SEARCH:

"Masters Edition" (185)

12 >
Search Criteria
Updating... Updating search parameters...
 Search Result Options
    Name (asc)   >    
  • Additional Sort:

Display:
Adun Oakenshield
Adun Oakenshield BlackRedGreen (3)
Legendary Creature — Human Knight (1/2)

BlackRedGreen, Tap: Return target creature card from your graveyard to your hand.

Masters Edition (Rare)
Amnesia
Amnesia 3BlueBlueBlue (6)
Sorcery

Target player reveals their hand and discards all nonland cards.

Masters Edition (Rare)
Angry Mob
Angry Mob 2WhiteWhite (4)
Creature — Human (2+*/2+*)

Trample

As long as it's your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. As long as it's not your turn, Angry Mob's power and toughness are each 2.

Masters Edition (Uncommon)
Animate Dead
Animate Dead 1Black (2)
Enchantment — Aura

Enchant creature card in a graveyard

When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.

Enchanted creature gets -1/-0.

Masters Edition (Uncommon)
Animate Wall
Animate Wall White (1)
Enchantment — Aura

Enchant Wall

Enchanted Wall can attack as though it didn't have defender.

Masters Edition (Uncommon)
Ankh of Mishra
Ankh of Mishra 2 (2)
Artifact

Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller.

Masters Edition (Rare)
Apprentice Wizard
Apprentice Wizard 1BlueBlue (3)
Creature — Human Wizard (0/1)

Blue, Tap: Add ColorlessColorlessColorless.

Masters Edition (Common)
Arcane Denial
Arcane Denial 1Blue (2)
Instant

Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.

You draw a card at the beginning of the next turn's upkeep.

Masters Edition (Common)
Argivian Archaeologist
Argivian Archaeologist 1WhiteWhite (3)
Creature — Human Artificer (1/1)

WhiteWhite, Tap: Return target artifact card from your graveyard to your hand.

Masters Edition (Rare)
Armageddon
Armageddon 3White (4)
Sorcery

Destroy all lands.

Masters Edition (Rare)
Artifact Blast
Artifact Blast Red (1)
Instant

Counter target artifact spell.

Masters Edition (Common)
Ashnod's Transmogrant
Ashnod's Transmogrant 1 (1)
Artifact

Tap, Sacrifice Ashnod's Transmogrant: Put a +1/+1 counter on target nonartifact creature. That creature becomes an artifact in addition to its other types.

Masters Edition (Common)
Autumn Willow
Autumn Willow 4GreenGreen (6)
Legendary Creature — Avatar (4/4)

Shroud (This creature can't be the target of spells or abilities.)

Green: Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn't have shroud.

Masters Edition (Rare)
Balduvian Horde
Balduvian Horde 2RedRed (4)
Creature — Human Barbarian (5/5)

When Balduvian Horde enters the battlefield, sacrifice it unless you discard a card at random.

Masters Edition (Rare)
Ball Lightning
Ball Lightning RedRedRed (3)
Creature — Elemental (6/1)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Haste (This creature can attack and Tap as soon as it comes under your control.)

At the beginning of the end step, sacrifice Ball Lightning.

Masters Edition (Rare)
Baron Sengir
Baron Sengir 5BlackBlackBlack (8)
Legendary Creature — Vampire Noble (5/5)

Flying

Whenever a creature dealt damage by Baron Sengir this turn dies, put a +2/+2 counter on Baron Sengir.

Tap: Regenerate another target Vampire.

Masters Edition (Rare)
Basal Thrull
Basal Thrull BlackBlack (2)
Creature — Thrull (1/2)

Tap, Sacrifice Basal Thrull: Add BlackBlack.

Masters Edition (Common)
Benalish Hero
Benalish Hero White (1)
Creature — Human Soldier (1/1)

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Masters Edition (Common)
Berserk
Berserk Green (1)
Instant

Cast this spell only before the combat damage step.

Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.

Masters Edition (Rare)
Bestial Fury
Bestial Fury 2Red (3)
Enchantment — Aura

Enchant creature

When Bestial Fury enters the battlefield, draw a card at the beginning of the next turn's upkeep.

Whenever enchanted creature becomes blocked, it gets +4/+0 and gains trample until end of turn.

Masters Edition (Common)
Black Knight
Black Knight BlackBlack (2)
Creature — Human Knight (2/2)

First strike (This creature deals combat damage before creatures without first strike.)

Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)

Masters Edition (Uncommon)
Blight
Blight BlackBlack (2)
Enchantment — Aura

Enchant land

When enchanted land becomes tapped, destroy it.

Masters Edition (Uncommon)
Breeding Pit
Breeding Pit 3Black (4)
Enchantment

At the beginning of your upkeep, sacrifice Breeding Pit unless you pay BlackBlack.

At the beginning of your end step, create a 0/1 black Thrull creature token.

Masters Edition (Uncommon)
Brothers of Fire
Brothers of Fire 1RedRed (3)
Creature — Human Shaman (2/2)

1RedRed: Brothers of Fire deals 1 damage to any target and 1 damage to you.

Masters Edition (Common)
Carnivorous Plant
Carnivorous Plant 3Green (4)
Creature — Plant Wall (4/5)

Defender

Masters Edition (Uncommon)
Centaur Archer
Centaur Archer 1RedGreen (3)
Creature — Centaur Archer (3/2)

Tap: Centaur Archer deals 1 damage to target creature with flying.

Masters Edition (Uncommon)
Chains of Mephistopheles
Chains of Mephistopheles 1Black (2)
Enchantment

If a player would draw a card except the first one they draw in each of their draw steps, that player discards a card instead. If the player discards a card this way, they draw a card. If the player doesn't discard a card this way, they mill a card.

Masters Edition (Rare)
Chub Toad
Chub Toad 2Green (3)
Creature — Frog (1/1)

Whenever Chub Toad blocks or becomes blocked, it gets +2/+2 until end of turn.

Masters Edition (Common)
Clockwork Beast
Clockwork Beast 6 (6)
Artifact Creature — Beast (0/4)

Clockwork Beast enters the battlefield with seven +1/+0 counters on it.

At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it.

Variable Colorless, Tap: Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate only during your upkeep.

Masters Edition (Uncommon)
Contagion
Contagion 3BlackBlack (5)
Instant

You may pay 1 life and exile a black card from your hand rather than pay this spell's mana cost.

Distribute two -2/-1 counters among one or two target creatures.

Masters Edition (Rare)
Copper Tablet
Copper Tablet 2 (2)
Artifact

At the beginning of each player's upkeep, Copper Tablet deals 1 damage to that player.

Masters Edition (Uncommon)
Crookshank Kobolds
Crookshank Kobolds 0 (0)
Creature — Kobold (0/1)

Masters Edition (Common)
Crusade
Crusade WhiteWhite (2)
Enchantment

White creatures get +1/+1.

Masters Edition (Rare)
Cuombajj Witches
Cuombajj Witches BlackBlack (2)
Creature — Human Wizard (1/3)

Tap: Cuombajj Witches deals 1 damage to any target and 1 damage to any target of an opponent's choice.

Masters Edition (Common)
Cursed Rack
Cursed Rack 4 (4)
Artifact

As Cursed Rack enters the battlefield, choose an opponent.

The chosen player's maximum hand size is four.

Masters Edition (Uncommon)
Dakkon Blackblade
Dakkon Blackblade 2WhiteBlueBlueBlack (6)
Legendary Creature — Human Warrior (*/*)

Dakkon Blackblade's power and toughness are each equal to the number of lands you control.

Masters Edition (Rare)
Death Speakers
Death Speakers White (1)
Creature — Human Cleric (1/1)

Protection from black

Masters Edition (Common)
Death Ward
Death Ward White (1)
Instant

Regenerate target creature.

Masters Edition (Common)
Derelor
Derelor 3Black (4)
Creature — Thrull (4/4)

Black spells you cast cost Black more to cast.

Masters Edition (Uncommon)
Diamond Valley
Diamond Valley (0)
Land

Tap, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.

Masters Edition (Rare)
Diminishing Returns
Diminishing Returns 2BlueBlue (4)
Sorcery

Each player shuffles their hand and graveyard into their library. You exile the top ten cards of your library. Then each player draws up to seven cards.

Masters Edition (Rare)
Divine Transformation
Divine Transformation 2WhiteWhite (4)
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3.

Masters Edition (Uncommon)
Dragon Engine
Dragon Engine 3 (3)
Artifact Creature — Construct (1/3)

2: Dragon Engine gets +1/+0 until end of turn.

Masters Edition (Common)
Dust to Dust
Dust to Dust 1WhiteWhite (3)
Sorcery

Exile two target artifacts.

Masters Edition (Common)
Dwarven Catapult
Dwarven Catapult Variable ColorlessRed (1)
Instant

Dwarven Catapult deals X damage divided evenly, rounded down, among all creatures target opponent controls.

Masters Edition (Uncommon)
Dwarven Soldier
Dwarven Soldier 1Red (2)
Creature — Dwarf Soldier (2/1)

Whenever Dwarven Soldier blocks or becomes blocked by one or more Orcs, Dwarven Soldier gets +0/+2 until end of turn.

Masters Edition (Common)
Eater of the Dead
Eater of the Dead 4Black (5)
Creature — Horror (3/4)

0: If Eater of the Dead is tapped, exile target creature card from a graveyard and untap Eater of the Dead.

Masters Edition (Uncommon)
Elder Land Wurm
Elder Land Wurm 4WhiteWhiteWhite (7)
Creature — Dragon Wurm (5/5)

Defender, trample

When Elder Land Wurm blocks, it loses defender.

Masters Edition (Uncommon)
Energy Arc
Energy Arc WhiteBlue (2)
Instant

Untap any number of target creatures. Prevent all combat damage that would be dealt to and dealt by those creatures this turn.

Masters Edition (Uncommon)
Erg Raiders
Erg Raiders 1Black (2)
Creature — Human Warrior (2/3)

At the beginning of your end step, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn.

Masters Edition (Common)
Eureka
Eureka 2GreenGreen (4)
Sorcery

Starting with you, each player may put a permanent card from their hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield.

Masters Edition (Rare)
Exile
Exile 2White (3)
Instant

Exile target nonwhite attacking creature. You gain life equal to its toughness.

Masters Edition (Common)
Feast or Famine
Feast or Famine 3Black (4)
Instant

Choose one —

• Create a 2/2 black Zombie creature token.

• Destroy target nonartifact, nonblack creature. It can't be regenerated.

Masters Edition (Common)
Fire Covenant
Fire Covenant 1BlackRed (3)
Instant

As an additional cost to cast this spell, pay X life.

Fire Covenant deals X damage divided as you choose among any number of target creatures.

Masters Edition (Uncommon)
Fissure
Fissure 3RedRed (5)
Instant

Destroy target creature or land. It can't be regenerated.

Masters Edition (Common)
Force of Will
Force of Will 3BlueBlue (5)
Instant

You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.

Counter target spell.

Masters Edition (Rare)
Forcefield
Forcefield 3 (3)
Artifact

1: The next time an unblocked creature of your choice would deal combat damage to you this turn, prevent all but 1 of that damage.

Masters Edition (Rare)
Forest
Forest (0)
Basic Land — Forest

Masters Edition (Land)
Fyndhorn Elves
Fyndhorn Elves Green (1)
Creature — Elf Druid (1/1)

Tap: Add Green.

Masters Edition (Common)
Gargantuan Gorilla
Gargantuan Gorilla 4GreenGreenGreen (7)
Creature — Ape (7/7)

At the beginning of your upkeep, you may sacrifice a Forest. If you sacrifice a snow Forest this way, Gargantuan Gorilla gains trample until end of turn. If you don't sacrifice a Forest, sacrifice Gargantuan Gorilla and it deals 7 damage to you.

Tap: Gargantuan Gorilla deals damage equal to its power to another target creature. That creature deals damage equal to its power to Gargantuan Gorilla.

Masters Edition (Rare)
Ghazbán Ogre
Ghazbán Ogre Green (1)
Creature — Ogre (2/2)

At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Ghazbán Ogre.

Masters Edition (Common)
Giant Tortoise
Giant Tortoise 1Blue (2)
Creature — Turtle (1/1)

Giant Tortoise gets +0/+3 as long as it's untapped.

Masters Edition (Common)
Goblin Chirurgeon
Goblin Chirurgeon Red (1)
Creature — Goblin Shaman (0/2)

Sacrifice a Goblin: Regenerate target creature.

Masters Edition (Common)
Goblin Grenade
Goblin Grenade Red (1)
Sorcery

As an additional cost to cast this spell, sacrifice a Goblin.

Goblin Grenade deals 5 damage to any target.

Masters Edition (Uncommon)
Goblin Mutant
Goblin Mutant 2RedRed (4)
Creature — Goblin Mutant (5/3)

Trample

Goblin Mutant can't attack if defending player controls an untapped creature with power 3 or greater.

Goblin Mutant can't block creatures with power 3 or greater.

Masters Edition (Uncommon)
Goblin Wizard
Goblin Wizard 2RedRed (4)
Creature — Goblin Wizard (1/1)

Tap: You may put a Goblin permanent card from your hand onto the battlefield.

Red: Target Goblin gains protection from white until end of turn.

Masters Edition (Rare)
Goblins of the Flarg
Goblins of the Flarg Red (1)
Creature — Goblin Warrior (1/1)

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

When you control a Dwarf, sacrifice Goblins of the Flarg.

Masters Edition (Common)
Granite Gargoyle
Granite Gargoyle 2Red (3)
Creature — Gargoyle (2/2)

Flying

Red: Granite Gargoyle gets +0/+1 until end of turn.

Masters Edition (Uncommon)
Greater Realm of Preservation
Greater Realm of Preservation 1White (2)
Enchantment

1White: The next time a black or red source of your choice would deal damage to you this turn, prevent that damage.

Masters Edition (Uncommon)
Hallowed Ground
Hallowed Ground 1White (2)
Enchantment

WhiteWhite: Return target nonsnow land you control to its owner's hand.

Masters Edition (Uncommon)
Hand of Justice
Hand of Justice 5White (6)
Creature — Avatar (2/6)

Tap, Tap three untapped white creatures you control: Destroy target creature.

Masters Edition (Rare)
Hecatomb
Hecatomb 1BlackBlack (3)
Enchantment

When Hecatomb enters the battlefield, sacrifice Hecatomb unless you sacrifice four creatures.

Tap an untapped Swamp you control: Hecatomb deals 1 damage to any target.

Masters Edition (Rare)
High Tide
High Tide Blue (1)
Instant

Until end of turn, whenever a player taps an Island for mana, that player adds an additional Blue.

Masters Edition (Uncommon)
Holy Light
Holy Light 2White (3)
Instant

Nonwhite creatures get -1/-1 until end of turn.

Masters Edition (Common)
Homarid Spawning Bed
Homarid Spawning Bed BlueBlue (2)
Enchantment

1BlueBlue, Sacrifice a blue creature: Create X 1/1 blue Camarid creature tokens, where X is the sacrificed creature's mana value.

Masters Edition (Uncommon)
Hungry Mist
Hungry Mist 2GreenGreen (4)
Creature — Elemental (6/2)

At the beginning of your upkeep, sacrifice Hungry Mist unless you pay GreenGreen.

Masters Edition (Common)
Hyalopterous Lemure
Hyalopterous Lemure 4Black (5)
Creature — Spirit (4/3)

0: Hyalopterous Lemure gets -1/-0 and gains flying until end of turn.

Masters Edition (Common)
Hydroblast
Hydroblast Blue (1)
Instant

Choose one —

• Counter target spell if it's red.

• Destroy target permanent if it's red.

Masters Edition (Common)
Hymn of Rebirth
Hymn of Rebirth 3GreenWhite (5)
Sorcery

Put target creature card from a graveyard onto the battlefield under your control.

Masters Edition (Uncommon)
Hymn to Tourach
Hymn to Tourach BlackBlack (2)
Sorcery

Target player discards two cards at random.

Masters Edition (Uncommon)
Icatian Lieutenant
Icatian Lieutenant WhiteWhite (2)
Creature — Human Soldier (1/2)

1White: Target Soldier creature gets +1/+0 until end of turn.

Masters Edition (Common)
Icatian Town
Icatian Town 5White (6)
Sorcery

Create four 1/1 white Citizen creature tokens.

Masters Edition (Uncommon)
Ice Storm
Ice Storm 2Green (3)
Sorcery

Destroy target land.

Masters Edition (Uncommon)
Ifh-Bíff Efreet
Ifh-Bíff Efreet 2GreenGreen (4)
Creature — Efreet (3/3)

Flying

Green: Ifh-Bíff Efreet deals 1 damage to each creature with flying and each player. Any player may activate this ability.

Masters Edition (Rare)
Illusionary Forces
Illusionary Forces 3Blue (4)
Creature — Illusion (4/4)

Flying

Cumulative upkeep Blue (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Masters Edition (Uncommon)
Illusionary Wall
Illusionary Wall 4Blue (5)
Creature — Illusion Wall (7/4)

Defender, flying, first strike

Cumulative upkeep Blue (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Masters Edition (Common)
Illusions of Grandeur
Illusions of Grandeur 3Blue (4)
Enchantment

Cumulative upkeep 2 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

When Illusions of Grandeur enters the battlefield, you gain 20 life.

When Illusions of Grandeur leaves the battlefield, you lose 20 life.

Masters Edition (Rare)
Island
Island (0)
Basic Land — Island

Masters Edition (Land)
Island of Wak-Wak
Island of Wak-Wak (0)
Land

Tap: Target creature with flying has base power 0 until end of turn.

Masters Edition (Rare)
Ivory Tower
Ivory Tower 1 (1)
Artifact

At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.

Masters Edition (Rare)
Jacques le Vert
Jacques le Vert 1RedGreenWhite (4)
Legendary Creature — Human Warrior (3/2)

Green creatures you control get +0/+2.

Masters Edition (Rare)
Jokulhaups
Jokulhaups 4RedRed (6)
Sorcery

Destroy all artifacts, creatures, and lands. They can't be regenerated.

Masters Edition (Rare)
Juxtapose
Juxtapose 3Blue (4)
Sorcery

You and target player exchange control of the creature you each control with the highest mana value. Then exchange control of artifacts the same way. If two or more permanents a player controls are tied for highest, their controller chooses one of them.

Masters Edition (Uncommon)
Juzám Djinn
Juzám Djinn 2BlackBlack (4)
Creature — Djinn (5/5)

At the beginning of your upkeep, Juzám Djinn deals 1 damage to you.

Masters Edition (Rare)
Keldon Warlord
Keldon Warlord 2RedRed (4)
Creature — Human Barbarian (*/*)

Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control.

Masters Edition (Uncommon)
Khabál Ghoul
Khabál Ghoul 2Black (3)
Creature — Zombie (1/1)

At the beginning of each end step, put a +1/+1 counter on Khabál Ghoul for each creature that died this turn.

Masters Edition (Rare)
Knights of Thorn
Knights of Thorn 3White (4)
Creature — Human Knight (2/2)

Protection from red; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Masters Edition (Common)
Lake of the Dead
Lake of the Dead (0)
Land

If Lake of the Dead would enter the battlefield, sacrifice a Swamp instead. If you do, put Lake of the Dead onto the battlefield. If you don't, put it into its owner's graveyard.

Tap: Add Black.

Tap, Sacrifice a Swamp: Add BlackBlackBlackBlack.

Masters Edition (Rare)
Lightning Bolt
Lightning Bolt Red (1)
Instant

Lightning Bolt deals 3 damage to any target.

Masters Edition (Common)
Lim-Dûl's Vault
Lim-Dûl's Vault BlueBlack (2)
Instant

Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle and put the last cards you looked at this way on top in any order.

Masters Edition (Uncommon)
We have updated our privacy policy. Click the link to learn more.

Gatherer works better in the Companion app!

Continue