant, Fury Rider
( 4)
Legendary Creature — Human Knight
(3/3)
Vigilance, trample Whenever Tori D'Avenant, Fury Rider attacks, all other attacking creatures you control get +1/+1 until end of turn. Other red attacking creatures you control gain trample until end of turn. Untap each other white attacking creature you control.
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Torment of Hailfire
( 2)
Sorcery
Repeat the following process X times. Each opponent loses 3 life unless that player sacrifices a nonland permanent or discards a card.
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Torment of Scarabs
( 4)
Enchantment — Aura Curse
Enchant player At the beginning of enchanted player's upkeep, that player loses 3 life unless they sacrifice a nonland permanent or discard a card.
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Torment of Venom
( 4)
Instant
Put three -1/-1 counters on target creature. Its controller loses 3 life unless they sacrifice another nonland permanent or discards a card.
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Torrent of Fire
( 5)
Sorcery
Torrent of Fire deals damage to any target equal to the highest mana value among permanents you control.
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Torrent of Lava
( 2)
Sorcery
Torrent of Lava deals X damage to each creature without flying. As long as Torrent of Lava is on the stack, each creature has ": Prevent the next 1 damage that would be dealt to this creature by Torrent of Lava this turn."
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Torrent of Stone
( 4)
Instant — Arcane
Torrent of Stone deals 4 damage to target creature. Splice onto Arcane—Sacrifice two Mountains. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
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Torsten, Founder of Benalia
( 7)
Legendary Creature — Human Soldier
(7/7)
When Torsten, Founder of Benalia enters the battlefield, reveal the top seven cards of your library. Put any number of creature and/or land cards from among them into your hand and the rest on the bottom of your library in a random order. When Torsten dies, create seven 1/1 white Soldier creature tokens.
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