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Mistform Mask
( 2)
Enchantment — Aura
Enchant creature : Enchanted creature becomes the creature type of your choice until end of turn.
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Mistform Seaswift
( 4)
Creature — Illusion
(3/1)
Flying : Mistform Seaswift becomes the creature type of your choice until end of turn. Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Mistform Skyreaver
( 7)
Creature — Illusion
(6/6)
Flying : Mistform Skyreaver becomes the creature type of your choice until end of turn.
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Mistform Sliver
( 2)
Creature — Illusion Sliver
(1/1)
All Slivers have ": This permanent becomes the creature type of your choice in addition to its other types until end of turn."
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Mistform Ultimus
( 4)
Legendary Creature — Illusion
(3/3)
Mistform Ultimus is every creature type (even if this card isn't on the battlefield).
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Mistform Wall
( 3)
Creature — Illusion Wall
(1/4)
Mistform Wall has defender as long as it's a Wall. : Mistform Wall becomes the creature type of your choice until end of turn.
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Mistform Warchief
( 3)
Creature — Illusion
(1/3)
Creature spells you cast that share a creature type with Mistform Warchief cost less to cast. : Mistform Warchief becomes the creature type of your choice until end of turn.
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Misthollow Griffin
( 4)
Creature — Griffin
(3/3)
Flying You may cast Misthollow Griffin from exile.
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Misthoof Kirin
( 3)
Creature — Kirin
(2/1)
Flying, vigilance Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
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Mistmeadow Skulk
( 2)
Creature — Kithkin Rogue
(1/1)
Lifelink, protection from mana value 3 or greater
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Mistmeadow Vanisher
( 3)
Creature — Kithkin Wizard
(3/2)
Whenever Mistmeadow Vanisher becomes tapped, exile up to one target nonland, nontoken permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
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Mistmoon Griffin
( 4)
Creature — Griffin
(2/2)
Flying When Mistmoon Griffin dies, exile Mistmoon Griffin, then return the top creature card of your graveyard to the battlefield.
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Mistral Singer
( 3)
Creature — Siren
(2/2)
Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
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Mists of Littjara
( 2)
Enchantment — Aura
Flash Enchant creature or Vehicle Enchanted creature gets -3/-0.
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Mists of Lórien
( 3)
Sorcery
Replicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Return target nonland permanent and each other nonland permanent with the same mana value as that permanent to their owners' hands.
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Mistvault Bridge
( 0)
Artifact Land
Mistvault Bridge enters the battlefield tapped. Indestructible : Add or .
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Mistveil Plains
( 0)
Land — Plains
(: Add .) Mistveil Plains enters the battlefield tapped. , : Put target card from your graveyard on the bottom of your library. Activate only if you control two or more white permanents.
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Mistvein Borderpost
( 3)
Artifact
You may pay and return a basic land you control to its owner's hand rather than pay this spell's mana cost. Mistvein Borderpost enters the battlefield tapped. : Add or .
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Mistwalker
( 3)
Creature — Shapeshifter
(1/4)
Changeling (This card is every creature type.) Flying : Mistwalker gets +1/-1 until end of turn.
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Mistway Spy
( 1)
Creature — Merfolk Detective
(1/1)
Flying Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.) When Mistway Spy is turned face up, until end of turn, whenever a creature you control deals combat damage to a player, investigate.
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Misty Rainforest
( 0)
Land
, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
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Misunderstood Trapeze Elf
( 0)
Stickers
2 — Whenever you cast a spell, this creature gets +X/+X until end of turn, where X is the amount of generic mana in that spell's mana cost. 3 — Hexproof 2 — 4/2 4 — 6/6
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Mite Overseer
( 4)
Creature — Phyrexian Soldier
(4/2)
First strike As long as it's your turn, creature tokens you control get +1/+0 and have first strike. : Create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This creature can't block." (Players dealt combat damage by it also get a poison counter. can be paid with either or 2 life.)
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Mitotic Slime
( 5)
Creature — Ooze
(4/4)
When Mitotic Slime dies, create two 2/2 green Ooze creature tokens. They have "When this creature dies, create two 1/1 green Ooze creature tokens."
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Mizzium Skin
( 1)
Instant
Target creature you control gets +0/+1 and gains hexproof until end of turn. Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
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Mizzix of the Izmagnus
( 4)
Legendary Creature — Goblin Wizard
(2/2)
Whenever you cast an instant or sorcery spell with mana value greater than the number of experience counters you have, you get an experience counter. Instant and sorcery spells you cast cost less to cast for each experience counter you have.
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Mnemonic Nexus
( 4)
Instant
Each player shuffles their graveyard into their library.
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Mnemonic Sliver
( 3)
Creature — Sliver
(2/2)
All Slivers have ", Sacrifice this permanent: Draw a card."
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Mnemonic Sphere
( 2)
Artifact
, Sacrifice Mnemonic Sphere: Draw two cards. Channel — , Discard Mnemonic Sphere: Draw a card.
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Moat Piranhas
( 2)
Creature — Fish
(3/3)
Defender (This creature can't attack.)
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Mob Justice
( 2)
Sorcery
Mob Justice deals damage to target player or planeswalker equal to the number of creatures you control.
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Mobile Garrison
( 3)
Artifact — Vehicle
(3/4)
Whenever Mobile Garrison attacks, untap another target artifact or creature you control. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
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Mobile Homestead
( 2)
Artifact — Vehicle
(3/3)
Mobile Homestead has haste as long as you control a Mount. Whenever Mobile Homestead attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
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Mocking Sprite
( 3)
Creature — Faerie Rogue
(2/1)
Flying Instant and sorcery spells you cast cost less to cast.
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Modular Monstrosity
( 7)
Artifact Creature — Construct
(3/3)
Whenever an opponent casts a spell, you have five seconds to choose a keyword you haven't chosen for a card named Modular Monstrosity today that's been printed on a creature card. If you do, Modular Monstrosity gains that ability. Otherwise, Modular Monstrosity loses all keyword abilities.
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Mogg Assassin
( 3)
Creature — Goblin Assassin
(2/1)
: You choose target creature an opponent controls, and that opponent chooses target creature. Flip a coin. If you win the flip, destroy the creature you chose. If you lose the flip, destroy the creature your opponent chose.
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Mogg Bombers
( 4)
Creature — Goblin
(3/4)
When another creature enters the battlefield, sacrifice Mogg Bombers and it deals 3 damage to target player or planeswalker.
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Mogg Conscripts
( 1)
Creature — Goblin
(2/2)
Mogg Conscripts can't attack unless you've cast a creature spell this turn.
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Mogg Flunkies
( 2)
Creature — Goblin
(3/3)
Mogg Flunkies can't attack or block alone.
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Mogg Infestation
( 5)
Sorcery
Destroy all creatures target player controls. For each creature that died this way, that player creates two 1/1 red Goblin creature tokens.
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Mogg Salvage
( 3)
Instant
If an opponent controls an Island and you control a Mountain, you may cast this spell without paying its mana cost. Destroy target artifact.
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Mogg Sentry
( 1)
Creature — Goblin Warrior
(1/1)
Whenever an opponent casts a spell, Mogg Sentry gets +2/+2 until end of turn.
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Mogg Squad
( 2)
Creature — Goblin
(3/3)
Mogg Squad gets -1/-1 for each other creature on the battlefield.
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Mogg War Marshal
( 2)
Creature — Goblin Warrior
(1/1)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Mogg War Marshal enters the battlefield or dies, create a 1/1 red Goblin creature token.
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Mogis, God of Slaughter
( 4)
Legendary Enchantment Creature — God
(7/5)
Indestructible As long as your devotion to black and red is less than seven, Mogis isn't a creature. At the beginning of each opponent's upkeep, Mogis deals 2 damage to that player unless they sacrifice a creature.
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Mogis's Favor
( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/-1. Escape—, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
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Mogis's Marauder
( 3)
Creature — Human Berserker
(2/2)
When Mogis's Marauder enters the battlefield, up to X target creatures each gain intimidate and haste until end of turn, where X is your devotion to black. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it. Each in the mana costs of permanents you control counts toward your devotion to black.)
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Mogis's Warhound
( 2)
Enchantment Creature — Dog
(2/2)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Mogis's Warhound attacks each combat if able. Enchanted creature gets +2/+2 and attacks each combat if able.
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Moira and Teshar
( 5)
Legendary Creature — Phyrexian Spirit Bird
(4/5)
Flying Whenever you cast a historic spell, return target nonland permanent card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. (Artifacts, legendaries, and Sagas are historic.)
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Molder Beast
( 5)
Creature — Beast
(5/3)
Trample Whenever an artifact is put into a graveyard from the battlefield, Molder Beast gets +2/+0 until end of turn.
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Molder Slug
( 5)
Creature — Slug Beast
(4/6)
At the beginning of each player's upkeep, that player sacrifices an artifact.
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Moldgraf Monstrosity
( 7)
Creature — Insect
(8/8)
Trample When Moldgraf Monstrosity dies, exile it, then return two creature cards at random from your graveyard to the battlefield.
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Moldgraf Scavenger
( 2)
Creature — Fungus
(0/4)
Delirium — Moldgraf Scavenger gets +3/+0 as long as there are four or more card types among cards in your graveyard.
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Mole Worms
( 3)
Creature — Worm
(1/1)
You may choose not to untap Mole Worms during your untap step. : Tap target land. It doesn't untap during its controller's untap step for as long as Mole Worms remains tapped.
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Molimo, Maro-Sorcerer
( 7)
Legendary Creature — Elemental
(*/*)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Molimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control.
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Molten Blast
( 3)
Instant
Choose one — • Molten Blast deals 2 damage to target creature or planeswalker. • Destroy target artifact.
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Molten Collapse
( 2)
Sorcery
Choose one. If you descended this turn, you may choose both instead. (You descended if a permanent card was put into your graveyard from anywhere.) • Destroy target creature or planeswalker. • Destroy target noncreature, nonland permanent with mana value 1 or less.
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Molten Disaster
( 2)
Sorcery
Kicker (You may pay an additional as you cast this spell.) If this spell was kicked, it has split second. (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Molten Disaster deals X damage to each creature without flying and each player.
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Molten Echoes
( 4)
Enchantment
As Molten Echoes enters the battlefield, choose a creature type. Whenever a nontoken creature of the chosen type enters the battlefield under your control, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.
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Molten Monstrosity
( 8)
Creature — Hellion
(5/5)
This spell costs less to cast, where X is the greatest power among creatures you control. Trample
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Molten Nursery
( 3)
Enchantment
Devoid (This card has no color.) Whenever you cast a colorless spell, Molten Nursery deals 1 damage to any target.
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Molten Psyche
( 3)
Sorcery
Each player shuffles the cards from their hand into their library, then draws that many cards. Metalcraft — If you control three or more artifacts, Molten Psyche deals damage to each opponent equal to the number of cards that player has drawn this turn.
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Molten Sentry
( 4)
Creature — Elemental
(*/*)
As Molten Sentry enters the battlefield, flip a coin. If the coin comes up heads, Molten Sentry enters the battlefield as a 5/2 creature with haste. If it comes up tails, Molten Sentry enters the battlefield as a 2/5 creature with defender.
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Moltensteel Dragon
( 6)
Artifact Creature — Phyrexian Dragon
(4/4)
( can be paid with either or 2 life.) Flying : Moltensteel Dragon gets +1/+0 until end of turn.
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Molten-Tail Masticore
( 4)
Artifact Creature — Masticore
(4/4)
At the beginning of your upkeep, sacrifice Molten-Tail Masticore unless you discard a card. , Exile a creature card from your graveyard: Molten-Tail Masticore deals 4 damage to any target. : Regenerate Molten-Tail Masticore.
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Molting Skin
( 3)
Enchantment
Return Molting Skin to its owner's hand: Regenerate target creature.
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Molting Snakeskin
( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+0 and has ": Regenerate this creature."
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Moment of Heroism
( 2)
Instant
Target creature gets +2/+2 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
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Momentous Fall
( 4)
Instant
As an additional cost to cast this spell, sacrifice a creature. You draw cards equal to the sacrificed creature's power, then you gain life equal to its toughness.
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Moment's Peace
( 2)
Instant
Prevent all combat damage that would be dealt this turn. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Momir Vig, Simic Visionary
( 5)
Legendary Creature — Elf Wizard
(2/2)
Whenever you cast a green creature spell, you may search your library for a creature card, reveal it, then shuffle and put that card on top. Whenever you cast a blue creature spell, reveal the top card of your library. If it's a creature card, put that card into your hand.
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Monastery Flock
( 3)
Creature — Bird
(0/5)
Defender, flying Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Monastery Loremaster
( 4)
Creature — Djinn Wizard
(3/2)
Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When Monastery Loremaster is turned face up, return target noncreature, nonland card from your graveyard to your hand.
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Monastery Mentor
( 3)
Creature — Human Monk
(2/2)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a noncreature spell, create a 1/1 white Monk creature token with prowess.
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Monastery Siege
( 3)
Enchantment
As Monastery Siege enters the battlefield, choose Khans or Dragons. • Khans — At the beginning of your draw step, draw an additional card, then discard a card. • Dragons — Spells your opponents cast that target you or a permanent you control cost more to cast.
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Monastery Swiftspear
( 1)
Creature — Human Monk
(1/2)
Haste Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
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Mondronen Shaman
( 4)
Creature — Human Shaman Werewolf
(3/2)
At the beginning of each upkeep, if no spells were cast last turn, transform Mondronen Shaman.
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Monk Class
( 2)
Enchantment — Class
(Gain the next level as a sorcery to add its ability.) The second spell you cast each turn costs less to cast. : Level 2 //Level_2// When this Class becomes level 2, return up to one target nonland permanent to its owner's hand. : Level 3 //Level_3// At the beginning of your upkeep, exile the top card of your library. For as long as it remains exiled, it has "You may cast this card from exile as long as you've cast another spell this turn."
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Monk Idealist
( 3)
Creature — Human Monk Cleric
(2/2)
When Monk Idealist enters the battlefield, return target enchantment card from your graveyard to your hand.
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Monk Realist
( 2)
Creature — Human Monk Cleric
(1/1)
When Monk Realist enters the battlefield, destroy target enchantment.
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Monoskelion
( 2)
Artifact Creature — Construct
(1/1)
Monoskelion enters the battlefield with a +1/+1 counter on it. , Remove a +1/+1 counter from Monoskelion: It deals 1 damage to any target.
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Monsoon
( 4)
Enchantment
At the beginning of each player's end step, tap all untapped Islands that player controls and Monsoon deals X damage to the player, where X is the number of Islands tapped this way.
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