SEARCH:

"Eighth Edition" (342)

1234 >
Search Criteria
Updating... Updating search parameters...
 Search Result Options
    Name (asc)   >    
  • Additional Sort:

Display:
Abyssal Specter
Abyssal Specter 2BlackBlack (4)
Creature — Specter (2/3)

Flying

Whenever Abyssal Specter deals damage to a player, that player discards a card.

Eighth Edition (Uncommon)
Air Elemental
Air Elemental 3BlueBlue (5)
Creature — Elemental (4/4)

Flying

Eighth Edition (Uncommon)
Aladdin's Ring
Aladdin's Ring 8 (8)
Artifact

8, Tap: Aladdin's Ring deals 4 damage to any target.

Eighth Edition (Rare)
Ambition's Cost
Ambition's Cost 3Black (4)
Sorcery

You draw three cards and you lose 3 life.

Eighth Edition (Uncommon)
Anaba Shaman
Anaba Shaman 3Red (4)
Creature — Minotaur Shaman (2/2)

Red, Tap: Anaba Shaman deals 1 damage to any target.

Eighth Edition (Common)
Angel of Mercy
Angel of Mercy 4White (5)
Creature — Angel (3/3)

Flying

When Angel of Mercy enters the battlefield, you gain 3 life.

Eighth Edition (Uncommon)
Angelic Page
Angelic Page 1White (2)
Creature — Angel Spirit (1/1)

Flying

Tap: Target attacking or blocking creature gets +1/+1 until end of turn.

Eighth Edition (Common)
Archivist
Archivist 2BlueBlue (4)
Creature — Human Wizard (1/1)

Tap: Draw a card.

Eighth Edition (Rare)
Ardent Militia
Ardent Militia 4White (5)
Creature — Human Soldier (2/5)

Vigilance

Eighth Edition (Uncommon)
Avatar of Hope
Avatar of Hope 6WhiteWhite (8)
Creature — Avatar (4/9)

If you have 3 or less life, this spell costs 6 less to cast.

Flying

Avatar of Hope can block any number of creatures.

Eighth Edition (Rare)
Aven Cloudchaser
Aven Cloudchaser 3White (4)
Creature — Bird Soldier (2/2)

Flying (This creature can't be blocked except by creatures with flying or reach.)

When Aven Cloudchaser enters the battlefield, destroy target enchantment.

Eighth Edition (Common)
Aven Fisher
Aven Fisher 3Blue (4)
Creature — Bird Soldier (2/2)

Flying (This creature can't be blocked except by creatures with flying or reach.)

When Aven Fisher dies, you may draw a card.

Eighth Edition (Common)
Aven Flock
Aven Flock 4White (5)
Creature — Bird Soldier (2/3)

Flying (This creature can't be blocked except by creatures with flying or reach.)

White: Aven Flock gets +0/+1 until end of turn.

Eighth Edition (Common)
Balance of Power
Balance of Power 3BlueBlue (5)
Sorcery

If target opponent has more cards in hand than you, draw cards equal to the difference.

Eighth Edition (Rare)
Balduvian Barbarians
Balduvian Barbarians 1RedRed (3)
Creature — Human Barbarian (3/2)

Eighth Edition (Common)
Beast of Burden
Beast of Burden 6 (6)
Artifact Creature — Golem (*/*)

Beast of Burden's power and toughness are each equal to the number of creatures on the battlefield.

Eighth Edition (Rare)
Birds of Paradise
Birds of Paradise Green (1)
Creature — Bird (0/1)

Flying

Tap: Add one mana of any color.

Eighth Edition (Rare)
Blanchwood Armor
Blanchwood Armor 2Green (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 for each Forest you control.

Eighth Edition (Uncommon)
Blaze
Blaze Variable ColorlessRed (1)
Sorcery

Blaze deals X damage to any target.

Eighth Edition (Uncommon)
Blessed Reversal
Blessed Reversal 1White (2)
Instant

You gain 3 life for each creature attacking you.

Eighth Edition (Rare)
Blinding Angel
Blinding Angel 3WhiteWhite (5)
Creature — Angel (2/4)

Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever Blinding Angel deals combat damage to a player, that player skips their next combat phase.

Eighth Edition (Rare)
Blood Moon
Blood Moon 2Red (3)
Enchantment

Nonbasic lands are Mountains.

Eighth Edition (Rare)
Bloodshot Cyclops
Bloodshot Cyclops 5Red (6)
Creature — Cyclops Giant (4/4)

Tap, Sacrifice a creature: Bloodshot Cyclops deals damage equal to the sacrificed creature's power to any target.

Eighth Edition (Rare)
Bog Imp
Bog Imp 1Black (2)
Creature — Imp (1/1)

Flying (This creature can't be blocked except by creatures with flying or reach.)

Eighth Edition (Common)
Bog Wraith
Bog Wraith 3Black (4)
Creature — Wraith (3/3)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Eighth Edition (Uncommon)
Boil
Boil 3Red (4)
Instant

Destroy all Islands.

Eighth Edition (Uncommon)
Boomerang
Boomerang BlueBlue (2)
Instant

Return target permanent to its owner's hand.

Eighth Edition (Common)
Brass Herald
Brass Herald 6 (6)
Artifact Creature — Golem (2/2)

As Brass Herald enters the battlefield, choose a creature type.

When Brass Herald enters the battlefield, reveal the top four cards of your library. Put all creature cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order.

Creatures of the chosen type get +1/+1.

Eighth Edition (Rare)
Bribery
Bribery 3BlueBlue (5)
Sorcery

Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles.

Eighth Edition (Rare)
Call of the Wild
Call of the Wild 2GreenGreen (4)
Enchantment

2GreenGreen: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard.

Eighth Edition (Rare)
Canopy Spider
Canopy Spider 1Green (2)
Creature — Spider (1/3)

Reach (This creature can block creatures with flying.)

Eighth Edition (Common)
Canyon Wildcat
Canyon Wildcat 1Red (2)
Creature — Cat (2/1)

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

Eighth Edition (Common)
Carrion Wall
Carrion Wall 1BlackBlack (3)
Creature — Wall (3/2)

Defender (This creature can't attack.)

1Black: Regenerate Carrion Wall.

Eighth Edition (Uncommon)
Catalog
Catalog 2Blue (3)
Instant

Draw two cards, then discard a card.

Eighth Edition (Common)
Chastise
Chastise 3White (4)
Instant

Destroy target attacking creature. You gain life equal to its power.

Eighth Edition (Uncommon)
Choke
Choke 2Green (3)
Enchantment

Islands don't untap during their controllers' untap steps.

Eighth Edition (Uncommon)
Cinder Wall
Cinder Wall Red (1)
Creature — Wall (3/3)

Defender

When Cinder Wall blocks, destroy it at end of combat.

Eighth Edition (Common)
Circle of Protection: Black
Circle of Protection: Black 1White (2)
Enchantment

1: The next time a black source of your choice would deal damage to you this turn, prevent that damage.

Eighth Edition (Uncommon)
Circle of Protection: Blue
Circle of Protection: Blue 1White (2)
Enchantment

1: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.

Eighth Edition (Uncommon)
Circle of Protection: Green
Circle of Protection: Green 1White (2)
Enchantment

1: The next time a green source of your choice would deal damage to you this turn, prevent that damage.

Eighth Edition (Uncommon)
Circle of Protection: Red
Circle of Protection: Red 1White (2)
Enchantment

1: The next time a red source of your choice would deal damage to you this turn, prevent that damage.

Eighth Edition (Uncommon)
Circle of Protection: White
Circle of Protection: White 1White (2)
Enchantment

1: The next time a white source of your choice would deal damage to you this turn, prevent that damage.

Eighth Edition (Uncommon)
City of Brass
City of Brass (0)
Land

Whenever City of Brass becomes tapped, it deals 1 damage to you.

Tap: Add one mana of any color.

Eighth Edition (Rare)
Coastal Hornclaw
Coastal Hornclaw 4Blue (5)
Creature — Bird (3/3)

Sacrifice a land: Coastal Hornclaw gains flying until end of turn.

Eighth Edition (Common)
Coastal Piracy
Coastal Piracy 2BlueBlue (4)
Enchantment

Whenever a creature you control deals combat damage to an opponent, you may draw a card.

Eighth Edition (Rare)
Coastal Tower
Coastal Tower (0)
Land

Coastal Tower enters the battlefield tapped.

Tap: Add White or Blue.

Eighth Edition (Uncommon)
Coat of Arms
Coat of Arms 5 (5)
Artifact

Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)

Eighth Edition (Rare)
Coercion
Coercion 2Black (3)
Sorcery

Target opponent reveals their hand. You choose a card from it. That player discards that card.

Eighth Edition (Common)
Collective Unconscious
Collective Unconscious 4GreenGreen (6)
Sorcery

Draw a card for each creature you control.

Eighth Edition (Rare)
Concentrate
Concentrate 2BlueBlue (4)
Sorcery

Draw three cards.

Eighth Edition (Uncommon)
Confiscate
Confiscate 4BlueBlue (6)
Enchantment — Aura

Enchant permanent

You control enchanted permanent.

Eighth Edition (Uncommon)
Coral Eel
Coral Eel 1Blue (2)
Creature — Fish (2/1)

Eighth Edition (Common)
Cowardice
Cowardice 3BlueBlue (5)
Enchantment

Whenever a creature becomes the target of a spell or ability, return that creature to its owner's hand. (It won't be affected by the spell or ability.)

Eighth Edition (Rare)
Craw Wurm
Craw Wurm 4GreenGreen (6)
Creature — Wurm (6/4)

Eighth Edition (Common)
Creeping Mold
Creeping Mold 2GreenGreen (4)
Sorcery

Destroy target artifact, enchantment, or land.

Eighth Edition (Uncommon)
Crossbow Infantry
Crossbow Infantry 1White (2)
Creature — Human Soldier Archer (1/1)

Tap: Crossbow Infantry deals 1 damage to target attacking or blocking creature.

Eighth Edition (Common)
Crystal Rod
Crystal Rod 1 (1)
Artifact

Whenever a player casts a blue spell, you may pay 1. If you do, you gain 1 life.

Eighth Edition (Uncommon)
Curiosity
Curiosity Blue (1)
Enchantment — Aura

Enchant creature

Whenever enchanted creature deals damage to an opponent, you may draw a card.

Eighth Edition (Uncommon)
Daring Apprentice
Daring Apprentice 1BlueBlue (3)
Creature — Human Wizard (1/1)

Tap, Sacrifice Daring Apprentice: Counter target spell.

Eighth Edition (Rare)
Dark Banishing
Dark Banishing 2Black (3)
Instant

Destroy target nonblack creature. It can't be regenerated.

Eighth Edition (Common)
Death Pit Offering
Death Pit Offering 2BlackBlack (4)
Enchantment

When Death Pit Offering enters the battlefield, sacrifice all creatures you control.

Creatures you control get +2/+2.

Eighth Edition (Rare)
Death Pits of Rath
Death Pits of Rath 3BlackBlack (5)
Enchantment

Whenever a creature is dealt damage, destroy it. It can't be regenerated.

Eighth Edition (Rare)
Deathgazer
Deathgazer 3Black (4)
Creature — Lizard (2/2)

Whenever Deathgazer blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.

Eighth Edition (Uncommon)
Deepwood Ghoul
Deepwood Ghoul 2Black (3)
Creature — Zombie (2/1)

Pay 2 life: Regenerate Deepwood Ghoul.

Eighth Edition (Common)
Defense Grid
Defense Grid 2 (2)
Artifact

Each spell costs 3 more to cast except during its controller's turn.

Eighth Edition (Rare)
Deflection
Deflection 3Blue (4)
Instant

Change the target of target spell with a single target.

Eighth Edition (Rare)
Dehydration
Dehydration 3Blue (4)
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature doesn't untap during its controller's untap step.

Eighth Edition (Common)
Demolish
Demolish 3Red (4)
Sorcery

Destroy target artifact or land.

Eighth Edition (Uncommon)
Demystify
Demystify White (1)
Instant

Destroy target enchantment.

Eighth Edition (Common)
Diabolic Tutor
Diabolic Tutor 2BlackBlack (4)
Sorcery

Search your library for a card, put that card into your hand, then shuffle.

Eighth Edition (Uncommon)
Dingus Egg
Dingus Egg 4 (4)
Artifact

Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller.

Eighth Edition (Rare)
Disrupting Scepter
Disrupting Scepter 3 (3)
Artifact

3, Tap: Target player discards a card. Activate only during your turn.

Eighth Edition (Rare)
Distorting Lens
Distorting Lens 2 (2)
Artifact

Tap: Target permanent becomes the color of your choice until end of turn.

Eighth Edition (Rare)
Diving Griffin
Diving Griffin 1WhiteWhite (3)
Creature — Griffin (2/2)

Flying, vigilance

Eighth Edition (Common)
Drudge Skeletons
Drudge Skeletons 1Black (2)
Creature — Skeleton (1/1)

Black: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Eighth Edition (Common)
Dusk Imp
Dusk Imp 2Black (3)
Creature — Imp (2/1)

Flying

Eighth Edition (Common)
Dwarven Demolition Team
Dwarven Demolition Team 2Red (3)
Creature — Dwarf (1/1)

Tap: Destroy target Wall.

Eighth Edition (Uncommon)
Eager Cadet
Eager Cadet White (1)
Creature — Human Soldier (1/1)

Eighth Edition (Common)
Eastern Paladin
Eastern Paladin 2BlackBlack (4)
Creature — Phyrexian Zombie Knight (3/3)

BlackBlack, Tap: Destroy target green creature.

Eighth Edition (Rare)
Elfhame Palace
Elfhame Palace (0)
Land

Elfhame Palace enters the battlefield tapped.

Tap: Add Green or White.

Eighth Edition (Uncommon)
Elite Archers
Elite Archers 5White (6)
Creature — Human Soldier Archer (3/3)

Tap: Elite Archers deals 3 damage to target attacking or blocking creature.

Eighth Edition (Rare)
Elite Javelineer
Elite Javelineer 2White (3)
Creature — Human Soldier (2/2)

Whenever Elite Javelineer blocks, it deals 1 damage to target attacking creature.

Eighth Edition (Uncommon)
Elvish Champion
Elvish Champion 1GreenGreen (3)
Creature — Elf (2/2)

Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.)

Eighth Edition (Rare)
Elvish Lyrist
Elvish Lyrist Green (1)
Creature — Elf (1/1)

Green, Tap, Sacrifice Elvish Lyrist: Destroy target enchantment.

Eighth Edition (Uncommon)
Elvish Pioneer
Elvish Pioneer Green (1)
Creature — Elf Druid (1/1)

When Elvish Pioneer enters the battlefield, you may put a basic land card from your hand onto the battlefield tapped.

Eighth Edition (Common)
Elvish Piper
Elvish Piper 3Green (4)
Creature — Elf Shaman (1/1)

Green, Tap: You may put a creature card from your hand onto the battlefield.

Eighth Edition (Rare)
Elvish Scrapper
Elvish Scrapper Green (1)
Creature — Elf (1/1)

Green, Tap, Sacrifice Elvish Scrapper: Destroy target artifact.

Eighth Edition (Uncommon)
Emperor Crocodile
Emperor Crocodile 3Green (4)
Creature — Crocodile (5/5)

When you control no other creatures, sacrifice Emperor Crocodile.

Eighth Edition (Rare)
Enormous Baloth
Enormous Baloth 6Green (7)
Creature — Beast (7/7)

Eighth Edition (Uncommon)
Enrage
Enrage Variable ColorlessRed (1)
Instant

Target creature gets +X/+0 until end of turn.

Eighth Edition (Uncommon)
Ensnaring Bridge
Ensnaring Bridge 3 (3)
Artifact

Creatures with power greater than the number of cards in your hand can't attack.

Eighth Edition (Rare)
Evacuation
Evacuation 3BlueBlue (5)
Instant

Return all creatures to their owners' hands.

Eighth Edition (Rare)
Execute
Execute 2Black (3)
Instant

Destroy target white creature. It can't be regenerated.

Draw a card.

Eighth Edition (Uncommon)
Fallen Angel
Fallen Angel 3BlackBlack (5)
Creature — Angel (3/3)

Flying

Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.

Eighth Edition (Rare)
Fear
Fear BlackBlack (2)
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)

Eighth Edition (Common)
Fecundity
Fecundity 2Green (3)
Enchantment

Whenever a creature dies, that creature's controller may draw a card.

Eighth Edition (Uncommon)
Fertile Ground
Fertile Ground 1Green (2)
Enchantment — Aura

Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.

Eighth Edition (Common)
Fighting Drake
Fighting Drake 2BlueBlue (4)
Creature — Drake (2/4)

Flying

Eighth Edition (Uncommon)
Flash Counter
Flash Counter 1Blue (2)
Instant

Counter target instant spell.

Eighth Edition (Common)
Flashfires
Flashfires 3Red (4)
Sorcery

Destroy all Plains.

Eighth Edition (Uncommon)
1234 >
We have updated our privacy policy. Click the link to learn more.

Gatherer works better in the Companion app!

Continue