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Crimson Fleet Commodore
( 4)
Creature — Ogre Pirate
(5/2)
Trample When Crimson Fleet Commodore enters the battlefield, you become the monarch.
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Crimson Hellkite
( 9)
Creature — Dragon
(6/6)
Flying , : Crimson Hellkite deals X damage to target creature. Spend only red mana on X.
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Crimson Manticore
( 4)
Creature — Manticore
(2/2)
Flying , : Crimson Manticore deals 1 damage to target attacking or blocking creature.
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Crocodile of the Crossing
( 4)
Creature — Crocodile
(5/4)
Haste When Crocodile of the Crossing enters the battlefield, put a -1/-1 counter on target creature you control.
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Crookclaw Transmuter
( 4)
Creature — Bird Wizard
(3/1)
Flash Flying When Crookclaw Transmuter enters the battlefield, switch target creature's power and toughness until end of turn.
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Crooked Custodian
( 2)
Creature — Ogre Rogue
(3/2)
Crooked Custodian enters the battlefield tapped.
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Crossbow Infantry
( 2)
Creature — Human Soldier Archer
(1/1)
: Crossbow Infantry deals 1 damage to target attacking or blocking creature.
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Crossroads Consecrator
( 1)
Creature — Human Cleric
(1/2)
, : Target attacking Human gets +1/+1 until end of turn.
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Crosstown Courier
( 2)
Creature — Vedalken
(2/1)
Whenever Crosstown Courier deals combat damage to a player, that player mills that many cards.
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Crovax, Ascendant Hero
( 6)
Legendary Creature — Human Noble
(4/4)
Other white creatures get +1/+1. Nonwhite creatures get -1/-1. Pay 2 life: Return Crovax, Ascendant Hero to its owner's hand.
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Crow of Dark Tidings
( 3)
Creature — Zombie Bird
(2/1)
Flying When Crow of Dark Tidings enters the battlefield or dies, mill two cards. (Put the top two cards of your library into your graveyard.)
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Crown of the Ages
( 2)
Artifact
, : Attach target Aura attached to a creature to another creature.
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Cruel Somnophage
( 2)
Creature — Nightmare
(*/*)
Cruel Somnophage's power and toughness are each equal to the number of creature cards in all graveyards.
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Crush Contraband
( 4)
Instant
Choose one or both — • Exile target artifact. • Exile target enchantment.
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Crush of Tentacles
( 6)
Sorcery
Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Return all nonland permanents to their owners' hands. If this spell's surge cost was paid, create an 8/8 blue Octopus creature token.
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Crush Underfoot
( 2)
Tribal Instant — Giant
Choose a Giant creature you control. It deals damage equal to its power to target creature.
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Crypt Incursion
( 3)
Instant
Exile all creature cards from target player's graveyard. You gain 3 life for each card exiled this way.
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Crystalline Resonance
( 3)
Enchantment
Whenever you cycle a card, you may have Crystalline Resonance become a copy of another target permanent until your next turn, except it has this ability.
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Crystallization
( 2)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block. When enchanted creature becomes the target of a spell or ability, exile that creature.
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Culmination of Studies
( 2)
Sorcery
Exile the top X cards of your library. For each land card exiled this way, create a Treasure token. For each blue card exiled this way, draw a card. For each red card exiled this way, Culmination of Studies deals 1 damage to each opponent.
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Cult Conscript
( 1)
Creature — Skeleton Warrior
(2/1)
Cult Conscript enters the battlefield tapped. : Return Cult Conscript from your graveyard to the battlefield. Activate only if a non-Skeleton creature died under your control this turn.
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Cultivator's Caravan
( 3)
Artifact — Vehicle
(5/5)
: Add one mana of any color. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
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Cumber Stone
( 4)
Artifact
Creatures your opponents control get -1/-0.
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Curator of Sun's Creation
( 4)
Creature — Human Artificer
(3/3)
Whenever you discover, discover again for the same value. This ability triggers only once each turn.
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Curse of Bloodletting
( 5)
Enchantment — Aura Curse
Enchant player If a source would deal damage to enchanted player, it deals double that damage to that player instead.
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Curse of Bounty
( 2)
Enchantment — Aura Curse
Enchant player Whenever enchanted player is attacked, untap all nonland permanents you control. Each opponent attacking that player untaps all nonland permanents they control.
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Curse of Conformity
( 5)
Enchantment — Aura Curse
Enchant player Nonlegendary creatures enchanted player controls have base power and toughness 3/3 and lose all creature types.
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Curse of Disturbance
( 3)
Enchantment — Aura Curse
Enchant player Whenever enchanted player is attacked, create a 2/2 black Zombie creature token. Each opponent attacking that player does the same.
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Curse of Exhaustion
( 4)
Enchantment — Aura Curse
Enchant player Enchanted player can't cast more than one spell each turn.
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Curse of Inertia
( 3)
Enchantment — Aura Curse
Enchant player Whenever a player attacks enchanted player with one or more creatures, that attacking player may tap or untap target permanent of their choice.
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Curse of Misfortunes
( 5)
Enchantment — Aura Curse
Enchant player At the beginning of your upkeep, you may search your library for a Curse card that doesn't have the same name as a Curse attached to enchanted player, put it onto the battlefield attached to that player, then shuffle.
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Curse of Predation
( 3)
Enchantment — Aura Curse
Enchant player Whenever a creature attacks enchanted player, put a +1/+1 counter on it.
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Curse of Shaken Faith
( 2)
Enchantment — Aura Curse
Enchant player Whenever enchanted player casts a spell other than the first spell they cast each turn or copies a spell, Curse of Shaken Faith deals 2 damage to them.
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Curse of the Fire Penguin
( 6)
Enchantment — Aura
Enchant creature Curse of the Fire Penguin consumes and confuses enchanted creature.
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Curse of the Forsaken
( 3)
Enchantment — Aura Curse
Enchant player Whenever a creature attacks enchanted player, its controller gains 1 life.
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Curse of the Nightly Hunt
( 3)
Enchantment — Aura Curse
Enchant player Creatures enchanted player controls attack each combat if able.
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Curse of the Swine
( 2)
Sorcery
Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token.
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Cursebound Witch
( 1)
Creature — — Human Warlock
(1/2)
When Cursebound Witch dies, draft a card from Cursebound Witch's spellbook.
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Cursed Firebreathing Yogurt
( 0)
Stickers
2 — Prowess, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn twice.) 5 — , : This permanent deals 2 damage to any target. 2 — 4/2 4 — 4/8
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Cursed Minotaur
( 3)
Creature — Zombie Minotaur
(3/2)
Menace (This creature can't be blocked except by two or more creatures.)
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Cursed Monstrosity
( 5)
Creature — Horror
(4/3)
Flying Whenever Cursed Monstrosity becomes the target of a spell or ability, sacrifice it unless you discard a land card.
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Custodi Soulbinders
( 4)
Creature — Human Cleric
(0/0)
Custodi Soulbinders enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures on the battlefield. , Remove a +1/+1 counter from Custodi Soulbinders: Create a 1/1 white Spirit creature token with flying.
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Custodian of the Trove
( 3)
Artifact Creature — Golem
(2/5)
Defender Custodian of the Trove enters the battlefield tapped.
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Cyclonus, Cybertronian Fighter
( 0)
Legendary Artifact — Vehicle
(5/5)
Living metal (As long as it's your turn, this Vehicle is also a creature.) Flying Whenever Cyclonus deals combat damage to a player, convert it. If you do, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.)
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Cyclops Electromancer
( 5)
Creature — Cyclops Wizard
(4/2)
When Cyclops Electromancer enters the battlefield, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard.
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Cyclops Tyrant
( 6)
Creature — Cyclops
(3/4)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Cyclops Tyrant can't block creatures with power 2 or less.
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Cytoplast Manipulator
( 4)
Creature — Human Wizard Mutant
(0/0)
Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) , : Gain control of target creature with a +1/+1 counter on it for as long as Cytoplast Manipulator remains on the battlefield.
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Cytoplast Root-Kin
( 4)
Creature — Elemental Mutant
(0/0)
Graft 4 (This creature enters the battlefield with four +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) When Cytoplast Root-Kin enters the battlefield, put a +1/+1 counter on each other creature you control with a +1/+1 counter on it. : Move a +1/+1 counter from target creature you control onto Cytoplast Root-Kin.
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Cytospawn Shambler
( 7)
Creature — Elemental Mutant
(0/0)
Graft 6 (This creature enters the battlefield with six +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) : Target creature with a +1/+1 counter on it gains trample until end of turn.
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Daggersail Aeronaut
( 4)
Creature — Goblin
(3/2)
As long as it's your turn, Daggersail Aeronaut has flying.
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Dalakos, Crafter of Wonders
( 3)
Legendary Creature — Merfolk Artificer
(2/4)
: Add . Spend this mana only to cast artifact spells or activate abilities of artifacts. Equipped creatures you control have flying and haste.
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Damia, Sage of Stone
( 7)
Legendary Creature — Gorgon Wizard
(4/4)
Deathtouch Skip your draw step. At the beginning of your upkeep, if you have fewer than seven cards in hand, draw cards equal to the difference.
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Dance of the Manse
( 2)
Sorcery
Return up to X target artifact and/or non-Aura enchantment cards each with mana value X or less from your graveyard to the battlefield. If X is 6 or more, those permanents are 4/4 creatures in addition to their other types.
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Dance of the Skywise
( 2)
Instant
Until end of turn, target creature you control becomes a blue Dragon Illusion with base power and toughness 4/4, loses all abilities, and gains flying.
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Dance of the Tumbleweeds
( 2)
Sorcery
Spree (Choose one or more additional costs.) + — Search your library for a basic land card or a Desert card, put it onto the battlefield, then shuffle. + — Create an X/X green Elemental creature token, where X is the number of lands you control.
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Danitha Capashen, Paragon
( 3)
Legendary Creature — Human Knight
(2/2)
First strike, vigilance, lifelink Aura and Equipment spells you cast cost less to cast.
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Danitha, Benalia's Hope
( 5)
Legendary Creature — Human Knight
(4/4)
First strike, vigilance, lifelink When Danitha, Benalia's Hope enters the battlefield, you may put an Aura or Equipment card from your hand or graveyard onto the battlefield attached to Danitha.
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Daretti, Ingenious Iconoclast
( 3)
Legendary Planeswalker — Daretti
(3)
+1: Create a 1/1 colorless Construct artifact creature token with defender. −1: You may sacrifice an artifact. If you do, destroy target artifact or creature. −6: Choose target artifact card in a graveyard or artifact on the battlefield. Create three tokens that are copies of it.
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Daring Archaeologist
( 4)
Creature — Human Artificer
(3/3)
When Daring Archaeologist enters the battlefield, you may return target artifact card from your graveyard to your hand. Whenever you cast a historic spell, put a +1/+1 counter on Daring Archaeologist. (Artifacts, legendaries, and Sagas are historic.)
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Daring Saboteur
( 2)
Creature — Human Pirate
(2/1)
: Daring Saboteur can't be blocked this turn. Whenever Daring Saboteur deals combat damage to a player, you may draw a card. If you do, discard a card.
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Dark Intimations
( 5)
Sorcery
Each opponent sacrifices a creature or planeswalker, then discards a card. You return a creature or planeswalker card from your graveyard to your hand, then draw a card. When you cast a Bolas planeswalker spell, exile Dark Intimations from your graveyard. That planeswalker enters the battlefield with an additional loyalty counter on it.
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Dark Nourishment
( 5)
Instant
Dark Nourishment deals 3 damage to any target. You gain 3 life.
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Dark Salvation
( 1)
Sorcery
Target player creates X 2/2 black Zombie creature tokens, then up to one target creature gets -1/-1 until end of turn for each Zombie that player controls.
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Darksteel Garrison
( 2)
Artifact — Fortification
Fortified land has indestructible. Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn. Fortify (: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
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Darksteel Ingot
( 3)
Artifact
Indestructible (Effects that say "destroy" don't destroy this artifact.) : Add one mana of any color.
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Darksteel Monolith
( 8)
Artifact
Indestructible Once each turn, you may pay rather than pay the mana cost for a colorless spell you cast from your hand.
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Darksteel Mutation
( 2)
Enchantment — Aura
Enchant creature Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.
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Darling of the Masses
( 4)
Creature — Elf Citizen
(2/4)
Other Citizens you control get +1/+0. Whenever Darling of the Masses attacks, create a 1/1 green and white Citizen creature token.
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Daryl, Hunter of Walkers
( 4)
Legendary Creature — Human Archer
(4/4)
At the beginning of your upkeep, target opponent creates three Walker tokens. : Daryl deals 2 damage to target creature. Whenever a Zombie an opponent controls dies, draw a card.
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Dauntless Bodyguard
( 1)
Creature — Human Knight
(2/1)
As Dauntless Bodyguard enters the battlefield, choose another creature you control. Sacrifice Dauntless Bodyguard: The chosen creature gains indestructible until end of turn.
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Dauntless Dourbark
( 4)
Creature — Treefolk Warrior
(*/*)
Dauntless Dourbark's power and toughness are each equal to the number of Forests you control plus the number of Treefolk you control. Dauntless Dourbark has trample as long as you control another Treefolk.
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Dauntless Escort
( 3)
Creature — Rhino Soldier
(3/3)
Sacrifice Dauntless Escort: Creatures you control gain indestructible until end of turn.
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Dauntless Survivor
( 2)
Creature — Human Warrior
(1/1)
When Dauntless Survivor enters the battlefield, put a +1/+1 counter on target creature.
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Dawn to Dusk
( 4)
Sorcery
Choose one or both — • Return target enchantment card from your graveyard to your hand. • Destroy target enchantment.
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Dawnbringer Charioteers
( 4)
Creature — Human Soldier
(2/4)
Flying, lifelink Heroic — Whenever you cast a spell that targets Dawnbringer Charioteers, put a +1/+1 counter on Dawnbringer Charioteers.
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Dawn's Reflection
( 4)
Enchantment — Aura
Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional two mana in any combination of colors.
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Daxos the Returned
( 3)
Legendary Creature — Zombie Soldier
(2/2)
Whenever you cast an enchantment spell, you get an experience counter. : Create a white and black Spirit enchantment creature token. It has "This creature's power and toughness are each equal to the number of experience counters you have."
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Daxos, Blessed by the Sun
( 2)
Legendary Enchantment Creature — Demigod
(2/*)
Daxos's toughness is equal to your devotion to white. (Each in the mana costs of permanents you control counts toward your devotion to white.) Whenever another creature you control enters the battlefield or dies, you gain 1 life.
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Daxos's Torment
( 4)
Enchantment
Constellation — Whenever Daxos's Torment or another enchantment enters the battlefield under your control, Daxos's Torment becomes a 5/5 Demon creature with flying and haste in addition to its other types until end of turn.
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Day of Destiny
( 4)
Legendary Enchantment
Legendary creatures you control get +2/+2.
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Day of the Dragons
( 7)
Enchantment
When Day of the Dragons enters the battlefield, exile all creatures you control. Then create that many 5/5 red Dragon creature tokens with flying. When Day of the Dragons leaves the battlefield, sacrifice all Dragons you control. Then return the exiled cards to the battlefield under your control.
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Daybreak Combatants
( 3)
Creature — Human Warrior
(2/2)
Haste When Daybreak Combatants enters the battlefield, target creature gets +2/+0 until end of turn.
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Deadshot Minotaur
( 5)
Creature — Minotaur
(3/4)
When Deadshot Minotaur enters the battlefield, it deals 3 damage to target creature with flying. Cycling (, Discard this card: Draw a card.)
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Death by Dragons
( 6)
Sorcery
Each player other than target player creates a 5/5 red Dragon creature token with flying.
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Death of a Thousand Stings
( 5)
Instant — Arcane
Target player loses 1 life and you gain 1 life. At the beginning of your upkeep, if you have more cards in hand than each opponent, you may return Death of a Thousand Stings from your graveyard to your hand.
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Deathbonnet Sprout
( 1)
Creature — Fungus
(1/1)
At the beginning of your upkeep, mill a card. Then if there are three or more creature cards in your graveyard, transform Deathbonnet Sprout. (To mill a card, put the top card of your library into your graveyard.)
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Deathforge Shaman
( 5)
Creature — Ogre Shaman
(4/3)
Multikicker (You may pay an additional any number of times as you cast this spell.) When Deathforge Shaman enters the battlefield, it deals damage to target player or planeswalker equal to twice the number of times it was kicked.
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