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"Fate Reforged" (180)

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Abzan Advantage
Abzan Advantage 1White (2)
Instant

Target player sacrifices an enchantment. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)

Fate Reforged (Common)
Abzan Beastmaster
Abzan Beastmaster 2Green (3)
Creature — Hound Shaman (2/1)

At the beginning of your upkeep, draw a card if you control the creature with the greatest toughness or tied for the greatest toughness.

Fate Reforged (Uncommon)
Abzan Kin-Guard
Abzan Kin-Guard 3Green (4)
Creature — Human Warrior (3/3)

Abzan Kin-Guard has lifelink as long as you control a white or black permanent.

Fate Reforged (Uncommon)
Abzan Runemark
Abzan Runemark 2White (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2.

Enchanted creature has vigilance as long as you control a black or green permanent.

Fate Reforged (Common)
Abzan Skycaptain
Abzan Skycaptain 3White (4)
Creature — Bird Soldier (2/2)

Flying

When Abzan Skycaptain dies, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)

Fate Reforged (Common)
Ainok Guide
Ainok Guide 1Green (2)
Creature — Hound Scout (1/1)

When Ainok Guide enters the battlefield, choose one —

• Put a +1/+1 counter on Ainok Guide.

• Search your library for a basic land card, reveal it, then shuffle your library and put that card on top of it.

Fate Reforged (Common)
Alesha, Who Smiles at Death
Alesha, Who Smiles at Death 2Red (3)
Legendary Creature — Human Warrior (3/2)

First strike

Whenever Alesha, Who Smiles at Death attacks, you may pay White or BlackWhite or Black. If you do, return target creature card with power 2 or less from your graveyard to the battlefield tapped and attacking.

Fate Reforged (Rare)
Alesha's Vanguard
Alesha's Vanguard 3Black (4)
Creature — Orc Warrior (3/3)

Dash 2Black (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Fate Reforged (Common)
Ambush Krotiq
Ambush Krotiq 5Green (6)
Creature — Insect (5/5)

Trample

When Ambush Krotiq enters the battlefield, return another creature you control to its owner's hand.

Fate Reforged (Common)
Ancestral Vengeance
Ancestral Vengeance BlackBlack (2)
Enchantment — Aura

Enchant creature

When Ancestral Vengeance enters the battlefield, put a +1/+1 counter on target creature you control.

Enchanted creature gets -1/-1.

Fate Reforged (Common)
Arashin Cleric
Arashin Cleric 1White (2)
Creature — Human Cleric (1/3)

When Arashin Cleric enters the battlefield, you gain 3 life.

Fate Reforged (Common)
Arashin War Beast
Arashin War Beast 5GreenGreen (7)
Creature — Beast (6/6)

Whenever Arashin War Beast deals combat damage to one or more blocking creatures, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Fate Reforged (Uncommon)
Arcbond
Arcbond 2Red (3)
Instant

Choose target creature. Whenever that creature is dealt damage this turn, it deals that much damage to each other creature and each player.

Fate Reforged (Rare)
Archers of Qarsi
Archers of Qarsi 3Green (4)
Creature — Naga Archer (5/2)

Defender

Reach (This creature can block creatures with flying.)

Fate Reforged (Common)
Archfiend of Depravity
Archfiend of Depravity 3BlackBlack (5)
Creature — Demon (5/4)

Flying

At the beginning of each opponent's end step, that player chooses up to two creatures he or she controls, then sacrifices the rest.

Fate Reforged (Rare)
Atarka, World Render
Atarka, World Render 5RedGreen (7)
Legendary Creature — Dragon (6/4)

Flying, trample

Whenever a Dragon you control attacks, it gains double strike until end of turn.

Fate Reforged (Rare)
Aven Skirmisher
Aven Skirmisher White (1)
Creature — Bird Warrior (1/1)

Flying

Fate Reforged (Common)
Aven Surveyor
Aven Surveyor 3BlueBlue (5)
Creature — Bird Scout (2/2)

Flying

When Aven Surveyor enters the battlefield, choose one —

• Put a +1/+1 counter on Aven Surveyor.

• Return target creature to its owner's hand.

Fate Reforged (Common)
Bathe in Dragonfire
Bathe in Dragonfire 2Red (3)
Sorcery

Bathe in Dragonfire deals 4 damage to target creature.

Fate Reforged (Common)
Battle Brawler
Battle Brawler 1Black (2)
Creature — Orc Warrior (2/2)

As long as you control a red or white permanent, Battle Brawler gets +1/+0 and has first strike.

Fate Reforged (Uncommon)
Battlefront Krushok
Battlefront Krushok 4Green (5)
Creature — Beast (3/4)

Battlefront Krushok can't be blocked by more than one creature.

Each creature you control with a +1/+1 counter on it can't be blocked by more than one creature.

Fate Reforged (Uncommon)
Bloodfell Caves
Bloodfell Caves (0)
Land

Bloodfell Caves enters the battlefield tapped.

When Bloodfell Caves enters the battlefield, you gain 1 life.

Tap: Add Black or Red to your mana pool.

Fate Reforged (Common)
Bloodfire Enforcers
Bloodfire Enforcers 3Red (4)
Creature — Human Monk (5/2)

Bloodfire Enforcers has first strike and trample as long as an instant card and a sorcery card are in your graveyard.

Fate Reforged (Uncommon)
Blossoming Sands
Blossoming Sands (0)
Land

Blossoming Sands enters the battlefield tapped.

When Blossoming Sands enters the battlefield, you gain 1 life.

Tap: Add Green or White to your mana pool.

Fate Reforged (Common)
Break Through the Line
Break Through the Line 1Red (2)
Enchantment

Red: Target creature with power 2 or less gains haste until end of turn and can't be blocked this turn.

Fate Reforged (Uncommon)
Brutal Hordechief
Brutal Hordechief 3Black (4)
Creature — Orc Warrior (3/3)

Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life.

3Red or WhiteRed or White: Creatures your opponents control block this turn if able, and you choose how those creatures block.

Fate Reforged (Mythic Rare)
Cached Defenses
Cached Defenses 2Green (3)
Sorcery

Bolster 3. (Choose a creature with the least toughness among creatures you control and put three +1/+1 counters on it.)

Fate Reforged (Uncommon)
Channel Harm
Channel Harm 5White (6)
Instant

Prevent all damage that would be dealt to you and permanents you control this turn by sources you don't control. If damage is prevented this way, you may have Channel Harm deal that much damage to target creature.

Fate Reforged (Uncommon)
Citadel Siege
Citadel Siege 2WhiteWhite (4)
Enchantment

As Citadel Siege enters the battlefield, choose Khans or Dragons.

• Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control.

• Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls.

Fate Reforged (Rare)
Cloudform
Cloudform 1BlueBlue (3)
Enchantment

When Cloudform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Cloudform to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Enchanted creature has flying and hexproof.

Fate Reforged (Uncommon)
Collateral Damage
Collateral Damage Red (1)
Instant

As an additional cost to cast Collateral Damage, sacrifice a creature.

Collateral Damage deals 3 damage to target creature or player.

Fate Reforged (Common)
Crucible of the Spirit Dragon
Crucible of the Spirit Dragon (0)
Land

Tap: Add Colorless to your mana pool.

1, Tap: Put a storage counter on Crucible of the Spirit Dragon.

Tap, Remove X storage counters from Crucible of the Spirit Dragon: Add X mana in any combination of colors to your mana pool. Spend this mana only to cast Dragon spells or activate abilities of Dragons.

Fate Reforged (Rare)
Crux of Fate
Crux of Fate 3BlackBlack (5)
Sorcery

Choose one —

• Destroy all Dragon creatures.

• Destroy all non-Dragon creatures.

Fate Reforged (Rare)
Cunning Strike
Cunning Strike 3BlueRed (5)
Instant

Cunning Strike deals 2 damage to target creature and 2 damage to target player.

Draw a card.

Fate Reforged (Common)
Daghatar the Adamant
Daghatar the Adamant 3White (4)
Legendary Creature — Human Warrior (0/0)

Vigilance

Daghatar the Adamant enters the battlefield with four +1/+1 counters on it.

1Black or GreenBlack or Green: Move a +1/+1 counter from target creature onto a second target creature.

Fate Reforged (Rare)
Dark Deal
Dark Deal 2Black (3)
Sorcery

Each player discards all the cards in his or her hand, then draws that many cards minus one.

Fate Reforged (Uncommon)
Defiant Ogre
Defiant Ogre 5Red (6)
Creature — Ogre Warrior (3/5)

When Defiant Ogre enters the battlefield, choose one —

• Put a +1/+1 counter on Defiant Ogre.

• Destroy target artifact.

Fate Reforged (Common)
Destructor Dragon
Destructor Dragon 4GreenGreen (6)
Creature — Dragon (4/4)

Flying

When Destructor Dragon dies, destroy target noncreature permanent.

Fate Reforged (Uncommon)
Diplomacy of the Wastes
Diplomacy of the Wastes 2Black (3)
Sorcery

Target opponent reveals his or her hand. You choose a nonland card from it. That player discards that card. If you control a Warrior, that player loses 2 life.

Fate Reforged (Uncommon)
Dismal Backwater
Dismal Backwater (0)
Land

Dismal Backwater enters the battlefield tapped.

When Dismal Backwater enters the battlefield, you gain 1 life.

Tap: Add Blue or Black to your mana pool.

Fate Reforged (Common)
Douse in Gloom
Douse in Gloom 2Black (3)
Instant

Douse in Gloom deals 2 damage to target creature and you gain 2 life.

Fate Reforged (Common)
Dragon Bell Monk
Dragon Bell Monk 2White (3)
Creature — Human Monk (2/2)

Vigilance

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Fate Reforged (Common)
Dragonrage
Dragonrage 2Red (3)
Instant

Add Red to your mana pool for each attacking creature you control. Until end of turn, attacking creatures you control gain "Red: This creature gets +1/+0 until end of turn."

Fate Reforged (Uncommon)
Dragonscale General
Dragonscale General 3White (4)
Creature — Human Warrior (2/3)

At the beginning of your end step, bolster X, where X is the number of tapped creatures you control. (Choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.)

Fate Reforged (Rare)
Dromoka, the Eternal
Dromoka, the Eternal 3GreenWhite (5)
Legendary Creature — Dragon (5/5)

Flying

Whenever a Dragon you control attacks, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)

Fate Reforged (Rare)
Elite Scaleguard
Elite Scaleguard 4White (5)
Creature — Human Soldier (2/3)

When Elite Scaleguard enters the battlefield, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)

Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls.

Fate Reforged (Uncommon)
Enhanced Awareness
Enhanced Awareness 4Blue (5)
Instant

Draw three cards, then discard a card.

Fate Reforged (Common)
Ethereal Ambush
Ethereal Ambush 3GreenBlue (5)
Instant

Manifest the top two cards of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Fate Reforged (Common)
Fascination
Fascination Variable ColorlessBlueBlue (2)
Sorcery

Choose one —

• Each player draws X cards.

• Each player puts the top X cards of his or her library into his or her graveyard.

Fate Reforged (Uncommon)
Fearsome Awakening
Fearsome Awakening 4Black (5)
Sorcery

Return target creature card from your graveyard to the battlefield. If it's a Dragon, put two +1/+1 counters on it.

Fate Reforged (Uncommon)
Feral Krushok
Feral Krushok 4Green (5)
Creature — Beast (5/4)

Fate Reforged (Common)
Fierce Invocation
Fierce Invocation 4Red (5)
Sorcery

Manifest the top card of your library, then put two +1/+1 counters on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Fate Reforged (Common)
Flamerush Rider
Flamerush Rider 4Red (5)
Creature — Human Warrior (3/3)

Whenever Flamerush Rider attacks, create a token that's a copy of another target attacking creature and that's tapped and attacking. Exile the token at end of combat.

Dash 2RedRed (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Fate Reforged (Rare)
Flamewake Phoenix
Flamewake Phoenix 1RedRed (3)
Creature — Phoenix (2/2)

Flying, haste

Flamewake Phoenix attacks each turn if able.

Ferocious — At the beginning of combat on your turn, if you control a creature with power 4 or greater, you may pay Red. If you do, return Flamewake Phoenix from your graveyard to the battlefield.

Fate Reforged (Rare)
Forest
Forest (0)
Basic Land — Forest

G

Fate Reforged (Land)
Formless Nurturing
Formless Nurturing 3Green (4)
Sorcery

Manifest the top card of your library, then put a +1/+1 counter on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Fate Reforged (Common)
Friendly Fire
Friendly Fire 3Red (4)
Instant

Target creature's controller reveals a card at random from his or her hand. Friendly Fire deals damage to that creature and that player equal to the revealed card's converted mana cost.

Fate Reforged (Uncommon)
Frontier Mastodon
Frontier Mastodon 2Green (3)
Creature — Elephant (3/2)

Ferocious — Frontier Mastodon enters the battlefield with a +1/+1 counter on it if you control a creature with power 4 or greater.

Fate Reforged (Common)
Frontier Siege
Frontier Siege 3Green (4)
Enchantment

As Frontier Siege enters the battlefield, choose Khans or Dragons.

• Khans — At the beginning of each of your main phases, add GreenGreen to your mana pool.

• Dragons — Whenever a creature with flying enters the battlefield under your control, you may have it fight target creature you don't control.

Fate Reforged (Rare)
Frost Walker
Frost Walker 1Blue (2)
Creature — Elemental (4/1)

When Frost Walker becomes the target of a spell or ability, sacrifice it.

Fate Reforged (Uncommon)
Fruit of the First Tree
Fruit of the First Tree 3Green (4)
Enchantment — Aura

Enchant creature

When enchanted creature dies, you gain X life and draw X cards, where X is its toughness.

Fate Reforged (Uncommon)
Ghastly Conscription
Ghastly Conscription 5BlackBlack (7)
Sorcery

Exile all creature cards from target player's graveyard in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Fate Reforged (Mythic Rare)
Goblin Boom Keg
Goblin Boom Keg 4 (4)
Artifact

At the beginning of your upkeep, sacrifice Goblin Boom Keg.

When Goblin Boom Keg is put into a graveyard from the battlefield, it deals 3 damage to target creature or player.

Fate Reforged (Uncommon)
Goblin Heelcutter
Goblin Heelcutter 3Red (4)
Creature — Goblin Berserker (3/2)

Whenever Goblin Heelcutter attacks, target creature can't block this turn.

Dash 2Red (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Fate Reforged (Common)
Gore Swine
Gore Swine 2Red (3)
Creature — Boar (4/1)

Fate Reforged (Common)
Grave Strength
Grave Strength 1Black (2)
Sorcery

Choose target creature. Put the top three cards of your library into your graveyard, then put a +1/+1 counter on that creature for each creature card in your graveyard.

Fate Reforged (Uncommon)
Great-Horn Krushok
Great-Horn Krushok 4White (5)
Creature — Beast (3/5)

Fate Reforged (Common)
Grim Contest
Grim Contest 1BlackGreen (3)
Instant

Choose target creature you control and target creature an opponent controls. Each of those creatures deals damage equal to its toughness to the other.

Fate Reforged (Common)
Gurmag Angler
Gurmag Angler 6Black (7)
Creature — Zombie Fish (5/5)

Delve (Each card you exile from your graveyard while casting this spell pays for 1.)

Fate Reforged (Common)
Harsh Sustenance
Harsh Sustenance 1WhiteBlack (3)
Instant

Harsh Sustenance deals X damage to target creature or player and you gain X life, where X is the number of creatures you control.

Fate Reforged (Common)
Hero's Blade
Hero's Blade 2 (2)
Artifact — Equipment

Equipped creature gets +3/+2.

Whenever a legendary creature enters the battlefield under your control, you may attach Hero's Blade to it.

Equip 4

Fate Reforged (Uncommon)
Hewed Stone Retainers
Hewed Stone Retainers 3 (3)
Artifact Creature — Golem (4/4)

Cast Hewed Stone Retainers only if you've cast another spell this turn.

Fate Reforged (Uncommon)
Honor's Reward
Honor's Reward 2White (3)
Instant

You gain 4 life. Bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)

Fate Reforged (Uncommon)
Hooded Assassin
Hooded Assassin 2Black (3)
Creature — Human Assassin (1/2)

When Hooded Assassin enters the battlefield, choose one —

• Put a +1/+1 counter on Hooded Assassin.

• Destroy target creature that was dealt damage this turn.

Fate Reforged (Common)
Humble Defector
Humble Defector 1Red (2)
Creature — Human Rogue (2/1)

Tap: Draw two cards. Target opponent gains control of Humble Defector. Activate this ability only during your turn.

Fate Reforged (Uncommon)
Hungering Yeti
Hungering Yeti 4Red (5)
Creature — Yeti (4/4)

As long as you control a green or blue permanent, you may cast Hungering Yeti as though it had flash. (You may cast it any time you could cast an instant.)

Fate Reforged (Uncommon)
Hunt the Weak
Hunt the Weak 3Green (4)
Sorcery

Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)

Fate Reforged (Common)
Island
Island (0)
Basic Land — Island

U

Fate Reforged (Land)
Jeskai Barricade
Jeskai Barricade 1White (2)
Creature — Wall (0/4)

Flash (You may cast this spell any time you could cast an instant.)

Defender

When Jeskai Barricade enters the battlefield, you may return another target creature you control to its owner's hand.

Fate Reforged (Uncommon)
Jeskai Infiltrator
Jeskai Infiltrator 2Blue (3)
Creature — Human Monk (2/3)

Jeskai Infiltrator can't be blocked as long as you control no other creatures.

When Jeskai Infiltrator deals combat damage to a player, exile it and the top card of your library in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Fate Reforged (Rare)
Jeskai Runemark
Jeskai Runemark 2Blue (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2.

Enchanted creature has flying as long as you control a red or white permanent.

Fate Reforged (Common)
Jeskai Sage
Jeskai Sage 1Blue (2)
Creature — Human Monk (1/1)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

When Jeskai Sage dies, draw a card.

Fate Reforged (Common)
Jungle Hollow
Jungle Hollow (0)
Land

Jungle Hollow enters the battlefield tapped.

When Jungle Hollow enters the battlefield, you gain 1 life.

Tap: Add Black or Green to your mana pool.

Fate Reforged (Common)
Kolaghan, the Storm's Fury
Kolaghan, the Storm's Fury 3BlackRed (5)
Legendary Creature — Dragon (4/5)

Flying

Whenever a Dragon you control attacks, creatures you control get +1/+0 until end of turn.

Dash 3BlackRed (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Fate Reforged (Rare)
Lightform
Lightform 1WhiteWhite (3)
Enchantment

When Lightform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Lightform to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Enchanted creature has flying and lifelink.

Fate Reforged (Uncommon)
Lightning Shrieker
Lightning Shrieker 4Red (5)
Creature — Dragon (5/5)

Flying, trample, haste

At the beginning of the end step, Lightning Shrieker's owner shuffles it into his or her library.

Fate Reforged (Common)
Lotus Path Djinn
Lotus Path Djinn 3Blue (4)
Creature — Djinn Monk (2/3)

Flying

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Fate Reforged (Common)
Lotus-Eye Mystics
Lotus-Eye Mystics 3White (4)
Creature — Human Monk (3/2)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

When Lotus-Eye Mystics enters the battlefield, return target enchantment card from your graveyard to your hand.

Fate Reforged (Uncommon)
Map the Wastes
Map the Wastes 2Green (3)
Sorcery

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)

Fate Reforged (Common)
Marang River Prowler
Marang River Prowler 2Blue (3)
Creature — Human Rogue (2/1)

Marang River Prowler can't block and can't be blocked.

You may cast Marang River Prowler from your graveyard as long as you control a black or green permanent.

Fate Reforged (Uncommon)
Mardu Runemark
Mardu Runemark 2Red (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2.

Enchanted creature has first strike as long as you control a white or black permanent.

Fate Reforged (Common)
Mardu Scout
Mardu Scout RedRed (2)
Creature — Goblin Scout (3/1)

Dash 1Red (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Fate Reforged (Common)
Mardu Shadowspear
Mardu Shadowspear Black (1)
Creature — Human Warrior (1/1)

Whenever Mardu Shadowspear attacks, each opponent loses 1 life.

Dash 1Black (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Fate Reforged (Uncommon)
Mardu Strike Leader
Mardu Strike Leader 2Black (3)
Creature — Human Warrior (3/2)

Whenever Mardu Strike Leader attacks, create a 2/1 black Warrior creature token.

Dash 3Black (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Fate Reforged (Rare)
Mardu Woe-Reaper
Mardu Woe-Reaper White (1)
Creature — Human Warrior (2/1)

Whenever Mardu Woe-Reaper or another Warrior enters the battlefield under your control, you may exile target creature card from a graveyard. If you do, you gain 1 life.

Fate Reforged (Uncommon)
Mastery of the Unseen
Mastery of the Unseen 1White (2)
Enchantment

Whenever a permanent you control is turned face up, you gain 1 life for each creature you control.

3White: Manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Fate Reforged (Rare)
Merciless Executioner
Merciless Executioner 2Black (3)
Creature — Orc Warrior (3/1)

When Merciless Executioner enters the battlefield, each player sacrifices a creature.

Fate Reforged (Uncommon)
Mindscour Dragon
Mindscour Dragon 4BlueBlue (6)
Creature — Dragon (4/4)

Flying

Whenever Mindscour Dragon deals combat damage to an opponent, target player puts the top four cards of his or her library into his or her graveyard.

Fate Reforged (Uncommon)
Mistfire Adept
Mistfire Adept 3Blue (4)
Creature — Human Monk (3/3)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Whenever you cast a noncreature spell, target creature gains flying until end of turn.

Fate Reforged (Uncommon)
Mob Rule
Mob Rule 4RedRed (6)
Sorcery

Choose one —

• Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn.

• Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn.

Fate Reforged (Rare)