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Spearbreaker Behemoth
( 7)
Creature — Beast
(5/5)
Indestructible : Target creature with power 5 or greater gains indestructible until end of turn.
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Spellbreaker Behemoth
( 4)
Creature — Beast
(5/5)
This spell can't be countered. Creature spells you control with power 5 or greater can't be countered.
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Sphinx Mindbreaker
( 7)
Creature — Sphinx
(6/6)
Flying When Sphinx Mindbreaker enters the battlefield, each opponent mills ten cards.
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Spider Umbra
( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has reach. (It can block creatures with flying.) Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
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Spike Breeder
( 4)
Creature — Spike
(0/0)
Spike Breeder enters the battlefield with three +1/+1 counters on it. , Remove a +1/+1 counter from Spike Breeder: Put a +1/+1 counter on target creature. , Remove a +1/+1 counter from Spike Breeder: Create a 1/1 green Spike creature token.
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Spinal Embrace
( 6)
Instant
Cast this spell only during combat. Untap target creature you don't control and gain control of it. It gains haste until end of turn. At the beginning of the next end step, sacrifice it. If you do, you gain life equal to its toughness.
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Sprinting Warbrute
( 5)
Creature — Ogre Berserker
(5/4)
Sprinting Warbrute attacks each combat if able. Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
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Squee's Embrace
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2. When enchanted creature dies, return that card to its owner's hand.
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Stockpiling Celebrant
( 3)
Creature — Dwarf Knight
(3/2)
When Stockpiling Celebrant enters the battlefield, you may return another target nonland permanent you control to its owner's hand. If you do, scry 2.
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Stonebrow, Krosan Hero
( 5)
Legendary Creature — Centaur Warrior
(4/4)
Trample Whenever a creature you control with trample attacks, it gets +2/+2 until end of turn.
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Stonybrook Banneret
( 2)
Creature — Merfolk Wizard
(1/1)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Merfolk spells and Wizard spells you cast cost less to cast.
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Stonybrook Schoolmaster
( 3)
Creature — Merfolk Wizard
(1/2)
Whenever Stonybrook Schoolmaster becomes tapped, you may create a 1/1 blue Merfolk Wizard creature token.
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Stormbreath Dragon
( 5)
Creature — Dragon
(4/4)
Flying, haste, protection from white : Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) When Stormbreath Dragon becomes monstrous, it deals damage to each opponent equal to the number of cards in that player's hand.
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Strong, the Brutish Thespian
( 6)
Legendary Creature — Mutant Berserker
(7/7)
Ward Enrage — Whenever Strong is dealt damage, you get three rad counters and put three +1/+1 counters on Strong. You gain life rather than lose life from radiation.
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Study Break
( 2)
Instant
Tap up to two target creatures. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
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Sudden Breakthrough
( 2)
Instant
Target creature gets +2/+0 and gains first strike until end of turn. Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
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Sunbringer's Touch
( 4)
Sorcery
Bolster X, where X is the number of cards in your hand. Each creature you control with a +1/+1 counter on it gains trample until end of turn. (To bolster X, choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.)
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Surge of Brilliance
( 2)
Instant
Paradox — Draw a card for each spell you've cast this turn from anywhere other than your hand. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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Swans of Bryn Argoll
( 4)
Creature — Bird Spirit
(4/3)
Flying If a source would deal damage to Swans of Bryn Argoll, prevent that damage. The source's controller draws cards equal to the damage prevented this way.
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Sweatworks Brawler
( 4)
Creature — Human Artificer
(3/3)
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Menace
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Sylvan Brushstrider
( 3)
Creature — Beast
(3/2)
When Sylvan Brushstrider enters the battlefield, you gain 2 life.
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Sylvan Library
( 2)
Enchantment
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
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Sylvia Brightspear
( 3)
Legendary Creature — Human Knight
(2/2)
Partner with Khorvath Brightflame (When this creature enters the battlefield, target player may put Khorvath into their hand from their library, then shuffle.) Double strike Dragons your team controls have double strike.
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Tanglepool Bridge
( 0)
Artifact Land
Tanglepool Bridge enters the battlefield tapped. Indestructible : Add or .
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Tavern Brawler
( 3)
Legendary Enchantment — Background
Commander creatures you own have "At the beginning of your upkeep, exile the top card of your library. This creature gets +X/+0 until end of turn, where X is that card's mana value. You may play that card this turn."
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Tendo Ice Bridge
( 0)
Land
Tendo Ice Bridge enters the battlefield with a charge counter on it. : Add . , Remove a charge counter from Tendo Ice Bridge: Add one mana of any color.
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Tezzeret, Master of the Bridge
( 6)
Legendary Planeswalker — Tezzeret
(5)
Creature and planeswalker spells you cast have affinity for artifacts. (They cost less to cast for each artifact you control.) +2: Tezzeret, Master of the Bridge deals X damage to each opponent, where X is the number of artifacts you control. You gain X life. −3: Return target artifact card from your graveyard to your hand. −8: Exile the top ten cards of your library. Put all artifact cards from among them onto the battlefield.
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Tezzeret's Gatebreaker
( 4)
Artifact
When Tezzeret's Gatebreaker enters the battlefield, look at the top five cards of your library. You may reveal a blue or artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. , , Sacrifice Tezzeret's Gatebreaker: Creatures you control can't be blocked this turn.
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The Black Breath
( 3)
Sorcery
Creatures your opponents control get -1/-1 until end of turn. The Ring tempts you.
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The Broken Sky
( 0)
Enchantment
Creature tokens you control get +1/+0 and have lifelink. At the beginning of your end step, create a 1/1 white and black Spirit creature token with flying.
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The Brothers' War
( 4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create two tapped Powerstone tokens. II — Choose two target players. Until your next turn, each creature they control attacks the other chosen player each combat if able. III — The Brothers' War deals X damage to any target and X damage to any other target, where X is the number of artifacts you control.
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The Brute
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+0. : Regenerate enchanted creature.
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The Stone Brain
( 2)
Legendary Artifact
, , Exile The Stone Brain: Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way. Activate only as a sorcery.
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Thornglint Bridge
( 0)
Artifact Land
Thornglint Bridge enters the battlefield tapped. Indestructible : Add or .
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Thrasher Brute
( 4)
Creature — Orc Warrior
(4/3)
Whenever Thrasher Brute or another Warrior enters the battlefield under your team's control, target opponent loses 1 life and you gain 1 life.
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Thrashing Brontodon
( 3)
Creature — Dinosaur
(3/4)
, Sacrifice Thrashing Brontodon: Destroy target artifact or enchantment.
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Through the Breach
( 5)
Instant — Arcane
You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice that creature at the beginning of the next end step. Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
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Thrun, Breaker of Silence
( 5)
Legendary Creature — Troll Shaman
(5/5)
This spell can't be countered. Trample Thrun, Breaker of Silence can't be the target of nongreen spells your opponents control or abilities from nongreen sources your opponents control. As long as it's your turn, Thrun has indestructible.
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Thunder Brute
( 6)
Creature — Cyclops
(5/5)
Trample Tribute 3 (As this creature enters the battlefield, an opponent of your choice may put three +1/+1 counters on it.) When Thunder Brute enters the battlefield, if tribute wasn't paid, it gains haste until end of turn.
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Thunderbreak Regent
( 4)
Creature — Dragon
(4/4)
Flying Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, Thunderbreak Regent deals 3 damage to that player.
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Titanic Brawl
( 2)
Instant
This spell costs less to cast if it targets a creature you control with a +1/+1 counter on it. Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
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Torbran, Thane of Red Fell
( 4)
Legendary Creature — Dwarf Noble
(2/4)
If a red source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.
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Torch Breath
( 1)
Instant
This spell costs less to cast if it targets a blue permanent. This spell can't be countered. Torch Breath deals X damage to target creature or planeswalker.
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Treefolk Umbra
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +0/+2 and assigns combat damage equal to its toughness rather than its power. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
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Treetop Bracers
( 2)
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying.
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Trollbred Guardian
( 5)
Creature — Troll Frog Warrior
(5/5)
: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) Each creature you control with a +1/+1 counter on it has trample.
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Twisted Embrace
( 4)
Enchantment — Aura
Enchant artifact or creature you control When Twisted Embrace enters the battlefield, destroy target creature or planeswalker an opponent controls. As long as enchanted permanent is a creature, it gets +1/+1.
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Tyvar, Jubilant Brawler
( 3)
Legendary Planeswalker — Tyvar
(3)
You may activate abilities of creatures you control as though those creatures had haste. +1: Untap up to one target creature. −2: Mill three cards, then you may return a creature card with mana value 2 or less from your graveyard to the battlefield.
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Umbra Mystic
( 3)
Creature — Human Wizard
(2/2)
Auras attached to permanents you control have totem armor. (If an enchanted permanent you control would be destroyed, instead remove all damage from it and destroy an Aura attached to it.)
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Umbra Stalker
( 7)
Creature — Elemental
(*/*)
Chroma — Umbra Stalker's power and toughness are each equal to the number of black mana symbols in the mana costs of cards in your graveyard.
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Umbral Juke
( 3)
Instant
Choose one — • Target player sacrifices a creature or planeswalker. • Create a 2/1 white and black Inkling creature token with flying.
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Umbris, Fear Manifest
( 5)
Legendary Creature — Nightmare Horror
(1/1)
Umbris, Fear Manifest gets +1/+1 for each card your opponents own in exile. Whenever Umbris or another Nightmare or Horror enters the battlefield under your control, target opponent exiles cards from the top of their library until they exile a land card.
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Unbreakable Bond
( 5)
Sorcery
Return target creature card from your graveyard to the battlefield with a lifelink counter on it.
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Unbreakable Formation
( 3)
Instant
Creatures you control gain indestructible until end of turn. Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.
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Unbreathing Horde
( 3)
Creature — Zombie
(0/0)
Unbreathing Horde enters the battlefield with a +1/+1 counter on it for each other Zombie you control and each Zombie card in your graveyard. If Unbreathing Horde would be dealt damage, prevent that damage and remove a +1/+1 counter from it.
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Unbridled Growth
( 1)
Enchantment — Aura
Enchant land Enchanted land has ": Add one mana of any color." Sacrifice Unbridled Growth: Draw a card.
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Undercity's Embrace
( 3)
Instant
Target opponent sacrifices a creature. If you control a creature with power 4 or greater, you gain 4 life.
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Underworld Breach
( 2)
Enchantment
Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.) At the beginning of the end step, sacrifice Underworld Breach.
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Unglued Pea-Brained Dinosaur
( 0)
Stickers
2 — : Add . Spend this mana only to cast creature spells. 4 — At the beginning of combat on your turn, target noncreature artifact you control becomes a 4/4 artifact creature with flying until end of turn. 2 — 2/4 5 — 8/6
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Urabrask
( 4)
Legendary Creature — Phyrexian Praetor
(4/4)
First strike Whenever you cast an instant or sorcery spell, Urabrask deals 1 damage to target opponent. Add . : Exile Urabrask, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if you've cast three or more instant and/or sorcery spells this turn.
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Urabrask the Hidden
( 5)
Legendary Creature — Phyrexian Praetor
(4/4)
Creatures you control have haste. Creatures your opponents control enter the battlefield tapped.
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Urabrask, Heretic Praetor
( 5)
Legendary Creature — Phyrexian Praetor
(4/4)
Haste At the beginning of your upkeep, exile the top card of your library. You may play it this turn. At the beginning of each opponent's upkeep, the next time they would draw a card this turn, instead they exile the top card of their library. They may play it this turn.
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Urabrask's Anointer
( 4)
Artifact Creature — Phyrexian Wizard
(4/2)
When Urabrask's Anointer enters the battlefield, it deals X damage to any target, where X is the number of permanents you control with oil counters on them.
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Urabrask's Forge
( 3)
Artifact
At the beginning of combat on your turn, put an oil counter on Urabrask's Forge, then create an X/1 red Phyrexian Horror creature token with trample and haste, where X is the number of oil counters on Urabrask's Forge. Sacrifice that token at the beginning of the next end step.
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Vampiric Embrace
( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has flying. Whenever a creature dealt damage by enchanted creature this turn dies, put a +1/+1 counter on that creature.
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Vanguard of Brimaz
( 2)
Creature — Cat Soldier
(2/2)
Vigilance Heroic — Whenever you cast a spell that targets Vanguard of Brimaz, create a 1/1 white Cat Soldier creature token with vigilance.
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Vaultbreaker
( 4)
Creature — Orc Rogue
(4/2)
Whenever Vaultbreaker attacks, you may discard a card. If you do, draw a card. Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
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Vengeful Firebrand
( 4)
Creature — Elemental Warrior
(5/2)
Vengeful Firebrand has haste as long as a Warrior card is in your graveyard. : Vengeful Firebrand gets +1/+0 until end of turn.
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Venomous Breath
( 4)
Instant
Choose target creature. At this turn's next end of combat, destroy all creatures that blocked or were blocked by it this turn.
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Venomous Brutalizer
( 4)
Creature — Phyrexian Knight
(4/4)
Toxic 3 (Players dealt combat damage by this creature also get three poison counters.) When Venomous Brutalizer enters the battlefield, you may pay . If you do, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Verdant Embrace
( 5)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3 and has "At the beginning of each upkeep, create a 1/1 green Saproling creature token."
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Veteran Brawlers
( 2)
Creature — Human Soldier
(4/4)
Veteran Brawlers can't attack if defending player controls an untapped land. Veteran Brawlers can't block if you control an untapped land.
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Viashino Branchrider
( 1)
Creature — Viashino Warrior
(1/1)
Kicker (You may pay an additional as you cast this spell.) Haste If Viashino Branchrider was kicked, it enters the battlefield with two +1/+1 counters on it. : Viashino Branchrider gets +2/+0 until end of turn.
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Vibrating Sphere
( 4)
Artifact
As long as it's your turn, creatures you control get +2/+0. As long as it's not your turn, creatures you control get -0/-2.
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Vilis, Broker of Blood
( 8)
Legendary Creature — Demon
(8/8)
Flying , Pay 2 life: Target creature gets -1/-1 until end of turn. Whenever you lose life, draw that many cards. (Damage causes loss of life.)
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Virtue of Strength
( 7)
Enchantment
If you tap a basic land for mana, it produces three times as much of that mana instead.
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Visions of Brutality
( 2)
Enchantment — Aura
Devoid (This card has no color.) Enchant creature Enchanted creature can't block. Whenever enchanted creature deals damage, its controller loses that much life.
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Voidwing Hybrid
( 2)
Creature — Phyrexian Bat
(2/1)
Flying Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) When you proliferate, return Voidwing Hybrid from your graveyard to your hand.
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Voltaic Brawler
( 2)
Creature — Human Warrior
(3/2)
When Voltaic Brawler enters the battlefield, you get (two energy counters). Whenever Voltaic Brawler attacks, you may pay . If you do, it gets +1/+1 and gains trample until end of turn.
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Voracious Cobra
( 4)
Creature — Snake
(2/2)
First strike Whenever Voracious Cobra deals combat damage to a creature, destroy that creature.
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Wall of Brambles
( 3)
Creature — Plant Wall
(2/3)
Defender (This creature can't attack.) : Regenerate Wall of Brambles.
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Wand of Vertebrae
( 1)
Artifact
: Mill a card. , , Exile Wand of Vertebrae: Shuffle up to five target cards from your graveyard into your library.
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Wanderbrine Rootcutters
( 4)
Creature — Merfolk Rogue
(3/3)
Wanderbrine Rootcutters can't be blocked by green creatures.
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Warbriar Blessing
( 2)
Enchantment — Aura
Enchant creature you control When Warbriar Blessing enters the battlefield, enchanted creature fights up to one target creature you don't control. (Each deals damage equal to its power to the other.) Enchanted creature gets +0/+2.
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Warbringer
( 4)
Creature — Orc Berserker
(3/3)
Dash costs you pay cost less (as long as this creature is on the battlefield). Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
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Wavebreak Hippocamp
( 3)
Enchantment Creature — Horse Fish
(2/2)
Whenever you cast your first spell during each opponent's turn, draw a card.
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Widespread Brutality
( 4)
Sorcery
Amass Zombies 2, then the Army you amassed deals damage equal to its power to each non-Army creature. (To amass Zombies 2, put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
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Wild Celebrants
( 5)
Creature — Satyr
(5/3)
When Wild Celebrants enters the battlefield, you may destroy target artifact.
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