|
Ayula's Influence
( 3)
Enchantment
Discard a land card: Create a 2/2 green Bear creature token.
|
|
|
Ayumi, the Last Visitor
( 5)
Legendary Creature — Spirit
(7/3)
Legendary landwalk (This creature can't be blocked as long as defending player controls a legendary land.)
|
|
|
Azami, Lady of Scrolls
( 5)
Legendary Creature — Human Wizard
(0/2)
Tap an untapped Wizard you control: Draw a card.
|
|
|
Azorius Arrester
( 2)
Creature — Human Soldier
(2/1)
When Azorius Arrester enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
|
|
|
Azorius Chancery
( 0)
Land
Azorius Chancery enters the battlefield tapped. When Azorius Chancery enters the battlefield, return a land you control to its owner's hand. : Add .
|
|
|
Azorius Charm
( 2)
Instant
Choose one — • Creatures you control gain lifelink until end of turn. • Draw a card. • Put target attacking or blocking creature on top of its owner's library.
|
|
|
Azorius Guildgate
( 0)
Land — Gate
Azorius Guildgate enters the battlefield tapped. : Add or .
|
|
|
Azorius Herald
( 3)
Creature — Spirit
(2/1)
Azorius Herald can't be blocked. When Azorius Herald enters the battlefield, you gain 4 life. When Azorius Herald enters the battlefield, sacrifice it unless was spent to cast it.
|
|
|
Azorius Justiciar
( 4)
Creature — Human Wizard
(2/2)
When Azorius Justiciar enters the battlefield, detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.)
|
|
|
Azorius Ploy
( 4)
Instant
Prevent all combat damage target creature would deal this turn. Prevent all combat damage that would be dealt to target creature this turn.
|
|
|
Azorius Skyguard
( 6)
Creature — Human Knight
(3/3)
Flying, first strike Creatures your opponents control get -1/-0.
|
|
|
Azor's Elocutors
( 5)
Creature — Human Advisor
(3/5)
At the beginning of your upkeep, put a filibuster counter on Azor's Elocutors. Then if Azor's Elocutors has five or more filibuster counters on it, you win the game. Whenever a source deals damage to you, remove a filibuster counter from Azor's Elocutors.
|
|
|
Azor's Gateway
( 2)
Legendary Artifact
, : Draw a card, then exile a card from your hand. If cards with five or more different mana values are exiled with Azor's Gateway, you gain 5 life, untap Azor's Gateway, and transform it.
|
|
|
Azra Bladeseeker
( 3)
Creature — Azra Warrior
(3/2)
When Azra Bladeseeker enters the battlefield, each player on your team may discard a card, then each player who discarded a card this way draws a card.
|
|
|
Azra Oddsmaker
( 3)
Creature — Azra Warrior
(3/3)
At the beginning of combat on your turn, you may discard a card. If you do, choose a creature. Whenever that creature deals combat damage to a player this turn, you draw two cards.
|
|
|
Azusa, Lost but Seeking
( 3)
Legendary Creature — Human Monk
(1/2)
You may play two additional lands on each of your turns.
|
|
|
Azusa's Many Journeys
( 2)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.) I — You may play an additional land this turn. II — You gain 3 life. III — Exile this Saga, then return it to the battlefield transformed under your control.
|
|
|
B.F.M. (Big Furry Monster)
( 0)
Creature — The Biggest, Baddest, Nastiest,
You must cast both B.F.M. cards to put leaves the battlefield, sacrifice the other. B.F.M. can't be blocked except by three or
|
|
|
B.O.B. (Bevy of Beebles)
( 5)
Legendary Planeswalker — B.O.B.
(*)
As B.O.B. enters the battlefield, create four 1/1 blue Beeble creature tokens. The number of loyalty counters on B.O.B. is equal to the number of Beebles you control. (Create or sacrifice Beebles whenever B.O.B. gains or loses loyalty.) +1: Up to X target Beebles can't be blocked this turn, where X is the number of cards in your hand. −1: Draw a card.
|
|
|
Baba Lysaga, Night Witch
( 3)
Legendary Creature — Human Warlock
(3/3)
, Sacrifice up to three permanents: If there were three or more card types among the sacrificed permanents, each opponent loses 3 life, you gain 3 life, and you draw three cards.
|
|
|
Back for Seconds
( 3)
Sorcery
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Return up to two target creature cards from your graveyard to your hand. If this spell was bargained, you may put one of those cards with mana value 4 or less onto the battlefield instead of putting it into your hand.
|
|
|
Back to Basics
( 3)
Enchantment
Nonbasic lands don't untap during their controllers' untap steps.
|
|
|
Backlash
( 3)
Instant
Tap target untapped creature. That creature deals damage equal to its power to its controller.
|
|
|
Backslide
( 2)
Instant
Turn target creature with a morph ability face down. Cycling (, Discard this card: Draw a card.)
|
|
|
Backstreet Bruiser
( 2)
Creature — Cephalid Rogue
(3/3)
Defender As long as there are two or more counters among creatures you control, Backstreet Bruiser can attack as though it didn't have defender.
|
|
|
Backwoods Survivalists
( 4)
Creature — Human Warrior
(4/3)
Delirium — Backwoods Survivalists gets +1/+1 and has trample as long as there are four or more card types among cards in your graveyard.
|
|
|
Badlands Revival
( 5)
Sorcery
Return up to one target creature card from your graveyard to the battlefield. Return up to one target permanent card from your graveyard to your hand.
|
|
|
Baird, Steward of Argive
( 4)
Legendary Creature — Human Soldier
(2/4)
Vigilance Creatures can't attack you or planeswalkers you control unless their controller pays for each of those creatures.
|
|
|
Baki's Curse
( 4)
Sorcery
Baki's Curse deals 2 damage to each creature for each Aura attached to that creature.
|
|
|
Bala Ged Scorpion
( 4)
Creature — Scorpion
(2/3)
When Bala Ged Scorpion enters the battlefield, you may destroy target creature with power 1 or less.
|
|
|
Balduvian Berserker
( 3)
Creature — Kor Berserker
(1/3)
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) When Balduvian Berserker dies, it deals damage equal to its power to any target.
|
|
|
Balduvian Frostwaker
( 3)
Creature — Human Wizard
(1/1)
, : Target snow land becomes a 2/2 blue Elemental creature with flying. It's still a land.
|
|
|
Balduvian Shaman
( 1)
Creature — Human Cleric Shaman
(1/1)
: Change the text of target white enchantment you control that doesn't have cumulative upkeep by replacing all instances of one color word with another. (For example, you may change "black creatures can't attack" to "blue creatures can't attack.") That enchantment gains "Cumulative upkeep ." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.)
|
|
|
Balduvian War-Makers
( 5)
Creature — Human Barbarian
(3/3)
Haste Rampage 1 <I>(Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)</I>
|
|
|
Baleful Mastery
( 4)
Instant
You may pay rather than pay this spell's mana cost. If the cost was paid, an opponent draws a card. Exile target creature or planeswalker.
|
|
|
Baleful Stare
( 3)
Sorcery
Target opponent reveals their hand. You draw a card for each Mountain and red card in it.
|
|
|
Baleful Strix
( 2)
Artifact Creature — Bird
(1/1)
Flying, deathtouch When Baleful Strix enters the battlefield, draw a card.
|
|
|
Ballista Charger
( 5)
Artifact — Vehicle
(6/6)
Whenever Ballista Charger attacks, it deals 1 damage to any target. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
|
|
|
Ballista Watcher
( 4)
Creature — Human Soldier Werewolf
(4/3)
, : Ballista Watcher deals 1 damage to any target. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
|
|
|
Ballista Wielder
( 0)
Creature — Werewolf
(5/5)
: Ballista Wielder deals 1 damage to any target. A creature dealt damage this way can't block this turn. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
|
|
|
Balloon Stand
( 0)
Artifact — — Attraction
Visit — Choose one. • Create a 1/1 red Balloon creature token with flying. • Sacrifice a Balloon. If you do, target creature gains flying until end of turn.
|
|
|
Balloon Stand (Balloon Stand (a))
( 0)
Artifact — Attraction
Visit — Choose one. • Create a 1/1 red Balloon creature token with flying. • Sacrifice a Balloon. If you do, target creature gains flying until end of turn. Lights — 2, 6
|
|
|
Balloon Stand (Balloon Stand (b))
( 0)
Artifact — Attraction
Visit — Choose one. • Create a 1/1 red Balloon creature token with flying. • Sacrifice a Balloon. If you do, target creature gains flying until end of turn. Lights — 3, 6
|
|
|
Balloon Stand (Balloon Stand (c))
( 0)
Artifact — Attraction
Visit — Choose one. • Create a 1/1 red Balloon creature token with flying. • Sacrifice a Balloon. If you do, target creature gains flying until end of turn. Lights — 4, 6
|
|
|
Balloon Stand (Balloon Stand (d))
( 0)
Artifact — Attraction
Visit — Choose one. • Create a 1/1 red Balloon creature token with flying. • Sacrifice a Balloon. If you do, target creature gains flying until end of turn. Lights — 5, 6
|
|
|
Ballroom Brawlers
( 5)
Creature — Human Warrior
(3/5)
Whenever Ballroom Brawlers attacks, Ballroom Brawlers and up to one other target creature you control both gain your choice of first strike or lifelink until end of turn.
|
|
|
Ballyrush Banneret
( 2)
Creature — Kithkin Soldier
(2/1)
Kithkin spells and Soldier spells you cast cost less to cast.
|
|
|
Balm of Restoration
( 2)
Artifact
, , Sacrifice Balm of Restoration: Choose one — • You gain 2 life. • Prevent the next 2 damage that would be dealt to any target this turn.
|
|
|
Baloth Woodcrasher
( 6)
Creature — Beast
(4/4)
Landfall — Whenever a land enters the battlefield under your control, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn.
|
|
|
Balshan Beguiler
( 3)
Creature — Human Wizard
(1/1)
Whenever Balshan Beguiler deals combat damage to a player, that player reveals the top two cards of their library. You choose one of those cards and put it into their graveyard.
|
|
|
Balshan Collaborator
( 4)
Creature — Bird Soldier
(2/2)
Flying : Balshan Collaborator gets +1/+1 until end of turn.
|
|
|
Balshan Griffin
( 5)
Creature — Griffin
(3/2)
Flying , Discard a card: Return Balshan Griffin to its owner's hand.
|
|
|
Balthor the Stout
( 3)
Legendary Creature — Dwarf Barbarian
(2/2)
Other Barbarian creatures get +1/+1. : Another target Barbarian creature gets +1/+0 until end of turn.
|
|
|
Balustrade Spy
( 4)
Creature — Vampire Rogue
(2/3)
Flying When Balustrade Spy enters the battlefield, target player reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
|
|
|
Banding Sliver (playtest)
( 5)
Creature — — Sliver
(3/3)
All Slivers have banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
|
|
|
Bandit's Haul
( 3)
Artifact
Whenever you commit a crime, put a loot counter on Bandit's Haul. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) : Add one mana of any color. , , Remove two loot counters from Bandit's Haul: Draw a card.
|
|
|
Bane of Progress
( 6)
Creature — Elemental
(2/2)
When Bane of Progress enters the battlefield, destroy all artifacts and enchantments. Put a +1/+1 counter on Bane of Progress for each permanent destroyed this way.
|
|
|
Bane, Lord of Darkness
( 4)
Legendary Creature — God
(5/2)
As long as your life total is less than or equal to half your starting life total, Bane, Lord of Darkness has indestructible. Whenever another nontoken creature you control dies, target opponent may have you draw a card. If they don't, you may put a creature card with equal or lesser toughness from your hand onto the battlefield.
|
|
|
Baneblade Scoundrel
( 4)
Creature — Human Rogue Werewolf
(4/3)
Whenever Baneblade Scoundrel becomes blocked, each creature blocking it gets -1/-1 until end of turn. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
|
|
|
Bane's Contingency
( 3)
Instant
Counter target spell. If that spell targets a commander you control, instead counter that spell, scry 2, then draw a card.
|
|
|
Bane's Invoker
( 2)
Creature — Human Cleric
(2/2)
Wind Walk — : Up to two target creatures each get +2/+2 and gain flying until end of turn.
|
|
|
Baneslayer Angel
( 5)
Creature — Angel
(5/5)
Flying, first strike, lifelink, protection from Demons and from Dragons
|
|
|
Baneslayer Aspirant (playtest)
( 2)
Creature — — Human Soldier
(2/2)
CARDNAME gets +3/+3 and has flying, first strike, and lifelink as long as you have one or more emblems.
|
|
|
Banewasp Affliction
( 2)
Enchantment — Aura
Enchant creature When enchanted creature dies, that creature's controller loses life equal to its toughness.
|
|
|
Banewhip Punisher
( 3)
Creature — Human Warrior
(2/2)
When Banewhip Punisher enters the battlefield, you may put a -1/-1 counter on target creature. , Sacrifice Banewhip Punisher: Destroy target creature that has a -1/-1 counter on it.
|
|
|
Banish from Edoras
( 5)
Sorcery
This spell costs less to cast if it targets a tapped creature. Exile target creature.
|
|
|
Banish into Fable
( 6)
Instant
When you cast this spell from your hand, copy it if you control an artifact, then copy it if you control an enchantment. You may choose new targets for the copies. Return target nonland permanent to its owner's hand. You create a 2/2 white Knight creature token with vigilance.
|
|
|
Banish to Another Universe
( 5)
Enchantment
Affinity for historic permanents (This spell costs less to cast for each artifact, legendary, and/or Saga permanent you control.) When Banish to Another Universe enters the battlefield, exile target nonland permanent an opponent controls until Banish to Another Universe leaves the battlefield.
|
|
|
Banisher Priest
( 3)
Creature — Human Cleric
(2/2)
When Banisher Priest enters the battlefield, exile target creature an opponent controls until Banisher Priest leaves the battlefield. (That creature returns under its owner's control.)
|
|
|
Guardian Naga (Banishing Coils)
( 3)
Instant — Adventure
Exile target artifact or enchantment. (Then exile this card. You may cast the creature later from exile.)
|
|
|
Banishing Knack
( 1)
Instant
Until end of turn, target creature gains ": Return target nonland permanent to its owner's hand."
|
|
|
Banishing Light
( 3)
Enchantment
When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield.
|
|
|
Banishing Slash
( 2)
Sorcery
Destroy up to one target artifact, enchantment, or tapped creature. Then if you control an artifact and an enchantment, create a 2/2 white Samurai creature token with vigilance.
|
|
|
Banishing Stroke
( 6)
Instant
Put target artifact, creature, or enchantment on the bottom of its owner's library. Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
|
|
|
Banishment
( 4)
Enchantment
Flash When Banishment enters the battlefield, exile target nonland permanent an opponent controls and all other nonland permanents your opponents control with the same name as that permanent until Banishment leaves the battlefield.
|
|
|
Banishment Decree
( 5)
Instant
Put target artifact, creature, or enchantment on top of its owner's library.
|
|
|
Banners Raised
( 1)
Instant
Creatures you control get +1/+0 until end of turn.
|
|
|