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|"Tempest", |"Stronghold", |"Exodus" (621)

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Warrior Angel
Warrior Angel 4WhiteWhite (6)
Creature — Angel Warrior (3/4)

Flying

Whenever Warrior Angel deals damage, you gain that much life.

Stronghold (Rare)
Warrior en-Kor
Warrior en-Kor WhiteWhite (2)
Creature — Kor Warrior Knight (2/2)

0: The next 1 damage that would be dealt to Warrior en-Kor this turn is dealt to target creature you control instead.

Stronghold (Uncommon)
Other Versions
Tempest Remastered (Uncommon)
Wasteland
Wasteland (0)
Land

Tap: Add Colorless.

Tap, Sacrifice Wasteland: Destroy target nonbasic land.

Tempest (Uncommon)
Other Versions
Tempest Remastered (Rare)
Zendikar Expeditions (Mythic Rare)
Eternal Masters (Rare)
Zendikar Rising Expeditions (Mythic Rare)
The Lord of the Rings: Tales of Middle Earth Commander (Mythic Rare)
Magic The Gathering—Fallout (Rare)
Watchdog
Watchdog 3 (3)
Artifact Creature — Dog (1/2)

Watchdog blocks each combat if able.

As long as Watchdog is untapped, all creatures attacking you get -1/-0.

Tempest (Uncommon)
Wayward Soul
Wayward Soul 2BlueBlue (4)
Creature — Spirit (3/2)

Flying

Blue: Put Wayward Soul on top of its owner's library.

Exodus (Common)
Other Versions
Beatdown Box Set (Common)
Tempest Remastered (Common)
Welkin Hawk
Welkin Hawk 1White (2)
Creature — Bird (1/1)

Flying

When Welkin Hawk dies, you may search your library for a card named Welkin Hawk, reveal that card, put it into your hand, then shuffle.

Exodus (Common)
Whim of Volrath
Whim of Volrath Blue (1)
Instant

Buyback 2 (You may pay an additional 2 as you cast this spell. If you do, put this card into your hand as it resolves.)

Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn. (For example, you may change "nonred creature" to "nongreen creature" or "plainswalk" to "swampwalk.")

Tempest (Rare)
Whiptongue Frog
Whiptongue Frog 2Blue (3)
Creature — Frog (1/3)

Blue: Whiptongue Frog gains flying until end of turn.

Exodus (Common)
Whispers of the Muse
Whispers of the Muse Blue (1)
Instant

Buyback 5 (You may pay an additional 5 as you cast this spell. If you do, put this card into your hand as it resolves.)

Draw a card.

Tempest (Uncommon)
Other Versions
Time Spiral "Timeshifted" (Special)
Tempest Remastered (Common)
Wild Wurm
Wild Wurm 3Red (4)
Creature — Wurm (5/4)

When Wild Wurm enters the battlefield, flip a coin. If you lose the flip, return Wild Wurm to its owner's hand.

Tempest (Uncommon)
Wind Dancer
Wind Dancer 1Blue (2)
Creature — Faerie (1/1)

Flying

Tap: Target creature gains flying until end of turn.

Tempest (Uncommon)
Other Versions
Seventh Edition (Uncommon)
Magic: The Gathering—Conspiracy (Uncommon)
Tempest Remastered (Uncommon)
Wind Drake
Wind Drake 2Blue (3)
Creature — Drake (2/2)

Flying

Tempest (Common)
Other Versions
Classic Sixth Edition (Common)
Seventh Edition (Common)
Eighth Edition (Common)
Ninth Edition (Common)
Starter 1999 (Common)
Starter 2000 (Common)
Battle Royale Box Set (Common)
Portal (Common)
Magic 2010 (Common)
Magic 2013 (Common)
Dragon's Maze (Common)
Tempest Remastered (Common)
Kaladesh (Common)
Winds of Rath
Winds of Rath 3WhiteWhite (5)
Sorcery

Destroy all creatures that aren't enchanted. They can't be regenerated.

Tempest (Rare)
Other Versions
Duel Decks: Heroes vs. Monsters (Rare)
Vintage Masters (Rare)
Tempest Remastered (Rare)
Commander 2018 (Rare)
Commander Legends (Rare)
Adventures in the Forgotten Realms Commander (Rare)
Wilds of Eldraine Commander (Rare)
Murders at Karlov Manor Commander (Rare)
Winged Sliver
Winged Sliver 1Blue (2)
Creature — Sliver (1/1)

All Sliver creatures have flying.

Tempest (Common)
Other Versions
Premium Deck Series: Slivers (Common)
Tempest Remastered (Common)
Commander Masters (Common)
Winter's Grasp
Winter's Grasp 1GreenGreen (3)
Sorcery

Destroy target land.

Tempest (Uncommon)
Other Versions
Portal (Uncommon)
Wood Elves
Wood Elves 2Green (3)
Creature — Elf Scout (1/1)

When Wood Elves enters the battlefield, search your library for a Forest card, put that card onto the battlefield, then shuffle.

Exodus (Common)
Other Versions
Seventh Edition (Common)
Eighth Edition (Common)
Ninth Edition (Common)
Starter 1999 (Uncommon)
Portal (Rare)
Duel Decks: Elves vs. Goblins (Common)
Commander 2014 (Common)
Duel Decks Anthology, Elves vs. Goblins (Common)
Commander 2015 (Common)
Duel Decks: Nissa vs. Ob Nixilis (Common)
Commander Anthology (Common)
Kaldheim Commander (Common)
Streets of New Capenna Commander (Common)
March of the Machine Commander (Common)
The Lord of the Rings: Tales of Middle Earth Commander (Common)
Wood Sage
Wood Sage GreenBlue (2)
Creature — Human Druid (1/1)

Tap: Choose a creature card name. Reveal the top four cards of your library and put all of them with that name into your hand. Put the rest into your graveyard.

Tempest (Rare)
Other Versions
Magic: The Gathering—Conspiracy (Uncommon)
Tempest Remastered (Rare)
Workhorse
Workhorse 6 (6)
Artifact Creature — Horse (0/0)

Workhorse enters the battlefield with four +1/+1 counters on it.

Remove a +1/+1 counter from Workhorse: Add Colorless.

Exodus (Rare)
Worthy Cause
Worthy Cause White (1)
Instant

Buyback 2 (You may pay an additional 2 as you cast this spell. If you do, put this card into your hand as it resolves.)

As an additional cost to cast this spell, sacrifice a creature.

You gain life equal to the sacrificed creature's toughness.

Tempest (Uncommon)
Youthful Knight
Youthful Knight 1White (2)
Creature — Human Knight (2/1)

First strike

Stronghold (Common)
Other Versions
Tenth Edition (Common)
Tempest Remastered (Common)
Modern Masters 2017 Edition (Common)
Archenemy: Nicol Bolas (Common)
Throne of Eldraine (Common)
Zealots en-Dal
Zealots en-Dal 3White (4)
Creature — Human Soldier (2/4)

At the beginning of your upkeep, if all nonland permanents you control are white, you gain 1 life.

Exodus (Uncommon)
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