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"Return to Ravnica" (254)

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Abrupt Decay
Abrupt Decay BlackGreen (2)
Instant

This spell can't be countered.

Destroy target nonland permanent with mana value 3 or less.

Return to Ravnica (Rare)
Aerial Predation
Aerial Predation 2Green (3)
Instant

Destroy target creature with flying. You gain 2 life.

Return to Ravnica (Common)
Angel of Serenity
Angel of Serenity 4WhiteWhiteWhite (7)
Creature — Angel (5/6)

Flying

When Angel of Serenity enters the battlefield, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards.

When Angel of Serenity leaves the battlefield, return the exiled cards to their owners' hands.

Return to Ravnica (Mythic Rare)
Annihilating Fire
Annihilating Fire 1RedRed (3)
Instant

Annihilating Fire deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.

Return to Ravnica (Common)
Aquus Steed
Aquus Steed 3Blue (4)
Creature — Beast (1/3)

2Blue, Tap: Target creature gets -2/-0 until end of turn.

Return to Ravnica (Uncommon)
Archon of the Triumvirate
Archon of the Triumvirate 5WhiteBlue (7)
Creature — Archon (4/5)

Flying

Whenever Archon of the Triumvirate attacks, detain up to two target nonland permanents your opponents control. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)

Return to Ravnica (Rare)
Archweaver
Archweaver 5GreenGreen (7)
Creature — Spider (5/5)

Reach, trample

Return to Ravnica (Uncommon)
Armada Wurm
Armada Wurm 2GreenGreenWhiteWhite (6)
Creature — Wurm (5/5)

Trample

When Armada Wurm enters the battlefield, create a 5/5 green Wurm creature token with trample.

Return to Ravnica (Mythic Rare)
Armory Guard
Armory Guard 3White (4)
Creature — Giant Soldier (2/5)

Armory Guard has vigilance as long as you control a Gate.

Return to Ravnica (Common)
Arrest
Arrest 2White (3)
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated.

Return to Ravnica (Uncommon)
Ash Zealot
Ash Zealot RedRed (2)
Creature — Human Warrior (2/2)

First strike, haste

Whenever a player casts a spell from a graveyard, Ash Zealot deals 3 damage to that player.

Return to Ravnica (Rare)
Assassin's Strike
Assassin's Strike 4BlackBlack (6)
Sorcery

Destroy target creature. Its controller discards a card.

Return to Ravnica (Uncommon)
Auger Spree
Auger Spree 1BlackRed (3)
Instant

Target creature gets +4/-4 until end of turn.

Return to Ravnica (Common)
Avenging Arrow
Avenging Arrow 2White (3)
Instant

Destroy target creature that dealt damage this turn.

Return to Ravnica (Common)
Axebane Guardian
Axebane Guardian 2Green (3)
Creature — Human Druid (0/3)

Defender

Tap: Add X mana in any combination of colors, where X is the number of creatures you control with defender.

Return to Ravnica (Common)
Axebane Stag
Axebane Stag 6Green (7)
Creature — Elk (6/7)

Return to Ravnica (Common)
Azorius Arrester
Azorius Arrester 1White (2)
Creature — Human Soldier (2/1)

When Azorius Arrester enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)

Return to Ravnica (Common)
Azorius Charm
Azorius Charm WhiteBlue (2)
Instant

Choose one —

• Creatures you control gain lifelink until end of turn.

• Draw a card.

• Put target attacking or blocking creature on top of its owner's library.

Return to Ravnica (Uncommon)
Azorius Guildgate
Azorius Guildgate (0)
Land — Gate

Azorius Guildgate enters the battlefield tapped.

Tap: Add White or Blue.

Return to Ravnica (Common)
Azorius Justiciar
Azorius Justiciar 2WhiteWhite (4)
Creature — Human Wizard (2/2)

When Azorius Justiciar enters the battlefield, detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.)

Return to Ravnica (Uncommon)
Azorius Keyrune
Azorius Keyrune 3 (3)
Artifact

Tap: Add White or Blue.

WhiteBlue: Azorius Keyrune becomes a 2/2 white and blue Bird artifact creature with flying until end of turn.

Return to Ravnica (Uncommon)
Azor's Elocutors
Azor's Elocutors 3White or BlueWhite or Blue (5)
Creature — Human Advisor (3/5)

At the beginning of your upkeep, put a filibuster counter on Azor's Elocutors. Then if Azor's Elocutors has five or more filibuster counters on it, you win the game.

Whenever a source deals damage to you, remove a filibuster counter from Azor's Elocutors.

Return to Ravnica (Rare)
Batterhorn
Batterhorn 4Red (5)
Creature — Beast (4/3)

When Batterhorn enters the battlefield, you may destroy target artifact.

Return to Ravnica (Common)
Bazaar Krovod
Bazaar Krovod 4White (5)
Creature — Beast (2/5)

Whenever Bazaar Krovod attacks, another target attacking creature gets +0/+2 until end of turn. Untap that creature.

Return to Ravnica (Uncommon)
Bellows Lizard
Bellows Lizard Red (1)
Creature — Lizard (1/1)

1Red: Bellows Lizard gets +1/+0 until end of turn.

Return to Ravnica (Common)
Blistercoil Weird
Blistercoil Weird Blue or Red (1)
Creature — Weird (1/1)

Whenever you cast an instant or sorcery spell, Blistercoil Weird gets +1/+1 until end of turn. Untap it.

Return to Ravnica (Uncommon)
Blood Crypt
Blood Crypt (0)
Land — Swamp Mountain

(Tap: Add Black or Red.)

As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Return to Ravnica (Rare)
Bloodfray Giant
Bloodfray Giant 2RedRed (4)
Creature — Giant (4/3)

Trample

Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)

Return to Ravnica (Uncommon)
Blustersquall
Blustersquall Blue (1)
Instant

Tap target creature you don't control.

Overload 3Blue (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Return to Ravnica (Uncommon)
Brushstrider
Brushstrider 1Green (2)
Creature — Beast (3/1)

Vigilance

Return to Ravnica (Uncommon)
Call of the Conclave
Call of the Conclave GreenWhite (2)
Sorcery

Create a 3/3 green Centaur creature token.

Return to Ravnica (Uncommon)
Cancel
Cancel 1BlueBlue (3)
Instant

Counter target spell.

Return to Ravnica (Common)
Carnival Hellsteed
Carnival Hellsteed 4BlackRed (6)
Creature — Nightmare Horse (5/4)

First strike, haste

Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)

Return to Ravnica (Rare)
Catacomb Slug
Catacomb Slug 4Black (5)
Creature — Slug (2/6)

Return to Ravnica (Common)
Centaur Healer
Centaur Healer 1GreenWhite (3)
Creature — Centaur Cleric (3/3)

When Centaur Healer enters the battlefield, you gain 3 life.

Return to Ravnica (Common)
Centaur's Herald
Centaur's Herald Green (1)
Creature — Elf Scout (0/1)

2Green, Sacrifice Centaur's Herald: Create a 3/3 green Centaur creature token.

Return to Ravnica (Common)
Chaos Imps
Chaos Imps 4RedRed (6)
Creature — Imp (6/5)

Flying

Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)

Chaos Imps has trample as long as it has a +1/+1 counter on it.

Return to Ravnica (Rare)
Chemister's Trick
Chemister's Trick BlueRed (2)
Instant

Target creature you don't control gets -2/-0 until end of turn and attacks this turn if able.

Overload 3BlueRed (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Return to Ravnica (Common)
Chorus of Might
Chorus of Might 3Green (4)
Instant

Until end of turn, target creature gets +1/+1 for each creature you control and gains trample.

Return to Ravnica (Common)
Chromatic Lantern
Chromatic Lantern 3 (3)
Artifact

Lands you control have "Tap: Add one mana of any color."

Tap: Add one mana of any color.

Return to Ravnica (Rare)
Chronic Flooding
Chronic Flooding 1Blue (2)
Enchantment — Aura

Enchant land

Whenever enchanted land becomes tapped, its controller mills three cards.

Return to Ravnica (Common)
Civic Saber
Civic Saber 1 (1)
Artifact — Equipment

Equipped creature gets +1/+0 for each of its colors.

Equip 1

Return to Ravnica (Uncommon)
Cobblebrute
Cobblebrute 3Red (4)
Creature — Elemental (5/2)

Return to Ravnica (Common)
Codex Shredder
Codex Shredder 1 (1)
Artifact

Tap: Target player mills a card. (They put the top card of their library into their graveyard.)

5, Tap, Sacrifice Codex Shredder: Return target card from your graveyard to your hand.

Return to Ravnica (Uncommon)
Collective Blessing
Collective Blessing 3GreenGreenWhite (6)
Enchantment

Creatures you control get +3/+3.

Return to Ravnica (Rare)
Common Bond
Common Bond 1GreenWhite (3)
Instant

Put a +1/+1 counter on target creature.

Put a +1/+1 counter on target creature.

Return to Ravnica (Common)
Concordia Pegasus
Concordia Pegasus 1White (2)
Creature — Pegasus (1/3)

Flying

Return to Ravnica (Common)
Conjured Currency
Conjured Currency 5Blue (6)
Enchantment

At the beginning of your upkeep, you may exchange control of Conjured Currency and target permanent you neither own nor control.

Return to Ravnica (Rare)
Corpsejack Menace
Corpsejack Menace 2BlackGreen (4)
Creature — Fungus (4/4)

If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.

Return to Ravnica (Rare)
Counterflux
Counterflux BlueBlueRed (3)
Instant

This spell can't be countered.

Counter target spell you don't control.

Overload 1BlueBlueRed (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Return to Ravnica (Rare)
Coursers' Accord
Coursers' Accord 4GreenWhite (6)
Sorcery

Create a 3/3 green Centaur creature token, then populate. (Create a token that's a copy of a creature token you control.)

Return to Ravnica (Common)
Cremate
Cremate Black (1)
Instant

Exile target card from a graveyard.

Draw a card.

Return to Ravnica (Common)
Crosstown Courier
Crosstown Courier 1Blue (2)
Creature — Vedalken (2/1)

Whenever Crosstown Courier deals combat damage to a player, that player mills that many cards.

Return to Ravnica (Common)
Cryptborn Horror
Cryptborn Horror 1Black or RedBlack or Red (3)
Creature — Horror (0/0)

Trample

Cryptborn Horror enters the battlefield with X +1/+1 counters on it, where X is the total life lost by your opponents this turn.

Return to Ravnica (Rare)
Cyclonic Rift
Cyclonic Rift 1Blue (2)
Instant

Return target nonland permanent you don't control to its owner's hand.

Overload 6Blue (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Return to Ravnica (Rare)
Daggerdrome Imp
Daggerdrome Imp 1Black (2)
Creature — Imp (1/1)

Flying

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Return to Ravnica (Common)
Dark Revenant
Dark Revenant 3Black (4)
Creature — Spirit (2/2)

Flying

When Dark Revenant dies, put it on top of its owner's library.

Return to Ravnica (Uncommon)
Dead Reveler
Dead Reveler 2Black (3)
Creature — Zombie (2/3)

Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)

Return to Ravnica (Common)
Deadbridge Goliath
Deadbridge Goliath 2GreenGreen (4)
Creature — Insect (5/5)

Scavenge 4GreenGreen (4GreenGreen, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)

Return to Ravnica (Rare)
Deathrite Shaman
Deathrite Shaman Black or Green (1)
Creature — Elf Shaman (1/2)

Tap: Exile target land card from a graveyard. Add one mana of any color.

Black, Tap: Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.

Green, Tap: Exile target creature card from a graveyard. You gain 2 life.

Return to Ravnica (Rare)
Death's Presence
Death's Presence 5Green (6)
Enchantment

Whenever a creature you control dies, put X +1/+1 counters on target creature you control, where X is the power of the creature that died.

Return to Ravnica (Rare)
Desecration Demon
Desecration Demon 2BlackBlack (4)
Creature — Demon (6/6)

Flying

At the beginning of each combat, any opponent may sacrifice a creature. If a player does, tap Desecration Demon and put a +1/+1 counter on it.

Return to Ravnica (Rare)
Destroy the Evidence
Destroy the Evidence 4Black (5)
Sorcery

Destroy target land. Its controller reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.

Return to Ravnica (Common)
Detention Sphere
Detention Sphere 1WhiteBlue (3)
Enchantment

When Detention Sphere enters the battlefield, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent.

When Detention Sphere leaves the battlefield, return the exiled cards to the battlefield under their owner's control.

Return to Ravnica (Rare)
Deviant Glee
Deviant Glee Black (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+1 and has "Red: This creature gains trample until end of turn."

Return to Ravnica (Common)
Dispel
Dispel Blue (1)
Instant

Counter target instant spell.

Return to Ravnica (Common)
Doorkeeper
Doorkeeper 1Blue (2)
Creature — Homunculus (0/4)

Defender

2Blue, Tap: Target player mills X cards, where X is the number of creatures you control with defender.

Return to Ravnica (Common)
Downsize
Downsize Blue (1)
Instant

Target creature you don't control gets -4/-0 until end of turn.

Overload 2Blue (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Return to Ravnica (Common)
Drainpipe Vermin
Drainpipe Vermin Black (1)
Creature — Rat (1/1)

When Drainpipe Vermin dies, you may pay Black. If you do, target player discards a card.

Return to Ravnica (Common)
Dramatic Rescue
Dramatic Rescue WhiteBlue (2)
Instant

Return target creature to its owner's hand. You gain 2 life.

Return to Ravnica (Common)
Dreadbore
Dreadbore BlackRed (2)
Sorcery

Destroy target creature or planeswalker.

Return to Ravnica (Rare)
Dreg Mangler
Dreg Mangler 1BlackGreen (3)
Creature — Plant Zombie (3/3)

Haste

Scavenge 3BlackGreen (3BlackGreen, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)

Return to Ravnica (Uncommon)
Drudge Beetle
Drudge Beetle 1Green (2)
Creature — Insect (2/2)

Scavenge 5Green (5Green, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)

Return to Ravnica (Common)
Druid's Deliverance
Druid's Deliverance 1Green (2)
Instant

Prevent all combat damage that would be dealt to you this turn. Populate. (Create a token that's a copy of a creature token you control.)

Return to Ravnica (Common)
Dryad Militant
Dryad Militant Green or White (1)
Creature — Dryad Soldier (2/1)

If an instant or sorcery card would be put into a graveyard from anywhere, exile it instead.

Return to Ravnica (Uncommon)
Dynacharge
Dynacharge Red (1)
Instant

Target creature you control gets +2/+0 until end of turn.

Overload 2Red (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Return to Ravnica (Common)
Electrickery
Electrickery Red (1)
Instant

Electrickery deals 1 damage to target creature you don't control.

Overload 1Red (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Return to Ravnica (Common)
Epic Experiment
Epic Experiment Variable ColorlessBlueRed (2)
Sorcery

Exile the top X cards of your library. You may cast instant and sorcery spells with mana value X or less from among them without paying their mana costs. Then put all cards exiled this way that weren't cast into your graveyard.

Return to Ravnica (Mythic Rare)
Essence Backlash
Essence Backlash 2BlueRed (4)
Instant

Counter target creature spell. Essence Backlash deals damage equal to that spell's power to its controller.

Return to Ravnica (Common)
Ethereal Armor
Ethereal Armor White (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 for each enchantment you control and has first strike.

Return to Ravnica (Common)
Explosive Impact
Explosive Impact 5Red (6)
Instant

Explosive Impact deals 5 damage to any target.

Return to Ravnica (Common)
Eyes in the Skies
Eyes in the Skies 3White (4)
Instant

Create a 1/1 white Bird creature token with flying, then populate. (Create a token that's a copy of a creature token you control.)

Return to Ravnica (Common)
Faerie Impostor
Faerie Impostor Blue (1)
Creature — Faerie Rogue (2/1)

Flying

When Faerie Impostor enters the battlefield, sacrifice it unless you return another creature you control to its owner's hand.

Return to Ravnica (Uncommon)
Fall of the Gavel
Fall of the Gavel 3WhiteBlue (5)
Instant

Counter target spell. You gain 5 life.

Return to Ravnica (Uncommon)
Fencing Ace
Fencing Ace 1White (2)
Creature — Human Soldier (1/1)

Double strike

Return to Ravnica (Uncommon)
Firemind's Foresight
Firemind's Foresight 5BlueRed (7)
Instant

Search your library for an instant card with mana value 3, reveal it, and put it into your hand. Then repeat this process for instant cards with mana values 2 and 1. Then shuffle.

Return to Ravnica (Rare)
Forest
Forest (0)
Basic Land — Forest

Return to Ravnica (Land)
Frostburn Weird
Frostburn Weird Blue or RedBlue or Red (2)
Creature — Weird (1/4)

Blue or Red: Frostburn Weird gets +1/-1 until end of turn.

Return to Ravnica (Common)
Gatecreeper Vine
Gatecreeper Vine 1Green (2)
Creature — Plant (0/2)

Defender

When Gatecreeper Vine enters the battlefield, you may search your library for a basic land card or a Gate card, reveal it, put it into your hand, then shuffle.

Return to Ravnica (Common)
Giant Growth
Giant Growth Green (1)
Instant

Target creature gets +3/+3 until end of turn.

Return to Ravnica (Common)
Gobbling Ooze
Gobbling Ooze 4Green (5)
Creature — Ooze (3/3)

Green, Sacrifice another creature: Put a +1/+1 counter on Gobbling Ooze.

Return to Ravnica (Uncommon)
Goblin Electromancer
Goblin Electromancer BlueRed (2)
Creature — Goblin Wizard (2/2)

Instant and sorcery spells you cast cost 1 less to cast.

Return to Ravnica (Common)
Goblin Rally
Goblin Rally 3RedRed (5)
Sorcery

Create four 1/1 red Goblin creature tokens.

Return to Ravnica (Uncommon)
Golgari Charm
Golgari Charm BlackGreen (2)
Instant

Choose one —

• All creatures get -1/-1 until end of turn.

• Destroy target enchantment.

• Regenerate each creature you control.

Return to Ravnica (Uncommon)
Golgari Decoy
Golgari Decoy 3Green (4)
Creature — Elf Rogue (2/2)

All creatures able to block Golgari Decoy do so.

Scavenge 3GreenGreen (3GreenGreen, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)

Return to Ravnica (Uncommon)
Golgari Guildgate
Golgari Guildgate (0)
Land — Gate

Golgari Guildgate enters the battlefield tapped.

Tap: Add Black or Green.

Return to Ravnica (Common)
Golgari Keyrune
Golgari Keyrune 3 (3)
Artifact

Tap: Add Black or Green.

BlackGreen: Golgari Keyrune becomes a 2/2 black and green Insect artifact creature with deathtouch until end of turn.

Return to Ravnica (Uncommon)
Golgari Longlegs
Golgari Longlegs 3Black or GreenBlack or Green (5)
Creature — Insect (5/4)

Return to Ravnica (Common)
Gore-House Chainwalker
Gore-House Chainwalker 1Red (2)
Creature — Human Warrior (2/1)

Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)

Return to Ravnica (Common)
Grave Betrayal
Grave Betrayal 5BlackBlack (7)
Enchantment

Whenever a creature you don't control dies, return it to the battlefield under your control with an additional +1/+1 counter on it at the beginning of the next end step. That creature is a black Zombie in addition to its other colors and types.

Return to Ravnica (Rare)
123 >
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