SEARCH:

"Unstable" (249)

123 >
Search Criteria
Updating... Updating search parameters...
 Search Result Options
    Name (asc)   >    
  • Additional Sort:

Display:
"Rumors of My Death . . ."
"Rumors of My Death . . ." 2Black (3)
Enchantment

3Black, Exile a permanent you control with a League of Dastardly Doom watermark: Return a permanent card with a League of Dastardly Doom watermark from your graveyard to the battlefield.

Unstable (Uncommon)
Accessories to Murder
Accessories to Murder (0)
Artifact — Contraption

Whenever you crank Accessories to Murder, target creature gets +X/+0 until end of turn, where X is the number of creatures you control.

Unstable (Uncommon)
Adorable Kitten
Adorable Kitten White (1)
Host Creature — Cat (1/1)

When this creature enters the battlefield, roll a six-sided die. You gain life equal to the result.

Unstable (Common)
Aerial Toastmaster
Aerial Toastmaster 3White (4)
Artifact Creature — Cyborg Rigger (3/2)

Flying

3White, Sacrifice another artifact: Aerial Toastmaster assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

Unstable (Uncommon)
Amateur Auteur
Amateur Auteur 1White (2)
Creature — Human (2/2)

Sacrifice Amateur Auteur: Destroy target enchantment.

Unstable (Common)
Angelic Rocket
Angelic Rocket 8 (8)
Artifact Host Creature — Angel (4/4)

Flying

When this creature enters the battlefield, you may destroy target nonland permanent.

Unstable (Rare)
Animate Library
Animate Library 4BlueBlue (6)
Enchantment — Aura

Enchant your library

Enchanted library is an artifact creature on the battlefield with power and toughness each equal to the number of cards in it. It's still a library.

If enchanted library would leave the battlefield, exile Animate Library instead.

Unstable (Rare)
Applied Aeronautics
Applied Aeronautics (0)
Artifact — Contraption

Whenever you crank Applied Aeronautics, until end of turn, target creature gets +1/+0, gains flying, and becomes an artifact in addition to its other types.

Unstable (Common)
Arms Depot
Arms Depot (0)
Artifact — Contraption

Whenever you crank Arms Depot, put two +1/+1 counters on target creature.

Unstable (Uncommon)
As Luck Would Have It
As Luck Would Have It Green (1)
Enchantment

Hexproof

Whenever you roll a die, put a number of luck counters on As Luck Would Have It equal to the result. Then if there are 100 or more luck counters on As Luck Would Have It, you win the game. (Count both rolls if you reroll a die.)

Unstable (Rare)
Auto-Key
Auto-Key (0)
Artifact — Contraption

Whenever you crank Auto-Key, until end of turn, target creature becomes an artifact in addition to its other types and gains "Tap: You gain 3 life."

Unstable (Common)
Baron Von Count
Baron Von Count 1BlackRed (3)
Legendary Creature — Human Villain (3/3)

Baron Von Count enters the battlefield with a doom counter on "5."

Whenever you cast a spell with the indicated numeral in its mana cost, text box, power, or toughness, move the doom counter one numeral to the left.

When the doom counter moves from "1," destroy target player and put that doom counter on "5."

Unstable (Mythic Rare)
Beast in Show
Beast in Show 4GreenGreen (6)
Creature — Beast (6/4)

Trample

Unstable (Common)
Bee-Bee Gun
Bee-Bee Gun (0)
Artifact — Contraption

Whenever you crank Bee-Bee Gun, until end of turn, target creature gains "2: This creature fights another target creature."

Unstable (Mythic Rare)
Better Than One
Better Than One GreenWhite (2)
Sorcery

A person outside the game becomes your teammate. (Choose any number of cards in your hand, on top of your library, or on the battlefield under your control. Those cards become your teammate's hand, library, and permanents, respectively.)

Unstable (Rare)
Big Boa Constrictor
Big Boa Constrictor 3Black (4)
Host Creature — Snake (1/2)

When this creature enters the battlefield, roll a six-sided die. Target opponent loses life equal to the result.

Unstable (Common)
Blurry Beeble
Blurry Beeble Blue (1)
Artifact Creature — Cyborg Beeble (1/1)

Blurry (This creature can be blocked only if defending player was wearing glasses as it was cast.)

Whenever Blurry Beeble deals combat damage to a player, you may draw a card. If you do, discard a card.

Unstable (Common)
Boomflinger
Boomflinger (0)
Artifact — Contraption

Whenever you crank Boomflinger, roll two six-sided dice. Boomflinger deals damage to target player or planeswalker equal to the difference between those results.

Unstable (Common)
Border Guardian
Border Guardian 4 (4)
Artifact Creature — Knight (1/1)

Whenever you cast a silver-bordered spell, put a +1/+1 counter on Border Guardian.

Whenever you cast a black-bordered spell, Border Guardian can't be blocked this turn.

Whenever you cast a white-bordered spell, Border Guardian gains double strike until end of turn.

Unstable (Uncommon)
Box of Free-Range Goblins
Box of Free-Range Goblins 4RedRed (6)
Sorcery

Roll a six-sided die. Create a number of 1/1 red Goblin creature tokens equal to the result.

Unstable (Common)
Bumbling Pangolin
Bumbling Pangolin 3Red (4)
Host Creature — Pangolin Beast (2/2)

When this creature enters the battlefield, you may destroy target artifact.

Unstable (Common)
Buzz Buggy
Buzz Buggy (0)
Artifact — Contraption

Whenever you crank Buzz Buggy, target creature gets +2/+0 and gains trample until end of turn.

Unstable (Common)
Buzzing Whack-a-Doodle
Buzzing Whack-a-Doodle 4 (4)
Artifact

As Buzzing Whack-a-Doodle enters the battlefield, you and an opponent each secretly choose Whack or Doodle. Then those choices are revealed. If the choices match, Buzzing Whack-a-Doodle has that ability. Otherwise, it has Buzz.

• Whack — Tap: Target player loses 2 life.

• Doodle — Tap: You gain 3 life.

• Buzz — 2, Tap: Draw a card.

Unstable (Uncommon)
By Gnome Means
By Gnome Means 2White (3)
Enchantment

1White, Remove a counter from a permanent you control: Create a 1/1 colorless Gnome artifact creature token.

1White, Sacrifice an artifact: Choose any kind of counter a printed card refers to, then put one of that counter on target permanent.

Unstable (Rare)
capital offense
capital offense 2BlackBlack (4)
instant

target creature gets -x/-x until end of turn, where x is the number of times a capital letter appears in its rules text. (ignore reminder text and flavor text.)

Unstable (Common)
Chipper Chopper
Chipper Chopper 3Blue (4)
Artifact Creature — Cyborg Rigger (1/1)

Flying

When Chipper Chopper enters the battlefield, you may sacrifice another artifact. If you do, put two +1/+1 counters on Chipper Chopper and it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

Unstable (Common)
Chittering Doom
Chittering Doom 3Green (4)
Enchantment

Whenever you roll a 4 or higher on a die, create a 1/1 green Squirrel creature token.

Unstable (Uncommon)
Chivalrous Chevalier
Chivalrous Chevalier 4White (5)
Artifact Creature — Cyborg Knight (3/3)

Flying

When Chivalrous Chevalier enters the battlefield, return a creature you control to its owner's hand unless you compliment an opponent.

Unstable (Common)
Clever Combo
Clever Combo 1Green (2)
Sorcery

Search your library for a host card or a card with augment, reveal it, put it into your hand, then shuffle your library.

Unstable (Uncommon)
Clock of DOOOOOOOOOOOOM!
Clock of DOOOOOOOOOOOOM! 4 (4)
Artifact

4, Tap: Move the CRANK counter to your Contraption deck's next sprocket and crank any number of that sprocket's Contraptions.

Unstable (Uncommon)
Clocknapper
Clocknapper 3BlueBlue (5)
Creature — Human Spy (2/2)

When Clocknapper enters the battlefield, choose beginning phase, precombat main phase, combat phase, postcombat main phase, or ending phase. Steal that phase from target player during their next turn. (That phase occurs as though it's your turn instead.)

Unstable (Rare)
Cogmentor
Cogmentor 1 (1)
Artifact Creature — Gnome Rigger (1/1)

Flying

4: Reassemble target Contraption you control. (Move it onto another one of your sprockets.)

Unstable (Uncommon)
Common Iguana
Common Iguana 1Red (2)
Host Creature — Lizard (1/3)

When this creature enters the battlefield, you may discard a card. If you do, draw a card.

Unstable (Common)
Contraption Cannon
Contraption Cannon 4 (4)
Artifact

2, Sacrifice Contraption Cannon: It deals damage to any target equal to the number of Contraptions you control.

Unstable (Uncommon)
Crafty Octopus
Crafty Octopus 2Blue (3)
Host Creature — Octopus Rigger (1/3)

When this creature enters the battlefield, this creature assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

Unstable (Common)
Cramped Bunker
Cramped Bunker 4RedGreen (6)
Enchantment

At the beginning of each opponent's upkeep, that player moves a permanent they control to touch Cramped Bunker and no other permanents. If the player can't, destroy each permanent they control that isn't touching Cramped Bunker, then sacrifice it.

Unstable (Rare)
Crow Storm
Crow Storm 2Blue (3)
Sorcery

Create a 1/2 blue Bird creature token with flying named Storm Crow.

Storm (When you cast this spell, copy it for each spell cast before it this turn.)

Unstable (Uncommon)
Curious Killbot
Curious Killbot 2 (2)
Artifact Creature — Killbot (2/1)

Unstable (Common)
Deadly Poison Sampler
Deadly Poison Sampler (0)
Artifact — Contraption

Whenever you crank Deadly Poison Sampler, until end of turn, target creature gains "Whenever this creature deals combat damage to a player, destroy target creature that player controls."

Unstable (Rare)
Defective Detective
Defective Detective 2Blue (3)
Creature — Human Spy (2/1)

Defective Detective can't be blocked.

When Defective Detective enters the battlefield, a person outside the game looks at target opponent's hand and chooses a card from it. That player reveals that card.

Unstable (Common)
Delighted Killbot
Delighted Killbot 2 (2)
Artifact Creature — Killbot (2/1)

Unstable (Common)
Despondent Killbot
Despondent Killbot 2 (2)
Artifact Creature — Killbot (2/1)

Unstable (Common)
Dictation Quillograph
Dictation Quillograph (0)
Artifact — Contraption

Whenever you crank Dictation Quillograph, until end of turn, target creature gains "Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card."

Unstable (Common)
Dirty Rat
Dirty Rat 1Black (2)
Host Creature — Rat (1/1)

When this creature enters the battlefield, target opponent discards a card.

Unstable (Common)
Dispatch Dispensary
Dispatch Dispensary (0)
Artifact — Contraption

Whenever you crank Dispatch Dispensary, create a 2/2 black Rogue creature token with menace.

Unstable (Uncommon)
Division Table
Division Table (0)
Artifact — Contraption

Whenever you crank Division Table, target player loses 2 life.

Unstable (Common)
Dogsnail Engine
Dogsnail Engine (0)
Artifact — Contraption

Whenever you crank Dogsnail Engine, target player gains life equal to the greatest power among creatures you control.

Unstable (Uncommon)
Do-It-Yourself Seraph
Do-It-Yourself Seraph 4WhiteWhite (6)
Artifact Creature — Cyborg Angel (4/4)

Flying

Whenever Do-It-Yourself Seraph attacks, you may search your library for an artifact card, exile it, then shuffle your library.

Do-It-Yourself Seraph has the text box of each card exiled with Do-It-Yourself Seraph in addition to its own.

Unstable (Mythic Rare)
Dr. Julius Jumblemorph
Dr. Julius Jumblemorph 2GreenWhite (4)
Legendary Creature (4/4)

Dr. Julius Jumblemorph is every creature type (even if this card isn't on the battlefield).

Whenever a host enters the battlefield under your control, you may search your library and/or graveyard for a card with augment and combine it with that host. If you search your library this way, shuffle it.

Unstable (Mythic Rare)
Druid of the Sacred Beaker
Druid of the Sacred Beaker 2Green (3)
Creature — Deer Bird Ape Druid (2/2)

Tap: Add Green for each Crossbreed Labs watermark among permanents you control.

Unstable (Uncommon)
Dual Doomsuits
Dual Doomsuits (0)
Artifact — Contraption

Whenever you crank Dual Doomsuits, each time a source you control would deal damage this turn, it deals double that damage instead.

Unstable (Rare)
Duplication Device
Duplication Device (0)
Artifact — Contraption

Whenever you crank Duplication Device, until end of turn, target creature becomes a copy of any creature on the battlefield, except it's an artifact in addition to its other types.

Unstable (Rare)
Eager Beaver
Eager Beaver 2Green (3)
Host Creature — Beaver (3/2)

When this creature enters the battlefield, you may untap target permanent.

Unstable (Common)
Earl of Squirrel
Earl of Squirrel 4GreenGreen (6)
Creature — Squirrel Advisor (4/4)

Squirrellink (Damage dealt by this creature also causes you to create that many 1/1 green Squirrel creature tokens.)

Creature tokens you control are Squirrels in addition to their other creature types.

Other Squirrels you control get +1/+1.

Unstable (Rare)
Enraged Killbot
Enraged Killbot 2 (2)
Artifact Creature — Killbot (2/1)

Unstable (Common)
Entirely Normal Armchair
Entirely Normal Armchair (0)
Artifact

During your turn, if Entirely Normal Armchair is in your hand, you may hide it on the battlefield.

0: Return Entirely Normal Armchair to its owner's hand. Only any opponent may activate this ability and only if they see Entirely Normal Armchair.

2, Sacrifice Entirely Normal Armchair: Destroy target attacking creature.

Unstable (Uncommon)
Everythingamajig (Everythingamajig (a))
Everythingamajig (Everythingamajig (a)) 5 (5)
Artifact

2, Tap: Move a counter from one permanent onto another. If the second permanent refers to any kind of counter, the moved counter becomes one of those counters. Otherwise, it becomes a +1/+1 counter.

3, Tap: Put a +1/+1 counter on target creature.

4, Tap: Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)

Unstable (Rare)
Everythingamajig (Everythingamajig (b))
Everythingamajig (Everythingamajig (b)) 5 (5)
Artifact

2, Tap: Draw a card. Activate this ability only if you have no cards in hand.

8, Tap: You gain 10 life.

4, Tap, Sacrifice Everythingamajig: You may put a silver-bordered permanent card from your hand onto the battlefield.

Unstable (Rare)
Everythingamajig (Everythingamajig (c))
Everythingamajig (Everythingamajig (c)) 5 (5)
Artifact

1: Flip a coin. If you win the flip, add ColorlessColorless. Activate this ability only any time you could cast an instant.

3, Tap: Target player discards a card. Activate this ability only during your turn.

Variable Colorless: Everythingamajig becomes an X/X Construct artifact creature until end of turn.

Unstable (Rare)
Everythingamajig (Everythingamajig (d))
Everythingamajig (Everythingamajig (d)) 6 (6)
Artifact

Tap: Add one mana of any color.

1, Tap: Say the flavor text on a card in your hand. Target opponent guesses that card's name. You may reveal that card. If you do and your opponent guessed wrong, draw a card.

8, Tap: Everythingamajig deals 12 damage to target creature.

Unstable (Rare)
Everythingamajig (Everythingamajig (e))
Everythingamajig (Everythingamajig (e)) 5 (5)
Artifact

Sacrifice a land: You gain 2 life.

Sacrifice a creature: Add ColorlessColorless.

2, Discard a card: Search your library for a card that shares a complete word in its name with the name of the discarded card, reveal it, put it into your hand, then shuffle your library.

Unstable (Rare)
Everythingamajig (Everythingamajig (f))
Everythingamajig (Everythingamajig (f)) 8 (8)
Artifact

1, Tap: Scry 2.

1, Tap, Pay 1 life: Create a 0/1 white Goat creature token.

7, Tap, Sacrifice Everythingamajig: Choose target player. At the beginning of the next end step, exchange life totals with that player, exchange control of all permanents you and that player control, and exchange cards in your hands, cards in your libraries, and cards in your graveyards.

Unstable (Rare)
Extremely Slow Zombie
Extremely Slow Zombie 1Black (2)
Creature — Zombie (3/3)

Last strike (This creature deals combat damage after creatures without last strike.)

Unstable (Common)
Faerie Aerie
Faerie Aerie (0)
Artifact — Contraption

Whenever you crank Faerie Aerie, create two 1/1 blue Faerie Spy creature tokens with flying, haste, and "Whenever this creature deals combat damage to a player, draw a card." Exile them at the beginning of the next end step.

Unstable (Mythic Rare)
Feisty Stegosaurus
Feisty Stegosaurus 4Red (5)
Host Creature — Dinosaur (2/1)

When this creature enters the battlefield, roll a six-sided die. This creature deals damage equal to the result to target creature an opponent controls.

Unstable (Common)
Finders, Keepers
Finders, Keepers 5Black (6)
Sorcery

Destroy target creature, then assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

Unstable (Common)
First Pick
First Pick 3Green (4)
Instant

Destroy target artifact or enchantment. Assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

Unstable (Uncommon)
Five-Finger Discount
Five-Finger Discount 4BlueBlue (6)
Sorcery

Put target nonland permanent into your hand. You may spend mana as though it were mana of any color the next time you cast that card.

Unstable (Uncommon)
Forest
Forest (0)
Basic Land — Forest

G

Unstable (Land)
Garbage Elemental (Garbage Elemental (a))
Garbage Elemental (Garbage Elemental (a)) 4Red (5)
Creature — Elemental (2/4)

Frenzy 2 (Whenever this creature attacks and isn't blocked, it gets +2/+0 until end of turn.)

Garbage Elemental can't be blocked by wordy creatures. (A creature is wordy if it has four or more lines of rules text.)

Unstable (Uncommon)
Garbage Elemental (Garbage Elemental (b))
Garbage Elemental (Garbage Elemental (b)) 4Red (5)
Creature — Elemental Rigger (3/1)

When Garbage Elemental enters the battlefield, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

Unstable (Uncommon)
Garbage Elemental (Garbage Elemental (c))
Garbage Elemental (Garbage Elemental (c)) 4Red (5)
Creature — Elemental (3/2)

Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)

When Garbage Elemental enters the battlefield, roll two six-sided dice. Create a number of 1/1 red Goblin creature tokens equal to the difference between those results.

Unstable (Uncommon)
Garbage Elemental (Garbage Elemental (d))
Garbage Elemental (Garbage Elemental (d)) 4Red (5)
Creature — Elemental (3/3)

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

When Garbage Elemental enters the battlefield, roll a six-sided die. Garbage Elemental deals damage equal to the result to target opponent or planeswalker.

Unstable (Uncommon)
Garbage Elemental (Garbage Elemental (e))
Garbage Elemental (Garbage Elemental (e)) 4Red (5)
Creature — Elemental (4/3)

Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)

Each creature you control with any kind of counter on it has art menace. (They can't be blocked except by creatures with two or more visible figures in their art.)

Unstable (Uncommon)
Garbage Elemental (Garbage Elemental (f))
Garbage Elemental (Garbage Elemental (f)) 4Red (5)
Creature — Elemental (6/5)

Last strike (This creature deals combat damage after creatures without last strike.)

Battalion — Whenever Garbage Elemental and at least two other creatures attack, target creature can't block this turn.

Unstable (Uncommon)
Genetic Recombinator
Genetic Recombinator (0)
Artifact — Contraption

Whenever you crank Genetic Recombinator, up to two target creatures each get +2/+2 until end of turn.

Unstable (Uncommon)
Gift Horse
Gift Horse (0)
Artifact — Contraption

Whenever you crank Gift Horse, roll two six-sided dice. Create a number of 1/1 red Goblin creature tokens equal to the difference between those results.

Unstable (Rare)
Gimme Five
Gimme Five White (1)
Instant

You gain 1 life for each person who high-fives you in the next thirty seconds. Each player in a silver-bordered game who high-fives you gains 1 life. (Offer high fives. Don't hit people.)

Unstable (Uncommon)
Gnomeball Machine
Gnomeball Machine (0)
Artifact — Contraption

Whenever you crank Gnomeball Machine, create two 1/1 colorless Gnome artifact creature tokens.

Unstable (Uncommon)
Gnome-Made Engine
Gnome-Made Engine 4 (4)
Artifact Host Creature — Construct (2/2)

When this creature enters the battlefield, create a 1/1 colorless Gnome artifact creature token.

Unstable (Common)
GO TO JAIL
GO TO JAIL White (1)
Enchantment

When GO TO JAIL enters the battlefield, exile target creature an opponent controls until GO TO JAIL leaves the battlefield.

At the beginning of the upkeep of the exiled card's owner, that player rolls two six-sided dice. If they roll doubles, sacrifice GO TO JAIL.

Unstable (Common)
Goblin Haberdasher
Goblin Haberdasher 2Red (3)
Creature — Goblin Hatificer (2/2)

Menace (This creature can't be blocked except by two or more creatures.)

Other creatures you control wearing hats in their art have menace.

Unstable (Uncommon)
Goblin Slingshot
Goblin Slingshot (0)
Artifact — Contraption

Whenever you crank Goblin Slingshot, creatures you control get +2/+0 and gain trample until end of turn.

Unstable (Rare)
Graveyard Busybody
Graveyard Busybody 4BlueBlue (6)
Creature — Human Spy (*/*)

All graveyards are also your graveyards.

Graveyard Busybody's power and toughness are each equal to the number of cards with flavor text in your graveyards.

Unstable (Rare)
Ground Pounder
Ground Pounder 1Green (2)
Creature — Goblin Warrior (2/2)

3Green: Roll a six-sided die. Ground Pounder gets +X/+X until end of turn, where X is the result.

Whenever you roll a 5 or higher on a die, Ground Pounder gains trample until end of turn.

Unstable (Common)
Grusilda, Monster Masher
Grusilda, Monster Masher 3BlackRed (5)
Legendary Creature — Zombie Villain (4/4)

Combined, enchanted, and equipped creatures you control have menace.

3BlackRed, Tap: Put two target creature cards from graveyards onto the battlefield combined into one creature under your control. (Its power is equal to their total power, its toughness is equal to their total toughness, and it has their names, mana costs, types, text boxes, etc.)

Unstable (Rare)
Guest List
Guest List (0)
Artifact — Contraption

Whenever you crank Guest List, target creature gets -X/-X until end of turn, where X is the number of creature cards in its controller's graveyard.

Unstable (Rare)
Half-Kitten, Half-
Half-Kitten, Half- (0)
Creature — Cat (+1/+2)

Whenever you're dealt damage,

Augment 2White (2White, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

Unstable (Uncommon)
Half-Orc, Half-
Half-Orc, Half- (0)
Creature — Orc Warrior (+3/+1)

Trample

At the beginning of each end step, if an opponent was dealt damage this turn,

Augment 1RedRed (1RedRed, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

Unstable (Uncommon)
Half-Shark, Half-
Half-Shark, Half- (0)
Creature — Fish (+3/+3)

At the beginning of your upkeep,

Augment 5Blue (5Blue, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

Unstable (Uncommon)
Half-Squirrel, Half-
Half-Squirrel, Half- (0)
Creature — Squirrel (-1/-0)

Whenever a nontoken creature enters the battlefield,

Augment Green (Green, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

Unstable (Uncommon)
Hammer Helper
Hammer Helper 3Red (4)
Sorcery

Gain control of target creature until end of turn. Untap that creature and roll a six-sided die. Until end of turn, it gains haste and gets +X/+0, where X is the result.

Unstable (Common)
Hammer Jammer
Hammer Jammer 3Red (4)
Creature — Goblin Warrior (0/0)

As Hammer Jammer enters the battlefield, roll a six-sided die. Hammer Jammer enters the battlefield with a number of +1/+1 counters on it equal to the result.

Whenever you roll a die, remove all +1/+1 counters from Hammer Jammer, then put a number of +1/+1 counters on it equal to the result.

Unstable (Uncommon)
Hammerfest Boomtacular
Hammerfest Boomtacular 3RedRed (5)
Enchantment

Whenever you cast a spell with a Goblin Explosioneers watermark, Hammerfest Boomtacular deals 2 damage to any target.

Unstable (Uncommon)
Handy Dandy Clone Machine
Handy Dandy Clone Machine 3 (3)
Artifact

2, Tap: Create a 2/2 colorless Homunculus creature token. It must be represented by a unique hand and two fingers at all times, or it ceases to exist.

Unstable (Rare)
Hangman
Hangman Black (1)
Creature — Human Villain (1/1)

As Hangman enters the battlefield, secretly note a word with six to eight letters.

1: Target player who doesn't control Hangman guesses the noted word or an unguessed letter in that word. If they guess wrong, put a +1/+1 counter on Hangman. Any player may activate this ability.

When a player guesses the noted word or all of its letters, sacrifice Hangman.

Unstable (Rare)
Hard Hat Area
Hard Hat Area (0)
Artifact — Contraption

Whenever you crank Hard Hat Area, roll two six-sided dice. Hard Hat Area assembles a number of Contraptions equal to the difference between those results. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)

Unstable (Mythic Rare)
Hazmat Suit (Used)
Hazmat Suit (Used) 3Black (4)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+1 and has menace.

Whenever a player's skin or fingernail touches enchanted creature, that player loses 2 life.

Unstable (Common)
Head Banger
Head Banger (0)
Artifact — Contraption

Whenever you crank Head Banger, target creature must be blocked this turn if able.

Unstable (Common)
Hoisted Hireling
Hoisted Hireling 2Black (3)
Creature — Zombie (2/1)

Hoisted Hireling has flying as long as it's being held above the battlefield.

Unstable (Common)
123 >