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Abundant Growth
Abundant Growth Green (1)
Enchantment — Aura

Enchant land

When Abundant Growth enters the battlefield, draw a card.

Enchanted land has "Tap: Add one mana of any color."

Eternal Masters (Common)
Ancestral Mask
Ancestral Mask 2Green (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 for each other enchantment on the battlefield.

Eternal Masters (Uncommon)
Animate Dead
Animate Dead 1Black (2)
Enchantment — Aura

Enchant creature card in a graveyard

When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.

Enchanted creature gets -1/-0.

Eternal Masters (Uncommon)
Annihilate
Annihilate 3BlackBlack (5)
Instant

Destroy target nonblack creature. It can't be regenerated.

Draw a card.

Eternal Masters (Uncommon)
Arcanis the Omnipotent
Arcanis the Omnipotent 3BlueBlueBlue (6)
Legendary Creature — Wizard (3/4)

Tap: Draw three cards.

2BlueBlue: Return Arcanis the Omnipotent to its owner's hand.

Eternal Masters (Rare)
Argothian Enchantress
Argothian Enchantress 1Green (2)
Creature — Human Druid (0/1)

Shroud (This creature can't be the target of spells or abilities.)

Whenever you cast an enchantment spell, draw a card.

Eternal Masters (Mythic Rare)
Armadillo Cloak
Armadillo Cloak 1GreenWhite (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and has trample.

Whenever enchanted creature deals damage, you gain that much life.

Eternal Masters (Uncommon)
Ashnod's Altar
Ashnod's Altar 3 (3)
Artifact

Sacrifice a creature: Add ColorlessColorless.

Eternal Masters (Uncommon)
Avarax
Avarax 3RedRed (5)
Creature — Beast (3/3)

Haste

When Avarax enters the battlefield, you may search your library for a card named Avarax, reveal it, put it into your hand, then shuffle.

1Red: Avarax gets +1/+0 until end of turn.

Eternal Masters (Common)
Aven Riftwatcher
Aven Riftwatcher 2White (3)
Creature — Bird Rebel Soldier (2/3)

Flying

Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

When Aven Riftwatcher enters or leaves the battlefield, you gain 2 life.

Eternal Masters (Common)
Balance
Balance 1White (2)
Sorcery

Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.

Eternal Masters (Mythic Rare)
Baleful Strix
Baleful Strix BlueBlack (2)
Artifact Creature — Bird (1/1)

Flying, deathtouch

When Baleful Strix enters the battlefield, draw a card.

Eternal Masters (Rare)
Ballynock Cohort
Ballynock Cohort 2White (3)
Creature — Kithkin Soldier (2/2)

First strike

Ballynock Cohort gets +1/+1 as long as you control another white creature.

Eternal Masters (Common)
Battle Squadron
Battle Squadron 3RedRed (5)
Creature — Goblin (*/*)

Flying

Battle Squadron's power and toughness are each equal to the number of creatures you control.

Eternal Masters (Uncommon)
Beetleback Chief
Beetleback Chief 2RedRed (4)
Creature — Goblin Warrior (2/2)

When Beetleback Chief enters the battlefield, create two 1/1 red Goblin creature tokens.

Eternal Masters (Uncommon)
Benevolent Bodyguard
Benevolent Bodyguard White (1)
Creature — Human Cleric (1/1)

Sacrifice Benevolent Bodyguard: Target creature you control gains protection from the color of your choice until end of turn.

Eternal Masters (Common)
Blightsoil Druid
Blightsoil Druid 1Black (2)
Creature — Elf Druid (1/2)

Tap, Pay 1 life: Add Green.

Eternal Masters (Common)
Blood Artist
Blood Artist 1Black (2)
Creature — Vampire (0/1)

Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life.

Eternal Masters (Uncommon)
Bloodbraid Elf
Bloodbraid Elf 2RedGreen (4)
Creature — Elf Berserker (3/2)

Haste

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Eternal Masters (Uncommon)
Bloodfell Caves
Bloodfell Caves (0)
Land

Bloodfell Caves enters the battlefield tapped.

When Bloodfell Caves enters the battlefield, you gain 1 life.

Tap: Add Black or Red.

Eternal Masters (Common)
Blossoming Sands
Blossoming Sands (0)
Land

Blossoming Sands enters the battlefield tapped.

When Blossoming Sands enters the battlefield, you gain 1 life.

Tap: Add Green or White.

Eternal Masters (Common)
Borderland Marauder
Borderland Marauder 1Red (2)
Creature — Human Warrior (1/2)

Whenever Borderland Marauder attacks, it gets +2/+0 until end of turn.

Eternal Masters (Common)
Brago, King Eternal
Brago, King Eternal 2WhiteBlue (4)
Legendary Creature — Spirit Noble (2/4)

Flying

Whenever Brago, King Eternal deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner's control.

Eternal Masters (Rare)
Braids, Cabal Minion
Braids, Cabal Minion 2BlackBlack (4)
Legendary Creature — Human Minion (2/2)

At the beginning of each player's upkeep, that player sacrifices an artifact, creature, or land.

Eternal Masters (Rare)
Brainstorm
Brainstorm Blue (1)
Instant

Draw three cards, then put two cards from your hand on top of your library in any order.

Eternal Masters (Uncommon)
Brawn
Brawn 3Green (4)
Creature — Incarnation (3/3)

Trample

As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample.

Eternal Masters (Uncommon)
Burning Vengeance
Burning Vengeance 2Red (3)
Enchantment

Whenever you cast a spell from your graveyard, Burning Vengeance deals 2 damage to any target.

Eternal Masters (Uncommon)
Cabal Therapy
Cabal Therapy Black (1)
Sorcery

Choose a nonland card name. Target player reveals their hand and discards all cards with that name.

Flashback—Sacrifice a creature. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Eternal Masters (Uncommon)
Calciderm
Calciderm 2WhiteWhite (4)
Creature — Beast (5/5)

Shroud (This creature can't be the target of spells or abilities.)

Vanishing 4 (This creature enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

Eternal Masters (Uncommon)
Call the Skybreaker
Call the Skybreaker 5Blue or RedBlue or Red (7)
Sorcery

Create a 5/5 blue and red Elemental creature token with flying.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Eternal Masters (Rare)
Carbonize
Carbonize 2Red (3)
Instant

Carbonize deals 3 damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.

Eternal Masters (Common)
Carrion Feeder
Carrion Feeder Black (1)
Creature — Zombie (1/1)

Carrion Feeder can't block.

Sacrifice a creature: Put a +1/+1 counter on Carrion Feeder.

Eternal Masters (Common)
Centaur Chieftain
Centaur Chieftain 3Green (4)
Creature — Centaur (3/3)

Haste

Threshold — As long as seven or more cards are in your graveyard, Centaur Chieftain has "When Centaur Chieftain enters the battlefield, creatures you control get +1/+1 and gain trample until end of turn."

Eternal Masters (Uncommon)
Cephalid Sage
Cephalid Sage 3Blue (4)
Creature — Cephalid (2/3)

Threshold — As long as seven or more cards are in your graveyard, Cephalid Sage has "When Cephalid Sage enters the battlefield, draw three cards, then discard two cards."

Eternal Masters (Common)
Chain Lightning
Chain Lightning Red (1)
Sorcery

Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay RedRed. If the player does, they may copy this spell and may choose a new target for that copy.

Eternal Masters (Uncommon)
Chrome Mox
Chrome Mox 0 (0)
Artifact

Imprint — When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand.

Tap: Add one mana of any of the exiled card's colors.

Eternal Masters (Mythic Rare)
Civic Wayfinder
Civic Wayfinder 2Green (3)
Creature — Elf Druid Warrior (2/2)

When Civic Wayfinder enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Eternal Masters (Common)
Coalition Honor Guard
Coalition Honor Guard 3White (4)
Creature — Human Flagbearer (2/4)

While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.

Eternal Masters (Common)
Commune with the Gods
Commune with the Gods 1Green (2)
Sorcery

Reveal the top five cards of your library. You may put a creature or enchantment card from among them into your hand. Put the rest into your graveyard.

Eternal Masters (Common)
Control Magic
Control Magic 2BlueBlue (4)
Enchantment — Aura

Enchant creature

You control enchanted creature.

Eternal Masters (Rare)
Counterspell
Counterspell BlueBlue (2)
Instant

Counter target spell.

Eternal Masters (Common)
Crater Hellion
Crater Hellion 4RedRed (6)
Creature — Hellion Beast (6/6)

Echo 4RedRed (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Crater Hellion enters the battlefield, it deals 4 damage to each other creature.

Eternal Masters (Rare)
Dack Fayden
Dack Fayden 1BlueRed (3)
Legendary Planeswalker — Dack (3)

+1: Target player draws two cards, then discards two cards.

−2: Gain control of target artifact.

−6: You get an emblem with "Whenever you cast a spell that targets one or more permanents, gain control of those permanents."

Eternal Masters (Mythic Rare)
Daze
Daze 1Blue (2)
Instant

You may return an Island you control to its owner's hand rather than pay this spell's mana cost.

Counter target spell unless its controller pays 1.

Eternal Masters (Uncommon)
Deadbridge Shaman
Deadbridge Shaman 2Black (3)
Creature — Elf Shaman (3/1)

When Deadbridge Shaman dies, target opponent discards a card.

Eternal Masters (Common)
Deathrite Shaman
Deathrite Shaman Black or Green (1)
Creature — Elf Shaman (1/2)

Tap: Exile target land card from a graveyard. Add one mana of any color.

Black, Tap: Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.

Green, Tap: Exile target creature card from a graveyard. You gain 2 life.

Eternal Masters (Rare)
Deep Analysis
Deep Analysis 3Blue (4)
Sorcery

Target player draws two cards.

Flashback—1Blue, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Eternal Masters (Common)
Desperate Ravings
Desperate Ravings 1Red (2)
Instant

Draw two cards, then discard a card at random.

Flashback 2Blue (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Eternal Masters (Common)
Diminishing Returns
Diminishing Returns 2BlueBlue (4)
Sorcery

Each player shuffles their hand and graveyard into their library. You exile the top ten cards of your library. Then each player draws up to seven cards.

Eternal Masters (Rare)
Dismal Backwater
Dismal Backwater (0)
Land

Dismal Backwater enters the battlefield tapped.

When Dismal Backwater enters the battlefield, you gain 1 life.

Tap: Add Blue or Black.

Eternal Masters (Common)
Dragon Egg
Dragon Egg 2Red (3)
Creature — Dragon Egg (0/2)

Defender

When Dragon Egg dies, create a 2/2 red Dragon creature token with flying and "Red: This creature gets +1/+0 until end of turn."

Eternal Masters (Common)
Dream Twist
Dream Twist Blue (1)
Instant

Target player mills three cards.

Flashback 1Blue (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Eternal Masters (Common)
Dualcaster Mage
Dualcaster Mage 1RedRed (3)
Creature — Human Wizard (2/2)

Flash

When Dualcaster Mage enters the battlefield, copy target instant or sorcery spell. You may choose new targets for the copy.

Eternal Masters (Rare)
Duplicant
Duplicant 6 (6)
Artifact Creature — Shapeshifter (2/4)

Imprint — When Duplicant enters the battlefield, you may exile target nontoken creature.

As long as a card exiled with Duplicant is a creature card, Duplicant has the power, toughness, and creature types of the last creature card exiled with Duplicant. It's still a Shapeshifter.

Eternal Masters (Rare)
Duress
Duress Black (1)
Sorcery

Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.

Eternal Masters (Common)
Eight-and-a-Half-Tails
Eight-and-a-Half-Tails WhiteWhite (2)
Legendary Creature — Fox Cleric (2/2)

1White: Target permanent you control gains protection from white until end of turn.

1: Target spell or permanent becomes white until end of turn.

Eternal Masters (Rare)
Elephant Guide
Elephant Guide 2Green (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3.

When enchanted creature dies, create a 3/3 green Elephant creature token.

Eternal Masters (Common)
Elite Vanguard
Elite Vanguard White (1)
Creature — Human Soldier (2/1)

Eternal Masters (Common)
Elvish Vanguard
Elvish Vanguard 1Green (2)
Creature — Elf Warrior (1/1)

Whenever another Elf enters the battlefield, put a +1/+1 counter on Elvish Vanguard.

Eternal Masters (Common)
Emmessi Tome
Emmessi Tome 4 (4)
Artifact

5, Tap: Draw two cards, then discard a card.

Eternal Masters (Uncommon)
Emperor Crocodile
Emperor Crocodile 3Green (4)
Creature — Crocodile (5/5)

When you control no other creatures, sacrifice Emperor Crocodile.

Eternal Masters (Common)
Enlightened Tutor
Enlightened Tutor White (1)
Instant

Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.

Eternal Masters (Rare)
Entomb
Entomb Black (1)
Instant

Search your library for a card, put that card into your graveyard, then shuffle.

Eternal Masters (Rare)
Extract from Darkness
Extract from Darkness 3BlueBlack (5)
Sorcery

Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control.

Eternal Masters (Uncommon)
Eyeblight's Ending
Eyeblight's Ending 2Black (3)
Tribal Instant — Elf

Destroy target non-Elf creature.

Eternal Masters (Common)
Fact or Fiction
Fact or Fiction 3Blue (4)
Instant

Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

Eternal Masters (Uncommon)
Faithless Looting
Faithless Looting Red (1)
Sorcery

Draw two cards, then discard two cards.

Flashback 2Red (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Eternal Masters (Common)
Faith's Fetters
Faith's Fetters 3White (4)
Enchantment — Aura

Enchant permanent

When Faith's Fetters enters the battlefield, you gain 4 life.

Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.

Eternal Masters (Uncommon)
Fervent Cathar
Fervent Cathar 2Red (3)
Creature — Human Knight (2/1)

Haste

When Fervent Cathar enters the battlefield, target creature can't block this turn.

Eternal Masters (Common)
Field of Souls
Field of Souls 2WhiteWhite (4)
Enchantment

Whenever a nontoken creature is put into your graveyard from the battlefield, create a 1/1 white Spirit creature token with flying.

Eternal Masters (Uncommon)
Firebolt
Firebolt Red (1)
Sorcery

Firebolt deals 2 damage to any target.

Flashback 4Red (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Eternal Masters (Common)
Flame Jab
Flame Jab Red (1)
Sorcery

Flame Jab deals 1 damage to any target.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Eternal Masters (Uncommon)
Flame-Kin Zealot
Flame-Kin Zealot 1RedRedWhite (4)
Creature — Elemental Berserker (2/2)

When Flame-Kin Zealot enters the battlefield, creatures you control get +1/+1 and gain haste until end of turn.

Eternal Masters (Uncommon)
Flinthoof Boar
Flinthoof Boar 1Green (2)
Creature — Boar (2/2)

Flinthoof Boar gets +1/+1 as long as you control a Mountain.

Red: Flinthoof Boar gains haste until end of turn. (It can attack and Tap this turn.)

Eternal Masters (Uncommon)
Fog
Fog Green (1)
Instant

Prevent all combat damage that would be dealt this turn.

Eternal Masters (Common)
Force of Will
Force of Will 3BlueBlue (5)
Instant

You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.

Counter target spell.

Eternal Masters (Mythic Rare)
Future Sight
Future Sight 2BlueBlueBlue (5)
Enchantment

Play with the top card of your library revealed.

You may play lands and cast spells from the top of your library.

Eternal Masters (Rare)
Gaea's Blessing
Gaea's Blessing 1Green (2)
Sorcery

Target player shuffles up to three target cards from their graveyard into their library.

Draw a card.

When Gaea's Blessing is put into your graveyard from your library, shuffle your graveyard into your library.

Eternal Masters (Uncommon)
Gamble
Gamble Red (1)
Sorcery

Search your library for a card, put that card into your hand, discard a card at random, then shuffle.

Eternal Masters (Rare)
Gaseous Form
Gaseous Form 2Blue (3)
Enchantment — Aura

Enchant creature

Prevent all combat damage that would be dealt to and dealt by enchanted creature.

Eternal Masters (Common)
Ghitu Slinger
Ghitu Slinger 2Red (3)
Creature — Human Nomad (2/2)

Echo 2Red (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Ghitu Slinger enters the battlefield, it deals 2 damage to any target.

Eternal Masters (Uncommon)
Giant Solifuge
Giant Solifuge 2Red or GreenRed or Green (4)
Creature — Insect (4/1)

(Red or Green can be paid with either Red or Green.)

Trample; haste; shroud (This creature can't be the target of spells or abilities.)

Eternal Masters (Rare)
Giant Tortoise
Giant Tortoise 1Blue (2)
Creature — Turtle (1/1)

Giant Tortoise gets +0/+3 as long as it's untapped.

Eternal Masters (Common)
Glacial Wall
Glacial Wall 2Blue (3)
Creature — Wall (0/7)

Defender (This creature can't attack.)

Eternal Masters (Common)
Glare of Subdual
Glare of Subdual 2GreenWhite (4)
Enchantment

Tap an untapped creature you control: Tap target artifact or creature.

Eternal Masters (Rare)
Glimmerpoint Stag
Glimmerpoint Stag 2WhiteWhite (4)
Creature — Elk (3/3)

Vigilance

When Glimmerpoint Stag enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.

Eternal Masters (Uncommon)
Goblin Charbelcher
Goblin Charbelcher 4 (4)
Artifact

3, Tap: Reveal cards from the top of your library until you reveal a land card. Goblin Charbelcher deals damage equal to the number of nonland cards revealed this way to any target. If the revealed land card was a Mountain, Goblin Charbelcher deals double that damage instead. Put the revealed cards on the bottom of your library in any order.

Eternal Masters (Rare)
Goblin Trenches
Goblin Trenches 1RedWhite (3)
Enchantment

2, Sacrifice a land: Create two 1/1 red and white Goblin Soldier creature tokens.

Eternal Masters (Rare)
Gravedigger
Gravedigger 3Black (4)
Creature — Zombie (2/2)

When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.

Eternal Masters (Common)
Green Sun's Zenith
Green Sun's Zenith Variable ColorlessGreen (1)
Sorcery

Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuffle Green Sun's Zenith into its owner's library.

Eternal Masters (Rare)
Harmonize
Harmonize 2GreenGreen (4)
Sorcery

Draw three cards.

Eternal Masters (Uncommon)
Havoc Demon
Havoc Demon 5BlackBlack (7)
Creature — Demon (5/5)

Flying

When Havoc Demon dies, all creatures get -5/-5 until end of turn.

Eternal Masters (Uncommon)
Heritage Druid
Heritage Druid Green (1)
Creature — Elf Druid (1/1)

Tap three untapped Elves you control: Add GreenGreenGreen.

Eternal Masters (Rare)
Honden of Cleansing Fire
Honden of Cleansing Fire 3White (4)
Legendary Enchantment — Shrine

At the beginning of your upkeep, you gain 2 life for each Shrine you control.

Eternal Masters (Uncommon)
Honden of Infinite Rage
Honden of Infinite Rage 2Red (3)
Legendary Enchantment — Shrine

At the beginning of your upkeep, Honden of Infinite Rage deals damage to any target equal to the number of Shrines you control.

Eternal Masters (Uncommon)
Honden of Life's Web
Honden of Life's Web 4Green (5)
Legendary Enchantment — Shrine

At the beginning of your upkeep, create a 1/1 colorless Spirit creature token for each Shrine you control.

Eternal Masters (Uncommon)
Honden of Night's Reach
Honden of Night's Reach 3Black (4)
Legendary Enchantment — Shrine

At the beginning of your upkeep, target opponent discards a card for each Shrine you control.

Eternal Masters (Uncommon)
Honden of Seeing Winds
Honden of Seeing Winds 4Blue (5)
Legendary Enchantment — Shrine

At the beginning of your upkeep, draw a card for each Shrine you control.

Eternal Masters (Uncommon)
Humble
Humble 1White (2)
Instant

Until end of turn, target creature loses all abilities and has base power and toughness 0/1.

Eternal Masters (Common)
Hydroblast
Hydroblast Blue (1)
Instant

Choose one —

• Counter target spell if it's red.

• Destroy target permanent if it's red.

Eternal Masters (Uncommon)
123 >
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