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"Tenth Edition" (368)

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Abundance
Abundance 2GreenGreen (4)
Enchantment

If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.

Tenth Edition (Rare)
Academy Researchers
Academy Researchers 1BlueBlue (3)
Creature — Human Wizard (2/2)

When Academy Researchers enters the battlefield, you may put an Aura card from your hand onto the battlefield attached to Academy Researchers.

Tenth Edition (Uncommon)
Adarkar Wastes
Adarkar Wastes (0)
Land

Tap: Add Colorless.

Tap: Add White or Blue. Adarkar Wastes deals 1 damage to you.

Tenth Edition (Rare)
Afflict
Afflict 2Black (3)
Instant

Target creature gets -1/-1 until end of turn.

Draw a card.

Tenth Edition (Common)
Aggressive Urge
Aggressive Urge 1Green (2)
Instant

Target creature gets +1/+1 until end of turn.

Draw a card.

Tenth Edition (Common)
Agonizing Memories
Agonizing Memories 2BlackBlack (4)
Sorcery

Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order.

Tenth Edition (Uncommon)
Air Elemental
Air Elemental 3BlueBlue (5)
Creature — Elemental (4/4)

Flying (This creature can't be blocked except by creatures with flying or reach.)

Tenth Edition (Uncommon)
Ambassador Laquatus
Ambassador Laquatus 1BlueBlue (3)
Legendary Creature — Merfolk Wizard (1/3)

3: Target player puts the top three cards of their library into their graveyard.

Tenth Edition (Rare)
Anaba Bodyguard
Anaba Bodyguard 3Red (4)
Creature — Minotaur (2/3)

First strike (This creature deals combat damage before creatures without first strike.)

Tenth Edition (Common)
Ancestor's Chosen
Ancestor's Chosen 5WhiteWhite (7)
Creature — Human Cleric (4/4)

First strike (This creature deals combat damage before creatures without first strike.)

When Ancestor's Chosen enters the battlefield, you gain 1 life for each card in your graveyard.

Tenth Edition (Uncommon)
Angel of Mercy
Angel of Mercy 4White (5)
Creature — Angel (3/3)

Flying

When Angel of Mercy enters the battlefield, you gain 3 life.

Tenth Edition (Uncommon)
Angelic Blessing
Angelic Blessing 2White (3)
Sorcery

Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)

Tenth Edition (Common)
Angelic Chorus
Angelic Chorus 3WhiteWhite (5)
Enchantment

Whenever a creature enters the battlefield under your control, you gain life equal to its toughness.

Tenth Edition (Rare)
Angelic Wall
Angelic Wall 1White (2)
Creature — Wall (0/4)

Defender (This creature can't attack.)

Flying

Tenth Edition (Common)
Angel's Feather
Angel's Feather 2 (2)
Artifact

Whenever a player casts a white spell, you may gain 1 life.

Tenth Edition (Uncommon)
Arcane Teachings
Arcane Teachings 2Red (3)
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature gets +2/+2 and has "Tap: This creature deals 1 damage to any target."

Tenth Edition (Uncommon)
Arcanis the Omnipotent
Arcanis the Omnipotent 3BlueBlueBlue (6)
Legendary Creature — Wizard (3/4)

Tap: Draw three cards.

2BlueBlue: Return Arcanis the Omnipotent to its owner's hand.

Tenth Edition (Rare)
Ascendant Evincar
Ascendant Evincar 4BlackBlack (6)
Legendary Creature — Vampire (3/3)

Flying (This creature can't be blocked except by creatures with flying or reach.)

Other black creatures get +1/+1.

Nonblack creatures get -1/-1.

Tenth Edition (Rare)
Assassinate
Assassinate 2Black (3)
Sorcery

Destroy target tapped creature.

Tenth Edition (Common)
Aura Graft
Aura Graft 1Blue (2)
Instant

Gain control of target Aura that's attached to a permanent. Attach it to another permanent it can enchant.

Tenth Edition (Uncommon)
Aura of Silence
Aura of Silence 1WhiteWhite (3)
Enchantment

Artifact and enchantment spells your opponents cast cost 2 more to cast.

Sacrifice Aura of Silence: Destroy target artifact or enchantment.

Tenth Edition (Uncommon)
Avatar of Might
Avatar of Might 6GreenGreen (8)
Creature — Avatar (8/8)

If an opponent controls at least four more creatures than you, this spell costs 6 less to cast.

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Tenth Edition (Rare)
Aven Cloudchaser
Aven Cloudchaser 3White (4)
Creature — Bird Soldier (2/2)

Flying (This creature can't be blocked except by creatures with flying or reach.)

When Aven Cloudchaser enters the battlefield, destroy target enchantment.

Tenth Edition (Common)
Aven Fisher
Aven Fisher 3Blue (4)
Creature — Bird Soldier (2/2)

Flying (This creature can't be blocked except by creatures with flying or reach.)

When Aven Fisher dies, you may draw a card.

Tenth Edition (Common)
Aven Windreader
Aven Windreader 3BlueBlue (5)
Creature — Bird Soldier Wizard (3/3)

Flying (This creature can't be blocked except by creatures with flying or reach.)

1Blue: Target player reveals the top card of their library.

Tenth Edition (Common)
Ballista Squad
Ballista Squad 3White (4)
Creature — Human Rebel (2/2)

Variable ColorlessWhite, Tap: Ballista Squad deals X damage to target attacking or blocking creature.

Tenth Edition (Uncommon)
Bandage
Bandage White (1)
Instant

Prevent the next 1 damage that would be dealt to any target this turn.

Draw a card.

Tenth Edition (Common)
Battlefield Forge
Battlefield Forge (0)
Land

Tap: Add Colorless.

Tap: Add Red or White. Battlefield Forge deals 1 damage to you.

Tenth Edition (Rare)
Beacon of Destruction
Beacon of Destruction 3RedRed (5)
Instant

Beacon of Destruction deals 5 damage to any target. Shuffle Beacon of Destruction into its owner's library.

Tenth Edition (Rare)
Beacon of Immortality
Beacon of Immortality 5White (6)
Instant

Double target player's life total. Shuffle Beacon of Immortality into its owner's library.

Tenth Edition (Rare)
Beacon of Unrest
Beacon of Unrest 3BlackBlack (5)
Sorcery

Put target artifact or creature card from a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library.

Tenth Edition (Rare)
Benalish Knight
Benalish Knight 2White (3)
Creature — Human Knight (2/2)

Flash (You may cast this spell any time you could cast an instant.)

First strike (This creature deals combat damage before creatures without first strike.)

Tenth Edition (Common)
Birds of Paradise
Birds of Paradise Green (1)
Creature — Bird (0/1)

Flying

Tap: Add one mana of any color.

Tenth Edition (Rare)
Blanchwood Armor
Blanchwood Armor 2Green (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 for each Forest you control.

Tenth Edition (Uncommon)
Blaze
Blaze Variable ColorlessRed (1)
Sorcery

Blaze deals X damage to any target.

Tenth Edition (Uncommon)
Bloodfire Colossus
Bloodfire Colossus 6RedRed (8)
Creature — Giant (6/6)

Red, Sacrifice Bloodfire Colossus: Bloodfire Colossus deals 6 damage to each creature and each player.

Tenth Edition (Rare)
Bloodrock Cyclops
Bloodrock Cyclops 2Red (3)
Creature — Cyclops (3/3)

Bloodrock Cyclops attacks each combat if able.

Tenth Edition (Common)
Bog Wraith
Bog Wraith 3Black (4)
Creature — Wraith (3/3)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Tenth Edition (Uncommon)
Bogardan Firefiend
Bogardan Firefiend 2Red (3)
Creature — Elemental Spirit (2/1)

When Bogardan Firefiend dies, it deals 2 damage to target creature.

Tenth Edition (Common)
Boomerang
Boomerang BlueBlue (2)
Instant

Return target permanent to its owner's hand.

Tenth Edition (Common)
Bottle Gnomes
Bottle Gnomes 3 (3)
Artifact Creature — Gnome (1/3)

Sacrifice Bottle Gnomes: You gain 3 life.

Tenth Edition (Uncommon)
Brushland
Brushland (0)
Land

Tap: Add Colorless.

Tap: Add Green or White. Brushland deals 1 damage to you.

Tenth Edition (Rare)
Cancel
Cancel 1BlueBlue (3)
Instant

Counter target spell.

Tenth Edition (Common)
Canopy Spider
Canopy Spider 1Green (2)
Creature — Spider (1/3)

Reach (This creature can block creatures with flying.)

Tenth Edition (Common)
Caves of Koilos
Caves of Koilos (0)
Land

Tap: Add Colorless.

Tap: Add White or Black. Caves of Koilos deals 1 damage to you.

Tenth Edition (Rare)
Cephalid Constable
Cephalid Constable 1BlueBlue (3)
Creature — Cephalid Wizard (1/1)

Whenever Cephalid Constable deals combat damage to a player, return up to that many target permanents that player controls to their owner's hand.

Tenth Edition (Rare)
Chimeric Staff
Chimeric Staff 4 (4)
Artifact

Variable Colorless: Chimeric Staff becomes an X/X Construct artifact creature until end of turn.

Tenth Edition (Rare)
Cho-Manno, Revolutionary
Cho-Manno, Revolutionary 2WhiteWhite (4)
Legendary Creature — Human Rebel (2/2)

Prevent all damage that would be dealt to Cho-Manno, Revolutionary.

Tenth Edition (Rare)
Chromatic Star
Chromatic Star 1 (1)
Artifact

1, Tap, Sacrifice Chromatic Star: Add one mana of any color.

When Chromatic Star is put into a graveyard from the battlefield, draw a card.

Tenth Edition (Uncommon)
Citanul Flute
Citanul Flute 5 (5)
Artifact

Variable Colorless, Tap: Search your library for a creature card with converted mana cost X or less, reveal it, and put it into your hand. Then shuffle your library.

Tenth Edition (Rare)
Civic Wayfinder
Civic Wayfinder 2Green (3)
Creature — Elf Warrior Druid (2/2)

When Civic Wayfinder enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.

Tenth Edition (Common)
Clone
Clone 3Blue (4)
Creature — Shapeshifter (0/0)

You may have Clone enter the battlefield as a copy of any creature on the battlefield.

Tenth Edition (Rare)
Cloud Elemental
Cloud Elemental 2Blue (3)
Creature — Elemental (2/3)

Flying

Cloud Elemental can block only creatures with flying.

Tenth Edition (Common)
Cloud Sprite
Cloud Sprite Blue (1)
Creature — Faerie (1/1)

Flying (This creature can't be blocked except by creatures with flying or reach.)

Cloud Sprite can block only creatures with flying.

Tenth Edition (Common)
Coat of Arms
Coat of Arms 5 (5)
Artifact

Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)

Tenth Edition (Rare)
Colossus of Sardia
Colossus of Sardia 9 (9)
Artifact Creature — Golem (9/9)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Colossus of Sardia doesn't untap during your untap step.

9: Untap Colossus of Sardia. Activate this ability only during your upkeep.

Tenth Edition (Rare)
Commune with Nature
Commune with Nature Green (1)
Sorcery

Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Tenth Edition (Common)
Composite Golem
Composite Golem 6 (6)
Artifact Creature — Golem (4/4)

Sacrifice Composite Golem: Add WhiteBlueBlackRedGreen.

Tenth Edition (Uncommon)
Condemn
Condemn White (1)
Instant

Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.

Tenth Edition (Uncommon)
Cone of Flame
Cone of Flame 3RedRed (5)
Sorcery

Cone of Flame deals 1 damage to any target, 2 damage to another target, and 3 damage to a third target.

Tenth Edition (Uncommon)
Consume Spirit
Consume Spirit Variable Colorless1Black (2)
Sorcery

Spend only black mana on X.

Consume Spirit deals X damage to any target and you gain X life.

Tenth Edition (Uncommon)
Contaminated Bond
Contaminated Bond 1Black (2)
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Whenever enchanted creature attacks or blocks, its controller loses 3 life.

Tenth Edition (Common)
Counsel of the Soratami
Counsel of the Soratami 2Blue (3)
Sorcery

Draw two cards.

Tenth Edition (Common)
Crafty Pathmage
Crafty Pathmage 2Blue (3)
Creature — Human Wizard (1/1)

Tap: Target creature with power 2 or less can't be blocked this turn.

Tenth Edition (Common)
Craw Wurm
Craw Wurm 4GreenGreen (6)
Creature — Wurm (6/4)

Tenth Edition (Common)
Creeping Mold
Creeping Mold 2GreenGreen (4)
Sorcery

Destroy target artifact, enchantment, or land.

Tenth Edition (Uncommon)
Crucible of Worlds
Crucible of Worlds 3 (3)
Artifact

You may play land cards from your graveyard.

Tenth Edition (Rare)
Cruel Edict
Cruel Edict 1Black (2)
Sorcery

Target opponent sacrifices a creature.

Tenth Edition (Uncommon)
Cryoclasm
Cryoclasm 2Red (3)
Sorcery

Destroy target Plains or Island. Cryoclasm deals 3 damage to that land's controller.

Tenth Edition (Uncommon)
Deathmark
Deathmark Black (1)
Sorcery

Destroy target green or white creature.

Tenth Edition (Uncommon)
Dehydration
Dehydration 3Blue (4)
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature doesn't untap during its controller's untap step.

Tenth Edition (Common)
Deluge
Deluge 2Blue (3)
Instant

Tap all creatures without flying.

Tenth Edition (Uncommon)
Demolish
Demolish 3Red (4)
Sorcery

Destroy target artifact or land.

Tenth Edition (Common)
Demon's Horn
Demon's Horn 2 (2)
Artifact

Whenever a player casts a black spell, you may gain 1 life.

Tenth Edition (Uncommon)
Demystify
Demystify White (1)
Instant

Destroy target enchantment.

Tenth Edition (Common)
Denizen of the Deep
Denizen of the Deep 6BlueBlue (8)
Creature — Serpent (11/11)

When Denizen of the Deep enters the battlefield, return each other creature you control to its owner's hand.

Tenth Edition (Rare)
Diabolic Tutor
Diabolic Tutor 2BlackBlack (4)
Sorcery

Search your library for a card and put that card into your hand. Then shuffle your library.

Tenth Edition (Uncommon)
Discombobulate
Discombobulate 2BlueBlue (4)
Instant

Counter target spell. Look at the top four cards of your library, then put them back in any order.

Tenth Edition (Uncommon)
Distress
Distress BlackBlack (2)
Sorcery

Target player reveals their hand. You choose a nonland card from it. That player discards that card.

Tenth Edition (Common)
Doomed Necromancer
Doomed Necromancer 2Black (3)
Creature — Human Cleric Mercenary (2/2)

Black, Tap, Sacrifice Doomed Necromancer: Return target creature card from your graveyard to the battlefield.

Tenth Edition (Rare)
Doubling Cube
Doubling Cube 2 (2)
Artifact

3, Tap: Double the amount of each type of unspent mana you have.

Tenth Edition (Rare)
Dragon Roost
Dragon Roost 4RedRed (6)
Enchantment

5RedRed: Create a 5/5 red Dragon creature token with flying. (It can't be blocked except by creatures with flying or reach.)

Tenth Edition (Rare)
Dragon's Claw
Dragon's Claw 2 (2)
Artifact

Whenever a player casts a red spell, you may gain 1 life.

Tenth Edition (Uncommon)
Dreamborn Muse
Dreamborn Muse 2BlueBlue (4)
Creature — Spirit (2/2)

At the beginning of each player's upkeep, that player puts the top X cards of their library into their graveyard, where X is the number of cards in their hand.

Tenth Edition (Rare)
Dross Crocodile
Dross Crocodile 3Black (4)
Creature — Zombie Crocodile (5/1)

Tenth Edition (Common)
Drudge Skeletons
Drudge Skeletons 1Black (2)
Creature — Skeleton (1/1)

Black: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Tenth Edition (Uncommon)
Duct Crawler
Duct Crawler Red (1)
Creature — Insect (1/1)

1Red: Target creature can't block Duct Crawler this turn.

Tenth Edition (Common)
Dusk Imp
Dusk Imp 2Black (3)
Creature — Imp (2/1)

Flying

Tenth Edition (Common)
Earth Elemental
Earth Elemental 3RedRed (5)
Creature — Elemental (4/5)

Tenth Edition (Uncommon)
Elven Riders
Elven Riders 3GreenGreen (5)
Creature — Elf (3/3)

Elven Riders can't be blocked except by Walls and/or creatures with flying.

Tenth Edition (Uncommon)
Elvish Berserker
Elvish Berserker Green (1)
Creature — Elf Berserker (1/1)

Whenever Elvish Berserker becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.

Tenth Edition (Common)
Elvish Champion
Elvish Champion 1GreenGreen (3)
Creature — Elf (2/2)

Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.)

Tenth Edition (Rare)
Elvish Piper
Elvish Piper 3Green (4)
Creature — Elf Shaman (1/1)

Green, Tap: You may put a creature card from your hand onto the battlefield.

Tenth Edition (Rare)
Enormous Baloth
Enormous Baloth 6Green (7)
Creature — Beast (7/7)

Tenth Edition (Uncommon)
Essence Drain
Essence Drain 4Black (5)
Sorcery

Essence Drain deals 3 damage to any target and you gain 3 life.

Tenth Edition (Common)
Evacuation
Evacuation 3BlueBlue (5)
Instant

Return all creatures to their owners' hands.

Tenth Edition (Rare)
Faerie Conclave
Faerie Conclave (0)
Land

Faerie Conclave enters the battlefield tapped.

Tap: Add Blue.

1Blue: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land.

Tenth Edition (Uncommon)
Fear
Fear BlackBlack (2)
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)

Tenth Edition (Common)
Femeref Archers
Femeref Archers 2Green (3)
Creature — Human Archer (2/2)

Tap: Femeref Archers deals 4 damage to target attacking creature with flying.

Tenth Edition (Uncommon)
Festering Goblin
Festering Goblin Black (1)
Creature — Zombie Goblin (1/1)

When Festering Goblin dies, target creature gets -1/-1 until end of turn.

Tenth Edition (Common)
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