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"Nemesis" (143)

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Accumulated Knowledge
Accumulated Knowledge 1Blue (2)
Instant

Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards.

Nemesis (Common)
Æther Barrier (Aether Barrier)
Æther Barrier (Aether Barrier) 2Blue (3)
Enchantment

Whenever a player casts a creature spell, that player sacrifices a permanent unless they pay 1.

Nemesis (Rare)
Air Bladder
Air Bladder Blue (1)
Enchantment — Aura

Enchant creature

Enchanted creature has flying.

Enchanted creature can block only creatures with flying.

Nemesis (Common)
Ancient Hydra
Ancient Hydra 4Red (5)
Creature — Hydra (5/1)

Fading 5 <I>(This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)</I>

1, Remove a fade counter from Ancient Hydra: It deals 1 damage to any target.

Nemesis (Uncommon)
Angelic Favor
Angelic Favor 3White (4)
Instant

If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost.

Cast this spell only during combat.

Create a 4/4 white Angel creature token with flying. Exile it at the beginning of the next end step.

Nemesis (Uncommon)
Animate Land
Animate Land Green (1)
Instant

Until end of turn, target land becomes a 3/3 creature that's still a land.

Nemesis (Uncommon)
Arc Mage
Arc Mage 2Red (3)
Creature — Human Spellshaper (2/2)

2Red, Tap, Discard a card: Arc Mage deals 2 damage divided as you choose among one or two targets.

Nemesis (Uncommon)
Ascendant Evincar
Ascendant Evincar 4BlackBlack (6)
Legendary Creature — Phyrexian Vampire Noble (3/3)

Flying (This creature can't be blocked except by creatures with flying or reach.)

Other black creatures get +1/+1.

Nonblack creatures get -1/-1.

Nemesis (Rare)
Avenger en-Dal
Avenger en-Dal 1White (2)
Creature — Human Spellshaper (1/1)

2White, Tap, Discard a card: Exile target attacking creature. Its controller gains life equal to its toughness.

Nemesis (Rare)
Battlefield Percher
Battlefield Percher 3BlackBlack (5)
Creature — Bird (2/2)

Flying

Battlefield Percher can block only creatures with flying.

1Black: Battlefield Percher gets +1/+1 until end of turn.

Nemesis (Uncommon)
Belbe's Armor
Belbe's Armor 3 (3)
Artifact

Variable Colorless, Tap: Target creature gets -X/+X until end of turn.

Nemesis (Uncommon)
Belbe's Percher
Belbe's Percher 2Black (3)
Creature — Bird (2/2)

Flying

Belbe's Percher can block only creatures with flying.

Nemesis (Common)
Belbe's Portal
Belbe's Portal 5 (5)
Artifact

As Belbe's Portal enters the battlefield, choose a creature type.

3, Tap: You may put a creature card of the chosen type from your hand onto the battlefield.

Nemesis (Rare)
Blastoderm
Blastoderm 2GreenGreen (4)
Creature — Beast (5/5)

Shroud (This creature can't be the target of spells or abilities.)

Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Nemesis (Common)
Blinding Angel
Blinding Angel 3WhiteWhite (5)
Creature — Angel (2/4)

Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever Blinding Angel deals combat damage to a player, that player skips their next combat phase.

Nemesis (Rare)
Bola Warrior
Bola Warrior 1Red (2)
Creature — Human Spellshaper Warrior (1/1)

Red, Tap, Discard a card: Target creature can't block this turn.

Nemesis (Common)
Carrion Wall
Carrion Wall 1BlackBlack (3)
Creature — Wall (3/2)

Defender (This creature can't attack.)

1Black: Regenerate Carrion Wall.

Nemesis (Uncommon)
Chieftain en-Dal
Chieftain en-Dal 1WhiteWhite (3)
Creature — Human Knight (2/2)

Whenever Chieftain en-Dal attacks, attacking creatures gain first strike until end of turn.

Nemesis (Uncommon)
Cloudskate
Cloudskate 1Blue (2)
Creature — Illusion (2/2)

Flying

Fading 3 <I>(This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)</I>

Nemesis (Common)
Coiling Woodworm
Coiling Woodworm 2Green (3)
Creature — Insect Worm (*/1)

Coiling Woodworm's power is equal to the number of Forests on the battlefield.

Nemesis (Uncommon)
Complex Automaton
Complex Automaton 4 (4)
Artifact Creature — Golem (4/4)

At the beginning of your upkeep, if you control seven or more permanents, return Complex Automaton to its owner's hand.

Nemesis (Rare)
Dark Triumph
Dark Triumph 4Black (5)
Instant

If you control a Swamp, you may sacrifice a creature rather than pay this spell's mana cost.

Creatures you control get +2/+0 until end of turn.

Nemesis (Uncommon)
Daze
Daze 1Blue (2)
Instant

You may return an Island you control to its owner's hand rather than pay this spell's mana cost.

Counter target spell unless its controller pays 1.

Nemesis (Common)
Death Pit Offering
Death Pit Offering 2BlackBlack (4)
Enchantment

When Death Pit Offering enters the battlefield, sacrifice all creatures you control.

Creatures you control get +2/+2.

Nemesis (Rare)
Defender en-Vec
Defender en-Vec 3White (4)
Creature — Human Cleric (2/4)

Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Remove a fade counter from Defender en-Vec: Prevent the next 2 damage that would be dealt to any target this turn.

Nemesis (Common)
Defiant Falcon
Defiant Falcon 1White (2)
Creature — Rebel Bird (1/1)

Flying

4, Tap: Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.

Nemesis (Common)
Defiant Vanguard
Defiant Vanguard 2White (3)
Creature — Human Rebel (2/2)

When Defiant Vanguard blocks, at end of combat, destroy it and all creatures it blocked this turn.

5, Tap: Search your library for a Rebel permanent card with mana value 4 or less, put it onto the battlefield, then shuffle.

Nemesis (Uncommon)
Divining Witch
Divining Witch 1Black (2)
Creature — Human Spellshaper (1/1)

1Black, Tap, Discard a card: Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way.

Nemesis (Rare)
Dominate
Dominate Variable Colorless1BlueBlue (3)
Instant

Gain control of target creature with mana value X or less.

Nemesis (Uncommon)
Downhill Charge
Downhill Charge 2Red (3)
Instant

You may sacrifice a Mountain rather than pay this spell's mana cost.

Target creature gets +X/+0 until end of turn, where X is the number of Mountains you control.

Nemesis (Common)
Ensnare
Ensnare 3Blue (4)
Instant

You may return two Islands you control to their owner's hand rather than pay this spell's mana cost.

Tap all creatures.

Nemesis (Uncommon)
Eye of Yawgmoth
Eye of Yawgmoth 3 (3)
Artifact

3, Tap, Sacrifice a creature: Reveal a number of cards from the top of your library equal to the sacrificed creature's power. Put one into your hand and exile the rest.

Nemesis (Rare)
Fanatical Devotion
Fanatical Devotion 2White (3)
Enchantment

Sacrifice a creature: Regenerate target creature.

Nemesis (Common)
Flame Rift
Flame Rift 1Red (2)
Sorcery

Flame Rift deals 4 damage to each player.

Nemesis (Common)
Flint Golem
Flint Golem 4 (4)
Artifact Creature — Golem (2/3)

Whenever Flint Golem becomes blocked, defending player mills three cards.

Nemesis (Uncommon)
Flowstone Armor
Flowstone Armor 3 (3)
Artifact

You may choose not to untap Flowstone Armor during your untap step.

3, Tap: Target creature gets +1/-1 for as long as Flowstone Armor remains tapped.

Nemesis (Uncommon)
Flowstone Crusher
Flowstone Crusher 3RedRed (5)
Creature — Beast (4/4)

Red: Flowstone Crusher gets +1/-1 until end of turn.

Nemesis (Common)
Flowstone Overseer
Flowstone Overseer 2RedRedRed (5)
Creature — Beast (4/4)

RedRed: Target creature gets +1/-1 until end of turn.

Nemesis (Rare)
Flowstone Slide
Flowstone Slide Variable Colorless2RedRed (4)
Sorcery

All creatures get +X/-X until end of turn.

Nemesis (Rare)
Flowstone Strike
Flowstone Strike 1Red (2)
Instant

Target creature gets +1/-1 and gains haste until end of turn.

Nemesis (Common)
Flowstone Surge
Flowstone Surge 1Red (2)
Enchantment

Creatures you control get +1/-1.

Nemesis (Uncommon)
Flowstone Thopter
Flowstone Thopter 7 (7)
Artifact Creature — Thopter (4/4)

1: Flowstone Thopter gets +1/-1 and gains flying until end of turn.

Nemesis (Uncommon)
Flowstone Wall
Flowstone Wall 2Red (3)
Creature — Wall (0/6)

Defender (This creature can't attack.)

Red: Flowstone Wall gets +1/-1 until end of turn.

Nemesis (Common)
Fog Patch
Fog Patch 1Green (2)
Instant

Cast this spell only during the declare blockers step.

Attacking creatures become blocked. (This spell works on creatures that can't be blocked.)

Nemesis (Common)
Harvest Mage
Harvest Mage Green (1)
Creature — Human Spellshaper (1/1)

Green, Tap, Discard a card: Until end of turn, if you tap a land for mana, it produces one mana of a color of your choice instead of any other type and amount.

Nemesis (Common)
Infiltrate
Infiltrate Blue (1)
Instant

Target creature can't be blocked this turn.

Nemesis (Common)
Jolting Merfolk
Jolting Merfolk 2BlueBlue (4)
Creature — Merfolk (2/2)

Fading 4 <I>(This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)</I>

Remove a fade counter from Jolting Merfolk: Tap target creature.

Nemesis (Uncommon)
Kill Switch
Kill Switch 3 (3)
Artifact

2, Tap: Tap all other artifacts. They don't untap during their controllers' untap steps for as long as Kill Switch remains tapped.

Nemesis (Rare)
Kor Haven
Kor Haven (0)
Legendary Land

Tap: Add Colorless.

1White, Tap: Prevent all combat damage that would be dealt by target attacking creature this turn.

Nemesis (Rare)
Laccolith Grunt
Laccolith Grunt 2Red (3)
Creature — Beast (2/2)

Whenever Laccolith Grunt becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Grunt assigns no combat damage this turn.

Nemesis (Common)
Laccolith Rig
Laccolith Rig Red (1)
Enchantment — Aura

Enchant creature

Whenever enchanted creature becomes blocked, you may have it deal damage equal to its power to target creature. If you do, the first creature assigns no combat damage this turn.

Nemesis (Common)
Laccolith Titan
Laccolith Titan 5RedRed (7)
Creature — Beast (6/6)

Whenever Laccolith Titan becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Titan assigns no combat damage this turn.

Nemesis (Rare)
Laccolith Warrior
Laccolith Warrior 2RedRed (4)
Creature — Beast Warrior (3/3)

Whenever Laccolith Warrior becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Warrior assigns no combat damage this turn.

Nemesis (Uncommon)
Laccolith Whelp
Laccolith Whelp Red (1)
Creature — Beast (1/1)

Whenever Laccolith Whelp becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Whelp assigns no combat damage this turn.

Nemesis (Common)
Lashknife
Lashknife 1White (2)
Enchantment — Aura

If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost.

Enchant creature

Enchanted creature has first strike.

Nemesis (Common)
Lawbringer
Lawbringer 2White (3)
Creature — Kor Rebel (2/2)

Tap, Sacrifice Lawbringer: Exile target red creature.

Nemesis (Common)
Lightbringer
Lightbringer 2White (3)
Creature — Kor Rebel (2/2)

Tap, Sacrifice Lightbringer: Exile target black creature.

Nemesis (Common)
Lin Sivvi, Defiant Hero
Lin Sivvi, Defiant Hero 1WhiteWhite (3)
Legendary Creature — Human Rebel (1/3)

Variable Colorless, Tap: Search your library for a Rebel permanent card with mana value X or less, put it onto the battlefield, then shuffle.

3: Put target Rebel card from your graveyard on the bottom of your library.

Nemesis (Rare)
Mana Cache
Mana Cache 1RedRed (3)
Enchantment

At the beginning of each player's end step, put a charge counter on Mana Cache for each untapped land that player controls.

Remove a charge counter from Mana Cache: Add Colorless. Any player may activate this ability but only during their turn before the end step.

Nemesis (Rare)
Massacre
Massacre 2BlackBlack (4)
Sorcery

If an opponent controls a Plains and you control a Swamp, you may cast this spell without paying its mana cost.

All creatures get -2/-2 until end of turn.

Nemesis (Uncommon)
Mind Slash
Mind Slash 1BlackBlack (3)
Enchantment

Black, Sacrifice a creature: Target opponent reveals their hand. You choose a card from it. That player discards that card. Activate only as a sorcery.

Nemesis (Uncommon)
Mind Swords
Mind Swords 1Black (2)
Sorcery

If you control a Swamp, you may sacrifice a creature rather than pay this spell's mana cost.

Each player exiles two cards from their hand.

Nemesis (Common)
Mogg Alarm
Mogg Alarm 1RedRed (3)
Sorcery

You may sacrifice two Mountains rather than pay this spell's mana cost.

Create two 1/1 red Goblin creature tokens.

Nemesis (Uncommon)
Mogg Salvage
Mogg Salvage 2Red (3)
Instant

If an opponent controls an Island and you control a Mountain, you may cast this spell without paying its mana cost.

Destroy target artifact.

Nemesis (Uncommon)
Mogg Toady
Mogg Toady 1Red (2)
Creature — Goblin (2/2)

Mogg Toady can't attack unless you control more creatures than defending player.

Mogg Toady can't block unless you control more creatures than attacking player.

Nemesis (Common)
Moggcatcher
Moggcatcher 2RedRed (4)
Creature — Human Mercenary (2/2)

3, Tap: Search your library for a Goblin permanent card, put it onto the battlefield, then shuffle.

Nemesis (Rare)
Mossdog
Mossdog Green (1)
Creature — Plant Dog (1/1)

Whenever Mossdog becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on Mossdog.

Nemesis (Common)
Murderous Betrayal
Murderous Betrayal BlackBlackBlack (3)
Enchantment

BlackBlack, Pay half your life, rounded up: Destroy target nonblack creature. It can't be regenerated.

Nemesis (Rare)
Nesting Wurm
Nesting Wurm 4GreenGreen (6)
Creature — Wurm (4/3)

Trample

When Nesting Wurm enters the battlefield, you may search your library for up to three cards named Nesting Wurm, reveal them, put them into your hand, then shuffle.

Nemesis (Uncommon)
Netter en-Dal
Netter en-Dal White (1)
Creature — Human Spellshaper (1/1)

White, Tap, Discard a card: Target creature can't attack this turn.

Nemesis (Common)
Noble Stand
Noble Stand 4White (5)
Enchantment

Whenever a creature you control blocks, you gain 2 life.

Nemesis (Uncommon)
Off Balance
Off Balance White (1)
Instant

Target creature can't attack or block this turn.

Nemesis (Common)
Oracle's Attendants
Oracle's Attendants 3White (4)
Creature — Human Soldier (1/5)

Tap: All damage that would be dealt to target creature this turn by a source of your choice is dealt to Oracle's Attendants instead.

Nemesis (Rare)
Oraxid
Oraxid 3Blue (4)
Creature — Crab Beast (2/3)

Protection from red

Nemesis (Common)
Overlaid Terrain
Overlaid Terrain 2GreenGreen (4)
Enchantment

As Overlaid Terrain enters the battlefield, sacrifice all lands you control.

Lands you control have "Tap: Add two mana of any one color."

Nemesis (Rare)
Pack Hunt
Pack Hunt 3Green (4)
Sorcery

Search your library for up to three cards with the same name as target creature, reveal them, put them into your hand, then shuffle.

Nemesis (Rare)
Pale Moon
Pale Moon 1Blue (2)
Instant

Until end of turn, if a player taps a nonbasic land for mana, it produces colorless mana instead of any other type.

Nemesis (Rare)
Parallax Dementia
Parallax Dementia 1Black (2)
Enchantment — Aura

Enchant creature

Fading 1 <I>(This enchantment enters the battlefield with one fade counter on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)</I>

Enchanted creature gets +3/+2.

When Parallax Dementia leaves the battlefield, destroy enchanted creature. That creature can't be regenerated.

Nemesis (Common)
Parallax Inhibitor
Parallax Inhibitor 2 (2)
Artifact

1, Tap, Sacrifice Parallax Inhibitor: Put a fade counter on each permanent with fading you control.

Nemesis (Rare)
Parallax Nexus
Parallax Nexus 2Black (3)
Enchantment

Fading 5 <I>(This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)</I>

Remove a fade counter from Parallax Nexus: Target opponent exiles a card from their hand. Activate only as a sorcery.

When Parallax Nexus leaves the battlefield, each player returns to their hand all cards they own exiled with Parallax Nexus.

Nemesis (Rare)
Parallax Tide
Parallax Tide 2BlueBlue (4)
Enchantment

Fading 5 <I>(This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)</I>

Remove a fade counter from Parallax Tide: Exile target land.

When Parallax Tide leaves the battlefield, each player returns to the battlefield all cards they own exiled with Parallax Tide.

Nemesis (Rare)
Parallax Wave
Parallax Wave 2WhiteWhite (4)
Enchantment

Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Remove a fade counter from Parallax Wave: Exile target creature.

When Parallax Wave leaves the battlefield, each player returns to the battlefield all cards they own exiled with Parallax Wave.

Nemesis (Rare)
Phyrexian Driver
Phyrexian Driver 2Black (3)
Creature — Phyrexian Zombie Mercenary (1/1)

When Phyrexian Driver enters the battlefield, other Mercenary creatures get +1/+1 until end of turn.

Nemesis (Common)
Phyrexian Prowler
Phyrexian Prowler 3Black (4)
Creature — Phyrexian Zombie Mercenary (3/3)

Fading 3 <I>(This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)</I>

Remove a fade counter from Phyrexian Prowler: Phyrexian Prowler gets +1/+1 until end of turn.

Nemesis (Uncommon)
Plague Witch
Plague Witch 1Black (2)
Creature — Elf Spellshaper (1/1)

Black, Tap, Discard a card: Target creature gets -1/-1 until end of turn.

Nemesis (Common)
Predator, Flagship
Predator, Flagship 5 (5)
Legendary Artifact

2: Target creature gains flying until end of turn.

5, Tap: Destroy target creature with flying.

Nemesis (Rare)
Rackling
Rackling 4 (4)
Artifact Creature — Phyrexian Construct (2/2)

At the beginning of each opponent's upkeep, Rackling deals X damage to that player, where X is 3 minus the number of cards in their hand.

Nemesis (Uncommon)
Rathi Assassin
Rathi Assassin 2BlackBlack (4)
Creature — Phyrexian Zombie Mercenary Assassin (2/2)

1BlackBlack, Tap: Destroy target tapped nonblack creature.

3, Tap: Search your library for a Mercenary permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.

Nemesis (Rare)
Rathi Fiend
Rathi Fiend 3Black (4)
Creature — Phyrexian Horror Mercenary (2/2)

When Rathi Fiend enters the battlefield, each player loses 3 life.

3, Tap: Search your library for a Mercenary permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.

Nemesis (Uncommon)
Rathi Intimidator
Rathi Intimidator 1BlackBlack (3)
Creature — Phyrexian Horror Mercenary (2/1)

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

2, Tap: Search your library for a Mercenary permanent card with mana value 2 or less, put it onto the battlefield, then shuffle.

Nemesis (Common)
Rath's Edge
Rath's Edge (0)
Legendary Land

Tap: Add Colorless.

4, Tap, Sacrifice a land: Rath's Edge deals 1 damage to any target.

Nemesis (Rare)
Refreshing Rain
Refreshing Rain 3Green (4)
Instant

If an opponent controls a Swamp and you control a Forest, you may cast this spell without paying its mana cost.

Target player gains 6 life.

Nemesis (Uncommon)
Rejuvenation Chamber
Rejuvenation Chamber 3 (3)
Artifact

Fading 2 <I>(This artifact enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)</I>

Tap: You gain 2 life.

Nemesis (Uncommon)
Reverent Silence
Reverent Silence 3Green (4)
Sorcery

If you control a Forest, rather than pay this spell's mana cost, you may have each other player gain 6 life.

Destroy all enchantments.

Nemesis (Common)
Rhox
Rhox 4GreenGreen (6)
Creature — Rhino Beast (5/5)

You may have Rhox assign its combat damage as though it weren't blocked.

2Green: Regenerate Rhox. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Nemesis (Rare)
Rising Waters
Rising Waters 3Blue (4)
Enchantment

Lands don't untap during their controllers' untap steps.

At the beginning of each player's upkeep, that player untaps a land they control.

Nemesis (Rare)
Rootwater Commando
Rootwater Commando 2Blue (3)
Creature — Merfolk (2/2)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Nemesis (Common)
Rootwater Thief
Rootwater Thief 1Blue (2)
Creature — Merfolk Rogue (1/2)

Blue: Rootwater Thief gains flying until end of turn.

Whenever Rootwater Thief deals combat damage to a player, you may pay 2. If you do, search that player's library for a card and exile it, then the player shuffles.

Nemesis (Rare)
Rupture
Rupture 2Red (3)
Sorcery

Sacrifice a creature. Rupture deals damage equal to that creature's power to each creature without flying and each player.

Nemesis (Uncommon)
Rusting Golem
Rusting Golem 4 (4)
Artifact Creature — Golem (*/*)

Fading 5 <I>(This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)</I>

Rusting Golem's power and toughness are each equal to the number of fade counters on it.

Nemesis (Uncommon)
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