|
Multiclass Baldric
( 1)
Artifact — Equipment
Equipped creature has lifelink if you control a Cleric, deathtouch if you control a Rogue, haste if you control a Warrior, and flying if you control a Wizard. As long as you have a full party, prevent all damage that would be dealt to equipped creature. Equip
|
|
|
Munda, Ambush Leader
( 4)
Legendary Creature — Kor Ally
(3/4)
Haste Rally — Whenever Munda, Ambush Leader or another Ally enters the battlefield under your control, you may look at the top four cards of your library. If you do, reveal any number of Ally cards from among them, then put those cards on top of your library in any order and the rest on the bottom in any order.
|
|
|
Munda's Vanguard
( 5)
Creature — Kor Knight Ally
(3/3)
Cohort — , Tap an untapped Ally you control: Put a +1/+1 counter on each creature you control.
|
|
|
Munitions Expert
( 2)
Creature — Goblin
(1/1)
Flash When Munitions Expert enters the battlefield, you may have it deal damage to target creature or planeswalker equal to the number of Goblins you control.
|
|
|
Murasa Behemoth
( 6)
Creature — Beast
(5/5)
Trample Murasa Behemoth gets +3/+3 as long as there is a land card in your graveyard.
|
|
|
Murasa Pyromancer
( 6)
Creature — Human Shaman Ally
(3/2)
Whenever Murasa Pyromancer or another Ally enters the battlefield under your control, you may have Murasa Pyromancer deal damage to target creature equal to the number of Allies you control.
|
|
|
Murasa Ranger
( 4)
Creature — Human Warrior Ranger
(3/3)
Landfall — Whenever a land enters the battlefield under your control, you may pay . If you do, put two +1/+1 counters on Murasa Ranger.
|
|
|
Murasa Rootgrazer
( 2)
Creature — Beast
(2/3)
Vigilance : You may put a basic land card from your hand onto the battlefield. : Return target basic land you control to its owner's hand.
|
|
|
Murder Investigation
( 2)
Enchantment — Aura
Enchant creature you control When enchanted creature dies, create X 1/1 white Soldier creature tokens, where X is its power.
|
|
|
Murder of Crows
( 5)
Creature — Bird
(4/4)
Flying Whenever another creature dies, you may draw a card. If you do, discard a card.
|
|
|
Murderer's Axe
( 4)
Artifact — Equipment
Equipped creature gets +2/+2. Equip—Discard a card.
|
|
|
Murderous Compulsion
( 2)
Sorcery
Destroy target tapped creature. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
|
|
|
Murderous Cut
( 5)
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for .) Destroy target creature.
|
|
|
Murderous Redcap
( 4)
Creature — Goblin Assassin
(2/2)
When Murderous Redcap enters the battlefield, it deals damage equal to its power to any target. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
|
|
|
Murderous Rider
( 3)
Creature — Zombie Knight
(2/3)
Lifelink When Murderous Rider dies, put it on the bottom of its owner's library.
|
|
|
Murderous Spoils
( 6)
Instant
Destroy target nonblack creature. It can't be regenerated. You gain control of all Equipment that were attached to it. (This effect lasts indefinitely.)
|
|
|
Murk Dwellers
( 4)
Creature — Zombie
(2/2)
Whenever Murk Dwellers attacks and isn't blocked, it gets +2/+0 until end of combat.
|
|
|
Murk Strider
( 4)
Creature — Eldrazi Processor
(3/2)
Devoid (This card has no color.) When Murk Strider enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, return target creature to its owner's hand.
|
|
|
Murmuring Mystic
( 4)
Creature — Human Wizard
(1/5)
Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying.
|
|
|
Murmurs from Beyond
( 3)
Instant — Arcane
Reveal the top three cards of your library. An opponent chooses one of them. Put that card into your graveyard and the rest into your hand.
|
|
|
Muscle Burst
( 2)
Instant
Target creature gets +X/+X until end of turn, where X is 3 plus the number of cards named Muscle Burst in all graveyards.
|
|
|
Muscle Sliver
( 2)
Creature — Sliver
(1/1)
All Sliver creatures get +1/+1.
|
|
|
Muse Drake
( 4)
Creature — Drake
(1/3)
Flying When Muse Drake enters the battlefield, draw a card.
|
|
|
Muse Vessel
( 4)
Artifact
, : Target player exiles a card from their hand. Activate only as a sorcery. : Choose a card exiled with Muse Vessel. You may play that card this turn.
|
|
|
Muse Vortex
( 2)
Sorcery
Exile the top X cards of your library. You may cast an instant or sorcery spell with mana value X or less from among them without paying its mana cost. Then put the exiled instant and sorcery cards that weren't cast this way into your hand and the rest on the bottom of your library in a random order.
|
|
|
Mushroom Watchdogs
( 2)
Creature — Dog
(2/2)
Sacrifice a Food: Put a +1/+1 counter on Mushroom Watchdogs. It gains vigilance until end of turn. Activate only as a sorcery.
|
|
|
Musician
( 3)
Creature — Human Wizard
(1/3)
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) : Put a music counter on target creature. If it doesn't have "At the beginning of your upkeep, destroy this creature unless you pay for each music counter on it," it gains that ability.
|
|
|
Mutagen Connoisseur
( 3)
Creature — Vedalken Mutant
(0/5)
Flying, vigilance Mutagen Connoisseur gets +1/+0 for each transformed permanent you control.
|
|
|
Mutalith Vortex Beast
( 6)
Creature — Mutant Beast
(6/6)
Trample Warp Vortex — When Mutalith Vortex Beast enters the battlefield, flip a coin for each opponent you have. For each flip you win, draw a card. For each flip you lose, Mutalith Vortex Beast deals 3 damage to that player.
|
|
|
Mutant's Prey
( 1)
Instant
Target creature you control with a +1/+1 counter on it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
|
|
|
Mutual Destruction
( 1)
Sorcery
This spell has flash as long as you control a permanent with flash. As an additional cost to cast this spell, sacrifice a creature. Destroy target creature.
|
|
|
Muxus, Goblin Grandee
( 6)
Legendary Creature — Goblin Noble
(4/4)
When Muxus, Goblin Grandee enters the battlefield, reveal the top six cards of your library. Put all Goblin creature cards with mana value 5 or less from among them onto the battlefield and the rest on the bottom of your library in a random order. Whenever Muxus attacks, it gets +1/+1 until end of turn for each other Goblin you control.
|
|
|
Mwonvuli Acid-Moss
( 4)
Sorcery
Destroy target land. Search your library for a Forest card, put that card onto the battlefield tapped, then shuffle.
|
|
|
Mwonvuli Beast Tracker
( 3)
Creature — Human Scout
(2/1)
When Mwonvuli Beast Tracker enters the battlefield, search your library for a creature card with deathtouch, hexproof, reach, or trample and reveal it. Shuffle and put that card on top.
|
|
|
My First Tome
( 3)
Artifact
, : Say the flavor text on a card in your hand. Target opponent guesses that card's name. You may reveal that card. If you do and they guessed wrong, you draw a card.
|
|
|
Mycoid Shepherd
( 4)
Creature — Fungus
(5/4)
Whenever Mycoid Shepherd or another creature you control with power 5 or greater dies, you may gain 5 life.
|
|
|
Mycologist
( 2)
Creature — Human Druid
(0/2)
At the beginning of your upkeep, put a spore counter on Mycologist. Remove three spore counters from Mycologist: Create a 1/1 green Saproling creature token. Sacrifice a Saproling: You gain 2 life.
|
|
|
Myconid Spore Tender
( 4)
Creature — Fungus
(4/1)
Infesting Spores — When Myconid Spore Tender enters the battlefield, destroy up to one target artifact or enchantment.
|
|
|
Mycosynth Fiend
( 3)
Creature — Phyrexian Horror
(2/2)
Mycosynth Fiend gets +1/+1 for each poison counter your opponents have.
|
|
|
Mycosynth Golem
( 11)
Artifact Creature — Golem
(4/5)
Affinity for artifacts (This spell costs less to cast for each artifact you control.) Artifact creature spells you cast have affinity for artifacts. (They cost less to cast for each artifact you control.)
|
|
|
Mycosynth Lattice
( 6)
Artifact
All permanents are artifacts in addition to their other types. All cards that aren't on the battlefield, spells, and permanents are colorless. Players may spend mana as though it were mana of any color.
|
|
|
Mycosynth Wellspring
( 2)
Artifact
When Mycosynth Wellspring enters the battlefield or is put into a graveyard from the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
|
|
|
Myojin of Cleansing Fire
( 8)
Legendary Creature — Spirit
(4/6)
Myojin of Cleansing Fire enters the battlefield with a divinity counter on it if you cast it from your hand. Myojin of Cleansing Fire has indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Cleansing Fire: Destroy all other creatures.
|
|
|
Myojin of Cryptic Dreams
( 8)
Legendary Creature — Spirit
(3/3)
Myojin of Cryptic Dreams enters the battlefield with an indestructible counter on it if you cast it from your hand. Remove an indestructible counter from Myojin of Cryptic Dreams: Copy target permanent spell you control three times. (The copies become tokens.)
|
|
|
Myojin of Life's Web
( 9)
Legendary Creature — Spirit
(8/8)
Myojin of Life's Web enters the battlefield with a divinity counter on it if you cast it from your hand. Myojin of Life's Web has indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Life's Web: Put any number of creature cards from your hand onto the battlefield.
|
|
|
Myojin of Night's Reach
( 8)
Legendary Creature — Spirit
(5/2)
Myojin of Night's Reach enters the battlefield with a divinity counter on it if you cast it from your hand. Myojin of Night's Reach has indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Night's Reach: Each opponent discards their hand.
|
|
|
Myojin of Roaring Blades
( 8)
Legendary Creature — Spirit
(7/4)
Myojin of Roaring Blades enters the battlefield with an indestructible counter on it if you cast it from your hand. Remove an indestructible counter from Myojin of Roaring Blades: It deals 7 damage to each of up to three targets.
|
|
|
Myojin of Seeing Winds
( 10)
Legendary Creature — Spirit
(3/3)
Myojin of Seeing Winds enters the battlefield with a divinity counter on it if you cast it from your hand. Myojin of Seeing Winds has indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Seeing Winds: Draw a card for each permanent you control.
|
|
|
Myr Battlesphere
( 7)
Artifact Creature — Myr Construct
(4/7)
When Myr Battlesphere enters the battlefield, create four 1/1 colorless Myr artifact creature tokens. Whenever Myr Battlesphere attacks, you may tap X untapped Myr you control. If you do, Myr Battlesphere gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.
|
|
|
Myr Custodian
( 3)
Artifact Creature — Myr
(2/3)
When Myr Custodian enters the battlefield, scry 2. Then each opponent may scry 1. (To scry X, that player looks at the top X cards of their library, then put any number of them on the bottom and the rest on top in any order.)
|
|
|
Myr Kinsmith
( 4)
Artifact Creature — Myr
(3/1)
When Myr Kinsmith enters the battlefield, you may search your library for a Myr card, reveal it, put it into your hand, then shuffle.
|
|
|
Myr Landshaper
( 3)
Artifact Creature — Myr
(1/1)
: Target land becomes an artifact in addition to its other types until end of turn.
|
|
|
Myr Mindservant
( 1)
Artifact Creature — Myr
(1/1)
, : Shuffle your library.
|
|
|
Myr Moonvessel
( 1)
Artifact Creature — Myr
(1/1)
When Myr Moonvessel dies, add .
|
|
|
Myr Scrapling
( 1)
Artifact Creature — Myr
(1/1)
Sacrifice Myr Scrapling: Put a +1/+1 counter on target creature.
|
|
|
Myr Servitor
( 1)
Artifact Creature — Myr
(1/1)
At the beginning of your upkeep, if Myr Servitor is on the battlefield, each player returns all cards named Myr Servitor from their graveyard to the battlefield.
|
|
|
Myr Sire
( 2)
Artifact Creature — Phyrexian Myr
(1/1)
When Myr Sire dies, create a 1/1 colorless Phyrexian Myr artifact creature token.
|
|
|
Myr Superion
( 2)
Artifact Creature — Myr
(5/6)
Spend only mana produced by creatures to cast this spell.
|
|
|
Myrel, Shield of Argive
( 4)
Legendary Creature — Human Soldier
(3/4)
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments. Whenever Myrel, Shield of Argive attacks, create X 1/1 colorless Soldier artifact creature tokens, where X is the number of Soldiers you control.
|
|
|
Myriad Construct
( 4)
Artifact Creature — Construct
(4/4)
Kicker If Myriad Construct was kicked, it enters the battlefield with a +1/+1 counter on it for each nonbasic land your opponents control. When Myriad Construct becomes the target of a spell, sacrifice it and create a number of 1/1 colorless Construct artifact creature tokens equal to its power.
|
|
|
Myriad Landscape
( 0)
Land
Myriad Landscape enters the battlefield tapped. : Add . , , Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
|
|
|
Myrkul, Lord of Bones
( 7)
Legendary Creature — God
(7/5)
As long as your life total is less than or equal to half your starting life total, Myrkul, Lord of Bones has indestructible. Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that card, except it's an enchantment and loses all other card types.
|
|
|
Myrkul's Edict
( 2)
Sorcery
Roll a d20. 1–9 | Choose an opponent. That player sacrifices a creature. 10–19 | Each opponent sacrifices a creature. 20 | Each opponent sacrifices a creature with the greatest power among creatures that player controls.
|
|
|
Myrkul's Invoker
( 3)
Creature — Cat Rogue
(2/3)
Psychic Blades — : Creatures you control get +2/+0 and gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
|
|
|
Myrsmith
( 2)
Creature — Human Artificer
(2/1)
Whenever you cast an artifact spell, you may pay . If you do, create a 1/1 colorless Myr artifact creature token.
|
|
|
Mysteries of the Deep
( 5)
Instant
Draw two cards. Landfall — If you had a land enter the battlefield under your control this turn, draw three cards instead.
|
|
|
Mysterious Egg
( 1)
Creature — Egg
(0/2)
Whenever this creature mutates, put a +1/+1 counter on it.
|
|
|
Mysterious Limousine
( 5)
Artifact — Vehicle
(4/4)
Whenever Mysterious Limousine enters the battlefield or attacks, exile up to one other target creature until Mysterious Limousine leaves the battlefield. If a creature is put into exile this way, return each other card exiled with Mysterious Limousine to the battlefield under its owner's control. Crew 2
|
|
|
Mysterious Pathlighter
( 3)
Creature — Faerie
(2/2)
Flying Each creature you control that has an Adventure enters the battlefield with an additional +1/+1 counter on it. (It doesn't need to have gone on the adventure first.)
|
|
|
Mysterious Stranger
( 4)
Creature — Human Rogue
(3/2)
Flash When Mysterious Stranger enters the battlefield, for each graveyard with an instant or sorcery card in it, exile target instant or sorcery card from that graveyard. If two or more cards are exiled this way, choose one of them at random and copy it. You may cast the copy without paying its mana cost.
|
|
|
Mystery Key
( 2)
Artifact — Equipment
When equipped creature deals combat damage to a player, sacrifice Mystery Key. If you do, draw three cards. Equip (: Attach to target creature you control. Equip only as a sorcery.)
|
|
|
Mystic Barrier
( 5)
Enchantment
When Mystic Barrier enters the battlefield and at the beginning of your upkeep, choose left or right. Each player may attack only the nearest opponent in the last chosen direction and planeswalkers controlled by that opponent.
|
|
|
Mystic Compass
( 2)
Artifact
, : Target land becomes the basic land type of your choice until end of turn.
|
|
|
Mystic Confluence
( 5)
Instant
Choose three. You may choose the same mode more than once. • Counter target spell unless its controller pays . • Return target creature to its owner's hand. • Draw a card.
|
|
|
Mystic Crusader
( 3)
Creature — Human Nomad Mystic
(2/1)
Protection from black and from red Threshold — As long as seven or more cards are in your graveyard, Mystic Crusader gets +1/+1 and has flying.
|
|
|
Mystic Decree
( 4)
World Enchantment
All creatures lose flying and islandwalk.
|
|
|
Mystic Denial
( 3)
Instant
Counter target creature or sorcery spell.
|
|
|
Mystic Doom Sandwich
( 0)
Stickers
2 — Lifelink 3 — This creature must be blocked if able. Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. 2 — 1/4 5 — 6/8
|
|
|
Mystic Enforcer
( 4)
Creature — Human Nomad Mystic
(3/3)
Protection from black Threshold — As long as seven or more cards are in your graveyard, Mystic Enforcer gets +3/+3 and has flying.
|
|
|
Mystic Familiar
( 2)
Creature — Bird
(1/2)
Flying Threshold — As long as seven or more cards are in your graveyard, Mystic Familiar gets +1/+1 and has protection from black.
|
|
|
Mystic Forge
( 4)
Artifact
You may look at the top card of your library any time. You may cast artifact spells and colorless spells from the top of your library. , Pay 1 life: Exile the top card of your library.
|
|
|
Mystic Genesis
( 5)
Instant
Counter target spell. Create an X/X green Ooze creature token, where X is that spell's mana value.
|
|
|
Mystic Meditation
( 4)
Sorcery
Draw three cards. Then discard two cards unless you discard a creature card.
|
|
|
Mystic Melting
( 4)
Instant
Destroy target artifact or enchantment. Draw a card at the beginning of the next turn's upkeep.
|
|
|
Mystic Might
( 1)
Enchantment — Aura
Enchant land you control Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Enchanted land has ": Target creature gets +2/+2 until end of turn."
|
|
|
Mystic Monstrosity
( 0)
Artifact Creature — Construct
(5/6)
Lands you control have ": Add one mana of any color."
|
|
|
Mystic of the Hidden Way
( 5)
Creature — Human Monk
(3/2)
Mystic of the Hidden Way can't be blocked. Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
|
|
|