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"Commander's Arsenal" (18)

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Chaos Warp
Chaos Warp 2Red (3)
Instant

The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.

Commander's Arsenal (Rare)
Command Tower
Command Tower (0)
Land

Tap: Add one mana of any color in your commander's color identity.

Commander's Arsenal (Common)
Decree of Pain
Decree of Pain 6BlackBlack (8)
Sorcery

Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way.

Cycling 3BlackBlack (3BlackBlack, Discard this card: Draw a card.)

When you cycle Decree of Pain, all creatures get -2/-2 until end of turn.

Commander's Arsenal (Rare)
Desertion
Desertion 3BlueBlue (5)
Instant

Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard.

Commander's Arsenal (Rare)
Diaochan, Artful Beauty
Diaochan, Artful Beauty 3Red (4)
Legendary Creature — Human Advisor (1/1)

Tap: Destroy target creature of your choice, then destroy target creature of an opponent's choice. Activate this ability only during your turn, before attackers are declared.

Commander's Arsenal (Rare)
Dragonlair Spider
Dragonlair Spider 2RedRedGreenGreen (6)
Creature — Spider (5/6)

Reach

Whenever an opponent casts a spell, create a 1/1 green Insect creature token.

Commander's Arsenal (Rare)
Duplicant
Duplicant 6 (6)
Artifact Creature — Shapeshifter (2/4)

Imprint — When Duplicant enters the battlefield, you may exile target nontoken creature.

As long as a card exiled with Duplicant is a creature card, Duplicant has the power, toughness, and creature types of the last creature card exiled with Duplicant. It's still a Shapeshifter.

Commander's Arsenal (Rare)
Edric, Spymaster of Trest
Edric, Spymaster of Trest 1GreenBlue (3)
Legendary Creature — Elf Rogue (2/2)

Whenever a creature deals combat damage to one of your opponents, its controller may draw a card.

Commander's Arsenal (Rare)
Kaalia of the Vast
Kaalia of the Vast 1RedWhiteBlack (4)
Legendary Creature — Human Cleric (2/2)

Flying

Whenever Kaalia of the Vast attacks an opponent, you may put an Angel, Demon, or Dragon creature card from your hand onto the battlefield tapped and attacking that opponent.

Commander's Arsenal (Mythic Rare)
Loyal Retainers
Loyal Retainers 2White (3)
Creature — Human Advisor (1/1)

Sacrifice Loyal Retainers: Return target legendary creature card from your graveyard to the battlefield. Activate this ability only during your turn, before attackers are declared.

Commander's Arsenal (Uncommon)
Maelstrom Wanderer
Maelstrom Wanderer 5GreenBlueRed (8)
Legendary Creature — Elemental (7/5)

Creatures you control have haste.

Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.)

Commander's Arsenal (Mythic Rare)
Mind's Eye
Mind's Eye 5 (5)
Artifact

Whenever an opponent draws a card, you may pay 1. If you do, draw a card.

Commander's Arsenal (Rare)
Mirari's Wake
Mirari's Wake 3GreenWhite (5)
Enchantment

Creatures you control get +1/+1.

Whenever you tap a land for mana, add one mana of any type that land produced.

Commander's Arsenal (Rare)
Rhystic Study
Rhystic Study 2Blue (3)
Enchantment

Whenever an opponent casts a spell, you may draw a card unless that player pays 1.

Commander's Arsenal (Common)
Scroll Rack
Scroll Rack 2 (2)
Artifact

1, Tap: Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order.

Commander's Arsenal (Rare)
Sylvan Library
Sylvan Library 1Green (2)
Enchantment

At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.

Commander's Arsenal (Rare)
The Mimeoplasm
The Mimeoplasm 2BlackGreenBlue (5)
Legendary Creature — Ooze (0/0)

As The Mimeoplasm enters the battlefield, you may exile two creature cards from graveyards. If you do, it enters the battlefield as a copy of one of those cards with a number of additional +1/+1 counters on it equal to the power of the other card.

Commander's Arsenal (Mythic Rare)
Vela the Night-Clad
Vela the Night-Clad 4BlueBlack (6)
Legendary Creature — Human Wizard (4/4)

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Other creatures you control have intimidate.

Whenever Vela the Night-Clad or another creature you control leaves the battlefield, each opponent loses 1 life.

Commander's Arsenal (Mythic Rare)