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Æther Mutation (Aether Mutation)
Æther Mutation (Aether Mutation) 3GreenBlue (5)
Sorcery

Return target creature to its owner's hand. Create X 1/1 green Saproling creature tokens, where X is that creature's mana value.

Apocalypse (Uncommon)
Ana Disciple
Ana Disciple Green (1)
Creature — Human Wizard (1/1)

Blue, Tap: Target creature gains flying until end of turn.

Black, Tap: Target creature gets -2/-0 until end of turn.

Apocalypse (Common)
Ana Sanctuary
Ana Sanctuary 2Green (3)
Enchantment

At the beginning of your upkeep, if you control a blue or black permanent, target creature gets +1/+1 until end of turn. If you control a blue permanent and a black permanent, that creature gets +5/+5 until end of turn instead.

Apocalypse (Uncommon)
Anavolver
Anavolver 3Green (4)
Creature — Volver (3/3)

Kicker 1Blue and/or Black <I>(You may pay an additional </I>1Blue<I> and/or </I>Black<I> as you cast this spell.)</I>

If Anavolver was kicked with its 1Blue kicker, it enters the battlefield with two +1/+1 counters on it and with flying.

If Anavolver was kicked with its Black kicker, it enters the battlefield with a +1/+1 counter on it and with "Pay 3 life: Regenerate Anavolver."

Apocalypse (Rare)
Angelfire Crusader
Angelfire Crusader 3White (4)
Creature — Human Soldier Knight (2/3)

Red: Angelfire Crusader gets +1/+0 until end of turn.

Apocalypse (Common)
Battlefield Forge
Battlefield Forge (0)
Land

Tap: Add Colorless.

Tap: Add Red or White. Battlefield Forge deals 1 damage to you.

Apocalypse (Rare)
Bloodfire Colossus
Bloodfire Colossus 6RedRed (8)
Creature — Giant (6/6)

Red, Sacrifice Bloodfire Colossus: It deals 6 damage to each creature and each player.

Apocalypse (Rare)
Bloodfire Dwarf
Bloodfire Dwarf Red (1)
Creature — Dwarf (1/1)

Red, Sacrifice Bloodfire Dwarf: It deals 1 damage to each creature without flying.

Apocalypse (Common)
Bloodfire Infusion
Bloodfire Infusion 2Red (3)
Enchantment — Aura

Enchant creature you control

Red, Sacrifice enchanted creature: Bloodfire Infusion deals damage equal to the sacrificed creature's power to each creature.

Apocalypse (Common)
Bloodfire Kavu
Bloodfire Kavu 2RedRed (4)
Creature — Kavu (2/2)

Red, Sacrifice Bloodfire Kavu: It deals 2 damage to each creature.

Apocalypse (Uncommon)
Bog Gnarr
Bog Gnarr 4Green (5)
Creature — Beast (2/2)

Whenever a player casts a black spell, Bog Gnarr gets +2/+2 until end of turn.

Apocalypse (Common)
Brass Herald
Brass Herald 6 (6)
Artifact Creature — Golem (2/2)

As Brass Herald enters the battlefield, choose a creature type.

When Brass Herald enters the battlefield, reveal the top four cards of your library. Put all creature cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order.

Creatures of the chosen type get +1/+1.

Apocalypse (Uncommon)
Captain's Maneuver
Captain's Maneuver Variable ColorlessRedWhite (2)
Instant

The next X damage that would be dealt to target creature, planeswalker, or player this turn is dealt to another target creature, planeswalker, or player instead.

Apocalypse (Uncommon)
Caves of Koilos
Caves of Koilos (0)
Land

Tap: Add Colorless.

Tap: Add White or Black. Caves of Koilos deals 1 damage to you.

Apocalypse (Rare)
Ceta Disciple
Ceta Disciple Blue (1)
Creature — Merfolk Wizard (1/1)

Red, Tap: Target creature gets +2/+0 until end of turn.

Green, Tap: Add one mana of any color.

Apocalypse (Common)
Ceta Sanctuary
Ceta Sanctuary 2Blue (3)
Enchantment

At the beginning of your upkeep, if you control a red or green permanent, draw a card, then discard a card. If you control a red permanent and a green permanent, instead draw two cards, then discard a card.

Apocalypse (Uncommon)
Cetavolver
Cetavolver 1Blue (2)
Creature — Volver (1/1)

Kicker 1Red and/or Green <I>(You may pay an additional </I>1Red<I> and/or </I>Green<I> as you cast this spell.)</I>

If Cetavolver was kicked with its 1Red kicker, it enters the battlefield with two +1/+1 counters on it and with first strike.

If Cetavolver was kicked with its Green kicker, it enters the battlefield with a +1/+1 counter on it and with trample.

Apocalypse (Rare)
Order // Chaos (Chaos)
Order // Chaos (Chaos) 2Red (3)
Instant

Creatures can't block this turn.

Apocalypse (Uncommon)
Coalition Flag
Coalition Flag White (1)
Enchantment — Aura

Enchant creature you control

Enchanted creature is a Flagbearer.

While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.

Apocalypse (Uncommon)
Coalition Honor Guard
Coalition Honor Guard 3White (4)
Creature — Human Flagbearer (2/4)

While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.

Apocalypse (Common)
Coastal Drake
Coastal Drake 2Blue (3)
Creature — Drake (2/1)

Flying

1Blue, Tap: Return target Kavu to its owner's hand.

Apocalypse (Common)
Consume Strength
Consume Strength 1BlackGreen (3)
Instant

Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.

Apocalypse (Common)
Cromat
Cromat WhiteBlueBlackRedGreen (5)
Legendary Creature — Illusion (5/5)

WhiteBlack: Destroy target creature blocking or blocked by Cromat.

BlueRed: Cromat gains flying until end of turn.

BlackGreen: Regenerate Cromat.

RedWhite: Cromat gets +1/+1 until end of turn.

GreenBlue: Put Cromat on top of its owner's library.

Apocalypse (Rare)
Night // Day (Day)
Night // Day (Day) 2White (3)
Instant

Creatures target player controls get +1/+1 until end of turn.

Apocalypse (Uncommon)
Dead Ringers
Dead Ringers 4Black (5)
Sorcery

Destroy two target nonblack creatures unless either one is a color the other isn't. They can't be regenerated.

Apocalypse (Common)
Life // Death (Death)
Life // Death (Death) 1Black (2)
Sorcery

Return target creature card from your graveyard to the battlefield. You lose life equal to its mana value.

Apocalypse (Uncommon)
Death Grasp
Death Grasp Variable ColorlessWhiteBlack (2)
Sorcery

Death Grasp deals X damage to any target. You gain X life.

Apocalypse (Rare)
Death Mutation
Death Mutation 6BlackGreen (8)
Sorcery

Destroy target nonblack creature. It can't be regenerated. Create X 1/1 green Saproling creature tokens, where X is that creature's mana value.

Apocalypse (Uncommon)
Dega Disciple
Dega Disciple White (1)
Creature — Human Wizard (1/1)

Black, Tap: Target creature gets -2/-0 until end of turn.

Red, Tap: Target creature gets +2/+0 until end of turn.

Apocalypse (Common)
Dega Sanctuary
Dega Sanctuary 2White (3)
Enchantment

At the beginning of your upkeep, if you control a black or red permanent, you gain 2 life. If you control a black permanent and a red permanent, you gain 4 life instead.

Apocalypse (Uncommon)
Degavolver
Degavolver 1White (2)
Creature — Volver (1/1)

Kicker 1Black and/or Red <I>(You may pay an additional </I>1Black<I> and/or </I>Red<I> as you cast this spell.)</I>

If Degavolver was kicked with its 1Black kicker, it enters the battlefield with two +1/+1 counters on it and with "Pay 3 life: Regenerate Degavolver."

If Degavolver was kicked with its Red kicker, it enters the battlefield with a +1/+1 counter on it and with first strike.

Apocalypse (Rare)
Desolation Angel
Desolation Angel 3BlackBlack (5)
Creature — Angel (5/4)

Kicker WhiteWhite <I>(You may pay an additional </I>WhiteWhite<I> as you cast this spell.)</I>

Flying

When Desolation Angel enters the battlefield, destroy all lands you control. If it was kicked, destroy all lands instead.

Apocalypse (Rare)
Desolation Giant
Desolation Giant 2RedRed (4)
Creature — Giant (3/3)

Kicker WhiteWhite (You may pay an additional WhiteWhite as you cast this spell.)

When Desolation Giant enters the battlefield, destroy all other creatures you control. If it was kicked, destroy all other creatures instead.

Apocalypse (Rare)
Diversionary Tactics
Diversionary Tactics 3White (4)
Enchantment

Tap two untapped creatures you control: Tap target creature.

Apocalypse (Uncommon)
Divine Light
Divine Light White (1)
Sorcery

Prevent all damage that would be dealt this turn to creatures you control.

Apocalypse (Common)
Dodecapod
Dodecapod 4 (4)
Artifact Creature — Golem (3/3)

If a spell or ability an opponent controls causes you to discard Dodecapod, put it onto the battlefield with two +1/+1 counters on it instead of putting it into your graveyard.

Apocalypse (Uncommon)
Dragon Arch
Dragon Arch 5 (5)
Artifact

2, Tap: You may put a multicolored creature card from your hand onto the battlefield.

Apocalypse (Uncommon)
Dwarven Landslide
Dwarven Landslide 3Red (4)
Sorcery

Kicker—2Red, Sacrifice a land. (You may pay 2Red and sacrifice a land in addition to any other costs as you cast this spell.)

Destroy target land. If this spell was kicked, destroy another target land.

Apocalypse (Common)
Dwarven Patrol
Dwarven Patrol 2Red (3)
Creature — Dwarf (4/2)

Dwarven Patrol doesn't untap during your untap step.

Whenever you cast a nonred spell, untap Dwarven Patrol.

Apocalypse (Uncommon)
Ebony Treefolk
Ebony Treefolk 1BlackGreen (3)
Creature — Treefolk (3/3)

BlackGreen: Ebony Treefolk gets +1/+1 until end of turn.

Apocalypse (Uncommon)
Emblazoned Golem
Emblazoned Golem 2 (2)
Artifact Creature — Golem (1/2)

Kicker Variable Colorless <I>(You may pay an additional </I>Variable Colorless<I> as you cast this spell.)</I>

Spend only colored mana on X. No more than one mana of each color may be spent this way.

If Emblazoned Golem was kicked, it enters the battlefield with X +1/+1 counters on it.

Apocalypse (Uncommon)
Enlistment Officer
Enlistment Officer 3White (4)
Creature — Human Soldier (2/3)

First strike

When Enlistment Officer enters the battlefield, reveal the top four cards of your library. Put all Soldier cards revealed this way into your hand and the rest on the bottom of your library in any order.

Apocalypse (Uncommon)
Evasive Action
Evasive Action 1Blue (2)
Instant

Domain — Counter target spell unless its controller pays 1 for each basic land type among lands you control.

Apocalypse (Uncommon)
False Dawn
False Dawn 1White (2)
Sorcery

Until end of turn, spells and abilities you control that would add colored mana instead add that much white mana. Until end of turn, you may spend white mana as though it were mana of any color.

Draw a card.

Apocalypse (Rare)
Fervent Charge
Fervent Charge 1RedWhiteBlack (4)
Enchantment

Whenever a creature you control attacks, it gets +2/+2 until end of turn.

Apocalypse (Rare)
Fire // Ice (Fire)
Fire // Ice (Fire) 1Red (2)
Instant

Fire deals 2 damage divided as you choose among one or two targets.

Apocalypse (Uncommon)
Flowstone Charger
Flowstone Charger 2RedWhite (4)
Creature — Beast (2/5)

Whenever Flowstone Charger attacks, it gets +3/-3 until end of turn.

Apocalypse (Uncommon)
Foul Presence
Foul Presence 2Black (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets -1/-1 and has "Tap: Target creature gets -1/-1 until end of turn."

Apocalypse (Uncommon)
Fungal Shambler
Fungal Shambler 4BlackGreenBlue (7)
Creature — Fungus Beast (6/4)

Trample

Whenever Fungal Shambler deals damage to an opponent, you draw a card and that opponent discards a card.

Apocalypse (Rare)
Gaea's Balance
Gaea's Balance 3Green (4)
Sorcery

As an additional cost to cast this spell, sacrifice five lands.

Search your library for a land card of each basic land type, put those cards onto the battlefield, then shuffle.

Apocalypse (Uncommon)
Gaea's Skyfolk
Gaea's Skyfolk GreenBlue (2)
Creature — Elf Merfolk (2/2)

Flying

Apocalypse (Common)
Gerrard Capashen
Gerrard Capashen 3WhiteWhite (5)
Legendary Creature — Human Soldier (3/4)

At the beginning of your upkeep, you gain 1 life for each card in target opponent's hand.

3White: Tap target creature. Activate only if Gerrard Capashen is attacking.

Apocalypse (Rare)
Gerrard's Verdict
Gerrard's Verdict WhiteBlack (2)
Sorcery

Target player discards two cards. You gain 3 life for each land card discarded this way.

Apocalypse (Uncommon)
Glade Gnarr
Glade Gnarr 5Green (6)
Creature — Beast (4/4)

Whenever a player casts a blue spell, Glade Gnarr gets +2/+2 until end of turn.

Apocalypse (Common)
Goblin Legionnaire
Goblin Legionnaire RedWhite (2)
Creature — Goblin Soldier (2/2)

Red, Sacrifice Goblin Legionnaire: It deals 2 damage to any target.

White, Sacrifice Goblin Legionnaire: Prevent the next 2 damage that would be dealt to any target this turn.

Apocalypse (Common)
Goblin Ringleader
Goblin Ringleader 3Red (4)
Creature — Goblin (2/2)

Haste (This creature can attack and Tap as soon as it comes under your control.)

When Goblin Ringleader enters the battlefield, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library in any order.

Apocalypse (Uncommon)
Goblin Trenches
Goblin Trenches 1RedWhite (3)
Enchantment

2, Sacrifice a land: Create two 1/1 red and white Goblin Soldier creature tokens.

Apocalypse (Rare)
Grave Defiler
Grave Defiler 3Black (4)
Creature — Zombie (2/1)

When Grave Defiler enters the battlefield, reveal the top four cards of your library. Put all Zombie cards revealed this way into your hand and the rest on the bottom of your library in any order.

1Black: Regenerate Grave Defiler.

Apocalypse (Uncommon)
Guided Passage
Guided Passage GreenBlueRed (3)
Sorcery

Reveal the cards in your library. An opponent chooses from among them a creature card, a land card, and a noncreature, nonland card. You put the chosen cards into your hand. Then shuffle.

Apocalypse (Rare)
Haunted Angel
Haunted Angel 2White (3)
Creature — Angel (3/3)

Flying

When Haunted Angel dies, exile Haunted Angel and each other player creates a 3/3 black Angel creature token with flying.

Apocalypse (Uncommon)
Helionaut
Helionaut 2White (3)
Creature — Human Soldier (1/2)

Flying

1, Tap: Add one mana of any color.

Apocalypse (Common)
Fire // Ice (Ice)
Fire // Ice (Ice) 1Blue (2)
Instant

Tap target permanent.

Draw a card.

Apocalypse (Uncommon)
Ice Cave
Ice Cave 3BlueBlue (5)
Enchantment

Whenever a player casts a spell, any other player may pay that spell's mana cost. If a player does, counter the spell. <I>(Mana cost includes color.)</I>

Apocalypse (Rare)
Illuminate
Illuminate Variable ColorlessRed (1)
Sorcery

Kicker 2Red and/or 3Blue (You may pay an additional 2Red and/or 3Blue as you cast this spell.)

Illuminate deals X damage to target creature. If this spell was kicked with its 2Red kicker, it deals X damage to that creature's controller. If this spell was kicked with its 3Blue kicker, you draw X cards.

Apocalypse (Uncommon)
Illusion // Reality (Illusion)
Illusion // Reality (Illusion) Blue (1)
Instant

Target spell or permanent becomes the color of your choice until end of turn.

Apocalypse (Uncommon)
Index
Index Blue (1)
Sorcery

Look at the top five cards of your library, then put them back in any order.

Apocalypse (Common)
Jaded Response
Jaded Response 1Blue (2)
Instant

Counter target spell if it shares a color with a creature you control.

Apocalypse (Common)
Jilt
Jilt 1Blue (2)
Instant

Kicker 1Red (You may pay an additional 1Red as you cast this spell.)

Return target creature to its owner's hand. If this spell was kicked, it deals 2 damage to another target creature.

Apocalypse (Common)
Jungle Barrier
Jungle Barrier 2GreenBlue (4)
Creature — Plant Wall (2/6)

Defender (This creature can't attack.)

When Jungle Barrier enters the battlefield, draw a card.

Apocalypse (Uncommon)
Kavu Glider
Kavu Glider 2Red (3)
Creature — Kavu (2/1)

White: Kavu Glider gets +0/+1 until end of turn.

Blue: Kavu Glider gains flying until end of turn.

Apocalypse (Common)
Kavu Howler
Kavu Howler 4GreenGreen (6)
Creature — Kavu (4/5)

When Kavu Howler enters the battlefield, reveal the top four cards of your library. Put all Kavu cards revealed this way into your hand and the rest on the bottom of your library in any order.

Apocalypse (Uncommon)
Kavu Mauler
Kavu Mauler 4GreenGreen (6)
Creature — Kavu (4/4)

Trample

Whenever Kavu Mauler attacks, it gets +1/+1 until end of turn for each other attacking Kavu.

Apocalypse (Rare)
Last Caress
Last Caress 2Black (3)
Sorcery

Target player loses 1 life and you gain 1 life.

Draw a card.

Apocalypse (Common)
Last Stand
Last Stand WhiteBlueBlackRedGreen (5)
Sorcery

Target opponent loses 2 life for each Swamp you control. Last Stand deals damage to target creature equal to the number of Mountains you control. Create a 1/1 green Saproling creature token for each Forest you control. You gain 2 life for each Plains you control. Draw a card for each Island you control, then discard that many cards.

Apocalypse (Rare)
Lay of the Land
Lay of the Land Green (1)
Sorcery

Search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Apocalypse (Common)
Legacy Weapon
Legacy Weapon 7 (7)
Legendary Artifact

WhiteBlueBlackRedGreen: Exile target permanent.

If Legacy Weapon would be put into a graveyard from anywhere, reveal Legacy Weapon and shuffle it into its owner's library instead.

Apocalypse (Rare)
Life // Death (Life)
Life // Death (Life) Green (1)
Sorcery

All lands you control become 1/1 creatures until end of turn. They're still lands.

Apocalypse (Uncommon)
Lightning Angel
Lightning Angel 1BlueRedWhite (4)
Creature — Angel (3/4)

Flying, vigilance, haste

Apocalypse (Rare)
Living Airship
Living Airship 3Blue (4)
Creature — Metathran (2/3)

Flying

2Green: Regenerate Living Airship.

Apocalypse (Common)
Llanowar Dead
Llanowar Dead BlackGreen (2)
Creature — Zombie Elf (2/2)

Tap: Add Black.

Apocalypse (Common)
Llanowar Wastes
Llanowar Wastes (0)
Land

Tap: Add Colorless.

Tap: Add Black or Green. Llanowar Wastes deals 1 damage to you.

Apocalypse (Rare)
Manacles of Decay
Manacles of Decay 1White (2)
Enchantment — Aura

Enchant creature

Enchanted creature can't attack.

Black: Enchanted creature gets -1/-1 until end of turn.

Red: Enchanted creature can't block this turn.

Apocalypse (Common)
Martyrs' Tomb
Martyrs' Tomb 2WhiteBlack (4)
Enchantment

Pay 2 life: Prevent the next 1 damage that would be dealt to target creature this turn.

Apocalypse (Uncommon)
Mask of Intolerance
Mask of Intolerance 2 (2)
Artifact

At the beginning of each player's upkeep, if there are four or more basic land types among lands that player controls, Mask of Intolerance deals 3 damage to that player.

Apocalypse (Rare)
Mind Extraction
Mind Extraction 2Black (3)
Sorcery

As an additional cost to cast this spell, sacrifice a creature.

Target player reveals their hand and discards all cards of each of the sacrificed creature's colors.

Apocalypse (Common)
Minotaur Illusionist
Minotaur Illusionist 3BlueRed (5)
Creature — Minotaur Wizard (3/4)

1Blue: Minotaur Illusionist gains shroud until end of turn. (It can't be the target of spells or abilities.)

Red, Sacrifice Minotaur Illusionist: It deals damage equal to its power to target creature.

Apocalypse (Uncommon)
Minotaur Tactician
Minotaur Tactician 3Red (4)
Creature — Minotaur (1/1)

Haste

Minotaur Tactician gets +1/+1 as long as you control a white creature.

Minotaur Tactician gets +1/+1 as long as you control a blue creature.

Apocalypse (Common)
Mournful Zombie
Mournful Zombie 2Black (3)
Creature — Zombie (2/1)

White, Tap: Target player gains 1 life.

Apocalypse (Common)
Mystic Snake
Mystic Snake 1GreenBlueBlue (4)
Creature — Snake (2/2)

Flash

When Mystic Snake enters the battlefield, counter target spell.

Apocalypse (Rare)
Necra Disciple
Necra Disciple Black (1)
Creature — Human Wizard (1/1)

Green, Tap: Add one mana of any color.

White, Tap: Prevent the next 1 damage that would be dealt to any target this turn.

Apocalypse (Common)
Necra Sanctuary
Necra Sanctuary 2Black (3)
Enchantment

At the beginning of your upkeep, if you control a green or white permanent, target player loses 1 life. If you control a green permanent and a white permanent, that player loses 3 life instead.

Apocalypse (Uncommon)
Necravolver
Necravolver 2Black (3)
Creature — Volver (2/2)

Kicker 1Green and/or White <I>(You may pay an additional </I>1Green<I> and/or </I>White<I> as you cast this spell.)</I>

If Necravolver was kicked with its 1Green kicker, it enters the battlefield with two +1/+1 counters on it and with trample.

If Necravolver was kicked with its White kicker, it enters the battlefield with a +1/+1 counter on it and with "Whenever Necravolver deals damage, you gain that much life."

Apocalypse (Rare)
Night // Day (Night)
Night // Day (Night) Black (1)
Instant

Target creature gets -1/-1 until end of turn.

Apocalypse (Uncommon)
Order // Chaos (Order)
Order // Chaos (Order) 3White (4)
Instant

Exile target attacking creature.

Apocalypse (Uncommon)
Orim's Thunder
Orim's Thunder 2White (3)
Instant

Kicker Red (You may pay an additional Red as you cast this spell.)

Destroy target artifact or enchantment. If this spell was kicked, it deals damage equal to that permanent's mana value to target creature.

Apocalypse (Common)
Overgrown Estate
Overgrown Estate WhiteBlackGreen (3)
Enchantment

Sacrifice a land: You gain 3 life.

Apocalypse (Rare)
Penumbra Bobcat
Penumbra Bobcat 2Green (3)
Creature — Cat (2/1)

When Penumbra Bobcat dies, create a 2/1 black Cat creature token.

Apocalypse (Common)
Penumbra Kavu
Penumbra Kavu 4Green (5)
Creature — Kavu (3/3)

When Penumbra Kavu dies, create a 3/3 black Kavu creature token.

Apocalypse (Uncommon)
Penumbra Wurm
Penumbra Wurm 5GreenGreen (7)
Creature — Wurm (6/6)

Trample

When Penumbra Wurm dies, create a 6/6 black Wurm creature token with trample.

Apocalypse (Rare)
Pernicious Deed
Pernicious Deed 1BlackGreen (3)
Enchantment

Variable Colorless, Sacrifice Pernicious Deed: Destroy each artifact, creature, and enchantment with mana value X or less.

Apocalypse (Rare)
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