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Absolver Thrull
Absolver Thrull 3White (4)
Creature — Thrull Cleric (2/3)

Haunt (When this creature dies, exile it haunting target creature.)

When Absolver Thrull enters the battlefield or the creature it haunts dies, destroy target enchantment.

Guildpact (Common)
Abyssal Nocturnus
Abyssal Nocturnus 1BlackBlack (3)
Creature — Horror (2/2)

Whenever an opponent discards a card, Abyssal Nocturnus gets +2/+2 and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)

Guildpact (Rare)
Ætherplasm (Aetherplasm)
Ætherplasm (Aetherplasm) 2BlueBlue (4)
Creature — Illusion (1/1)

Whenever Aetherplasm blocks a creature, you may return Aetherplasm to its owner's hand. If you do, you may put a creature card from your hand onto the battlefield blocking that creature.

Guildpact (Uncommon)
Agent of Masks
Agent of Masks 3WhiteBlack (5)
Creature — Human Advisor (2/3)

At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way.

Guildpact (Uncommon)
Angel of Despair
Angel of Despair 3WhiteWhiteBlackBlack (7)
Creature — Angel (5/5)

Flying

When Angel of Despair enters the battlefield, destroy target permanent.

Guildpact (Rare)
Battering Wurm
Battering Wurm 6Green (7)
Creature — Wurm (4/3)

Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)

Creatures with power less than Battering Wurm's power can't block it.

Guildpact (Uncommon)
Beastmaster's Magemark
Beastmaster's Magemark 2Green (3)
Enchantment — Aura

Enchant creature

Creatures you control that are enchanted get +1/+1.

Whenever a creature you control that's enchanted becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.

Guildpact (Common)
Belfry Spirit
Belfry Spirit 3WhiteWhite (5)
Creature — Spirit (1/1)

Flying

Haunt (When this creature dies, exile it haunting target creature.)

When Belfry Spirit enters the battlefield or the creature it haunts dies, create two 1/1 black Bat creature tokens with flying.

Guildpact (Uncommon)
Benediction of Moons
Benediction of Moons White (1)
Sorcery

You gain 1 life for each player.

Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.)

When the creature Benediction of Moons haunts dies, you gain 1 life for each player.

Guildpact (Common)
Bioplasm
Bioplasm 3GreenGreen (5)
Creature — Ooze (4/4)

Whenever Bioplasm attacks, exile the top card of your library. If it's a creature card, Bioplasm gets +X/+Y until end of turn, where X is the exiled creature card's power and Y is its toughness.

Guildpact (Rare)
Blind Hunter
Blind Hunter 2WhiteBlack (4)
Creature — Bat (2/2)

Flying

Haunt (When this creature dies, exile it haunting target creature.)

When Blind Hunter enters the battlefield or the creature it haunts dies, target player loses 2 life and you gain 2 life.

Guildpact (Common)
Bloodscale Prowler
Bloodscale Prowler 2Red (3)
Creature — Viashino Warrior (3/1)

Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)

Guildpact (Common)
Borborygmos
Borborygmos 3RedRedGreenGreen (7)
Legendary Creature — Cyclops (6/7)

Trample

Whenever Borborygmos deals combat damage to a player, put a +1/+1 counter on each creature you control.

Guildpact (Rare)
Burning-Tree Bloodscale
Burning-Tree Bloodscale 2RedGreen (4)
Creature — Viashino Berserker (2/2)

Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)

2Red: Target creature can't block Burning-Tree Bloodscale this turn.

2Green: Target creature blocks Burning-Tree Bloodscale this turn if able.

Guildpact (Common)
Burning-Tree Shaman
Burning-Tree Shaman 1RedGreen (3)
Creature — Centaur Shaman (3/4)

Whenever a player activates an ability that isn't a mana ability, Burning-Tree Shaman deals 1 damage to that player.

Guildpact (Rare)
Castigate
Castigate WhiteBlack (2)
Sorcery

Target opponent reveals their hand. You choose a nonland card from it and exile that card.

Guildpact (Common)
Caustic Rain
Caustic Rain 2BlackBlack (4)
Sorcery

Exile target land.

Guildpact (Uncommon)
Cerebral Vortex
Cerebral Vortex 1BlueRed (3)
Instant

Target player draws two cards, then Cerebral Vortex deals damage to that player equal to the number of cards they've drawn this turn.

Guildpact (Rare)
Conjurer's Ban
Conjurer's Ban WhiteBlack (2)
Sorcery

Choose a card name. Until your next turn, spells with the chosen name can't be cast and lands with the chosen name can't be played.

Draw a card.

Guildpact (Uncommon)
Crash Landing
Crash Landing 2Green (3)
Instant

Target creature with flying loses flying until end of turn. Crash Landing deals damage to that creature equal to the number of Forests you control.

Guildpact (Uncommon)
Cremate
Cremate Black (1)
Instant

Exile target card from a graveyard.

Draw a card.

Guildpact (Common)
Cry of Contrition
Cry of Contrition Black (1)
Sorcery

Target player discards a card.

Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.)

When the creature Cry of Contrition haunts dies, target player discards a card.

Guildpact (Common)
Cryptwailing
Cryptwailing 3Black (4)
Enchantment

1, Exile two creature cards from your graveyard: Target player discards a card. Activate only as a sorcery.

Guildpact (Uncommon)
Crystal Seer
Crystal Seer 4Blue (5)
Creature — Vedalken Wizard (2/2)

When Crystal Seer enters the battlefield, look at the top four cards of your library, then put them back in any order.

4Blue: Return Crystal Seer to its owner's hand.

Guildpact (Common)
Culling Sun
Culling Sun 2WhiteWhiteBlack (5)
Sorcery

Destroy each creature with mana value 3 or less.

Guildpact (Rare)
Daggerclaw Imp
Daggerclaw Imp 2Black (3)
Creature — Imp (3/1)

Flying

Daggerclaw Imp can't block.

Guildpact (Uncommon)
Debtors' Knell
Debtors' Knell 4White or BlackWhite or BlackWhite or Black (7)
Enchantment

(White or Black can be paid with either White or Black.)

At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control.

Guildpact (Rare)
Djinn Illuminatus
Djinn Illuminatus 5Blue or RedBlue or Red (7)
Creature — Djinn (3/5)

(Blue or Red can be paid with either Blue or Red.)

Flying

Each instant and sorcery spell you cast has replicate. The replicate cost is equal to its mana cost. (When you cast it, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)

Guildpact (Rare)
Douse in Gloom
Douse in Gloom 2Black (3)
Instant

Douse in Gloom deals 2 damage to target creature and you gain 2 life.

Guildpact (Common)
Droning Bureaucrats
Droning Bureaucrats 3White (4)
Creature — Human Advisor (1/4)

Variable Colorless, Tap: Each creature with mana value X can't attack or block this turn.

Guildpact (Uncommon)
Drowned Rusalka
Drowned Rusalka Blue (1)
Creature — Spirit (1/1)

Blue, Sacrifice a creature: Discard a card, then draw a card.

Guildpact (Uncommon)
Dryad Sophisticate
Dryad Sophisticate 1Green (2)
Creature — Dryad (2/1)

Nonbasic landwalk (This creature can't be blocked as long as defending player controls a nonbasic land.)

Guildpact (Uncommon)
Dune-Brood Nephilim
Dune-Brood Nephilim BlackRedGreenWhite (4)
Creature — Nephilim (3/3)

Whenever Dune-Brood Nephilim deals combat damage to a player, create a 1/1 colorless Sand creature token for each land you control.

Guildpact (Rare)
Earth Surge
Earth Surge 3Green (4)
Enchantment

Each land gets +2/+2 as long as it's a creature.

Guildpact (Rare)
Electrolyze
Electrolyze 1BlueRed (3)
Instant

Electrolyze deals 2 damage divided as you choose among one or two targets.

Draw a card.

Guildpact (Uncommon)
Exhumer Thrull
Exhumer Thrull 5Black (6)
Creature — Thrull (3/3)

Haunt (When this creature dies, exile it haunting target creature.)

When Exhumer Thrull enters the battlefield or the creature it haunts dies, return target creature card from your graveyard to your hand.

Guildpact (Uncommon)
Fencer's Magemark
Fencer's Magemark 2Red (3)
Enchantment — Aura

Enchant creature

Creatures you control that are enchanted get +1/+1 and have first strike.

Guildpact (Common)
Feral Animist
Feral Animist 1RedGreen (3)
Creature — Goblin Shaman (2/1)

3: Feral Animist gets +X/+0 until end of turn, where X is its power.

Guildpact (Uncommon)
Frazzle
Frazzle 3Blue (4)
Instant

Counter target nonblue spell.

Guildpact (Uncommon)
Gatherer of Graces
Gatherer of Graces 1Green (2)
Creature — Human Druid (1/2)

Gatherer of Graces gets +1/+1 for each Aura attached to it.

Sacrifice an Aura: Regenerate Gatherer of Graces.

Guildpact (Uncommon)
Gelectrode
Gelectrode 1BlueRed (3)
Creature — Weird (0/1)

Tap: Gelectrode deals 1 damage to any target.

Whenever you cast an instant or sorcery spell, you may untap Gelectrode.

Guildpact (Uncommon)
Ghor-Clan Bloodscale
Ghor-Clan Bloodscale 3Red (4)
Creature — Viashino Warrior (2/1)

First strike

3Green: Ghor-Clan Bloodscale gets +2/+2 until end of turn. Activate only once each turn.

Guildpact (Uncommon)
Ghor-Clan Savage
Ghor-Clan Savage 3GreenGreen (5)
Creature — Centaur Berserker (2/3)

Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.)

Guildpact (Common)
Ghost Council of Orzhova
Ghost Council of Orzhova WhiteWhiteBlackBlack (4)
Legendary Creature — Spirit (4/4)

When Ghost Council of Orzhova enters the battlefield, target opponent loses 1 life and you gain 1 life.

1, Sacrifice a creature: Exile Ghost Council of Orzhova. Return it to the battlefield under its owner's control at the beginning of the next end step.

Guildpact (Rare)
Ghost Warden
Ghost Warden 1White (2)
Creature — Spirit (1/1)

Tap: Target creature gets +1/+1 until end of turn.

Guildpact (Common)
Ghostway
Ghostway 2White (3)
Instant

Exile each creature you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.

Guildpact (Rare)
Giant Solifuge
Giant Solifuge 2Red or GreenRed or Green (4)
Creature — Insect (4/1)

(Red or Green can be paid with either Red or Green.)

Trample; haste; shroud (This creature can't be the target of spells or abilities.)

Guildpact (Rare)
Gigadrowse
Gigadrowse Blue (1)
Instant

Replicate Blue (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)

Tap target permanent.

Guildpact (Common)
Glint-Eye Nephilim
Glint-Eye Nephilim BlueBlackRedGreen (4)
Creature — Nephilim (2/2)

Whenever Glint-Eye Nephilim deals combat damage to a player, draw that many cards.

1, Discard a card: Glint-Eye Nephilim gets +1/+1 until end of turn.

Guildpact (Rare)
Goblin Flectomancer
Goblin Flectomancer BlueRedRed (3)
Creature — Goblin Wizard (2/2)

Sacrifice Goblin Flectomancer: You may change the targets of target instant or sorcery spell.

Guildpact (Uncommon)
Godless Shrine
Godless Shrine (0)
Land — Plains Swamp

(Tap: Add White or Black.)

As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Guildpact (Rare)
Graven Dominator
Graven Dominator 4WhiteWhite (6)
Creature — Gargoyle (4/4)

Flying

Haunt (When this creature dies, exile it haunting target creature.)

When Graven Dominator enters the battlefield or the creature it haunts dies, each other creature has base power and toughness 1/1 until end of turn.

Guildpact (Rare)
Gristleback
Gristleback 2Green (3)
Creature — Boar Beast (2/2)

Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)

Sacrifice Gristleback: You gain life equal to Gristleback's power.

Guildpact (Uncommon)
Gruul Guildmage
Gruul Guildmage Red or GreenRed or Green (2)
Creature — Human Shaman (2/2)

(Red or Green can be paid with either Red or Green.)

3Red, Sacrifice a land: Gruul Guildmage deals 2 damage to target player or planeswalker.

3Green: Target creature gets +2/+2 until end of turn.

Guildpact (Uncommon)
Gruul Nodorog
Gruul Nodorog 4GreenGreen (6)
Creature — Beast (4/4)

Red: Gruul Nodorog gains menace until end of turn. (It can't be blocked except by two or more creatures.)

Guildpact (Common)
Gruul Scrapper
Gruul Scrapper 3Green (4)
Creature — Human Berserker (3/2)

When Gruul Scrapper enters the battlefield, if Red was spent to cast it, it gains haste until end of turn.

Guildpact (Common)
Gruul Signet
Gruul Signet 2 (2)
Artifact

1, Tap: Add RedGreen.

Guildpact (Common)
Gruul Turf
Gruul Turf (0)
Land

Gruul Turf enters the battlefield tapped.

When Gruul Turf enters the battlefield, return a land you control to its owner's hand.

Tap: Add RedGreen.

Guildpact (Common)
Gruul War Plow
Gruul War Plow 4 (4)
Artifact

Creatures you control have trample.

1RedGreen: Gruul War Plow becomes a 4/4 Juggernaut artifact creature until end of turn.

Guildpact (Rare)
Guardian's Magemark
Guardian's Magemark 2White (3)
Enchantment — Aura

Flash

Enchant creature

Creatures you control that are enchanted get +1/+1.

Guildpact (Common)
Harrier Griffin
Harrier Griffin 5White (6)
Creature — Griffin (3/3)

Flying

At the beginning of your upkeep, tap target creature.

Guildpact (Uncommon)
Hatching Plans
Hatching Plans 1Blue (2)
Enchantment

When Hatching Plans is put into a graveyard from the battlefield, draw three cards.

Guildpact (Rare)
Hissing Miasma
Hissing Miasma 1BlackBlack (3)
Enchantment

Whenever a creature attacks you, its controller loses 1 life.

Guildpact (Uncommon)
Hypervolt Grasp
Hypervolt Grasp 2Red (3)
Enchantment — Aura

Enchant creature

Enchanted creature has "Tap: This creature deals 1 damage to any target."

1Blue: Return Hypervolt Grasp to its owner's hand.

Guildpact (Uncommon)
Infiltrator's Magemark
Infiltrator's Magemark 2Blue (3)
Enchantment — Aura

Enchant creature

Creatures you control that are enchanted get +1/+1 and can't be blocked except by creatures with defender.

Guildpact (Common)
Ink-Treader Nephilim
Ink-Treader Nephilim RedGreenWhiteBlue (4)
Creature — Nephilim (3/3)

Whenever a player casts an instant or sorcery spell, if that spell targets only Ink-Treader Nephilim, copy the spell for each other creature that spell could target. Each copy targets a different one of those creatures.

Guildpact (Rare)
Invoke the Firemind
Invoke the Firemind Variable ColorlessBlueBlueRed (3)
Sorcery

Choose one —

• Draw X cards.

• Invoke the Firemind deals X damage to any target.

Guildpact (Rare)
Izzet Boilerworks
Izzet Boilerworks (0)
Land

Izzet Boilerworks enters the battlefield tapped.

When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand.

Tap: Add BlueRed.

Guildpact (Common)
Izzet Chronarch
Izzet Chronarch 3BlueRed (5)
Creature — Human Wizard (2/2)

When Izzet Chronarch enters the battlefield, return target instant or sorcery card from your graveyard to your hand.

Guildpact (Common)
Izzet Guildmage
Izzet Guildmage Blue or RedBlue or Red (2)
Creature — Human Wizard (2/2)

(Blue or Red can be paid with either Blue or Red.)

2Blue: Copy target instant spell you control with mana value 2 or less. You may choose new targets for the copy.

2Red: Copy target sorcery spell you control with mana value 2 or less. You may choose new targets for the copy.

Guildpact (Uncommon)
Izzet Signet
Izzet Signet 2 (2)
Artifact

1, Tap: Add BlueRed.

Guildpact (Common)
Killer Instinct
Killer Instinct 4RedGreen (6)
Enchantment

At the beginning of your upkeep, reveal the top card of your library. If it's a creature card, put it onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step.

Guildpact (Rare)
Leap of Flame
Leap of Flame BlueRed (2)
Instant

Replicate BlueRed (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)

Target creature gets +1/+0 and gains flying and first strike until end of turn.

Guildpact (Common)
Leyline of Lifeforce
Leyline of Lifeforce 2GreenGreen (4)
Enchantment

If Leyline of Lifeforce is in your opening hand, you may begin the game with it on the battlefield.

Creature spells can't be countered.

Guildpact (Rare)
Leyline of Lightning
Leyline of Lightning 2RedRed (4)
Enchantment

If Leyline of Lightning is in your opening hand, you may begin the game with it on the battlefield.

Whenever you cast a spell, you may pay 1. If you do, Leyline of Lightning deals 1 damage to target player or planeswalker.

Guildpact (Rare)
Leyline of Singularity
Leyline of Singularity 2BlueBlue (4)
Enchantment

If Leyline of Singularity is in your opening hand, you may begin the game with it on the battlefield.

All nonland permanents are legendary.

Guildpact (Rare)
Leyline of the Meek
Leyline of the Meek 2WhiteWhite (4)
Enchantment

If Leyline of the Meek is in your opening hand, you may begin the game with it on the battlefield.

Creature tokens get +1/+1.

Guildpact (Rare)
Leyline of the Void
Leyline of the Void 2BlackBlack (4)
Enchantment

If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield.

If a card would be put into an opponent's graveyard from anywhere, exile it instead.

Guildpact (Rare)
Lionheart Maverick
Lionheart Maverick White (1)
Creature — Human Knight (1/1)

Vigilance

4White: Lionheart Maverick gets +1/+2 until end of turn.

Guildpact (Common)
Living Inferno
Living Inferno 6RedRed (8)
Creature — Elemental (8/5)

Tap: Living Inferno deals damage equal to its power divided as you choose among any number of target creatures. Each of those creatures deals damage equal to its power to Living Inferno.

Guildpact (Rare)
Martyred Rusalka
Martyred Rusalka White (1)
Creature — Spirit (1/1)

White, Sacrifice a creature: Target creature can't attack this turn.

Guildpact (Uncommon)
Mimeofacture
Mimeofacture 3Blue (4)
Sorcery

Replicate 3Blue (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)

Choose target permanent an opponent controls. Search that player's library for a card with the same name and put it onto the battlefield under your control. Then that player shuffles.

Guildpact (Rare)
Mizzium Transreliquat
Mizzium Transreliquat 3 (3)
Artifact

3: Mizzium Transreliquat becomes a copy of target artifact until end of turn.

1BlueRed: Mizzium Transreliquat becomes a copy of target artifact, except it has this ability.

Guildpact (Rare)
Moratorium Stone
Moratorium Stone 1 (1)
Artifact

2, Tap: Exile target card from a graveyard.

2WhiteBlack, Tap, Sacrifice Moratorium Stone: Exile target nonland card from a graveyard, all other cards from graveyards with the same name as that card, and all permanents with that name.

Guildpact (Rare)
Mortify
Mortify 1WhiteBlack (3)
Instant

Destroy target creature or enchantment.

Guildpact (Uncommon)
Mourning Thrull
Mourning Thrull 1White or Black (2)
Creature — Thrull (1/1)

(White or Black can be paid with either White or Black.)

Flying

Whenever Mourning Thrull deals damage, you gain that much life.

Guildpact (Common)
Necromancer's Magemark
Necromancer's Magemark 2Black (3)
Enchantment — Aura

Enchant creature

Creatures you control that are enchanted get +1/+1.

If a creature you control that's enchanted would die, return it to its owner's hand instead.

Guildpact (Common)
Nivix, Aerie of the Firemind
Nivix, Aerie of the Firemind (0)
Land

Tap: Add Colorless.

2BlueRed, Tap: Exile the top card of your library. Until your next turn, you may cast it if it's an instant or sorcery spell.

Guildpact (Uncommon)
Niv-Mizzet, the Firemind
Niv-Mizzet, the Firemind 2BlueBlueRedRed (6)
Legendary Creature — Dragon Wizard (4/4)

Flying

Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to any target.

Tap: Draw a card.

Guildpact (Rare)
Ogre Savant
Ogre Savant 4Red (5)
Creature — Ogre Wizard (3/2)

When Ogre Savant enters the battlefield, if Blue was spent to cast it, return target creature to its owner's hand.

Guildpact (Common)
Order of the Stars
Order of the Stars White (1)
Creature — Human Cleric (0/1)

Defender (This creature can't attack.)

As Order of the Stars enters the battlefield, choose a color.

Order of the Stars has protection from the chosen color.

Guildpact (Uncommon)
Orzhov Basilica
Orzhov Basilica (0)
Land

Orzhov Basilica enters the battlefield tapped.

When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand.

Tap: Add WhiteBlack.

Guildpact (Common)
Orzhov Euthanist
Orzhov Euthanist 2Black (3)
Creature — Human Assassin (2/2)

Haunt (When this creature dies, exile it haunting target creature.)

When Orzhov Euthanist enters the battlefield or the creature it haunts dies, destroy target creature that was dealt damage this turn.

Guildpact (Common)
Orzhov Guildmage
Orzhov Guildmage White or BlackWhite or Black (2)
Creature — Human Wizard (2/2)

2White: Target player gains 1 life.

2Black: Each player loses 1 life.

Guildpact (Uncommon)
Orzhov Pontiff
Orzhov Pontiff 1WhiteBlack (3)
Creature — Human Cleric (1/1)

Haunt (When this creature dies, exile it haunting target creature.)

When Orzhov Pontiff enters the battlefield or the creature it haunts dies, choose one —

• Creatures you control get +1/+1 until end of turn.

• Creatures you don't control get -1/-1 until end of turn.

Guildpact (Rare)
Orzhov Signet
Orzhov Signet 2 (2)
Artifact

1, Tap: Add WhiteBlack.

Guildpact (Common)
Orzhova, the Church of Deals
Orzhova, the Church of Deals (0)
Land

Tap: Add Colorless.

3WhiteBlack, Tap: Target player loses 1 life and you gain 1 life.

Guildpact (Uncommon)
Ostiary Thrull
Ostiary Thrull 3Black (4)
Creature — Thrull (2/2)

White, Tap: Tap target creature.

Guildpact (Common)
Parallectric Feedback
Parallectric Feedback 3Red (4)
Instant

Parallectric Feedback deals damage to target spell's controller equal to that spell's mana value.

Guildpact (Rare)
Petrahydrox
Petrahydrox 3Blue or Red (4)
Creature — Weird (3/3)

(Blue or Red can be paid with either Blue or Red.)

When Petrahydrox becomes the target of a spell or ability, return Petrahydrox to its owner's hand.

Guildpact (Common)
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