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Abolish
Abolish 1WhiteWhite (3)
Instant

You may discard a Plains card rather than pay this spell's mana cost.

Destroy target artifact or enchantment.

Prophecy (Uncommon)
Agent of Shauku
Agent of Shauku 1Black (2)
Creature — Human Mercenary (1/1)

1Black, Sacrifice a land: Target creature gets +2/+0 until end of turn.

Prophecy (Common)
Alexi, Zephyr Mage
Alexi, Zephyr Mage 3BlueBlue (5)
Legendary Creature — Human Spellshaper (3/3)

Variable ColorlessBlue, Tap, Discard two cards: Return X target creatures to their owners' hands.

Prophecy (Rare)
Alexi's Cloak
Alexi's Cloak 1Blue (2)
Enchantment — Aura

Flash

Enchant creature

Enchanted creature has shroud. (It can't be the target of spells or abilities.)

Prophecy (Common)
Aura Fracture
Aura Fracture 2White (3)
Enchantment

Sacrifice a land: Destroy target enchantment.

Prophecy (Common)
Avatar of Fury
Avatar of Fury 6RedRed (8)
Creature — Avatar (6/6)

If an opponent controls seven or more lands, this spell costs 6 less to cast.

Flying

Red: Avatar of Fury gets +1/+0 until end of turn.

Prophecy (Rare)
Avatar of Hope
Avatar of Hope 6WhiteWhite (8)
Creature — Avatar (4/9)

If you have 3 or less life, this spell costs 6 less to cast.

Flying

Avatar of Hope can block any number of creatures.

Prophecy (Rare)
Avatar of Might
Avatar of Might 6GreenGreen (8)
Creature — Avatar (8/8)

If an opponent controls at least four more creatures than you, this spell costs 6 less to cast.

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Prophecy (Rare)
Avatar of Will
Avatar of Will 6BlueBlue (8)
Creature — Avatar (5/6)

If an opponent has no cards in hand, this spell costs 6 less to cast.

Flying

Prophecy (Rare)
Avatar of Woe
Avatar of Woe 6BlackBlack (8)
Creature — Avatar (6/5)

If there are ten or more creature cards total in all graveyards, this spell costs 6 less to cast.

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Tap: Destroy target creature. It can't be regenerated.

Prophecy (Rare)
Barbed Field
Barbed Field 2RedRed (4)
Enchantment — Aura

Enchant land

Enchanted land has "Tap: This land deals 1 damage to any target."

Prophecy (Uncommon)
Blessed Wind
Blessed Wind 7WhiteWhite (9)
Sorcery

Target player's life total becomes 20.

Prophecy (Rare)
Bog Elemental
Bog Elemental 3BlackBlack (5)
Creature — Elemental (5/4)

Protection from white

At the beginning of your upkeep, sacrifice Bog Elemental unless you sacrifice a land.

Prophecy (Rare)
Bog Glider
Bog Glider 2Black (3)
Creature — Human Mercenary (1/1)

Flying

Tap, Sacrifice a land: Search your library for a Mercenary permanent card with mana value 2 or less, put it onto the battlefield, then shuffle.

Prophecy (Common)
Branded Brawlers
Branded Brawlers Red (1)
Creature — Human Soldier (2/2)

Branded Brawlers can't attack if defending player controls an untapped land.

Branded Brawlers can't block if you control an untapped land.

Prophecy (Common)
Brutal Suppression
Brutal Suppression Red (1)
Enchantment

Activated abilities of nontoken Rebels cost an additional "Sacrifice a land" to activate.

Prophecy (Uncommon)
Calming Verse
Calming Verse 3Green (4)
Sorcery

Destroy all enchantments you don't control. Then if you control an untapped land, destroy all enchantments you control.

Prophecy (Common)
Celestial Convergence
Celestial Convergence 2WhiteWhite (4)
Enchantment

Celestial Convergence enters the battlefield with seven omen counters on it.

At the beginning of your upkeep, remove an omen counter from Celestial Convergence. If there are no omen counters on Celestial Convergence, the player with the highest life total wins the game. If two or more players are tied for highest life total, the game is a draw.

Prophecy (Rare)
Chilling Apparition
Chilling Apparition 2Black (3)
Creature — Spirit (1/1)

Black: Regenerate Chilling Apparition.

Whenever Chilling Apparition deals combat damage to a player, that player discards a card.

Prophecy (Uncommon)
Chimeric Idol
Chimeric Idol 3 (3)
Artifact

0: Tap all lands you control. Chimeric Idol becomes a 3/3 Turtle artifact creature until end of turn.

Prophecy (Uncommon)
Citadel of Pain
Citadel of Pain 2Red (3)
Enchantment

At the beginning of each player's end step, Citadel of Pain deals X damage to that player, where X is the number of untapped lands they control.

Prophecy (Uncommon)
Coastal Hornclaw
Coastal Hornclaw 4Blue (5)
Creature — Bird (3/3)

Sacrifice a land: Coastal Hornclaw gains flying until end of turn.

Prophecy (Common)
Coffin Puppets
Coffin Puppets 3BlackBlack (5)
Creature — Zombie (3/3)

Sacrifice two lands: Return Coffin Puppets from your graveyard to the battlefield. Activate only during your upkeep and only if you control a Swamp.

Prophecy (Rare)
Copper-Leaf Angel
Copper-Leaf Angel 5 (5)
Artifact Creature — Angel (2/2)

Flying

Tap, Sacrifice X lands: Put X +1/+1 counters on Copper-Leaf Angel.

Prophecy (Rare)
Darba
Darba 3Green (4)
Creature — Bird Beast (5/4)

At the beginning of your upkeep, sacrifice Darba unless you pay GreenGreen.

Prophecy (Uncommon)
Death Charmer
Death Charmer 2Black (3)
Creature — Worm Mercenary (2/2)

Whenever Death Charmer deals combat damage to a creature, that creature's controller loses 2 life unless they pay 2.

Prophecy (Common)
Denying Wind
Denying Wind 7BlueBlue (9)
Sorcery

Search target player's library for up to seven cards and exile them. Then that player shuffles.

Prophecy (Rare)
Despoil
Despoil 3Black (4)
Sorcery

Destroy target land. Its controller loses 2 life.

Prophecy (Common)
Devastate
Devastate 3RedRed (5)
Sorcery

Destroy target land. Devastate deals 1 damage to each creature and each player.

Prophecy (Common)
Diving Griffin
Diving Griffin 1WhiteWhite (3)
Creature — Griffin (2/2)

Flying, vigilance

Prophecy (Common)
Dual Nature
Dual Nature 4GreenGreen (6)
Enchantment

Whenever a nontoken creature enters the battlefield, its controller creates a token that's a copy of that creature.

Whenever a nontoken creature leaves the battlefield, exile all tokens with the same name as that creature.

When Dual Nature leaves the battlefield, exile all tokens created with Dual Nature.

Prophecy (Rare)
Elephant Resurgence
Elephant Resurgence 1Green (2)
Sorcery

Each player creates a green Elephant creature token. Those creatures have "This creature's power and toughness are each equal to the number of creature cards in its controller's graveyard."

Prophecy (Rare)
Endbringer's Revel
Endbringer's Revel 2Black (3)
Enchantment

4: Return target creature card from a graveyard to its owner's hand. Any player may activate this ability but only as a sorcery.

Prophecy (Uncommon)
Entangler
Entangler 2WhiteWhite (4)
Enchantment — Aura

Enchant creature

Enchanted creature can block any number of creatures.

Prophecy (Uncommon)
Excavation
Excavation 1Blue (2)
Enchantment

1, Sacrifice a land: Draw a card. Any player may activate this ability.

Prophecy (Uncommon)
Excise
Excise Variable ColorlessWhite (1)
Instant

Exile target attacking creature unless its controller pays Variable Colorless.

Prophecy (Common)
Fault Riders
Fault Riders 2Red (3)
Creature — Human Soldier (2/2)

Sacrifice a land: Fault Riders gets +2/+0 and gains first strike until end of turn. Activate only once each turn.

Prophecy (Common)
Fen Stalker
Fen Stalker 3Black (4)
Creature — Nightstalker (3/2)

Fen Stalker has fear as long as you control no untapped lands. (It can't be blocked except by artifact creatures and/or black creatures.)

Prophecy (Common)
Fickle Efreet
Fickle Efreet 3Red (4)
Creature — Efreet (5/2)

Whenever Fickle Efreet attacks or blocks, flip a coin at end of combat. If you lose the flip, an opponent gains control of Fickle Efreet.

Prophecy (Rare)
Flameshot
Flameshot 3Red (4)
Sorcery

You may discard a Mountain card rather than pay this spell's mana cost.

Flameshot deals 3 damage divided as you choose among one, two, or three target creatures.

Prophecy (Uncommon)
Flay
Flay 3Black (4)
Sorcery

Target player discards a card at random. Then that player discards another card at random unless they pay 1.

Prophecy (Common)
Flowering Field
Flowering Field 1White (2)
Enchantment — Aura

Enchant land

Enchanted land has "Tap: Prevent the next 1 damage that would be dealt to any target this turn."

Prophecy (Uncommon)
Foil
Foil 2BlueBlue (4)
Instant

You may discard an Island card and another card rather than pay this spell's mana cost.

Counter target spell.

Prophecy (Uncommon)
Forgotten Harvest
Forgotten Harvest 1Green (2)
Enchantment

At the beginning of your upkeep, you may exile a land card from your graveyard. If you do, put a +1/+1 counter on target creature.

Prophecy (Rare)
Glittering Lion
Glittering Lion 2White (3)
Creature — Cat (2/2)

Prevent all damage that would be dealt to Glittering Lion.

3: Until end of turn, Glittering Lion loses "Prevent all damage that would be dealt to Glittering Lion." Any player may activate this ability.

Prophecy (Uncommon)
Glittering Lynx
Glittering Lynx White (1)
Creature — Cat (1/1)

Prevent all damage that would be dealt to Glittering Lynx.

2: Until end of turn, Glittering Lynx loses "Prevent all damage that would be dealt to Glittering Lynx." Any player may activate this ability.

Prophecy (Common)
Greel, Mind Raker
Greel, Mind Raker 3BlackBlack (5)
Legendary Creature — Horror Spellshaper (3/3)

Variable ColorlessBlack, Tap, Discard two cards: Target player discards X cards at random.

Prophecy (Rare)
Greel's Caress
Greel's Caress 1Black (2)
Enchantment — Aura

Flash

Enchant creature

Enchanted creature gets -3/-0.

Prophecy (Common)
Gulf Squid
Gulf Squid 3Blue (4)
Creature — Squid Beast (2/2)

When Gulf Squid enters the battlefield, tap all lands target player controls.

Prophecy (Common)
Hazy Homunculus
Hazy Homunculus 1Blue (2)
Creature — Homunculus Illusion (1/1)

Hazy Homunculus can't be blocked as long as defending player controls an untapped land.

Prophecy (Common)
Heightened Awareness
Heightened Awareness 3BlueBlue (5)
Enchantment

As Heightened Awareness enters the battlefield, discard your hand.

At the beginning of your draw step, draw an additional card.

Prophecy (Rare)
Hollow Warrior
Hollow Warrior 4 (4)
Artifact Creature — Golem Warrior (4/4)

Hollow Warrior can't attack or block unless you tap an untapped creature you control not declared as an attacking or blocking creature this combat. (This cost is paid as attackers or blockers are declared.)

Prophecy (Uncommon)
Infernal Genesis
Infernal Genesis 4BlackBlack (6)
Enchantment

At the beginning of each player's upkeep, that player mills a card. Then they create X 1/1 black Minion creature tokens, where X is the milled card's mana value.

Prophecy (Rare)
Inflame
Inflame Red (1)
Instant

Inflame deals 2 damage to each creature dealt damage this turn.

Prophecy (Common)
Jeweled Spirit
Jeweled Spirit 3WhiteWhite (5)
Creature — Spirit (3/3)

Flying

Sacrifice two lands: Jeweled Spirit gains protection from artifacts or from the color of your choice until end of turn.

Prophecy (Rare)
Jolrael, Empress of Beasts
Jolrael, Empress of Beasts 3GreenGreen (5)
Legendary Creature — Human Spellshaper (3/3)

2Green, Tap, Discard two cards: All lands target player controls become 3/3 creatures until end of turn. They're still lands.

Prophecy (Rare)
Jolrael's Favor
Jolrael's Favor 1Green (2)
Enchantment — Aura

Flash

Enchant creature

1Green: Regenerate enchanted creature.

Prophecy (Common)
Keldon Arsonist
Keldon Arsonist 2Red (3)
Creature — Human Soldier (1/1)

1, Sacrifice two lands: Destroy target land.

Prophecy (Uncommon)
Keldon Battlewagon
Keldon Battlewagon 5 (5)
Artifact Creature — Juggernaut (0/3)

Trample

Keldon Battlewagon can't block.

When Keldon Battlewagon attacks, sacrifice it at end of combat.

Tap an untapped creature you control: Keldon Battlewagon gets +X/+0 until end of turn, where X is the power of the creature tapped this way.

Prophecy (Rare)
Keldon Berserker
Keldon Berserker 3Red (4)
Creature — Human Soldier Berserker (2/3)

Whenever Keldon Berserker attacks, if you control no untapped lands, it gets +3/+0 until end of turn.

Prophecy (Common)
Keldon Firebombers
Keldon Firebombers 3RedRed (5)
Creature — Human Soldier (3/3)

When Keldon Firebombers enters the battlefield, each player sacrifices all lands they control except for three.

Prophecy (Rare)
Latulla, Keldon Overseer
Latulla, Keldon Overseer 3RedRed (5)
Legendary Creature — Human Spellshaper (3/3)

Variable ColorlessRed, Tap, Discard two cards: Latulla, Keldon Overseer deals X damage to any target.

Prophecy (Rare)
Latulla's Orders
Latulla's Orders 1Red (2)
Enchantment — Aura

Flash

Enchant creature

Whenever enchanted creature deals combat damage to defending player, you may destroy target artifact that player controls.

Prophecy (Common)
Lesser Gargadon
Lesser Gargadon 2RedRed (4)
Creature — Beast (6/4)

Whenever Lesser Gargadon attacks or blocks, sacrifice a land.

Prophecy (Uncommon)
Living Terrain
Living Terrain 2GreenGreen (4)
Enchantment — Aura

Enchant land

Enchanted land is a 5/6 green Treefolk creature that's still a land.

Prophecy (Uncommon)
Mageta the Lion
Mageta the Lion 3WhiteWhite (5)
Legendary Creature — Human Spellshaper (3/3)

2WhiteWhite, Tap, Discard two cards: Destroy all creatures except for Mageta the Lion. Those creatures can't be regenerated.

Prophecy (Rare)
Mageta's Boon
Mageta's Boon 1White (2)
Enchantment — Aura

Flash

Enchant creature

Enchanted creature gets +1/+2.

Prophecy (Common)
Mana Vapors
Mana Vapors 1Blue (2)
Sorcery

Lands target player controls don't untap during their next untap step.

Prophecy (Uncommon)
Marsh Boa
Marsh Boa Green (1)
Creature — Snake (1/1)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Prophecy (Common)
Mercenary Informer
Mercenary Informer 2White (3)
Creature — Human Rebel Mercenary (2/1)

Mercenary Informer can't be the target of black spells or abilities from black sources.

2White: Put target nontoken Mercenary on the bottom of its owner's library.

Prophecy (Rare)
Mine Bearer
Mine Bearer 2White (3)
Creature — Human Soldier (1/1)

Tap, Sacrifice Mine Bearer: Destroy target attacking creature.

Prophecy (Common)
Mirror Strike
Mirror Strike 3White (4)
Instant

All combat damage that would be dealt to you this turn by target unblocked creature is dealt to its controller instead.

Prophecy (Uncommon)
Mungha Wurm
Mungha Wurm 2GreenGreen (4)
Creature — Wurm (6/5)

You can't untap more than one land during your untap step.

Prophecy (Rare)
Nakaya Shade
Nakaya Shade 1Black (2)
Creature — Shade (1/1)

Black: Nakaya Shade gets +1/+1 until end of turn unless any player pays 2.

Prophecy (Uncommon)
Noxious Field
Noxious Field 1BlackBlack (3)
Enchantment — Aura

Enchant land

Enchanted land has "Tap: This land deals 1 damage to each creature and each player."

Prophecy (Uncommon)
Outbreak
Outbreak 3Black (4)
Sorcery

You may discard a Swamp card rather than pay this spell's mana cost.

Choose a creature type. All creatures of that type get -1/-1 until end of turn.

Prophecy (Uncommon)
Overburden
Overburden 1Blue (2)
Enchantment

Whenever a player puts a nontoken creature onto the battlefield, that player returns a land they control to its owner's hand.

Prophecy (Rare)
Panic Attack
Panic Attack 2Red (3)
Sorcery

Up to three target creatures can't block this turn.

Prophecy (Common)
Pit Raptor
Pit Raptor 2BlackBlack (4)
Creature — Bird Mercenary (4/3)

Flying, first strike

At the beginning of your upkeep, sacrifice Pit Raptor unless you pay 2BlackBlack.

Prophecy (Uncommon)
Plague Fiend
Plague Fiend 1Black (2)
Creature — Insect (1/1)

Whenever Plague Fiend deals combat damage to a creature, destroy that creature unless its controller pays 2.

Prophecy (Common)
Plague Wind
Plague Wind 7BlackBlack (9)
Sorcery

Destroy all creatures you don't control. They can't be regenerated.

Prophecy (Rare)
Psychic Theft
Psychic Theft 1Blue (2)
Sorcery

Target player reveals their hand. You choose an instant or sorcery card from it and exile that card. You may cast that card for as long as it remains exiled. At the beginning of the next end step, if you haven't cast the card, return it to its owner's hand.

Prophecy (Rare)
Pygmy Razorback
Pygmy Razorback 1Green (2)
Creature — Boar (2/1)

Trample

Prophecy (Common)
Quicksilver Wall
Quicksilver Wall 2Blue (3)
Creature — Wall (1/6)

Defender (This creature can't attack.)

4: Return Quicksilver Wall to its owner's hand. Any player may activate this ability.

Prophecy (Uncommon)
Rebel Informer
Rebel Informer 2Black (3)
Creature — Human Mercenary Rebel (1/2)

Rebel Informer can't be the target of white spells or abilities from white sources.

3: Put target nontoken Rebel on the bottom of its owner's library.

Prophecy (Rare)
Rethink
Rethink 2Blue (3)
Instant

Counter target spell unless its controller pays Variable Colorless, where X is its mana value.

Prophecy (Common)
Reveille Squad
Reveille Squad 2WhiteWhite (4)
Creature — Human Rebel (3/3)

Whenever one or more creatures attack you, if Reveille Squad is untapped, you may untap all creatures you control.

Prophecy (Uncommon)
Rhystic Cave
Rhystic Cave (0)
Land

Tap: Choose a color. Add one mana of that color unless any player pays 1. Activate only as an instant.

Prophecy (Uncommon)
Rhystic Circle
Rhystic Circle 2WhiteWhite (4)
Enchantment

1: Any player may pay 1. If no one does, the next time a source of your choice would deal damage to you this turn, prevent that damage.

Prophecy (Common)
Rhystic Deluge
Rhystic Deluge 2Blue (3)
Enchantment

Blue: Tap target creature unless its controller pays 1.

Prophecy (Common)
Rhystic Lightning
Rhystic Lightning 2Red (3)
Instant

Rhystic Lightning deals 4 damage to any target unless that permanent's controller or that player pays 2. If they do, Rhystic Lightning deals 2 damage to the permanent or player.

Prophecy (Common)
Rhystic Scrying
Rhystic Scrying 2BlueBlue (4)
Sorcery

Draw three cards. Then if any player pays 2, discard three cards.

Prophecy (Uncommon)
Rhystic Shield
Rhystic Shield 1White (2)
Instant

Creatures you control get +0/+1 until end of turn. They get an additional +0/+2 until end of turn unless any player pays 2.

Prophecy (Common)
Rhystic Study
Rhystic Study 2Blue (3)
Enchantment

Whenever an opponent casts a spell, you may draw a card unless that player pays 1.

Prophecy (Common)
Rhystic Syphon
Rhystic Syphon 3BlackBlack (5)
Sorcery

Unless target player pays 3, that player loses 5 life and you gain 5 life.

Prophecy (Uncommon)
Rhystic Tutor
Rhystic Tutor 2Black (3)
Sorcery

Unless any player pays 2, search your library for a card, put that card into your hand, then shuffle.

Prophecy (Rare)
Rib Cage Spider
Rib Cage Spider 2Green (3)
Creature — Spider (1/4)

Reach (This creature can block creatures with flying.)

Prophecy (Common)
Ribbon Snake
Ribbon Snake 1BlueBlue (3)
Creature — Snake (2/3)

Flying

2: Ribbon Snake loses flying until end of turn. Any player may activate this ability.

Prophecy (Common)
Ridgeline Rager
Ridgeline Rager 2Red (3)
Creature — Beast (1/2)

Red: Ridgeline Rager gets +1/+0 until end of turn.

Prophecy (Common)
Root Cage
Root Cage 1Green (2)
Enchantment

Mercenaries don't untap during their controllers' untap steps.

Prophecy (Uncommon)
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