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"Time Spiral" (286)

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Academy Ruins
Academy Ruins (0)
Legendary Land

Tap: Add Colorless.

1Blue, Tap: Put target artifact card from your graveyard on top of your library.

Time Spiral (Rare)
Æther Web (Aether Web)
Æther Web (Aether Web) 1Green (2)
Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

Enchanted creature gets +1/+1, has reach, and can block creatures with shadow as though they didn't have shadow. (Creatures with reach can block creatures with flying.)

Time Spiral (Common)
Ætherflame Wall (Aetherflame Wall)
Ætherflame Wall (Aetherflame Wall) 1Red (2)
Creature — Wall (0/4)

Defender

Aetherflame Wall can block creatures with shadow as though they didn't have shadow.

Red: Aetherflame Wall gets +1/+0 until end of turn.

Time Spiral (Common)
Amrou Scout
Amrou Scout 1White (2)
Creature — Kithkin Rebel Scout (2/1)

4, Tap: Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.

Time Spiral (Common)
Amrou Seekers
Amrou Seekers 2White (3)
Creature — Kithkin Rebel (2/2)

Amrou Seekers can't be blocked except by artifact creatures and/or white creatures.

Time Spiral (Common)
Ancestral Vision
Ancestral Vision (0)
Sorcery

Suspend 4—Blue (Rather than cast this card from your hand, pay Blue and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

Target player draws three cards.

Time Spiral (Rare)
Ancient Grudge
Ancient Grudge 1Red (2)
Instant

Destroy target artifact.

Flashback Green (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Time Spiral (Common)
Angel's Grace
Angel's Grace White (1)
Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.

Time Spiral (Rare)
Ashcoat Bear
Ashcoat Bear 1Green (2)
Creature — Bear (2/2)

Flash (You may cast this spell any time you could cast an instant.)

Time Spiral (Common)
Aspect of Mongoose
Aspect of Mongoose 1Green (2)
Enchantment — Aura

Enchant creature

Enchanted creature has shroud. (It can't be the target of spells or abilities.)

When Aspect of Mongoose is put into a graveyard from the battlefield, return Aspect of Mongoose to its owner's hand.

Time Spiral (Uncommon)
Assassinate
Assassinate 2Black (3)
Sorcery

Destroy target tapped creature.

Time Spiral (Common)
Assembly-Worker
Assembly-Worker 3 (3)
Artifact Creature — Assembly-Worker (2/2)

Tap: Target Assembly-Worker creature gets +1/+1 until end of turn.

Time Spiral (Uncommon)
Barbed Shocker
Barbed Shocker 3Red (4)
Creature — Insect (2/2)

Trample, haste

Whenever Barbed Shocker deals damage to a player, that player discards all the cards in their hand, then draws that many cards.

Time Spiral (Uncommon)
Basal Sliver
Basal Sliver 2Black (3)
Creature — Sliver (2/2)

All Slivers have "Sacrifice this permanent: Add BlackBlack."

Time Spiral (Common)
Basalt Gargoyle
Basalt Gargoyle 2Red (3)
Creature — Gargoyle (3/2)

Flying

Echo 2Red (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

Red: Basalt Gargoyle gets +0/+1 until end of turn.

Time Spiral (Uncommon)
Benalish Cavalry
Benalish Cavalry 1White (2)
Creature — Human Knight (2/2)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

Time Spiral (Common)
Bewilder
Bewilder 2Blue (3)
Instant

Target creature gets -3/-0 until end of turn.

Draw a card.

Time Spiral (Common)
Blazing Blade Askari
Blazing Blade Askari 2Red (3)
Creature — Human Knight (2/2)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

2: Blazing Blade Askari becomes colorless until end of turn.

Time Spiral (Common)
Bogardan Hellkite
Bogardan Hellkite 6RedRed (8)
Creature — Dragon (5/5)

Flash

Flying

When Bogardan Hellkite enters the battlefield, it deals 5 damage divided as you choose among any number of targets.

Time Spiral (Rare)
Bogardan Rager
Bogardan Rager 5Red (6)
Creature — Elemental (3/4)

Flash (You may cast this spell any time you could cast an instant.)

When Bogardan Rager enters the battlefield, target creature gets +4/+0 until end of turn.

Time Spiral (Common)
Bonesplitter Sliver
Bonesplitter Sliver 3Red (4)
Creature — Sliver (2/2)

All Sliver creatures get +2/+0.

Time Spiral (Common)
Brass Gnat
Brass Gnat 1 (1)
Artifact Creature — Insect (1/1)

Flying

Brass Gnat doesn't untap during your untap step.

At the beginning of your upkeep, you may pay 1. If you do, untap Brass Gnat.

Time Spiral (Common)
Brine Elemental
Brine Elemental 4BlueBlue (6)
Creature — Elemental (5/4)

Morph 5BlueBlue (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

When Brine Elemental is turned face up, each opponent skips their next untap step.

Time Spiral (Uncommon)
Calciform Pools
Calciform Pools (0)
Land

Tap: Add Colorless.

1, Tap: Put a storage counter on Calciform Pools.

1, Remove X storage counters from Calciform Pools: Add X mana in any combination of White and/or Blue.

Time Spiral (Uncommon)
Call to the Netherworld
Call to the Netherworld Black (1)
Sorcery

Return target black creature card from your graveyard to your hand.

Madness 0 (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Time Spiral (Common)
Cancel
Cancel 1BlueBlue (3)
Instant

Counter target spell.

Time Spiral (Common)
Candles of Leng
Candles of Leng 2 (2)
Artifact

4, Tap: Reveal the top card of your library. If it has the same name as a card in your graveyard, put it into your graveyard. Otherwise, draw a card.

Time Spiral (Rare)
Careful Consideration
Careful Consideration 2BlueBlue (4)
Instant

Target player draws four cards, then discards three cards. If you cast this spell during your main phase, instead that player draws four cards, then discards two cards.

Time Spiral (Uncommon)
Castle Raptors
Castle Raptors 4White (5)
Creature — Bird Soldier (3/3)

Flying

As long as Castle Raptors is untapped, it gets +0/+2.

Time Spiral (Common)
Cavalry Master
Cavalry Master 2WhiteWhite (4)
Creature — Human Knight (3/3)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

Other creatures you control with flanking have flanking. (Each instance of flanking triggers separately.)

Time Spiral (Uncommon)
Celestial Crusader
Celestial Crusader 2WhiteWhite (4)
Creature — Spirit (2/2)

Flash

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Flying

Other white creatures get +1/+1.

Time Spiral (Uncommon)
Chameleon Blur
Chameleon Blur 3Green (4)
Instant

Prevent all damage that creatures would deal to players this turn.

Time Spiral (Common)
Children of Korlis
Children of Korlis White (1)
Creature — Human Rebel Cleric (1/1)

Sacrifice Children of Korlis: You gain life equal to the life you've lost this turn. (Damage causes loss of life.)

Time Spiral (Common)
Chromatic Star
Chromatic Star 1 (1)
Artifact

1, Tap, Sacrifice Chromatic Star: Add one mana of any color.

When Chromatic Star is put into a graveyard from the battlefield, draw a card.

Time Spiral (Common)
Chronatog Totem
Chronatog Totem 3 (3)
Artifact

Tap: Add Blue.

1Blue: Chronatog Totem becomes a 1/2 blue Atog artifact creature until end of turn.

0: Chronatog Totem gets +3/+3 until end of turn. You skip your next turn. Activate only once each turn and only if Chronatog Totem is a creature.

Time Spiral (Uncommon)
Chronosavant
Chronosavant 5White (6)
Creature — Giant (5/5)

1White: Return Chronosavant from your graveyard to the battlefield tapped. You skip your next turn.

Time Spiral (Rare)
Clockspinning
Clockspinning Blue (1)
Instant

Buyback 3 (You may pay an additional 3 as you cast this spell. If you do, put this card into your hand as it resolves.)

Choose a counter on target permanent or suspended card. Remove that counter from that permanent or card or put another of those counters on it.

Time Spiral (Common)
Clockwork Hydra
Clockwork Hydra 5 (5)
Artifact Creature — Hydra (0/0)

Clockwork Hydra enters the battlefield with four +1/+1 counters on it.

Whenever Clockwork Hydra attacks or blocks, remove a +1/+1 counter from it. If you do, Clockwork Hydra deals 1 damage to any target.

Tap: Put a +1/+1 counter on Clockwork Hydra.

Time Spiral (Uncommon)
Cloudchaser Kestrel
Cloudchaser Kestrel 1WhiteWhite (3)
Creature — Bird (2/2)

Flying

When Cloudchaser Kestrel enters the battlefield, destroy target enchantment.

White: Target permanent becomes white until end of turn.

Time Spiral (Common)
Coal Stoker
Coal Stoker 3Red (4)
Creature — Elemental (3/3)

When Coal Stoker enters the battlefield, if you cast it from your hand, add RedRedRed.

Time Spiral (Common)
Conflagrate
Conflagrate Variable ColorlessVariable ColorlessRed (1)
Sorcery

Conflagrate deals X damage divided as you choose among any number of targets.

Flashback—RedRed, Discard X cards. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Time Spiral (Uncommon)
Coral Trickster
Coral Trickster 1Blue (2)
Creature — Merfolk Rogue (2/1)

Morph Blue (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

When Coral Trickster is turned face up, you may tap or untap target permanent.

Time Spiral (Common)
Corpulent Corpse
Corpulent Corpse 5Black (6)
Creature — Zombie (3/3)

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Suspend 5—Black (Rather than cast this card from your hand, you may pay Black and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

Time Spiral (Common)
Crookclaw Transmuter
Crookclaw Transmuter 3Blue (4)
Creature — Bird Wizard (3/1)

Flash

Flying

When Crookclaw Transmuter enters the battlefield, switch target creature's power and toughness until end of turn.

Time Spiral (Common)
Curse of the Cabal
Curse of the Cabal 9Black (10)
Sorcery

Target player sacrifices half the permanents they control, rounded down.

Suspend 2—2BlackBlack (Rather than cast this card from your hand, you may pay 2BlackBlack and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

At the beginning of each player's upkeep, if Curse of the Cabal is suspended, that player may sacrifice a permanent. If the player does, put two time counters on Curse of the Cabal.

Time Spiral (Rare)
Cyclopean Giant
Cyclopean Giant 2BlackBlack (4)
Creature — Zombie Giant (4/2)

When Cyclopean Giant dies, target land becomes a Swamp. Exile Cyclopean Giant.

Time Spiral (Common)
Dark Withering
Dark Withering 4BlackBlack (6)
Instant

Destroy target nonblack creature.

Madness Black (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Time Spiral (Common)
D'Avenant Healer
D'Avenant Healer 1WhiteWhite (3)
Creature — Human Cleric Archer (1/2)

Tap: D'Avenant Healer deals 1 damage to target attacking or blocking creature.

Tap: Prevent the next 1 damage that would be dealt to any target this turn.

Time Spiral (Common)
Deathspore Thallid
Deathspore Thallid 1Black (2)
Creature — Zombie Fungus (1/1)

At the beginning of your upkeep, put a spore counter on Deathspore Thallid.

Remove three spore counters from Deathspore Thallid: Create a 1/1 green Saproling creature token.

Sacrifice a Saproling: Target creature gets -1/-1 until end of turn.

Time Spiral (Common)
Deep-Sea Kraken
Deep-Sea Kraken 7BlueBlueBlue (10)
Creature — Kraken (6/6)

Deep-Sea Kraken can't be blocked.

Suspend 9—2Blue (Rather than cast this card from your hand, you may pay 2Blue and exile it with nine time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

Whenever an opponent casts a spell, if Deep-Sea Kraken is suspended, remove a time counter from it.

Time Spiral (Rare)
Dementia Sliver
Dementia Sliver 3BlueBlack (5)
Creature — Sliver (3/3)

All Slivers have "Tap: Choose a card name. Target opponent reveals a card at random from their hand. If that card has the chosen name, that player discards it. Activate only during your turn."

Time Spiral (Uncommon)
Demonic Collusion
Demonic Collusion 3BlackBlack (5)
Sorcery

Buyback—Discard two cards. (You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)

Search your library for a card, put that card into your hand, then shuffle.

Time Spiral (Rare)
Detainment Spell
Detainment Spell White (1)
Enchantment — Aura

Enchant creature

Enchanted creature's activated abilities can't be activated.

1White: Attach Detainment Spell to target creature.

Time Spiral (Common)
Divine Congregation
Divine Congregation 3White (4)
Sorcery

You gain 2 life for each creature target player controls.

Suspend 5—1White (Rather than cast this card from your hand, you may pay 1White and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

Time Spiral (Common)
Draining Whelk
Draining Whelk 4BlueBlue (6)
Creature — Illusion (1/1)

Flash

Flying

When Draining Whelk enters the battlefield, counter target spell. Put X +1/+1 counters on Draining Whelk, where X is that spell's mana value.

Time Spiral (Rare)
Dralnu, Lich Lord
Dralnu, Lich Lord 3BlueBlack (5)
Legendary Creature — Zombie Wizard (3/3)

If damage would be dealt to Dralnu, Lich Lord, sacrifice that many permanents instead.

Tap: Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. <I>(You may cast that card from your graveyard for its flashback cost. Then exile it.)</I>

Time Spiral (Rare)
Dread Return
Dread Return 2BlackBlack (4)
Sorcery

Return target creature card from your graveyard to the battlefield.

Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Time Spiral (Uncommon)
Dreadship Reef
Dreadship Reef (0)
Land

Tap: Add Colorless.

1, Tap: Put a storage counter on Dreadship Reef.

1, Remove X storage counters from Dreadship Reef: Add X mana in any combination of Blue and/or Black.

Time Spiral (Uncommon)
Dream Stalker
Dream Stalker 1Blue (2)
Creature — Illusion (1/5)

When Dream Stalker enters the battlefield, return a permanent you control to its owner's hand.

Time Spiral (Common)
Drifter il-Dal
Drifter il-Dal Blue (1)
Creature — Human Wizard (2/1)

Shadow (This creature can block or be blocked by only creatures with shadow.)

At the beginning of your upkeep, sacrifice Drifter il-Dal unless you pay Blue.

Time Spiral (Common)
Drudge Reavers
Drudge Reavers 3Black (4)
Creature — Skeleton (2/1)

Flash (You may cast this spell any time you could cast an instant.)

Black: Regenerate Drudge Reavers.

Time Spiral (Common)
Durkwood Baloth
Durkwood Baloth 4GreenGreen (6)
Creature — Beast (5/5)

Suspend 5—Green (Rather than cast this card from your hand, you may pay Green and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

Time Spiral (Common)
Durkwood Tracker
Durkwood Tracker 4Green (5)
Creature — Giant (4/3)

1Green, Tap: If Durkwood Tracker is on the battlefield, it deals damage equal to its power to target attacking creature. That creature deals damage equal to its power to Durkwood Tracker.

Time Spiral (Uncommon)
Duskrider Peregrine
Duskrider Peregrine 5White (6)
Creature — Bird (3/3)

Flying, protection from black

Suspend 3—1White (Rather than cast this card from your hand, you may pay 1White and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

Time Spiral (Uncommon)
Empty the Warrens
Empty the Warrens 3Red (4)
Sorcery

Create two 1/1 red Goblin creature tokens.

Storm (When you cast this spell, copy it for each spell cast before it this turn.)

Time Spiral (Common)
Endrek Sahr, Master Breeder
Endrek Sahr, Master Breeder 4Black (5)
Legendary Creature — Human Wizard (2/2)

Whenever you cast a creature spell, create X 1/1 black Thrull creature tokens, where X is that spell's mana value.

When you control seven or more Thrulls, sacrifice Endrek Sahr, Master Breeder.

Time Spiral (Rare)
Errant Doomsayers
Errant Doomsayers 1White (2)
Creature — Human Rebel (1/1)

Tap: Tap target creature with toughness 2 or less.

Time Spiral (Common)
Errant Ephemeron
Errant Ephemeron 6Blue (7)
Creature — Illusion (4/4)

Flying

Suspend 4—1Blue (Rather than cast this card from your hand, you may pay 1Blue and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

Time Spiral (Common)
Eternity Snare
Eternity Snare 5Blue (6)
Enchantment — Aura

Enchant creature

When Eternity Snare enters the battlefield, draw a card.

Enchanted creature doesn't untap during its controller's untap step.

Time Spiral (Common)
Evangelize
Evangelize 4White (5)
Sorcery

Buyback 2WhiteWhite (You may pay an additional 2WhiteWhite as you cast this spell. If you do, put this card into your hand as it resolves.)

Gain control of target creature of an opponent's choice they control.

Time Spiral (Rare)
Evil Eye of Urborg
Evil Eye of Urborg 4Black (5)
Creature — Eye (6/3)

Non-Eye creatures you control can't attack.

Whenever Evil Eye of Urborg becomes blocked by a creature, destroy that creature.

Time Spiral (Uncommon)
Faceless Devourer
Faceless Devourer 2Black (3)
Creature — Nightmare Horror (2/1)

Shadow (This creature can block or be blocked by only creatures with shadow.)

When Faceless Devourer enters the battlefield, exile another target creature with shadow.

When Faceless Devourer leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Time Spiral (Uncommon)
Fallen Ideal
Fallen Ideal 2Black (3)
Enchantment — Aura

Enchant creature

Enchanted creature has flying and "Sacrifice a creature: This creature gets +2/+1 until end of turn."

When Fallen Ideal is put into a graveyard from the battlefield, return Fallen Ideal to its owner's hand.

Time Spiral (Uncommon)
Fathom Seer
Fathom Seer 1Blue (2)
Creature — Illusion (1/3)

Morph—Return two Islands you control to their owner's hand. (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

When Fathom Seer is turned face up, draw two cards.

Time Spiral (Common)
Feebleness
Feebleness 1Black (2)
Enchantment — Aura

Flash

Enchant creature

Enchanted creature gets -2/-1.

Time Spiral (Common)
Firemaw Kavu
Firemaw Kavu 5Red (6)
Creature — Kavu (4/2)

Echo 5Red (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Firemaw Kavu enters the battlefield, it deals 2 damage to target creature.

When Firemaw Kavu leaves the battlefield, it deals 4 damage to target creature.

Time Spiral (Uncommon)
Firewake Sliver
Firewake Sliver 1RedGreen (3)
Creature — Sliver (1/1)

All Sliver creatures have haste.

All Slivers have "1, Sacrifice this permanent: Target Sliver creature gets +2/+2 until end of turn."

Time Spiral (Uncommon)
Flagstones of Trokair
Flagstones of Trokair (0)
Legendary Land

Tap: Add White.

When Flagstones of Trokair is put into a graveyard from the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.

Time Spiral (Rare)
Flamecore Elemental
Flamecore Elemental 2RedRed (4)
Creature — Elemental (5/4)

Echo 2RedRed (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

Time Spiral (Common)
Fledgling Mawcor
Fledgling Mawcor 3Blue (4)
Creature — Beast (2/2)

Flying

Tap: Fledgling Mawcor deals 1 damage to any target.

Morph BlueBlue (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Time Spiral (Uncommon)
Flickering Spirit
Flickering Spirit 3White (4)
Creature — Spirit (2/2)

Flying

3White: Exile Flickering Spirit, then return it to the battlefield under its owner's control.

Time Spiral (Common)
Flowstone Channeler
Flowstone Channeler 2Red (3)
Creature — Human Spellshaper (2/2)

1Red, Tap, Discard a card: Target creature gets +1/-1 and gains haste until end of turn.

Time Spiral (Common)
Fool's Demise
Fool's Demise 4Blue (5)
Enchantment — Aura

Enchant creature

When enchanted creature dies, return that card to the battlefield under your control.

When Fool's Demise is put into a graveyard from the battlefield, return Fool's Demise to its owner's hand.

Time Spiral (Uncommon)
Forest
Forest (0)
Basic Land — Forest

Time Spiral (Land)
Foriysian Interceptor
Foriysian Interceptor 3White (4)
Creature — Human Soldier (0/5)

Flash (You may cast this spell any time you could cast an instant.)

Defender

Foriysian Interceptor can block an additional creature each combat.

Time Spiral (Common)
Foriysian Totem
Foriysian Totem 3 (3)
Artifact

Tap: Add Red.

4Red: Foriysian Totem becomes a 4/4 red Giant artifact creature with trample until end of turn.

As long as Foriysian Totem is a creature, it can block an additional creature each combat.

Time Spiral (Uncommon)
Fortify
Fortify 2White (3)
Instant

Choose one —

• Creatures you control get +2/+0 until end of turn.

• Creatures you control get +0/+2 until end of turn.

Time Spiral (Common)
Fortune Thief
Fortune Thief 4Red (5)
Creature — Human Rogue (0/1)

Damage that would reduce your life total to less than 1 reduces it to 1 instead.

Morph RedRed (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Time Spiral (Rare)
Fungal Reaches
Fungal Reaches (0)
Land

Tap: Add Colorless.

1, Tap: Put a storage counter on Fungal Reaches.

1, Remove X storage counters from Fungal Reaches: Add X mana in any combination of Red and/or Green.

Time Spiral (Uncommon)
Fungus Sliver
Fungus Sliver 3Green (4)
Creature — Fungus Sliver (2/2)

All Sliver creatures have "Whenever this creature is dealt damage, put a +1/+1 counter on it." (It must survive the damage to get the counter.)

Time Spiral (Rare)
Fury Sliver
Fury Sliver 5Red (6)
Creature — Sliver (3/3)

All Sliver creatures have double strike.

Time Spiral (Uncommon)
Gauntlet of Power
Gauntlet of Power 5 (5)
Artifact

As Gauntlet of Power enters the battlefield, choose a color.

Creatures of the chosen color get +1/+1.

Whenever a basic land is tapped for mana of the chosen color, its controller adds an additional one mana of that color.

Time Spiral (Rare)
Gaze of Justice
Gaze of Justice White (1)
Sorcery

As an additional cost to cast this spell, tap three untapped white creatures you control.

Exile target creature.

Flashback 5White (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)

Time Spiral (Common)
Gemhide Sliver
Gemhide Sliver 1Green (2)
Creature — Sliver (1/1)

All Slivers have "Tap: Add one mana of any color."

Time Spiral (Common)
Gemstone Caverns
Gemstone Caverns (0)
Legendary Land

If Gemstone Caverns is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.

Tap: Add Colorless. If Gemstone Caverns has a luck counter on it, instead add one mana of any color.

Time Spiral (Rare)
Ghitu Firebreathing
Ghitu Firebreathing 1Red (2)
Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

Red: Enchanted creature gets +1/+0 until end of turn.

Red: Return Ghitu Firebreathing to its owner's hand.

Time Spiral (Common)
Ghostflame Sliver
Ghostflame Sliver BlackRed (2)
Creature — Sliver (2/2)

All Slivers are colorless.

Time Spiral (Uncommon)
Glass Asp
Glass Asp 1GreenGreen (3)
Creature — Snake (2/1)

Whenever Glass Asp deals combat damage to a player, that player loses 2 life at the beginning of their next draw step unless they pay 2 before that step.

Time Spiral (Common)
Goblin Skycutter
Goblin Skycutter 1Red (2)
Creature — Goblin Warrior (2/1)

Sacrifice Goblin Skycutter: It deals 2 damage to target creature with flying. That creature loses flying until end of turn.

Time Spiral (Common)
Gorgon Recluse
Gorgon Recluse 3BlackBlack (5)
Creature — Gorgon (2/4)

Whenever Gorgon Recluse blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.

Madness BlackBlack (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Time Spiral (Common)
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