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Oriss, Samite Guardian
( 3)
Legendary Creature — Human Cleric
(1/3)
: Prevent all damage that would be dealt to target creature this turn. Grandeur — Discard another card named Oriss, Samite Guardian: Target player can't cast spells this turn, and creatures that player controls can't attack this turn.
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Ormendahl, the Corrupter
( 0)
Legendary Creature — Demon
(6/6)
Flying, trample, lifelink Sacrifice another creature: Draw a card.
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Ormos, Archive Keeper
( 6)
Legendary Creature — Sphinx
(5/5)
Flying If you would draw a card while your library has no cards in it, instead put five +1/+1 counters on Ormos, Archive Keeper. , Discard three cards with different names: Draw five cards.
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Ornery Dilophosaur
( 4)
Creature — Dinosaur
(2/2)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever Ornery Dilophosaur attacks, if you control a creature with power 4 or greater, Ornery Dilophosaur gets +2/+2 until end of turn.
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Ornery Goblin
( 2)
Creature — Goblin Warrior
(2/1)
Whenever Ornery Goblin blocks or becomes blocked by a creature, Ornery Goblin deals 1 damage to that creature.
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Ornery Kudu
( 3)
Creature — Antelope
(3/4)
When Ornery Kudu enters the battlefield, put a -1/-1 counter on target creature you control.
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Ornery Tumblewagg
( 3)
Creature — Brushwagg Mount
(2/2)
At the beginning of combat on your turn, put a +1/+1 counter on target creature. Whenever Ornery Tumblewagg attacks while saddled, double the number of +1/+1 counters on target creature. Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
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Ornitharch
( 5)
Creature — Archon
(3/3)
Flying Tribute 2 (As this creature enters the battlefield, an opponent of your choice may put two +1/+1 counters on it.) When Ornitharch enters the battlefield, if tribute wasn't paid, create two 1/1 white Bird creature tokens with flying.
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Orochi Eggwatcher
( 3)
Creature — Snake Shaman
(1/1)
, : Create a 1/1 green Snake creature token. If you control ten or more creatures, flip Orochi Eggwatcher.
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Orochi Ranger
( 2)
Creature — Snake Warrior Ranger
(2/1)
Whenever Orochi Ranger deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
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Oros, the Avenger
( 6)
Legendary Creature — Dragon
(6/6)
Flying Whenever Oros, the Avenger deals combat damage to a player, you may pay . If you do, Oros deals 3 damage to each nonwhite creature.
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Orthodoxy Enforcer
( 4)
Creature — Phyrexian Cleric
(2/4)
Vigilance Orthodoxy Enforcer gets +2/+0 as long as you control two or more artifacts.
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Orvar, the All-Form
( 4)
Legendary Creature — Shapeshifter
(3/3)
Changeling Whenever you cast an instant or sorcery spell, if it targets one or more other permanents you control, create a token that's a copy of one of those permanents. When a spell or ability an opponent controls causes you to discard this card, create a token that's a copy of target permanent.
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Orzhov Advokist
( 3)
Creature — Human Advisor
(1/4)
At the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. If a player does, creatures that player controls can't attack you or planeswalkers you control until your next turn.
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Orzhov Enforcer
( 2)
Creature — Human Rogue
(1/2)
Deathtouch Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)
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Orzhov Euthanist
( 3)
Creature — Human Assassin
(2/2)
Haunt (When this creature dies, exile it haunting target creature.) When Orzhov Euthanist enters the battlefield or the creature it haunts dies, destroy target creature that was dealt damage this turn.
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Orzhov Pontiff
( 3)
Creature — Human Cleric
(1/1)
Haunt (When this creature dies, exile it haunting target creature.) When Orzhov Pontiff enters the battlefield or the creature it haunts dies, choose one — • Creatures you control get +1/+1 until end of turn. • Creatures you don't control get -1/-1 until end of turn.
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Orzhov Racketeers
( 5)
Creature — Human Rogue
(3/2)
Whenever Orzhov Racketeers deals combat damage to a player, that player discards a card. Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)
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Osai Vultures
( 2)
Creature — Bird
(1/1)
Flying At the beginning of each end step, if a creature died this turn, put a carrion counter on Osai Vultures. Remove two carrion counters from Osai Vultures: Osai Vultures gets +1/+1 until end of turn.
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Osgir, the Reconstructor
( 4)
Legendary Creature — Giant Artificer
(4/4)
Vigilance , Sacrifice an artifact: Target creature you control gets +2/+0 until end of turn. , , Exile an artifact card with mana value X from your graveyard: Create two tokens that are copies of the exiled card. Activate only as a sorcery.
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Osgood, Operation Double
( 4)
Legendary Creature — Human Alien Shapeshifter
(2/2)
When you cast this spell, create a token that's a copy of it, except it isn't legendary. : Add . Spend this mana only to cast an artifact spell or activate an ability of an artifact. Paradox — Whenever you cast a spell from anywhere other than your hand, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
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Oskar, Rubbish Reclaimer
( 5)
Legendary Creature — Human Wizard
(3/3)
This spell costs less to cast for each different mana value among cards in your graveyard. Whenever you discard a nonland card, you may cast it from your graveyard.
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Ossuary Rats
( 6)
Creature — Rat
(3/2)
When Ossuary Rats enters the battlefield, it deals X damage to target creature or planeswalker an opponent controls, where X is the number of creature cards in your graveyard.
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Oswald Fiddlebender
( 2)
Legendary Creature — Gnome Artificer
(2/2)
Magical Tinkering — , , Sacrifice an artifact: Search your library for an artifact card with mana value equal to 1 plus the sacrificed artifact's mana value, put it onto the battlefield, then shuffle. Activate only as a sorcery.
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Otarian Juggernaut
( 4)
Artifact Creature — Juggernaut
(2/3)
Otarian Juggernaut can't be blocked by Walls. Threshold — As long as seven or more cards are in your graveyard, Otarian Juggernaut gets +3/+0 and attacks each combat if able.
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Oteclan Levitator
( 0)
Artifact Creature — Golem
(1/4)
Flying Whenever Oteclan Levitator attacks, target attacking creature without flying gains flying until end of turn.
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Otepec Huntmaster
( 2)
Creature — Human Shaman
(1/2)
Dinosaur spells you cast cost less to cast. : Target Dinosaur gains haste until end of turn.
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Otharri, Suns' Glory
( 5)
Legendary Creature — Phoenix
(3/3)
Flying, lifelink, haste Whenever Otharri, Suns' Glory attacks, you get an experience counter. Then create a 2/2 red Rebel creature token that's tapped and attacking for each experience counter you have. , Tap an untapped Rebel you control: Return Otharri from your graveyard to the battlefield tapped.
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Otherworldly Escort
( 4)
Creature — Human Detective
(4/3)
Flash When Otherworldly Escort dies, if it's not a Spirit, return it to the battlefield under its owner's control with four charge counters on it. It's a Spirit Detective. (It's no longer a Human.) , , Remove a charge counter from Otherworldly Escort: Destroy target creature that dealt damage to you this turn.
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Ouphe Vandals
( 3)
Creature — Ouphe Rogue
(2/2)
, Sacrifice Ouphe Vandals: Counter target activated ability from an artifact source and destroy that artifact if it's on the battlefield. (Mana abilities can't be targeted.)
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Outcaster Greenblade
( 3)
Creature — Human Mercenary
(1/2)
When Outcaster Greenblade enters the battlefield, search your library for a basic land card or a Desert card, reveal it, put it into your hand, then shuffle. Outcaster Greenblade gets +1/+1 for each Desert you control.
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Outcaster Trailblazer
( 3)
Creature — Human Druid
(4/2)
When Outcaster Trailblazer enters the battlefield, add one mana of any color. Whenever another creature with power 4 or greater enters the battlefield under your control, draw a card. Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
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Outland Boar
( 4)
Creature — Boar
(4/4)
Outland Boar can't be blocked by creatures with power 2 or less.
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Outland Colossus
( 5)
Creature — Giant
(6/6)
Renown 6 (When this creature deals combat damage to a player, if it isn't renowned, put six +1/+1 counters on it and it becomes renowned.) Outland Colossus can't be blocked by more than one creature.
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Outland Liberator
( 2)
Creature — Human Werewolf
(2/2)
, Sacrifice Outland Liberator: Destroy target artifact or enchantment. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
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Outlaw Medic
( 2)
Creature — Human Rogue
(1/3)
Lifelink When Outlaw Medic dies, draw a card.
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Outrage Shaman
( 5)
Creature — Goblin Shaman
(2/2)
Chroma — When Outrage Shaman enters the battlefield, it deals damage to target creature equal to the number of red mana symbols in the mana costs of permanents you control.
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Outrider en-Kor
( 3)
Creature — Kor Rebel Knight
(2/2)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) : The next 1 damage that would be dealt to Outrider en-Kor this turn is dealt to target creature you control instead.
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Outrider of Jhess
( 4)
Creature — Human Knight
(2/2)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
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Ovalchase Daredevil
( 4)
Creature — Human Pilot
(4/2)
Whenever an artifact enters the battlefield under your control, you may return Ovalchase Daredevil from your graveyard to your hand.
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Overbeing of Myth
( 5)
Creature — Spirit Avatar
(*/*)
Overbeing of Myth's power and toughness are each equal to the number of cards in your hand. At the beginning of your draw step, draw an additional card.
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Overcharged Amalgam
( 4)
Creature — Zombie Horror
(3/3)
Flash Flying Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Overcharged Amalgam exploits a creature, counter target spell, activated ability, or triggered ability.
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Overgrown Arch
( 2)
Creature — Plant Wall
(0/4)
Defender : You gain 1 life. , Sacrifice Overgrown Arch: Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
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Overgrown Armasaur
( 5)
Creature — Dinosaur
(4/4)
Enrage — Whenever Overgrown Armasaur is dealt damage, create a 1/1 green Saproling creature token.
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Overgrown Battlement
( 2)
Creature — Wall
(0/4)
Defender : Add for each creature you control with defender.
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Overgrown Pest
( 3)
Creature — Pest
(2/2)
When Overgrown Pest enters the battlefield, look at the top five cards of your library. You may reveal a land or double-faced card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.
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Overgrowth Elemental
( 3)
Creature — Elemental
(3/2)
When Overgrowth Elemental enters the battlefield, put a +1/+1 counter on another target Elemental you control. Whenever another creature you control dies, you gain 1 life. If that creature was an Elemental, put a +1/+1 counter on Overgrowth Elemental.
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Overseer of the Damned
( 7)
Creature — Demon
(5/5)
Flying When Overseer of the Damned enters the battlefield, you may destroy target creature. Whenever a nontoken creature an opponent controls dies, create a tapped 2/2 black Zombie creature token.
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Overseer of Vault 76
( 3)
Legendary Creature — Human Advisor
(3/3)
First Contact — Whenever Overseer of Vault 76 or another creature with power 3 or less enters the battlefield under your control, put a quest counter on Overseer of Vault 76. At the beginning of combat on your turn, you may remove three quest counters from among permanents you control. When you do, put a +1/+1 counter on each creature you control and they gain vigilance until end of turn.
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Overt Operative
( 4)
Creature — Human Ninja Rigger
(2/3)
Menace Whenever Overt Operative deals combat damage to a player, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
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Overtaker
( 2)
Creature — Merfolk Spellshaper
(1/1)
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Overwhelmed Apprentice
( 1)
Creature — Human Wizard
(1/2)
When Overwhelmed Apprentice enters the battlefield, each opponent mills two cards. Then you scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
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Overwhelmed Archivist
( 3)
Creature — Human Wizard
(3/2)
When Overwhelmed Archivist enters the battlefield, draw a card, then discard a card. Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
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Overzealous Muscle
( 5)
Creature — Ogre Mercenary
(5/4)
Whenever you commit a crime during your turn, Overzealous Muscle gains indestructible until end of turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime. Damage and effects that say "destroy" don't destroy a creature with indestructible.)
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Ovika, Enigma Goliath
( 7)
Legendary Creature — Phyrexian Nightmare
(6/6)
Flying Ward—, Pay 3 life. Whenever you cast a noncreature spell, create X 1/1 red Phyrexian Goblin creature tokens, where X is the mana value of that spell. They gain haste until end of turn.
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Ovinomancer
( 3)
Creature — Human Wizard
(0/1)
When Ovinomancer enters the battlefield, sacrifice it unless you return three basic lands you control to their owner's hand. , Return Ovinomancer to its owner's hand: Destroy target creature. It can't be regenerated. That creature's controller creates a 0/1 green Sheep creature token.
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Owen Grady, Raptor Trainer
( 3)
Legendary Creature — Human Soldier Scientist
(3/2)
Partner with Blue, Loyal Raptor : Put your choice of a menace, trample, reach, or haste counter on target Dinosaur. Activate only as a sorcery.
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Owl Familiar
( 2)
Creature — Bird
(1/1)
Flying When Owl Familiar enters the battlefield, draw a card, then discard a card.
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Owlbear
( 5)
Creature — Bird Bear
(4/4)
Trample Keen Senses — When Owlbear enters the battlefield, draw a card.
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Owlbear Cub
( 3)
Creature — Bird Bear
(3/3)
Mama's Coming — Whenever Owlbear Cub attacks a player who controls eight or more lands, look at the top eight cards of your library. You may put a creature card from among them onto the battlefield tapped and attacking that player. Put the rest on the bottom of your library in a random order.
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Owlbear Shepherd
( 3)
Creature — Goblin Druid
(1/4)
At the beginning of your end step, if creatures you control have total power 8 or greater, draw a card.
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Owlin Shieldmage
( 5)
Creature — Bird Warlock
(3/3)
Flying Ward—Pay 3 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3 life.)
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Ox Drover
( 4)
Creature — Human Peasant
(4/4)
Vigilance Ox Drover can't be blocked by Oxen. Whenever Ox Drover enters the battlefield or attacks, target opponent creates a 2/4 white Ox creature token and you draw a card.
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Ox of Agonas
( 5)
Creature — Ox
(4/2)
When Ox of Agonas enters the battlefield, discard your hand, then draw three cards. Escape—, Exile eight other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Ox of Agonas escapes with a +1/+1 counter on it.
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Oxidda Daredevil
( 2)
Creature — Goblin Artificer
(2/1)
Sacrifice an artifact: Oxidda Daredevil gains haste until end of turn.
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Oxidda Finisher
( 7)
Creature — Ogre Rebel
(7/5)
Affinity for Equipment (This spell costs less to cast for each Equipment you control.) Trample
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Oxidda Golem
( 6)
Artifact Creature — Golem
(3/2)
Affinity for Mountains (This spell costs less to cast for each Mountain you control.) Haste
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Oxidda Scrapmelter
( 4)
Creature — Beast
(3/3)
When Oxidda Scrapmelter enters the battlefield, destroy target artifact.
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Oyaminartok, Polar Werebear
( 4)
Legendary Creature — — Giant Bear
(4/5)
Oyaminartok, Polar Werebear has hexproof if it hasn't dealt damage yet. Whenever Oyaminartok deals combat damage to a player, create a Food token. , Sacrifice a Food: Draft a card from Oyaminartok's spellbook. When you do, add . Spend this mana only to cast blue creature spells.
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Oyobi, Who Split the Heavens
( 7)
Legendary Creature — Spirit
(3/6)
Flying Whenever you cast a Spirit or Arcane spell, create a 3/3 white Spirit creature token with flying.
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Pack Guardian
( 4)
Creature — Wolf Spirit
(4/3)
Flash (You may cast this spell any time you could cast an instant.) When Pack Guardian enters the battlefield, you may discard a land card. If you do, create a 2/2 green Wolf creature token.
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Pack Leader
( 2)
Creature — Dog
(2/2)
Other Dogs you control get +1/+1. Whenever Pack Leader attacks, prevent all combat damage that would be dealt this turn to Dogs you control.
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Pack Mastiff
( 2)
Creature — Dog
(2/2)
: Each creature you control named Pack Mastiff gets +1/+0 until end of turn.
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Pack Rat
( 2)
Creature — Rat
(*/*)
Pack Rat's power and toughness are each equal to the number of Rats you control. , Discard a card: Create a token that's a copy of Pack Rat.
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Packsong Pup
( 2)
Creature — Wolf
(1/1)
At the beginning of combat on your turn, if you control another Wolf or Werewolf, put a +1/+1 counter on Packsong Pup. When Packsong Pup dies, you gain life equal to its power.
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Padeem, Consul of Innovation
( 4)
Legendary Creature — Vedalken Artificer
(1/4)
Artifacts you control have hexproof. At the beginning of your upkeep, if you control the artifact with the highest mana value or tied for the highest mana value, draw a card.
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Pain Distributor
( 3)
Creature — Devil Citizen
(2/3)
Menace Whenever a player casts their first spell each turn, they create a Treasure token. Whenever an artifact an opponent controls is put into a graveyard from the battlefield, Pain Distributor deals 1 damage to that player.
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Pain Kami
( 3)
Creature — Spirit
(2/2)
, Sacrifice Pain Kami: It deals X damage to target creature.
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Pain Seer
( 2)
Creature — Human Wizard
(2/2)
Inspired — Whenever Pain Seer becomes untapped, reveal the top card of your library and put that card into your hand. You lose life equal to that card's mana value.
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Painbringer
( 4)
Creature — Human Minion
(1/1)
, Exile any number of cards from your graveyard: Target creature gets -X/-X until end of turn, where X is the number of cards exiled this way.
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Painiac
( 3)
Creature — Brainiac
(0/3)
At the beginning of your upkeep, roll a six-sided die. Painiac gets +X/+0 until end of turn, where X is the result.
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Painsmith
( 2)
Creature — Human Artificer
(2/1)
Whenever you cast an artifact spell, you may have target creature get +2/+0 and gain deathtouch until end of turn.
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Painter's Servant
( 2)
Artifact Creature — Scarecrow
(1/3)
As Painter's Servant enters the battlefield, choose a color. All cards that aren't on the battlefield, spells, and permanents are the chosen color in addition to their other colors.
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Painwracker Oni
( 5)
Creature — Demon Spirit
(5/4)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) At the beginning of your upkeep, sacrifice a creature if you don't control an Ogre.
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