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"Duel Decks: Mind vs. Might" (56)

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Ambassador Oak
Ambassador Oak 3Green (4)
Creature — Treefolk Warrior (3/3)

When Ambassador Oak enters the battlefield, create a 1/1 green Elf Warrior creature token.

Duel Decks: Mind vs. Might (Common)
Beacon of Destruction
Beacon of Destruction 3RedRed (5)
Instant

Beacon of Destruction deals 5 damage to target creature or player. Shuffle Beacon of Destruction into its owner's library.

Duel Decks: Mind vs. Might (Rare)
Beacon of Tomorrows
Beacon of Tomorrows 6BlueBlue (8)
Sorcery

Target player takes an extra turn after this one. Shuffle Beacon of Tomorrows into its owner's library.

Duel Decks: Mind vs. Might (Rare)
Beast Attack
Beast Attack 2GreenGreenGreen (5)
Instant

Create a 4/4 green Beast creature token.

Flashback 2GreenGreenGreen (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Duel Decks: Mind vs. Might (Uncommon)
Boldwyr Intimidator
Boldwyr Intimidator 5RedRed (7)
Creature — Giant Warrior (5/5)

Cowards can't block Warriors.

Red: Target creature becomes a Coward until end of turn.

2Red: Target creature becomes a Warrior until end of turn.

Duel Decks: Mind vs. Might (Uncommon)
Burning-Tree Emissary
Burning-Tree Emissary Red or GreenRed or Green (2)
Creature — Human Shaman (2/2)

When Burning-Tree Emissary enters the battlefield, add RedGreen to your mana pool.

Duel Decks: Mind vs. Might (Uncommon)
Call of the Herd
Call of the Herd 2Green (3)
Sorcery

Create a 3/3 green Elephant creature token.

Flashback 3Green (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Duel Decks: Mind vs. Might (Rare)
Cloudcrown Oak
Cloudcrown Oak 2GreenGreen (4)
Creature — Treefolk Warrior (3/4)

Reach (This creature can block creatures with flying.)

Duel Decks: Mind vs. Might (Common)
Coat of Arms
Coat of Arms 5 (5)
Artifact

Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)

Duel Decks: Mind vs. Might (Rare)
Deep-Sea Kraken
Deep-Sea Kraken 7BlueBlueBlue (10)
Creature — Kraken (6/6)

Deep-Sea Kraken can't be blocked.

Suspend 9—2Blue (Rather than cast this card from your hand, you may pay 2Blue and exile it with nine time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)

Whenever an opponent casts a spell, if Deep-Sea Kraken is suspended, remove a time counter from it.

Duel Decks: Mind vs. Might (Rare)
Desperate Ritual
Desperate Ritual 1Red (2)
Instant — Arcane

Add RedRedRed to your mana pool.

Splice onto Arcane 1Red (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Duel Decks: Mind vs. Might (Uncommon)
Empty the Warrens
Empty the Warrens 3Red (4)
Sorcery

Create two 1/1 red Goblin creature tokens.

Storm (When you cast this spell, copy it for each spell cast before it this turn.)

Duel Decks: Mind vs. Might (Common)
Firebolt
Firebolt Red (1)
Sorcery

Firebolt deals 2 damage to target creature or player.

Flashback 4Red (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Duel Decks: Mind vs. Might (Common)
Firemind's Foresight
Firemind's Foresight 5BlueRed (7)
Instant

Search your library for an instant card with converted mana cost 3, reveal it, and put it into your hand. Then repeat this process for instant cards with converted mana costs 2 and 1. Then shuffle your library.

Duel Decks: Mind vs. Might (Rare)
Forest
Forest (0)
Basic Land — Forest

G

Duel Decks: Mind vs. Might (Land)
Goblin Electromancer
Goblin Electromancer BlueRed (2)
Creature — Goblin Wizard (2/2)

Instant and sorcery spells you cast cost 1 less to cast.

Duel Decks: Mind vs. Might (Common)
Gorehorn Minotaurs
Gorehorn Minotaurs 2RedRed (4)
Creature — Minotaur Warrior (3/3)

Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)

Duel Decks: Mind vs. Might (Common)
Grapeshot
Grapeshot 1Red (2)
Sorcery

Grapeshot deals 1 damage to target creature or player.

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Duel Decks: Mind vs. Might (Common)
Guttural Response
Guttural Response Red or Green (1)
Instant

Counter target blue instant spell.

Duel Decks: Mind vs. Might (Uncommon)
Harmonize
Harmonize 2GreenGreen (4)
Sorcery

Draw three cards.

Duel Decks: Mind vs. Might (Uncommon)
Increasing Savagery
Increasing Savagery 2GreenGreen (4)
Sorcery

Put five +1/+1 counters on target creature. If Increasing Savagery was cast from a graveyard, put ten +1/+1 counters on that creature instead.

Flashback 5GreenGreen (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Duel Decks: Mind vs. Might (Rare)
Island
Island (0)
Basic Land — Island

U

Duel Decks: Mind vs. Might (Land)
Jhoira of the Ghitu
Jhoira of the Ghitu 1BlueRed (3)
Legendary Creature — Human Wizard (2/2)

2, Exile a nonland card from your hand: Put four time counters on the exiled card. If it doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter from that card. When the last is removed, cast it without paying its mana cost. If it's a creature, it has haste.)

Duel Decks: Mind vs. Might (Mythic Rare)
Jori En, Ruin Diver
Jori En, Ruin Diver 1BlueRed (3)
Legendary Creature — Merfolk Wizard (2/3)

Whenever you cast your second spell each turn, draw a card.

Duel Decks: Mind vs. Might (Rare)
Kamahl, Pit Fighter
Kamahl, Pit Fighter 4RedRed (6)
Legendary Creature — Human Barbarian (6/1)

Haste (This creature can attack and Tap as soon as it comes under your control.)

Tap: Kamahl, Pit Fighter deals 3 damage to target creature or player.

Duel Decks: Mind vs. Might (Rare)
Kruin Striker
Kruin Striker 1Red (2)
Creature — Human Warrior (2/1)

Whenever another creature enters the battlefield under your control, Kruin Striker gets +1/+0 and gains trample until end of turn.

Duel Decks: Mind vs. Might (Common)
Lovisa Coldeyes
Lovisa Coldeyes 3RedRed (5)
Legendary Creature — Human (3/3)

Each creature that's a Barbarian, a Warrior, or a Berserker gets +2/+2 and has haste.

Duel Decks: Mind vs. Might (Mythic Rare)
Mind's Desire
Mind's Desire 4BlueBlue (6)
Sorcery

Shuffle your library. Then exile the top card of your library. Until end of turn, you may play that card without paying its mana cost. (If it has X in its mana cost, X is 0.)

Storm (When you cast this spell, copy it for each spell cast before it this turn.)

Duel Decks: Mind vs. Might (Rare)
Mountain
Mountain (0)
Basic Land — Mountain

R

Duel Decks: Mind vs. Might (Land)
Other Versions
Duel Decks: Mind vs. Might (Land)
Nivix Cyclops
Nivix Cyclops 1BlueRed (3)
Creature — Cyclops (1/4)

Defender

Whenever you cast an instant or sorcery spell, Nivix Cyclops gets +3/+0 until end of turn and can attack this turn as though it didn't have defender.

Duel Decks: Mind vs. Might (Common)
Nucklavee
Nucklavee 4Blue or RedBlue or Red (6)
Creature — Beast (4/4)

When Nucklavee enters the battlefield, you may return target red sorcery card from your graveyard to your hand.

When Nucklavee enters the battlefield, you may return target blue instant card from your graveyard to your hand.

Duel Decks: Mind vs. Might (Uncommon)
Peer Through Depths
Peer Through Depths 1Blue (2)
Instant — Arcane

Look at the top five cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Duel Decks: Mind vs. Might (Common)
Quicken
Quicken Blue (1)
Instant

The next sorcery card you cast this turn can be cast as though it had flash. (It can be cast any time you could cast an instant.)

Draw a card.

Duel Decks: Mind vs. Might (Rare)
Radha, Heir to Keld
Radha, Heir to Keld RedGreen (2)
Legendary Creature — Elf Warrior (2/2)

Whenever Radha, Heir to Keld attacks, you may add RedRed to your mana pool.

Tap: Add Green to your mana pool.

Duel Decks: Mind vs. Might (Rare)
Rampant Growth
Rampant Growth 1Green (2)
Sorcery

Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.

Duel Decks: Mind vs. Might (Common)
Reach Through Mists
Reach Through Mists Blue (1)
Instant — Arcane

Draw a card.

Duel Decks: Mind vs. Might (Common)
Relentless Hunter
Relentless Hunter 1RedGreen (3)
Creature — Human Warrior (3/3)

1RedGreen: Relentless Hunter gets +1/+1 and gains trample until end of turn.

Duel Decks: Mind vs. Might (Uncommon)
Rift Bolt
Rift Bolt 2Red (3)
Sorcery

Rift Bolt deals 3 damage to target creature or player.

Suspend 1—Red (Rather than cast this card from your hand, you may pay Red and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

Duel Decks: Mind vs. Might (Common)
Roar of the Wurm
Roar of the Wurm 6Green (7)
Sorcery

Create a 6/6 green Wurm creature token.

Flashback 3Green (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Duel Decks: Mind vs. Might (Uncommon)
Rubblebelt Raiders
Rubblebelt Raiders 1Red or GreenRed or GreenRed or Green (4)
Creature — Human Warrior (3/3)

Whenever Rubblebelt Raiders attacks, put a +1/+1 counter on it for each attacking creature you control.

Duel Decks: Mind vs. Might (Rare)
Rugged Highlands
Rugged Highlands (0)
Land

Rugged Highlands enters the battlefield tapped.

When Rugged Highlands enters the battlefield, you gain 1 life.

Tap: Add Red or Green to your mana pool.

Duel Decks: Mind vs. Might (Common)
Sage-Eye Avengers
Sage-Eye Avengers 4BlueBlue (6)
Creature — Djinn Monk (4/5)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Whenever Sage-Eye Avengers attacks, you may return target creature to its owner's hand if its power is less than Sage-Eye Avengers's power.

Duel Decks: Mind vs. Might (Rare)
Shivan Meteor
Shivan Meteor 3RedRed (5)
Sorcery

Shivan Meteor deals 13 damage to target creature.

Suspend 2—1RedRed (Rather than cast this card from your hand, you may pay 1RedRed and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

Duel Decks: Mind vs. Might (Uncommon)
Sift Through Sands
Sift Through Sands 1BlueBlue (3)
Instant — Arcane

Draw two cards, then discard a card.

If you've cast a spell named Peer Through Depths and a spell named Reach Through Mists this turn, you may search your library for a card named The Unspeakable, put it onto the battlefield, then shuffle your library.

Duel Decks: Mind vs. Might (Common)
Skarrgan Pit-Skulk
Skarrgan Pit-Skulk Green (1)
Creature — Human Warrior (1/1)

Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)

Creatures with power less than Skarrgan Pit-Skulk's power can't block it.

Duel Decks: Mind vs. Might (Common)
Snap
Snap 1Blue (2)
Instant

Return target creature to its owner's hand. Untap up to two lands.

Duel Decks: Mind vs. Might (Common)
Spellheart Chimera
Spellheart Chimera 1BlueRed (3)
Creature — Chimera (*/3)

Flying, trample

Spellheart Chimera's power is equal to the number of instant and sorcery cards in your graveyard.

Duel Decks: Mind vs. Might (Uncommon)
Swiftwater Cliffs
Swiftwater Cliffs (0)
Land

Swiftwater Cliffs enters the battlefield tapped.

When Swiftwater Cliffs enters the battlefield, you gain 1 life.

Tap: Add Blue or Red to your mana pool.

Duel Decks: Mind vs. Might (Common)
Sylvan Might
Sylvan Might 1Green (2)
Instant

Target creature gets +2/+2 and gains trample until end of turn.

Flashback 2GreenGreen (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Duel Decks: Mind vs. Might (Common)
Talara's Battalion
Talara's Battalion 1Green (2)
Creature — Elf Warrior (4/3)

Trample

Cast Talara's Battalion only if you've cast another green spell this turn.

Duel Decks: Mind vs. Might (Rare)
Talrand, Sky Summoner
Talrand, Sky Summoner 2BlueBlue (4)
Legendary Creature — Merfolk Wizard (2/2)

Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.

Duel Decks: Mind vs. Might (Rare)
Temporal Fissure
Temporal Fissure 4Blue (5)
Sorcery

Return target permanent to its owner's hand.

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Duel Decks: Mind vs. Might (Common)
The Unspeakable
The Unspeakable 6BlueBlueBlue (9)
Legendary Creature — Spirit (6/7)

Flying, trample

Whenever The Unspeakable deals combat damage to a player, you may return target Arcane card from your graveyard to your hand.

Duel Decks: Mind vs. Might (Rare)
Volcanic Vision
Volcanic Vision 5RedRed (7)
Sorcery

Return target instant or sorcery card from your graveyard to your hand. Volcanic Vision deals damage equal to that card's converted mana cost to each creature your opponents control. Exile Volcanic Vision.

Duel Decks: Mind vs. Might (Rare)
Young Pyromancer
Young Pyromancer 1Red (2)
Creature — Human Shaman (2/1)

Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.

Duel Decks: Mind vs. Might (Uncommon)
Zo-Zu the Punisher
Zo-Zu the Punisher 1RedRed (3)
Legendary Creature — Goblin Warrior (2/2)

Whenever a land enters the battlefield, Zo-Zu the Punisher deals 2 damage to that land's controller.

Duel Decks: Mind vs. Might (Rare)