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Assembly Hall
Assembly Hall 5 (5)
Artifact

4, Tap: Reveal a creature card in your hand. Search your library for a card with the same name as that card, reveal it, and put it into your hand. Then shuffle your library.

Mercadian Masques (Rare)
Assembly-Worker
Assembly-Worker 3 (3)
Artifact Creature — Assembly-Worker (2/2)

Tap: Target Assembly-Worker creature gets +1/+1 until end of turn.

Time Spiral (Uncommon)
Other Versions
Duel Decks: Elspeth vs. Tezzeret (Uncommon)
Masters 25 (Common)
Assert Authority
Assert Authority 5BlueBlue (7)
Instant

Affinity for artifacts (This spell costs 1 less to cast for each artifact you control.)

Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

Mirrodin (Uncommon)
Astral Cornucopia
Astral Cornucopia Variable ColorlessVariable ColorlessVariable Colorless (0)
Artifact

Astral Cornucopia enters the battlefield with X charge counters on it.

Tap: Choose a color. Add one mana of that color for each charge counter on Astral Cornucopia.

Commander 2016 (Rare)
Other Versions
Born of the Gods (Rare)
Astral Slide
Astral Slide 2White (3)
Enchantment

Whenever a player cycles a card, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.

Onslaught (Uncommon)
Other Versions
Vintage Masters (Uncommon)
Astral Steel
Astral Steel 2White (3)
Instant

Target creature gets +1/+2 until end of turn.

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Scourge (Common)
Astrolabe
Astrolabe 3 (3)
Artifact

1, Tap, Sacrifice Astrolabe: Add two mana of any one color. Draw a card at the beginning of the next turn's upkeep.

Alliances (Common)
Other Versions
Masters Edition III (Common)
Asylum Visitor
Asylum Visitor 1Black (2)
Creature — Vampire Wizard (3/1)

At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life.

Madness 1Black (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Shadows over Innistrad (Rare)
Atalya, Samite Master
Atalya, Samite Master 3WhiteWhite (5)
Legendary Creature — Human Cleric (2/3)

Variable Colorless, Tap: Choose one —

• Prevent the next X damage that would be dealt to target creature this turn. Spend only white mana on X.

• You gain X life. Spend only white mana on X.

Invasion (Rare)
Atarka Beastbreaker
Atarka Beastbreaker 1Green (2)
Creature — Human Warrior (2/2)

Formidable — 4Green: Atarka Beastbreaker gets +4/+4 until end of turn. Activate this ability only if creatures you control have total power 8 or greater.

Dragons of Tarkir (Common)
Atarka Efreet
Atarka Efreet 3Red (4)
Creature — Efreet Shaman (5/1)

Megamorph 2Red (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

When Atarka Efreet is turned face up, it deals 1 damage to any target.

Dragons of Tarkir (Common)
Atarka Monument
Atarka Monument 3 (3)
Artifact

Tap: Add Red or Green.

4RedGreen: Atarka Monument becomes a 4/4 red and green Dragon artifact creature with flying until end of turn.

Dragons of Tarkir (Uncommon)
Atarka Pummeler
Atarka Pummeler 4Red (5)
Creature — Ogre Warrior (4/5)

Formidable — 3RedRed: Creatures you control gain menace until end of turn. Activate this ability only if creatures you control have total power 8 or greater. (They can't be blocked except by two or more creatures.)

Dragons of Tarkir (Uncommon)
Atarka, World Render
Atarka, World Render 5RedGreen (7)
Legendary Creature — Dragon (6/4)

Flying, trample

Whenever a Dragon you control attacks, it gains double strike until end of turn.

Commander 2017 (Rare)
Other Versions
Fate Reforged (Rare)
Atarka's Command
Atarka's Command RedGreen (2)
Instant

Choose two —

• Your opponents can't gain life this turn.

• Atarka's Command deals 3 damage to each opponent.

• You may put a land card from your hand onto the battlefield.

• Creatures you control get +1/+1 and gain reach until end of turn.

Dragons of Tarkir (Rare)
Athreos, God of Passage
Athreos, God of Passage 1WhiteBlack (3)
Legendary Enchantment Creature — God (5/4)

Indestructible

As long as your devotion to white and black is less than seven, Athreos isn't a creature.

Whenever another creature you own dies, return it to your hand unless target opponent pays 3 life.

Journey into Nyx (Mythic Rare)
Atog
Atog 1Red (2)
Creature — Atog (1/2)

Sacrifice an artifact: Atog gets +2/+2 until end of turn.

Mirrodin (Uncommon)
Other Versions
Revised Edition (Common)
Fifth Edition (Uncommon)
Antiquities (Common)
Masters Edition IV (Common)
Atogatog
Atogatog WhiteBlueBlackRedGreen (5)
Legendary Creature — Atog (5/5)

Sacrifice an Atog creature: Atogatog gets +X/+X until end of turn, where X is the sacrificed creature's power.

Odyssey (Rare)
Atraxa, Praetors' Voice
Atraxa, Praetors' Voice GreenWhiteBlueBlack (4)
Legendary Creature — Angel Horror (4/4)

Flying, vigilance, deathtouch, lifelink

At the beginning of your end step, proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)

Commander 2016 (Mythic Rare)
Attended Knight
Attended Knight 2White (3)
Creature — Human Knight (2/2)

First strike

When Attended Knight enters the battlefield, create a 1/1 white Soldier creature token.

Magic 2013 (Common)
Other Versions
Modern Masters 2017 Edition (Common)
Attrition
Attrition 1BlackBlack (3)
Enchantment

Black, Sacrifice a creature: Destroy target nonblack creature.

Magic: The Gathering-Commander (Rare)
Other Versions
Urza's Destiny (Rare)
Masterpiece Series: Amonkhet Invocations (Special)
Attune with Aether
Attune with Aether Green (1)
Sorcery

Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. You get EnergyEnergy (two energy counters).

Kaladesh (Common)
Attunement
Attunement 2Blue (3)
Enchantment

Return Attunement to its owner's hand: Draw three cards, then discard four cards.

Urza's Saga (Rare)
Atzal, Cave of Eternity
Atzal, Cave of Eternity (0)
Legendary Land

(Transforms from Journey to Eternity.)

Tap: Add one mana of any color.

3BlackGreen, Tap: Return target creature card from your graveyard to the battlefield.

Rivals of Ixalan (Rare)
Atzocan Archer
Atzocan Archer 2Green (3)
Creature — Human Archer (1/4)

Reach

When Atzocan Archer enters the battlefield, you may have it fight another target creature. (Each deals damage equal to its power to the other.)

Ixalan (Uncommon)
Atzocan Seer
Atzocan Seer 1GreenWhite (3)
Creature — Human Druid (2/3)

Tap: Add one mana of any color.

Sacrifice Atzocan Seer: Return target Dinosaur card from your graveyard to your hand.

Rivals of Ixalan (Uncommon)
Audacious Infiltrator
Audacious Infiltrator 1White (2)
Creature — Dwarf Rogue (3/1)

Audacious Infiltrator can't be blocked by artifact creatures.

Aether Revolt (Common)
Auger Spree
Auger Spree 1BlackRed (3)
Instant

Target creature gets +4/-4 until end of turn.

Return to Ravnica (Common)
Other Versions
Modern Masters 2017 Edition (Common)
Augmenting Automaton
Augmenting Automaton 1 (1)
Artifact Creature — Construct (1/1)

1Black: Augmenting Automaton gets +1/+1 until end of turn.

Aether Revolt (Common)
Augur il-Vec
Augur il-Vec 1White (2)
Creature — Human Cleric (1/3)

Shadow (This creature can block or be blocked by only creatures with shadow.)

Sacrifice Augur il-Vec: You gain 4 life. Activate this ability only during your upkeep.

Future Sight (Common)
Augur of Bolas
Augur of Bolas 1Blue (2)
Creature — Merfolk Wizard (1/3)

When Augur of Bolas enters the battlefield, look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Commander 2013 Edition (Uncommon)
Other Versions
Magic 2013 (Uncommon)
Modern Masters 2017 Edition (Common)
Augur of Skulls
Augur of Skulls 1Black (2)
Creature — Skeleton Wizard (1/1)

1Black: Regenerate Augur of Skulls.

Sacrifice Augur of Skulls: Target player discards two cards. Activate this ability only during your upkeep.

Future Sight (Common)
Augury Adept
Augury Adept 1White or BlueWhite or Blue (3)
Creature — Kithkin Wizard (2/2)

Whenever Augury Adept deals combat damage to a player, reveal the top card of your library and put that card into your hand. You gain life equal to its converted mana cost.

Commander 2013 Edition (Rare)
Other Versions
Shadowmoor (Rare)
Augury Owl
Augury Owl 1Blue (2)
Creature — Bird (1/1)

Flying

When Augury Owl enters the battlefield, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Planechase 2012 Edition (Common)
Other Versions
Magic 2011 (Common)
Duel Decks: Venser vs. Koth (Common)
Planechase Anthology (Common)
Auntie's Hovel
Auntie's Hovel (0)
Land

As Auntie's Hovel enters the battlefield, you may reveal a Goblin card from your hand. If you don't, Auntie's Hovel enters the battlefield tapped.

Tap: Add Black or Red.

Lorwyn (Rare)
Auntie's Snitch
Auntie's Snitch 2Black (3)
Creature — Goblin Rogue (3/1)

Auntie's Snitch can't block.

Prowl 1Black (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)

Whenever a Goblin or Rogue you control deals combat damage to a player, if Auntie's Snitch is in your graveyard, you may return Auntie's Snitch to your hand.

Morningtide (Rare)
Other Versions
Modern Masters (Uncommon)
Aura Barbs
Aura Barbs 2Red (3)
Instant — Arcane

Each enchantment deals 2 damage to its controller, then each Aura attached to a creature deals 2 damage to the creature it's attached to.

Betrayers of Kamigawa (Uncommon)
Aura Blast
Aura Blast 1White (2)
Instant

Destroy target enchantment.

Draw a card.

Planeshift (Common)
Aura Extraction
Aura Extraction 1White (2)
Instant

Put target enchantment on top of its owner's library.

Cycling 2 (2, Discard this card: Draw a card.)

Onslaught (Uncommon)
Aura Finesse
Aura Finesse Blue (1)
Instant

Attach target Aura you control to target creature.

Draw a card.

Rise of the Eldrazi (Common)
Aura Flux
Aura Flux 2Blue (3)
Enchantment

Other enchantments have "At the beginning of your upkeep, sacrifice this enchantment unless you pay 2."

Urza's Legacy (Common)
Aura Fracture
Aura Fracture 2White (3)
Enchantment

Sacrifice a land: Destroy target enchantment.

Prophecy (Common)
Aura Gnarlid
Aura Gnarlid 2Green (3)
Creature — Beast (2/2)

Creatures with power less than Aura Gnarlid's power can't block it.

Aura Gnarlid gets +1/+1 for each Aura on the battlefield.

Planechase 2012 Edition (Common)
Other Versions
Rise of the Eldrazi (Common)
Planechase Anthology (Common)
Aura Graft
Aura Graft 1Blue (2)
Instant

Gain control of target Aura that's attached to a permanent. Attach it to another permanent it can enchant.

Tenth Edition (Uncommon)
Other Versions
Odyssey (Uncommon)
Aura Mutation
Aura Mutation GreenWhite (2)
Instant

Destroy target enchantment. Create X 1/1 green Saproling creature tokens, where X is that enchantment's converted mana cost.

Commander 2016 (Rare)
Other Versions
Invasion (Rare)
Aura of Dominion
Aura of Dominion BlueBlue (2)
Enchantment — Aura

Enchant creature

1, Tap an untapped creature you control: Untap enchanted creature.

Champions of Kamigawa (Uncommon)
Aura of Silence
Aura of Silence 1WhiteWhite (3)
Enchantment

Artifact and enchantment spells your opponents cast cost 2 more to cast.

Sacrifice Aura of Silence: Destroy target artifact or enchantment.

Commander 2015 (Uncommon)
Other Versions
Weatherlight (Uncommon)
Tenth Edition (Uncommon)
Aura Shards
Aura Shards 1GreenWhite (3)
Enchantment

Whenever a creature enters the battlefield under your control, you may destroy target artifact or enchantment.

Magic: The Gathering-Commander (Uncommon)
Other Versions
Invasion (Uncommon)
Aura Thief
Aura Thief 3Blue (4)
Creature — Illusion (2/2)

Flying

When Aura Thief dies, you gain control of all enchantments. (You don't get to move Auras.)

Urza's Destiny (Rare)
Auramancer
Auramancer 2White (3)
Creature — Human Wizard (2/2)

When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.

Magic Origins (Common)
Other Versions
Odyssey (Common)
Magic 2012 (Common)
Planechase 2012 Edition (Common)
Magic 2014 Core Set (Common)
Duel Decks: Heroes vs. Monsters (Common)
Planechase Anthology (Common)
Masters 25 (Common)
Auramancer's Guise
Auramancer's Guise 2BlueBlue (4)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 for each Aura attached to it and has vigilance.

Planar Chaos (Uncommon)
Auratog
Auratog 1White (2)
Creature — Atog (1/2)

Sacrifice an enchantment: Auratog gets +2/+2 until end of turn.

Time Spiral "Timeshifted" (Special)
Other Versions
Tempest (Rare)
Auratouched Mage
Auratouched Mage 5White (6)
Creature — Human Wizard (3/3)

When Auratouched Mage enters the battlefield, search your library for an Aura card that could enchant it. If Auratouched Mage is still on the battlefield, put that Aura card onto the battlefield attached to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle your library.

Planechase 2012 Edition (Uncommon)
Other Versions
Ravnica: City of Guilds (Uncommon)
Planechase Anthology (Uncommon)
Aurelia, the Warleader
Aurelia, the Warleader 2RedRedWhiteWhite (6)
Legendary Creature — Angel (3/4)

Flying, vigilance, haste

Whenever Aurelia, the Warleader attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.

Gatecrash (Mythic Rare)
Other Versions
From the Vault: Angels (Mythic Rare)
Aurelia's Fury
Aurelia's Fury Variable ColorlessRedWhite (2)
Instant

Aurelia's Fury deals X damage divided as you choose among any number of targets. Tap each creature dealt damage this way. Players dealt damage this way can't cast noncreature spells this turn.

Gatecrash (Mythic Rare)
Aurification
Aurification 2WhiteWhite (4)
Enchantment

Whenever a creature deals damage to you, put a gold counter on it.

Each creature with a gold counter on it is a Wall in addition to its other creature types and has defender. (Those creatures can't attack.)

When Aurification leaves the battlefield, remove all gold counters from all creatures.

Onslaught (Rare)
Auriok Bladewarden
Auriok Bladewarden 1White (2)
Creature — Human Soldier (1/1)

Tap: Target creature gets +X/+X until end of turn, where X is Auriok Bladewarden's power.

Mirrodin (Uncommon)
Auriok Champion
Auriok Champion WhiteWhite (2)
Creature — Human Cleric (1/1)

Protection from black and from red

Whenever another creature enters the battlefield, you may gain 1 life.

Fifth Dawn (Rare)
Other Versions
Iconic Masters (Rare)
Auriok Edgewright
Auriok Edgewright WhiteWhite (2)
Creature — Human Soldier (2/2)

Metalcraft — Auriok Edgewright has double strike as long as you control three or more artifacts.

Scars of Mirrodin (Uncommon)
Auriok Glaivemaster
Auriok Glaivemaster White (1)
Creature — Human Soldier (1/1)

As long as Auriok Glaivemaster is equipped, it gets +1/+1 and has first strike.

Darksteel (Common)
Auriok Replica
Auriok Replica 3 (3)
Artifact Creature — Cleric (2/2)

White, Sacrifice Auriok Replica: Prevent all damage a source of your choice would deal to you this turn.

Scars of Mirrodin (Common)
Auriok Salvagers
Auriok Salvagers 3White (4)
Creature — Human Soldier (2/4)

1White: Return target artifact card with converted mana cost 1 or less from your graveyard to your hand.

Fifth Dawn (Uncommon)
Other Versions
Modern Masters (Rare)
Auriok Siege Sled
Auriok Siege Sled 6 (6)
Artifact Creature — Juggernaut (3/5)

1: Target artifact creature blocks Auriok Siege Sled this turn if able.

1: Target artifact creature can't block Auriok Siege Sled this turn.

Darksteel (Uncommon)
Auriok Steelshaper
Auriok Steelshaper 1White (2)
Creature — Human Soldier (1/1)

Equip costs you pay cost 1 less.

As long as Auriok Steelshaper is equipped, each creature you control that's a Soldier or a Knight gets +1/+1.

Mirrodin (Rare)
Auriok Sunchaser
Auriok Sunchaser 1White (2)
Creature — Human Soldier (1/1)

Metalcraft — As long as you control three or more artifacts, Auriok Sunchaser gets +2/+2 and has flying.

Scars of Mirrodin (Common)
Auriok Survivors
Auriok Survivors 5White (6)
Creature — Human Soldier (4/6)

When Auriok Survivors enters the battlefield, you may return target Equipment card from your graveyard to the battlefield. If you do, you may attach it to Auriok Survivors.

New Phyrexia (Uncommon)
Auriok Transfixer
Auriok Transfixer White (1)
Creature — Human Scout (1/1)

White, Tap: Tap target artifact.

Mirrodin (Common)
Auriok Windwalker
Auriok Windwalker 3White (4)
Creature — Human Wizard (2/3)

Flying

Tap: Attach target Equipment you control to target creature you control.

Fifth Dawn (Rare)
Aurochs
Aurochs 3Green (4)
Creature — Aurochs (2/3)

Trample

Whenever Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.

Fifth Edition (Common)
Other Versions
Ice Age (Common)
Masters Edition II (Common)
Aurochs Herd
Aurochs Herd 5Green (6)
Creature — Aurochs (4/4)

Trample

When Aurochs Herd enters the battlefield, you may search your library for an Aurochs card, reveal it, and put it into your hand. If you do, shuffle your library.

Whenever Aurochs Herd attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.

Coldsnap (Common)
Aurora Eidolon
Aurora Eidolon 3White (4)
Creature — Spirit (2/2)

White, Sacrifice Aurora Eidolon: Prevent the next 3 damage that would be dealt to any target this turn.

Whenever you cast a multicolored spell, you may return Aurora Eidolon from your graveyard to your hand.

Dissension (Common)
Aurora Griffin
Aurora Griffin 3White (4)
Creature — Griffin (2/2)

Flying

White: Target permanent becomes white until end of turn.

Planeshift (Common)
Aurora of Emrakul
Aurora of Emrakul (0)
Creature — Eldrazi Reflection (1/4)

Flying, deathtouch

Whenever Aurora of Emrakul attacks, each opponent loses 3 life.

Eldritch Moon (Uncommon)
Auspicious Ancestor
Auspicious Ancestor 3White (4)
Creature — Human Cleric (2/3)

When Auspicious Ancestor dies, you gain 3 life.

Whenever a player casts a white spell, you may pay 1. If you do, you gain 1 life.

Mirage (Rare)
Austere Command
Austere Command 4WhiteWhite (6)
Sorcery

Choose two —

• Destroy all artifacts.

• Destroy all enchantments.

• Destroy all creatures with converted mana cost 3 or less.

• Destroy all creatures with converted mana cost 4 or greater.

Magic: The Gathering-Commander (Rare)
Other Versions
Lorwyn (Rare)
Masterpiece Series: Amonkhet Invocations (Special)
Iconic Masters (Rare)
Appeal // Authority (Authority)
Appeal // Authority (Authority) 1White (2)
Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Tap up to two target creatures your opponents control. Creatures you control gain vigilance until end of turn.

Hour of Devastation (Uncommon)
Authority of the Consuls
Authority of the Consuls White (1)
Enchantment

Creatures your opponents control enter the battlefield tapped.

Whenever a creature enters the battlefield under an opponent's control, you gain 1 life.

Kaladesh (Rare)
Autochthon Wurm
Autochthon Wurm 10GreenGreenGreenWhiteWhite (15)
Creature — Wurm (9/14)

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

Trample

Ravnica: City of Guilds (Rare)
Autumn Willow
Autumn Willow 4GreenGreen (6)
Legendary Creature — Avatar (4/4)

Shroud (This creature can't be the target of spells or abilities.)

Green: Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn't have shroud.

Homelands (Rare)
Other Versions
Masters Edition (Rare)
Autumnal Gloom
Autumnal Gloom 2Green (3)
Enchantment

Black: Put the top card of your library into your graveyard.

Delirium — At the beginning of your end step, if there are four or more card types among cards in your graveyard, transform Autumnal Gloom.

Shadows over Innistrad (Uncommon)
Autumn's Veil
Autumn's Veil Green (1)
Instant

Spells you control can't be countered by blue or black spells this turn, and creatures you control can't be the targets of blue or black spells this turn.

Magic 2012 (Uncommon)
Other Versions
Magic 2011 (Uncommon)
Kitsune Mystic (Autumn-Tail, Kitsune Sage)
Kitsune Mystic (Autumn-Tail, Kitsune Sage) 3White (4)
Legendary Creature — Fox Wizard (4/5)

1: Attach target Aura attached to a creature to another creature.

Champions of Kamigawa (Rare)
Avacyn, Angel of Hope
Avacyn, Angel of Hope 5WhiteWhiteWhite (8)
Legendary Creature — Angel (8/8)

Flying, vigilance, indestructible

Other permanents you control have indestructible.

Avacyn Restored (Mythic Rare)
Other Versions
From the Vault: Angels (Mythic Rare)
Iconic Masters (Mythic Rare)
Avacyn, Guardian Angel
Avacyn, Guardian Angel 2WhiteWhiteWhite (5)
Legendary Creature — Angel (5/4)

Flying, vigilance

1White: Prevent all damage that would be dealt to another target creature this turn by sources of the color of your choice.

5WhiteWhite: Prevent all damage that would be dealt to target player or planeswalker this turn by sources of the color of your choice.

Magic 2015 Core Set (Rare)
Avacyn, the Purifier
Avacyn, the Purifier (0)
Legendary Creature — Angel (6/5)

Flying

When this creature transforms into Avacyn, the Purifier, it deals 3 damage to each other creature and each opponent.

Shadows over Innistrad (Mythic Rare)
Other Versions
From the Vault: Transform (Mythic Rare)
Avacynian Missionaries
Avacynian Missionaries 3White (4)
Creature — Human Cleric (3/3)

At the beginning of your end step, if Avacynian Missionaries is equipped, transform it.

Shadows over Innistrad (Uncommon)
Avacynian Priest
Avacynian Priest 1White (2)
Creature — Human Cleric (1/2)

1, Tap: Tap target non-Human creature.

Innistrad (Common)
Avacyn's Collar
Avacyn's Collar 1 (1)
Artifact — Equipment

Equipped creature gets +1/+0 and has vigilance.

Whenever equipped creature dies, if it was a Human, create a 1/1 white Spirit creature token with flying.

Equip 2

Dark Ascension (Uncommon)
Avacyn's Judgment
Avacyn's Judgment 1Red (2)
Sorcery

Madness Variable ColorlessRed (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Avacyn's Judgment deals 2 damage divided as you choose among any number of targets. If Avacyn's Judgment's madness cost was paid, it deals X damage divided as you choose among those permanents and/or players instead.

Shadows over Innistrad (Rare)
Avacyn's Pilgrim
Avacyn's Pilgrim Green (1)
Creature — Human Monk (1/1)

Tap: Add White.

Innistrad (Common)
Other Versions
Modern Masters 2017 Edition (Common)
Avalanche
Avalanche Variable Colorless2RedRed (4)
Sorcery

Destroy X target snow lands.

Ice Age (Uncommon)
Avalanche Riders
Avalanche Riders 3Red (4)
Creature — Human Nomad (2/2)

Haste

Echo 3Red (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Avalanche Riders enters the battlefield, destroy target land.

Time Spiral "Timeshifted" (Special)
Other Versions
Urza's Legacy (Uncommon)
Avalanche Tusker
Avalanche Tusker 2GreenBlueRed (5)
Creature — Elephant Warrior (6/4)

Whenever Avalanche Tusker attacks, target creature defending player controls blocks it this combat if able.

Khans of Tarkir (Rare)
Avarax
Avarax 3RedRed (5)
Creature — Beast (3/3)

Haste

When Avarax enters the battlefield, you may search your library for a card named Avarax, reveal it, and put it into your hand. If you do, shuffle your library.

1Red: Avarax gets +1/+0 until end of turn.

Onslaught (Uncommon)
Other Versions
Eternal Masters (Common)
Avarice Amulet
Avarice Amulet 4 (4)
Artifact — Equipment

Equipped creature gets +2/+0 and has vigilance and "At the beginning of your upkeep, draw a card."

Whenever equipped creature dies, target opponent gains control of Avarice Amulet.

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Magic 2015 Core Set (Rare)
Avarice Totem
Avarice Totem 1 (1)
Artifact

5: Exchange control of Avarice Totem and target nonland permanent.

Fifth Dawn (Uncommon)
Avaricious Dragon
Avaricious Dragon 2RedRed (4)
Creature — Dragon (4/4)

Flying

At the beginning of your draw step, draw an additional card.

At the beginning of your end step, discard your hand.

Magic Origins (Mythic Rare)
Avatar of Discord
Avatar of Discord Black or RedBlack or RedBlack or Red (3)
Creature — Avatar (5/3)

(Black or Red can be paid with either Black or Red.)

Flying

When Avatar of Discord enters the battlefield, sacrifice it unless you discard two cards.

Dissension (Rare)
Other Versions
Archenemy (Rare)
Avatar of Fury
Avatar of Fury 6RedRed (8)
Creature — Avatar (6/6)

If an opponent controls seven or more lands, this spell costs 6 less to cast.

Flying

Red: Avatar of Fury gets +1/+0 until end of turn.

Magic: The Gathering-Commander (Rare)
Other Versions
Prophecy (Rare)
Archenemy: Nicol Bolas (Rare)
Avatar of Hope
Avatar of Hope 6WhiteWhite (8)
Creature — Avatar (4/9)

If you have 3 or less life, this spell costs 6 less to cast.

Flying

Avatar of Hope can block any number of creatures.

Eighth Edition (Rare)
Other Versions
Prophecy (Rare)
Promo set for Gatherer (Rare)
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