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Academy Drake
Academy Drake 2Blue (3)
Creature — Drake (2/2)

Kicker 4 (You may pay an additional 4 as you cast this spell.)

Flying

If Academy Drake was kicked, it enters with two +1/+1 counters on it.

Dominaria (Common)
Academy Journeymage
Academy Journeymage 4Blue (5)
Creature — Human Wizard (3/2)

This spell costs 1 less to cast if you control a Wizard.

When Academy Journeymage enters, return target creature an opponent controls to its owner's hand.

Dominaria (Common)
Adamant Will
Adamant Will 1White (2)
Instant

Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Dominaria (Common)
Adeliz, the Cinder Wind
Adeliz, the Cinder Wind 1BlueRed (3)
Legendary Creature — Human Wizard (2/2)

Flying, haste

Whenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn.

Dominaria (Uncommon)
Adventurous Impulse
Adventurous Impulse Green (1)
Sorcery

Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Dominaria (Common)
Aesthir Glider
Aesthir Glider 3 (3)
Artifact Creature — Bird Construct (2/1)

Flying

Aesthir Glider can't block.

Dominaria (Common)
Amaranthine Wall
Amaranthine Wall 4 (4)
Artifact Creature — Wall (0/6)

Defender

2: Amaranthine Wall gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Dominaria (Uncommon)
Ancient Animus
Ancient Animus 1Green (2)
Instant

Put a +1/+1 counter on target creature you control if it's legendary. Then it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)

Dominaria (Common)
Arbor Armament
Arbor Armament Green (1)
Instant

Put a +1/+1 counter on target creature. That creature gains reach until end of turn. (It can block creatures with flying.)

Dominaria (Common)
Arcane Flight
Arcane Flight Blue (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has flying.

Dominaria (Common)
Artificer's Assistant
Artificer's Assistant Blue (1)
Creature — Bird (1/1)

Flying

Whenever you cast a historic spell, scry 1. (Artifacts, legendaries, and Sagas are historic. To scry 1, look at the top card of your library, then you may put that card on the bottom.)

Dominaria (Common)
Arvad the Cursed
Arvad the Cursed 3WhiteBlack (5)
Legendary Creature — Vampire Knight (3/3)

Deathtouch, lifelink

Other legendary creatures you control get +2/+2.

Dominaria (Uncommon)
Aryel, Knight of Windgrace
Aryel, Knight of Windgrace 2WhiteBlack (4)
Legendary Creature — Human Knight (4/4)

Vigilance

2White, Tap: Create a 2/2 white Knight creature token with vigilance.

Black, Tap, Tap X untapped Knights you control: Destroy target creature with power X or less.

Dominaria (Rare)
Aven Sentry
Aven Sentry 3White (4)
Creature — Bird Soldier (3/2)

Flying

Dominaria (Common)
Baird, Steward of Argive
Baird, Steward of Argive 2WhiteWhite (4)
Legendary Creature — Human Soldier (2/4)

Vigilance

Creatures can't attack you or planeswalkers you control unless their controller pays 1 for each of those creatures.

Dominaria (Uncommon)
Baloth Gorger
Baloth Gorger 2GreenGreen (4)
Creature — Beast (4/4)

Kicker 4 (You may pay an additional 4 as you cast this spell.)

If Baloth Gorger was kicked, it enters with three +1/+1 counters on it.

Dominaria (Common)
Befuddle
Befuddle 2Blue (3)
Instant

Target creature gets -4/-0 until end of turn.

Draw a card.

Dominaria (Common)
Benalish Honor Guard
Benalish Honor Guard 1White (2)
Creature — Human Knight (2/2)

Benalish Honor Guard gets +1/+0 for each legendary creature you control.

Dominaria (Common)
Benalish Marshal
Benalish Marshal WhiteWhiteWhite (3)
Creature — Human Knight (3/3)

Other creatures you control get +1/+1.

Dominaria (Rare)
Blackblade Reforged
Blackblade Reforged 2 (2)
Legendary Artifact — Equipment

Equipped creature gets +1/+1 for each land you control.

Equip legendary creature 3

Equip 7

Dominaria (Rare)
Blessed Light
Blessed Light 4White (5)
Instant

Exile target creature or enchantment.

Dominaria (Common)
Blessing of Belzenlok
Blessing of Belzenlok Black (1)
Instant

Target creature gets +2/+1 until end of turn. If it's legendary, it also gains lifelink until end of turn.

Dominaria (Common)
Blink of an Eye
Blink of an Eye 1Blue (2)
Instant

Kicker 1Blue (You may pay an additional 1Blue as you cast this spell.)

Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.

Dominaria (Common)
Bloodstone Goblin
Bloodstone Goblin 1Red (2)
Creature — Goblin Warrior (2/2)

Whenever you cast a spell, if that spell was kicked, Bloodstone Goblin gets +1/+1 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)

Dominaria (Common)
Bloodtallow Candle
Bloodtallow Candle 1 (1)
Artifact

6, Tap, Sacrifice Bloodtallow Candle: Target creature gets -5/-5 until end of turn.

Dominaria (Common)
Board the Weatherlight
Board the Weatherlight 1White (2)
Sorcery

Look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)

Dominaria (Uncommon)
Broken Bond
Broken Bond 1Green (2)
Sorcery

Destroy target artifact or enchantment. You may put a land card from your hand onto the battlefield.

Dominaria (Common)
Cabal Evangel
Cabal Evangel 1Black (2)
Creature — Human Cleric (2/2)

Dominaria (Common)
Cabal Paladin
Cabal Paladin 3Black (4)
Creature — Human Knight (4/2)

Whenever you cast a historic spell, Cabal Paladin deals 2 damage to each opponent. (Artifacts, legendaries, and Sagas are historic.)

Dominaria (Common)
Cabal Stronghold
Cabal Stronghold (0)
Land

Tap: Add Colorless.

3, Tap: Add Black for each basic Swamp you control.

Dominaria (Rare)
Caligo Skin-Witch
Caligo Skin-Witch 1Black (2)
Creature — Human Wizard (1/3)

Kicker 3Black (You may pay an additional 3Black as you cast this spell.)

When Caligo Skin-Witch enters, if it was kicked, each opponent discards two cards.

Dominaria (Common)
Call the Cavalry
Call the Cavalry 3White (4)
Sorcery

Create two 2/2 white Knight creature tokens with vigilance.

Dominaria (Common)
Cast Down
Cast Down 1Black (2)
Instant

Destroy target nonlegendary creature.

Dominaria (Uncommon)
Chainer's Torment
Chainer's Torment 3Black (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Chainer's Torment deals 2 damage to each opponent and you gain 2 life.

III — Create an X/X black Nightmare Horror creature token, where X is half your life total, rounded up. It deals X damage to you.

Dominaria (Uncommon)
Champion of the Flame
Champion of the Flame 1Red (2)
Creature — Human Warrior (1/1)

Trample

Champion of the Flame gets +2/+2 for each Aura and Equipment attached to it.

Dominaria (Uncommon)
Chandra, Bold Pyromancer
Chandra, Bold Pyromancer 4RedRed (6)
Legendary Planeswalker — Chandra (5)

+1: Add RedRed. Chandra, Bold Pyromancer deals 2 damage to target player.

−3: Chandra, Bold Pyromancer deals 3 damage to target creature or planeswalker.

−7: Chandra, Bold Pyromancer deals 10 damage to target player and each creature and planeswalker they control.

Dominaria (Mythic Rare)
Chandra's Outburst
Chandra's Outburst 3RedRed (5)
Sorcery

Chandra's Outburst deals 4 damage to target player or planeswalker.

Search your library and/or graveyard for a card named Chandra, Bold Pyromancer, reveal it, and put it into your hand. If you search your library this way, shuffle.

Dominaria (Rare)
Charge
Charge White (1)
Instant

Creatures you control get +1/+1 until end of turn.

Dominaria (Common)
Clifftop Retreat
Clifftop Retreat (0)
Land

Clifftop Retreat enters tapped unless you control a Mountain or a Plains.

Tap: Add Red or White.

Dominaria (Rare)
Cloudreader Sphinx
Cloudreader Sphinx 4Blue (5)
Creature — Sphinx (3/4)

Flying

When Cloudreader Sphinx enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Dominaria (Common)
Cold-Water Snapper
Cold-Water Snapper 5Blue (6)
Creature — Turtle (4/5)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Dominaria (Common)
Corrosive Ooze
Corrosive Ooze 1Green (2)
Creature — Ooze (2/2)

Whenever Corrosive Ooze blocks or becomes blocked by an equipped creature, destroy all Equipment attached to that creature at end of combat.

Dominaria (Common)
Curator's Ward
Curator's Ward 2Blue (3)
Enchantment — Aura

Enchant permanent

Enchanted permanent has hexproof.

When enchanted permanent leaves the battlefield, if it was historic, draw two cards. (Artifacts, legendaries, and Sagas are historic.)

Dominaria (Uncommon)
Damping Sphere
Damping Sphere 2 (2)
Artifact

If a land is tapped for two or more mana, it produces Colorless instead of any other type and amount.

Each spell a player casts costs 1 more to cast for each other spell that player has cast this turn.

Dominaria (Uncommon)
Danitha Capashen, Paragon
Danitha Capashen, Paragon 2White (3)
Legendary Creature — Human Knight (2/2)

First strike, vigilance, lifelink

Aura and Equipment spells you cast cost 1 less to cast.

Dominaria (Uncommon)
Darigaaz Reincarnated
Darigaaz Reincarnated 4BlackRedGreen (7)
Legendary Creature — Dragon (7/7)

Flying, trample, haste

If Darigaaz Reincarnated would die, instead exile it with three egg counters on it.

At the beginning of your upkeep, if Darigaaz is exiled with an egg counter on it, remove an egg counter from it. Then if Darigaaz has no egg counters on it, return it to the battlefield.

Dominaria (Mythic Rare)
Daring Archaeologist
Daring Archaeologist 3White (4)
Creature — Human Artificer (3/3)

When Daring Archaeologist enters, you may return target artifact card from your graveyard to your hand.

Whenever you cast a historic spell, put a +1/+1 counter on Daring Archaeologist. (Artifacts, legendaries, and Sagas are historic.)

Dominaria (Rare)
Dark Bargain
Dark Bargain 3Black (4)
Instant

Look at the top three cards of your library. Put two of them into your hand and the other into your graveyard. Dark Bargain deals 2 damage to you.

Dominaria (Common)
Dauntless Bodyguard
Dauntless Bodyguard White (1)
Creature — Human Knight (2/1)

As Dauntless Bodyguard enters, choose another creature you control.

Sacrifice Dauntless Bodyguard: The chosen creature gains indestructible until end of turn.

Dominaria (Uncommon)
D'Avenant Trapper
D'Avenant Trapper 2White (3)
Creature — Human Archer (3/2)

Whenever you cast a historic spell, tap target creature an opponent controls. (Artifacts, legendaries, and Sagas are historic.)

Dominaria (Common)
Deathbloom Thallid
Deathbloom Thallid 2Black (3)
Creature — Fungus (3/2)

When Deathbloom Thallid dies, create a 1/1 green Saproling creature token.

Dominaria (Common)
Deep Freeze
Deep Freeze 2Blue (3)
Enchantment — Aura

Enchant creature

Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types.

Dominaria (Common)
Demonic Vigor
Demonic Vigor Black (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1.

When enchanted creature dies, return that card to its owner's hand.

Dominaria (Common)
Demonlord Belzenlok
Demonlord Belzenlok 4BlackBlack (6)
Legendary Creature — Elder Demon (6/6)

Flying, trample

When Demonlord Belzenlok enters, exile cards from the top of your library until you exile a nonland card, then put that card into your hand. If the card's mana value is 4 or greater, repeat this process. Demonlord Belzenlok deals 1 damage to you for each card put into your hand this way.

Dominaria (Mythic Rare)
Diligent Excavator
Diligent Excavator 1Blue (2)
Creature — Human Artificer (1/3)

Whenever you cast a historic spell, target player mills two cards. (Artifacts, legendaries, and Sagas are historic.)

Dominaria (Uncommon)
Divest
Divest Black (1)
Sorcery

Target player reveals their hand. You choose an artifact or creature card from it. That player discards that card.

Dominaria (Common)
Divination
Divination 2Blue (3)
Sorcery

Draw two cards.

Dominaria (Common)
Dread Shade
Dread Shade BlackBlackBlack (3)
Creature — Shade (3/3)

Black: Dread Shade gets +1/+1 until end of turn.

Dominaria (Rare)
Drudge Sentinel
Drudge Sentinel 2Black (3)
Creature — Skeleton Warrior (2/1)

3: Tap Drudge Sentinel. It gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Dominaria (Common)
Dub
Dub 2White (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2, has first strike, and is a Knight in addition to its other types. (It deals combat damage before creatures without first strike.)

Dominaria (Common)
Elfhame Druid
Elfhame Druid 1Green (2)
Creature — Elf Druid (0/2)

Tap: Add Green.

Tap: Add GreenGreen. Spend this mana only to cast kicked spells.

Dominaria (Uncommon)
Eviscerate
Eviscerate 3Black (4)
Sorcery

Destroy target creature.

Dominaria (Common)
Evra, Halcyon Witness
Evra, Halcyon Witness 4WhiteWhite (6)
Legendary Creature — Avatar (4/4)

Lifelink

4: Exchange your life total with Evra, Halcyon Witness's power.

Dominaria (Rare)
Excavation Elephant
Excavation Elephant 4White (5)
Creature — Elephant (3/5)

Kicker 1White (You may pay an additional 1White as you cast this spell.)

When Excavation Elephant enters, if it was kicked, return target artifact card from your graveyard to your hand.

Dominaria (Common)
Fall of the Thran
Fall of the Thran 5White (6)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Destroy all lands.

II, III — Each player returns two land cards from their graveyard to the battlefield.

Dominaria (Rare)
Feral Abomination
Feral Abomination 5Black (6)
Creature — Thrull (5/5)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Dominaria (Common)
Fervent Strike
Fervent Strike Red (1)
Instant

Target creature gets +1/+0 and gains first strike and haste until end of turn.

Dominaria (Common)
Fiery Intervention
Fiery Intervention 4Red (5)
Sorcery

Choose one —

• Fiery Intervention deals 5 damage to target creature.

• Destroy target artifact.

Dominaria (Common)
Fight with Fire
Fight with Fire 2Red (3)
Sorcery

Kicker 5Red (You may pay an additional 5Red as you cast this spell.)

Fight with Fire deals 5 damage to target creature. If this spell was kicked, it deals 10 damage divided as you choose among any number of targets instead. (Those targets can include players and planeswalkers.)

Dominaria (Uncommon)
Final Parting
Final Parting 3BlackBlack (5)
Sorcery

Search your library for two cards. Put one into your hand and the other into your graveyard. Then shuffle.

Dominaria (Uncommon)
Fire Elemental
Fire Elemental 3RedRed (5)
Creature — Elemental (5/4)

Dominaria (Common)
Firefist Adept
Firefist Adept 4Red (5)
Creature — Human Wizard (3/3)

When Firefist Adept enters, it deals X damage to target creature an opponent controls, where X is the number of Wizards you control.

Dominaria (Uncommon)
Firesong and Sunspeaker
Firesong and Sunspeaker 4RedWhite (6)
Legendary Creature — Minotaur Cleric (4/6)

Red instant and sorcery spells you control have lifelink.

Whenever a white instant or sorcery spell causes you to gain life, Firesong and Sunspeaker deals 3 damage to target creature or player.

Dominaria (Rare)
Forebear's Blade
Forebear's Blade 3 (3)
Artifact — Equipment

Equipped creature gets +3/+0 and has vigilance and trample.

Whenever equipped creature dies, attach Forebear's Blade to target creature you control.

Equip 3

Dominaria (Rare)
Forest
Forest (0)
Basic Land — Forest

Dominaria (Land)
Frenzied Rage
Frenzied Rage 1Red (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+1 and has menace. (It can't be blocked except by two or more creatures.)

Dominaria (Common)
Fungal Infection
Fungal Infection Black (1)
Instant

Target creature gets -1/-1 until end of turn. Create a 1/1 green Saproling creature token.

Dominaria (Common)
Fungal Plots
Fungal Plots 1Green (2)
Enchantment

1Green, Exile a creature card from your graveyard: Create a 1/1 green Saproling creature token.

Sacrifice two Saprolings: You gain 2 life and draw a card.

Dominaria (Uncommon)
Gaea's Blessing
Gaea's Blessing 1Green (2)
Sorcery

Target player shuffles up to three target cards from their graveyard into their library.

Draw a card.

When Gaea's Blessing is put into your graveyard from your library, shuffle your graveyard into your library.

Dominaria (Uncommon)
Gaea's Protector
Gaea's Protector 3Green (4)
Creature — Elemental Warrior (4/2)

Gaea's Protector must be blocked if able.

Dominaria (Common)
Garna, the Bloodflame
Garna, the Bloodflame 3BlackRed (5)
Legendary Creature — Human Warrior (3/3)

Flash

When Garna, the Bloodflame enters, return to your hand all creature cards in your graveyard that were put there from anywhere this turn.

Other creatures you control have haste.

Dominaria (Uncommon)
Ghitu Chronicler
Ghitu Chronicler 1Red (2)
Creature — Human Wizard (1/3)

Kicker 3Red (You may pay an additional 3Red as you cast this spell.)

When Ghitu Chronicler enters, if it was kicked, return target instant or sorcery card from your graveyard to your hand.

Dominaria (Common)
Ghitu Journeymage
Ghitu Journeymage 2Red (3)
Creature — Human Wizard (3/2)

When Ghitu Journeymage enters, if you control another Wizard, Ghitu Journeymage deals 2 damage to each opponent.

Dominaria (Common)
Ghitu Lavarunner
Ghitu Lavarunner Red (1)
Creature — Human Wizard (1/2)

As long as there are two or more instant and/or sorcery cards in your graveyard, this creature gets +1/+0 and has haste. (It can attack and Tap as soon as it comes under your control.)

Dominaria (Common)
Gideon's Reproach
Gideon's Reproach 1White (2)
Instant

Gideon's Reproach deals 4 damage to target attacking or blocking creature.

Dominaria (Common)
Gift of Growth
Gift of Growth 1Green (2)
Instant

Kicker 2 (You may pay an additional 2 as you cast this spell.)

Untap target creature. It gets +2/+2 until end of turn. If this spell was kicked, that creature gets +4/+4 until end of turn instead.

Dominaria (Common)
Gilded Lotus
Gilded Lotus 5 (5)
Artifact

Tap: Add three mana of any one color.

Dominaria (Rare)
Goblin Barrage
Goblin Barrage 3Red (4)
Sorcery

Kicker—Sacrifice an artifact or Goblin. (You may sacrifice an artifact or Goblin in addition to any other costs as you cast this spell.)

Goblin Barrage deals 4 damage to target creature. If this spell was kicked, it also deals 4 damage to target player or planeswalker.

Dominaria (Uncommon)
Goblin Chainwhirler
Goblin Chainwhirler RedRedRed (3)
Creature — Goblin Warrior (3/3)

First strike

When Goblin Chainwhirler enters, it deals 1 damage to each opponent and each creature and planeswalker they control.

Dominaria (Rare)
Goblin Warchief
Goblin Warchief 1RedRed (3)
Creature — Goblin Warrior (2/2)

Goblin spells you cast cost 1 less to cast.

Goblins you control have haste.

Dominaria (Uncommon)
Grand Warlord Radha
Grand Warlord Radha 2RedGreen (4)
Legendary Creature — Elf Warrior (3/4)

Haste

Whenever one or more creatures you control attack, add that much mana in any combination of Red and/or Green. Until end of turn, you don't lose this mana as steps and phases end.

Dominaria (Rare)
Grow from the Ashes
Grow from the Ashes 2Green (3)
Sorcery

Kicker 2 (You may pay an additional 2 as you cast this spell.)

Search your library for a basic land card, put it onto the battlefield, then shuffle. If this spell was kicked, instead search your library for two basic land cards, put them onto the battlefield, then shuffle.

Dominaria (Common)
Grunn, the Lonely King
Grunn, the Lonely King 4GreenGreen (6)
Legendary Creature — Ape Warrior (5/5)

Kicker 3 (You may pay an additional 3 as you cast this spell.)

If Grunn, the Lonely King was kicked, it enters with five +1/+1 counters on it.

Whenever Grunn attacks alone, double its power and toughness until end of turn.

Dominaria (Uncommon)
Guardians of Koilos
Guardians of Koilos 5 (5)
Artifact Creature — Construct (4/4)

When Guardians of Koilos enters, you may return another target historic permanent you control to its owner's hand. (Artifacts, legendaries, and Sagas are historic.)

Dominaria (Common)
Hallar, the Firefletcher
Hallar, the Firefletcher 1RedGreen (3)
Legendary Creature — Elf Archer (3/3)

Trample

Whenever you cast a spell, if that spell was kicked, put a +1/+1 counter on Hallar, the Firefletcher, then Hallar deals damage equal to the number of +1/+1 counters on it to each opponent.

Dominaria (Uncommon)
Haphazard Bombardment
Haphazard Bombardment 5Red (6)
Enchantment

When Haphazard Bombardment enters, choose four nonenchantment permanents you don't control and put an aim counter on each of them.

At the beginning of your end step, if two or more permanents you don't control have an aim counter on them, destroy one of those permanents at random.

Dominaria (Rare)
Healing Grace
Healing Grace White (1)
Instant

Prevent the next 3 damage that would be dealt to any target this turn by a source of your choice. You gain 3 life.

Dominaria (Common)
Helm of the Host
Helm of the Host 4 (4)
Legendary Artifact — Equipment

At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary. That token gains haste.

Equip 5

Dominaria (Rare)
Hinterland Harbor
Hinterland Harbor (0)
Land

Hinterland Harbor enters tapped unless you control a Forest or an Island.

Tap: Add Green or Blue.

Dominaria (Rare)
History of Benalia
History of Benalia 1WhiteWhite (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Create a 2/2 white Knight creature token with vigilance.

III — Knights you control get +2/+1 until end of turn.

Dominaria (Mythic Rare)
123 >
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