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Nirkana Assassin
( 3)
Creature — Vampire Assassin Ally
(2/3)
Whenever you gain life, Nirkana Assassin gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
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Nishoba Brawler
( 2)
Creature — Cat Warrior
(*/3)
Trample Domain — Nishoba Brawler's power is equal to the number of basic land types among lands you control.
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Nissa of Shadowed Boughs
( 4)
Legendary Planeswalker — Nissa
(4)
Landfall — Whenever a land enters the battlefield under your control, put a loyalty counter on Nissa of Shadowed Boughs. +1: Untap target land you control. You may have it become a 3/3 Elemental creature with haste and menace until end of turn. It's still a land. −5: You may put a creature card with mana value less than or equal to the number of lands you control onto the battlefield from your hand or graveyard with two +1/+1 counters on it.
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Nissa Revane
( 4)
Legendary Planeswalker — Nissa
(2)
+1: Search your library for a card named Nissa's Chosen, put it onto the battlefield, then shuffle. +1: You gain 2 life for each Elf you control. −7: Search your library for any number of Elf creature cards, put them onto the battlefield, then shuffle.
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Nissa, Ascended Animist
( 7)
Legendary Planeswalker — Nissa
(7)
Compleated ( can be paid with or 2 life. For each paid with life, this planeswalker enters with two fewer loyalty counters.) +1: Create an X/X green Phyrexian Horror creature token, where X is Nissa, Ascended Animist's loyalty. −1: Destroy target artifact or enchantment. −7: Until end of turn, creatures you control get +1/+1 for each Forest you control and gain trample.
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Nissa, Genesis Mage
( 7)
Legendary Planeswalker — Nissa
(5)
+2: Untap up to two target creatures and up to two target lands. −3: Target creature gets +5/+5 until end of turn. −10: Look at the top ten cards of your library. You may put any number of creature and/or land cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
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Nissa, Nature's Artisan
( 6)
Legendary Planeswalker — Nissa
(5)
+3: You gain 3 life. −4: Reveal the top two cards of your library. Put all land cards from among them onto the battlefield and the rest into your hand. −12: Creatures you control get +5/+5 and gain trample until end of turn.
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Nissa, Resurgent Animist
( 3)
Legendary Creature — Elf Scout
(3/3)
Landfall — Whenever a land enters the battlefield under your control, add one mana of any color. Then if this is the second time this ability has resolved this turn, reveal cards from the top of your library until you reveal an Elf or Elemental card. Put that card into your hand and the rest on the bottom of your library in a random order.
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Nissa, Sage Animist
( 0)
Legendary Planeswalker — Nissa
(3)
+1: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand. −2: Create Ashaya, the Awoken World, a legendary 4/4 green Elemental creature token. −7: Untap up to six target lands. They become 6/6 Elemental creatures. They're still lands.
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Nissa, Steward of Elements
( 2)
Legendary Planeswalker — Nissa
(X)
+2: Scry 2. 0: Look at the top card of your library. If it's a land card or a creature card with mana value less than or equal to the number of loyalty counters on Nissa, Steward of Elements, you may put that card onto the battlefield. −6: Untap up to two target lands you control. They become 5/5 Elemental creatures with flying and haste until end of turn. They're still lands.
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Nissa, Vastwood Seer
( 3)
Legendary Creature — Elf Scout
(2/2)
When Nissa, Vastwood Seer enters the battlefield, you may search your library for a basic Forest card, reveal it, put it into your hand, then shuffle. Whenever a land enters the battlefield under your control, if you control seven or more lands, exile Nissa, then return her to the battlefield transformed under her owner's control.
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Nissa, Vital Force
( 5)
Legendary Planeswalker — Nissa
(5)
+1: Untap target land you control. Until your next turn, it becomes a 5/5 Elemental creature with haste. It's still a land. −3: Return target permanent card from your graveyard to your hand. −6: You get an emblem with "Whenever a land enters the battlefield under your control, you may draw a card."
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Nissa, Voice of Zendikar
( 3)
Legendary Planeswalker — Nissa
(3)
+1: Create a 0/1 green Plant creature token. −2: Put a +1/+1 counter on each creature you control. −7: You gain X life and draw X cards, where X is the number of lands you control.
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Nissa, Who Shakes the World
( 5)
Legendary Planeswalker — Nissa
(5)
Whenever you tap a Forest for mana, add an additional . +1: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land. −8: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle.
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Nissa, Worldwaker
( 5)
Legendary Planeswalker — Nissa
(3)
+1: Target land you control becomes a 4/4 Elemental creature with trample. It's still a land. +1: Untap up to four target Forests. −7: Search your library for any number of basic land cards, put them onto the battlefield, then shuffle. Those lands become 4/4 Elemental creatures with trample. They're still lands.
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Nissa's Chosen
( 2)
Creature — Elf Warrior
(2/3)
If Nissa's Chosen would die, put it on the bottom of its owner's library instead.
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Nissa's Defeat
( 3)
Sorcery
Destroy target Forest, green enchantment, or green planeswalker. If that permanent was a Nissa planeswalker, draw a card.
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Nissa's Encouragement
( 5)
Sorcery
Search your library and graveyard for a card named Forest, a card named Brambleweft Behemoth, and a card named Nissa, Genesis Mage. Reveal those cards, put them into your hand, then shuffle.
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Nissa's Expedition
( 5)
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
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Nissa's Judgment
( 5)
Sorcery
Support 2. (Put a +1/+1 counter on each of up to two target creatures.) Choose up to one target creature an opponent controls. Each creature you control with a +1/+1 counter on it deals damage equal to its power to that creature.
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Nissa's Pilgrimage
( 3)
Sorcery
Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.
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Nissa's Renewal
( 6)
Sorcery
Search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle. You gain 7 life.
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Nissa's Revelation
( 7)
Sorcery
Scry 5, then reveal the top card of your library. If it's a creature card, you draw cards equal to its power and you gain life equal to its toughness.
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Nissa's Triumph
( 2)
Sorcery
Search your library for up to two basic Forest cards. If you control a Nissa planeswalker, instead search your library for up to three land cards. Reveal those cards, put them into your hand, then shuffle.
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Nissa's Zendikon
( 4)
Enchantment — Aura
Enchant land Enchanted land is a 4/4 Elemental creature with reach and haste. It's still a land. When enchanted land dies, return that card to its owner's hand.
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Niveous Wisps
( 1)
Instant
Target creature becomes white until end of turn. Tap that creature. Draw a card.
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Nivix Cyclops
( 3)
Creature — Cyclops
(1/4)
Defender Whenever you cast an instant or sorcery spell, Nivix Cyclops gets +3/+0 until end of turn and can attack this turn as though it didn't have defender.
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Nivmagus Elemental
( 1)
Creature — Elemental
(1/2)
Exile an instant or sorcery spell you control: Put two +1/+1 counters on Nivmagus Elemental. (That spell won't resolve.)
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Niv-Mizzet, Dracogenius
( 6)
Legendary Creature — Dragon Wizard
(5/5)
Flying Whenever Niv-Mizzet, Dracogenius deals damage to a player, you may draw a card. : Niv-Mizzet, Dracogenius deals 1 damage to any target.
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Niv-Mizzet, Supreme
( 5)
Legendary Creature — Dragon Avatar
(5/5)
Flying, hexproof from monocolored Each instant and sorcery card in your graveyard that's exactly two colors has jump-start. (You may cast that card from your graveyard by discarding a card in addition to paying its other costs. Then exile it.)
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No Escape
( 3)
Instant
Counter target creature or planeswalker spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. Scry 1.
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No More Lies
( 2)
Instant
Counter target spell unless its controller pays . If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
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No Rest for the Wicked
( 2)
Enchantment
Sacrifice No Rest for the Wicked: Return to your hand all creature cards in your graveyard that were put there from the battlefield this turn.
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No Witnesses
( 4)
Sorcery
Each player who controls the most creatures investigates. Then destroy all creatures. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
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Nobilis of War
( 5)
Creature — Spirit Avatar
(3/4)
Flying Attacking creatures you control get +2/+0.
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Noble Purpose
( 5)
Enchantment
Whenever a creature you control deals combat damage, you gain that much life.
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Noble Stand
( 5)
Enchantment
Whenever a creature you control blocks, you gain 2 life.
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Noble Steeds
( 3)
Enchantment
: Target creature gains first strike until end of turn.
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Noble Vestige
( 3)
Creature — Spirit
(1/2)
Flying : Prevent the next 1 damage that would be dealt to target player or planeswalker this turn.
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Noble's Purse
( 2)
Artifact
Noble's Purse enters the battlefield tapped and with three coin counters on it. , Remove a coin counter from Noble's Purse: Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
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Noetic Scales
( 4)
Artifact
At the beginning of each player's upkeep, return to its owner's hand each creature that player controls with power greater than the number of cards in their hand.
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Noggle Ransacker
( 3)
Creature — Noggle Rogue
(2/1)
When Noggle Ransacker enters the battlefield, each player draws two cards, then discards a card at random.
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Noise Marine
( 5)
Creature — Astartes Warrior
(3/2)
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Sonic Blaster — When Noise Marine enters the battlefield, it deals damage equal to the number of spells you've cast this turn to any target.
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Nomads' Assembly
( 6)
Sorcery
Create a 1/1 white Kor Soldier creature token for each creature you control. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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Nomads en-Kor
( 1)
Creature — Kor Nomad Soldier
(1/1)
: The next 1 damage that would be dealt to Nomads en-Kor this turn is dealt to target creature you control instead.
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Noose Constrictor
( 2)
Creature — Snake
(2/2)
Reach Discard a card: Noose Constrictor gets +1/+1 until end of turn.
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Noosegraf Mob
( 6)
Creature — Zombie
(0/0)
Noosegraf Mob enters the battlefield with five +1/+1 counters on it. Whenever a player casts a spell, remove a +1/+1 counter from Noosegraf Mob. If you do, create a 2/2 black Zombie creature token.
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Norn's Annex
( 5)
Artifact
( can be paid with either or 2 life.) Creatures can't attack you or planeswalkers you control unless their controller pays for each of those creatures.
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Norn's Choirmaster
( 5)
Creature — Phyrexian Angel
(5/4)
Flying, first strike Whenever a commander you control enters the battlefield or attacks, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Norn's Decree
( 3)
Enchantment
Whenever one or more creatures an opponent controls deal combat damage to you, that opponent gets a poison counter. Whenever a player attacks, if one or more players being attacked are poisoned, the attacking player draws a card.
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Norn's Inquisitor
( 2)
Creature — Phyrexian Knight
(1/1)
When Norn's Inquisitor enters the battlefield, incubate 2. (Create an Incubator token with two +1/+1 counters on it and ": Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.) Whenever a permanent you control transforms into a Phyrexian, put a +1/+1 counter on it.
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Norn's Wellspring
( 2)
Artifact
Whenever a creature you control dies, scry 1 and put an oil counter on Norn's Wellspring. , , Remove two oil counters from Norn's Wellspring: Draw a card.
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North Star
( 4)
Artifact
, : For one spell this turn, you may spend mana as though it were mana of any type to pay that spell's mana cost. (Additional costs are still paid normally.)
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Norwood Archers
( 4)
Creature — Elf Archer
(3/3)
Reach (This creature can block creatures with flying.)
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Norwood Priestess
( 4)
Creature — Elf Druid
(1/1)
: You may put a green creature card from your hand onto the battlefield. Activate only during your turn, before attackers are declared.
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Norwood Riders
( 4)
Creature — Elf
(3/3)
Norwood Riders can't be blocked by more than one creature.
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Nostalgic Dreams
( 2)
Sorcery
As an additional cost to cast this spell, discard X cards. Return X target cards from your graveyard to your hand. Exile Nostalgic Dreams.
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Nosy Goblin
( 3)
Creature — Goblin
(2/1)
, Sacrifice Nosy Goblin: Destroy target face-down creature.
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Not of This World
( 7)
Tribal Instant — Eldrazi
Counter target spell or ability that targets a permanent you control. This spell costs less to cast if it targets a spell or ability that targets a creature you control with power 7 or greater.
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Notorious Sliver War
( 0)
Stickers
2 — : Creatures you control get +1/+1 until end of turn. 3 — Protection from creatures with two or more creature types 2 — 3/3 5 — 9/6
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Notorious Throng
( 4)
Tribal Sorcery — Rogue
Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Create X 1/1 black Faerie Rogue creature tokens with flying, where X is the damage dealt to your opponents this turn. If this spell's prowl cost was paid, take an extra turn after this one.
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Nourishing Shoal
( 2)
Instant — Arcane
You may exile a green card with mana value X from your hand rather than pay this spell's mana cost. You gain X life.
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Nova Chaser
( 4)
Creature — Elemental Warrior
(10/2)
Trample Champion an Elemental (When this enters the battlefield, sacrifice it unless you exile another Elemental you control. When this leaves the battlefield, that card returns to the battlefield.)
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Novice Dissector
( 4)
Creature — Troll Warlock
(3/3)
, Sacrifice another creature: Put a +1/+1 counter on target creature. Activate only as a sorcery.
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Novice Inspector
( 1)
Creature — Human Detective
(1/2)
When Novice Inspector enters the battlefield, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
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Novice Occultist
( 2)
Creature — Human Wizard
(1/2)
When Novice Occultist dies, you draw a card and you lose 1 life.
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Novijen Sages
( 6)
Creature — Human Advisor Mutant
(0/0)
Graft 4 (This creature enters the battlefield with four +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) , Remove two +1/+1 counters from among creatures you control: Draw a card.
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Now I Know My ABC's
( 3)
Enchantment
At the beginning of your upkeep, if you control permanents with names that include all twenty-six letters of the English alphabet, you win the game.
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Now You See Me . . .
( 1)
Instant
Exile target creature you control, then return it to the battlefield under its owner's control with X +1/+1 counters on it, where X is the number of mirrors on walls you can see from your seat.
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Noxious Assault
( 5)
Sorcery
Creatures you control get +2/+2 until end of turn. Whenever a creature blocks this turn, its controller gets a poison counter.
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Noxious Dragon
( 6)
Creature — Dragon
(4/4)
Flying When Noxious Dragon dies, you may destroy target creature with mana value 3 or less.
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Noxious Field
( 3)
Enchantment — Aura
Enchant land Enchanted land has ": This land deals 1 damage to each creature and each player."
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Noxious Gearhulk
( 6)
Artifact Creature — Construct
(5/4)
Menace When Noxious Gearhulk enters the battlefield, you may destroy another target creature. If a creature is destroyed this way, you gain life equal to its toughness.
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Noxious Ghoul
( 5)
Creature — Zombie
(3/3)
Whenever Noxious Ghoul or another Zombie enters the battlefield, all non-Zombie creatures get -1/-1 until end of turn.
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Noxious Grasp
( 2)
Instant
Destroy target creature or planeswalker that's green or white. You gain 1 life.
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Noxious Hatchling
( 4)
Creature — Elemental
(6/6)
Noxious Hatchling enters the battlefield with four -1/-1 counters on it. Wither (This deals damage to creatures in the form of -1/-1 counters.) Whenever you cast a black spell, remove a -1/-1 counter from Noxious Hatchling. Whenever you cast a green spell, remove a -1/-1 counter from Noxious Hatchling.
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Noxious Revival
( 1)
Instant
( can be paid with either or 2 life.) Put target card from a graveyard on top of its owner's library.
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Noxious Toad
( 3)
Creature — Frog
(1/1)
When Noxious Toad dies, each opponent discards a card.
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Noxious Vapors
( 3)
Sorcery
Each player reveals their hand, chooses one card of each color from it, then discards all other nonland cards.
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Noyan Dar, Roil Shaper
( 5)
Legendary Creature — Merfolk Ally
(4/4)
Whenever you cast an instant or sorcery spell, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.
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Nuisance Engine
( 3)
Artifact
, : Create a 0/1 colorless Pest artifact creature token.
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Null Profusion
( 6)
Enchantment
Skip your draw step. Whenever you play a card, draw a card. Your maximum hand size is two.
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Nullmage Shepherd
( 4)
Creature — Elf Shaman
(2/4)
Tap four untapped creatures you control: Destroy target artifact or enchantment.
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Nullpriest of Oblivion
( 2)
Creature — Vampire Cleric
(2/1)
Kicker Menace, lifelink When Nullpriest of Oblivion enters the battlefield, if it was kicked, return target creature card from your graveyard to the battlefield.
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Nullstone Gargoyle
( 9)
Artifact Creature — Gargoyle
(4/5)
Flying Whenever the first noncreature spell of a turn is cast, counter that spell.
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Numai Outcast
( 4)
Creature — Human Samurai
(1/1)
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) , Pay 5 life: Regenerate Numai Outcast.
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Numbing Dose
( 5)
Enchantment — Aura
Enchant artifact or creature Enchanted permanent doesn't untap during its controller's untap step. At the beginning of the upkeep of enchanted permanent's controller, that player loses 1 life.
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Numbing Jellyfish
( 4)
Host Creature — Jellyfish
(2/3)
When this creature enters the battlefield, roll a six-sided die. Target player mills X cards, where X is the result.
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Numot, the Devastator
( 6)
Legendary Creature — Dragon
(6/6)
Flying Whenever Numot, the Devastator deals combat damage to a player, you may pay . If you do, destroy up to two target lands.
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Nurgle's Conscription
( 5)
Instant
Put target creature card from an opponent's graveyard onto the battlefield tapped under your control, then exile that player's graveyard.
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