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Abyssal Persecutor
Abyssal Persecutor 2BlackBlack (4)
Creature — Demon (6/6)

Flying, trample

You can't win the game and your opponents can't lose the game.

Worldwake (Mythic Rare)
Admonition Angel
Admonition Angel 3WhiteWhiteWhite (6)
Creature — Angel (6/6)

Flying

Landfall — Whenever a land enters the battlefield under your control, you may exile target nonland permanent other than Admonition Angel.

When Admonition Angel leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control.

Worldwake (Mythic Rare)
Æther Tradewinds (Aether Tradewinds)
Æther Tradewinds (Aether Tradewinds) 2Blue (3)
Instant

Return target permanent you control and target permanent you don't control to their owners' hands.

Worldwake (Common)
Agadeem Occultist
Agadeem Occultist 2Black (3)
Creature — Human Shaman Ally (0/2)

Tap: Put target creature card from an opponent's graveyard onto the battlefield under your control if its mana value is less than or equal to the number of Allies you control.

Worldwake (Rare)
Akoum Battlesinger
Akoum Battlesinger 1Red (2)
Creature — Human Berserker Ally (1/1)

Haste

Whenever Akoum Battlesinger or another Ally enters the battlefield under your control, you may have Ally creatures you control get +1/+0 until end of turn.

Worldwake (Common)
Amulet of Vigor
Amulet of Vigor 1 (1)
Artifact

Whenever a permanent enters the battlefield tapped and under your control, untap it.

Worldwake (Rare)
Anowon, the Ruin Sage
Anowon, the Ruin Sage 3BlackBlack (5)
Legendary Creature — Vampire Shaman (4/3)

At the beginning of your upkeep, each player sacrifices a non-Vampire creature.

Worldwake (Rare)
Apex Hawks
Apex Hawks 2White (3)
Creature — Bird (2/2)

Multikicker 1White (You may pay an additional 1White any number of times as you cast this spell.)

Flying

Apex Hawks enters the battlefield with a +1/+1 counter on it for each time it was kicked.

Worldwake (Common)
Arbor Elf
Arbor Elf Green (1)
Creature — Elf Druid (1/1)

Tap: Untap target Forest.

Worldwake (Common)
Archon of Redemption
Archon of Redemption 3WhiteWhite (5)
Creature — Archon (3/4)

Flying

Whenever Archon of Redemption or another creature with flying enters the battlefield under your control, you may gain life equal to that creature's power.

Worldwake (Rare)
Avenger of Zendikar
Avenger of Zendikar 5GreenGreen (7)
Creature — Elemental (5/5)

When Avenger of Zendikar enters the battlefield, create a 0/1 green Plant creature token for each land you control.

Landfall — Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.

Worldwake (Mythic Rare)
Basilisk Collar
Basilisk Collar 1 (1)
Artifact — Equipment

Equipped creature has deathtouch and lifelink.

Equip 2

Worldwake (Rare)
Battle Hurda
Battle Hurda 4White (5)
Creature — Giant (3/3)

First strike

Worldwake (Common)
Bazaar Trader
Bazaar Trader 1Red (2)
Creature — Goblin (1/1)

Tap: Target player gains control of target artifact, creature, or land you control.

Worldwake (Rare)
Bestial Menace
Bestial Menace 3GreenGreen (5)
Sorcery

Create a 1/1 green Snake creature token, a 2/2 green Wolf creature token, and a 3/3 green Elephant creature token.

Worldwake (Uncommon)
Bloodhusk Ritualist
Bloodhusk Ritualist 2Black (3)
Creature — Vampire Shaman (2/2)

Multikicker Black (You may pay an additional Black any number of times as you cast this spell.)

When Bloodhusk Ritualist enters the battlefield, target opponent discards a card for each time it was kicked.

Worldwake (Uncommon)
Bojuka Bog
Bojuka Bog (0)
Land

Bojuka Bog enters the battlefield tapped.

When Bojuka Bog enters the battlefield, exile target player's graveyard.

Tap: Add Black.

Worldwake (Common)
Bojuka Brigand
Bojuka Brigand 1Black (2)
Creature — Human Warrior Ally (1/1)

Bojuka Brigand can't block.

Whenever Bojuka Brigand or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Bojuka Brigand.

Worldwake (Common)
Brink of Disaster
Brink of Disaster 2BlackBlack (4)
Enchantment — Aura

Enchant creature or land

When enchanted permanent becomes tapped, destroy it.

Worldwake (Common)
Bull Rush
Bull Rush Red (1)
Instant

Target creature gets +2/+0 until end of turn.

Worldwake (Common)
Butcher of Malakir
Butcher of Malakir 5BlackBlack (7)
Creature — Vampire Warrior (5/4)

Flying

Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature.

Worldwake (Rare)
Calcite Snapper
Calcite Snapper 1BlueBlue (3)
Creature — Turtle (1/4)

Shroud (This creature can't be the target of spells or abilities.)

Landfall — Whenever a land enters the battlefield under your control, you may switch Calcite Snapper's power and toughness until end of turn.

Worldwake (Common)
Canopy Cover
Canopy Cover 1Green (2)
Enchantment — Aura

Enchant creature

Enchanted creature can't be blocked except by creatures with flying or reach.

Enchanted creature can't be the target of spells or abilities your opponents control.

Worldwake (Uncommon)
Caustic Crawler
Caustic Crawler 3BlackBlack (5)
Creature — Insect (4/3)

Landfall — Whenever a land enters the battlefield under your control, you may have target creature get -1/-1 until end of turn.

Worldwake (Uncommon)
Celestial Colonnade
Celestial Colonnade (0)
Land

Celestial Colonnade enters the battlefield tapped.

Tap: Add White or Blue.

3WhiteBlue: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.

Worldwake (Rare)
Chain Reaction
Chain Reaction 2RedRed (4)
Sorcery

Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.

Worldwake (Rare)
Claws of Valakut
Claws of Valakut 1RedRed (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+0 for each Mountain you control and has first strike.

Worldwake (Common)
Comet Storm
Comet Storm Variable ColorlessRedRed (2)
Instant

Multikicker 1 (You may pay an additional 1 any number of times as you cast this spell.)

Choose any target, then choose another target for each time this spell was kicked. Comet Storm deals X damage to each of them.

Worldwake (Mythic Rare)
Corrupted Zendikon
Corrupted Zendikon 1Black (2)
Enchantment — Aura

Enchant land

Enchanted land is a 3/3 black Ooze creature. It's still a land.

When enchanted land dies, return that card to its owner's hand.

Worldwake (Common)
Cosi's Ravager
Cosi's Ravager 3Red (4)
Creature — Elemental (2/2)

Landfall — Whenever a land enters the battlefield under your control, you may have Cosi's Ravager deal 1 damage to target player or planeswalker.

Worldwake (Common)
Creeping Tar Pit
Creeping Tar Pit (0)
Land

Creeping Tar Pit enters the battlefield tapped.

Tap: Add Blue or Black.

1BlueBlack: Creeping Tar Pit becomes a 3/2 blue and black Elemental creature until end of turn and can't be blocked this turn. It's still a land.

Worldwake (Rare)
Crusher Zendikon
Crusher Zendikon 2Red (3)
Enchantment — Aura

Enchant land

Enchanted land is a 4/2 red Beast creature with trample. It's still a land.

When enchanted land dies, return that card to its owner's hand.

Worldwake (Common)
Cunning Sparkmage
Cunning Sparkmage 2Red (3)
Creature — Human Shaman (0/1)

Haste

Tap: Cunning Sparkmage deals 1 damage to any target.

Worldwake (Uncommon)
Dead Reckoning
Dead Reckoning 1BlackBlack (3)
Sorcery

You may put target creature card from your graveyard on top of your library. If you do, Dead Reckoning deals damage equal to that card's power to target creature.

Worldwake (Common)
Deathforge Shaman
Deathforge Shaman 4Red (5)
Creature — Ogre Shaman (4/3)

Multikicker Red (You may pay an additional Red any number of times as you cast this spell.)

When Deathforge Shaman enters the battlefield, it deals damage to target player or planeswalker equal to twice the number of times it was kicked.

Worldwake (Uncommon)
Death's Shadow
Death's Shadow Black (1)
Creature — Avatar (13/13)

Death's Shadow gets -X/-X, where X is your life total.

Worldwake (Rare)
Dispel
Dispel Blue (1)
Instant

Counter target instant spell.

Worldwake (Common)
Dragonmaster Outcast
Dragonmaster Outcast Red (1)
Creature — Human Shaman (1/1)

At the beginning of your upkeep, if you control six or more lands, create a 5/5 red Dragon creature token with flying.

Worldwake (Mythic Rare)
Dread Statuary
Dread Statuary (0)
Land

Tap: Add Colorless.

4: Dread Statuary becomes a 4/2 Golem artifact creature until end of turn. It's still a land.

Worldwake (Uncommon)
Enclave Elite
Enclave Elite 2Blue (3)
Creature — Merfolk Soldier (2/2)

Multikicker 1Blue (You may pay an additional 1Blue any number of times as you cast this spell.)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Enclave Elite enters the battlefield with a +1/+1 counter on it for each time it was kicked.

Worldwake (Common)
Everflowing Chalice
Everflowing Chalice 0 (0)
Artifact

Multikicker 2 (You may pay an additional 2 any number of times as you cast this spell.)

Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.

Tap: Add Colorless for each charge counter on Everflowing Chalice.

Worldwake (Uncommon)
Explore
Explore 1Green (2)
Sorcery

You may play an additional land this turn.

Draw a card.

Worldwake (Common)
Eye of Ugin
Eye of Ugin (0)
Legendary Land

Colorless Eldrazi spells you cast cost 2 less to cast.

7, Tap: Search your library for a colorless creature card, reveal it, put it into your hand, then shuffle.

Worldwake (Mythic Rare)
Feral Contest
Feral Contest 3Green (4)
Sorcery

Put a +1/+1 counter on target creature you control. Another target creature blocks it this turn if able.

Worldwake (Common)
Fledgling Griffin
Fledgling Griffin 1White (2)
Creature — Griffin (2/2)

Landfall — Whenever a land enters the battlefield under your control, Fledgling Griffin gains flying until end of turn.

Worldwake (Common)
Gnarlid Pack
Gnarlid Pack 1Green (2)
Creature — Beast (2/2)

Multikicker 1Green (You may pay an additional 1Green any number of times as you cast this spell.)

Gnarlid Pack enters the battlefield with a +1/+1 counter on it for each time it was kicked.

Worldwake (Common)
Goblin Roughrider
Goblin Roughrider 2Red (3)
Creature — Goblin Knight (3/2)

Worldwake (Common)
Goliath Sphinx
Goliath Sphinx 5BlueBlue (7)
Creature — Sphinx (8/7)

Flying

Worldwake (Rare)
Grappler Spider
Grappler Spider 1Green (2)
Creature — Spider (2/1)

Reach (This creature can block creatures with flying.)

Worldwake (Common)
Graypelt Hunter
Graypelt Hunter 3Green (4)
Creature — Human Warrior Ally (2/2)

Trample

Whenever Graypelt Hunter or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Graypelt Hunter.

Worldwake (Common)
Grotag Thrasher
Grotag Thrasher 4Red (5)
Creature — Lizard (3/3)

Whenever Grotag Thrasher attacks, target creature can't block this turn.

Worldwake (Common)
Groundswell
Groundswell Green (1)
Instant

Target creature gets +2/+2 until end of turn.

Landfall — If you had a land enter the battlefield under your control this turn, that creature gets +4/+4 until end of turn instead.

Worldwake (Common)
Guardian Zendikon
Guardian Zendikon 2White (3)
Enchantment — Aura

Enchant land

Enchanted land is a 2/6 white Wall creature with defender. It's still a land.

When enchanted land dies, return that card to its owner's hand.

Worldwake (Common)
Hada Freeblade
Hada Freeblade White (1)
Creature — Human Soldier Ally (0/1)

Whenever Hada Freeblade or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Hada Freeblade.

Worldwake (Uncommon)
Halimar Depths
Halimar Depths (0)
Land

Halimar Depths enters the battlefield tapped.

When Halimar Depths enters the battlefield, look at the top three cards of your library, then put them back in any order.

Tap: Add Blue.

Worldwake (Common)
Halimar Excavator
Halimar Excavator 1Blue (2)
Creature — Human Wizard Ally (1/3)

Whenever Halimar Excavator or another Ally enters the battlefield under your control, target player mills X cards, where X is the number of Allies you control.

Worldwake (Common)
Hammer of Ruin
Hammer of Ruin 2 (2)
Artifact — Equipment

Equipped creature gets +2/+0.

Whenever equipped creature deals combat damage to a player, you may destroy target Equipment that player controls.

Equip 2

Worldwake (Uncommon)
Harabaz Druid
Harabaz Druid 1Green (2)
Creature — Human Druid Ally (0/1)

Tap: Add X mana of any one color, where X is the number of Allies you control.

Worldwake (Rare)
Hedron Rover
Hedron Rover 4 (4)
Artifact Creature — Construct (2/2)

Landfall — Whenever a land enters the battlefield under your control, Hedron Rover gets +2/+2 until end of turn.

Worldwake (Common)
Horizon Drake
Horizon Drake 1BlueBlue (3)
Creature — Drake (3/1)

Flying, protection from lands

Worldwake (Uncommon)
Iona's Judgment
Iona's Judgment 4White (5)
Sorcery

Exile target creature or enchantment.

Worldwake (Common)
Jace, the Mind Sculptor
Jace, the Mind Sculptor 2BlueBlue (4)
Legendary Planeswalker — Jace (3)

+2: Look at the top card of target player's library. You may put that card on the bottom of that player's library.

0: Draw three cards, then put two cards from your hand on top of your library in any order.

−1: Return target creature to its owner's hand.

−12: Exile all cards from target player's library, then that player shuffles their hand into their library.

Worldwake (Mythic Rare)
Jagwasp Swarm
Jagwasp Swarm 3Black (4)
Creature — Insect (3/2)

Flying

Worldwake (Common)
Join the Ranks
Join the Ranks 3White (4)
Instant

Create two 1/1 white Soldier Ally creature tokens.

Worldwake (Common)
Joraga Warcaller
Joraga Warcaller Green (1)
Creature — Elf Warrior (1/1)

Multikicker 1Green (You may pay an additional 1Green any number of times as you cast this spell.)

Joraga Warcaller enters the battlefield with a +1/+1 counter on it for each time it was kicked.

Other Elf creatures you control get +1/+1 for each +1/+1 counter on Joraga Warcaller.

Worldwake (Rare)
Jwari Shapeshifter
Jwari Shapeshifter 1Blue (2)
Creature — Shapeshifter Ally (0/0)

You may have Jwari Shapeshifter enter the battlefield as a copy of any Ally creature on the battlefield.

Worldwake (Rare)
Kalastria Highborn
Kalastria Highborn BlackBlack (2)
Creature — Vampire Shaman (2/2)

Whenever Kalastria Highborn or another Vampire you control dies, you may pay Black. If you do, target player loses 2 life and you gain 2 life.

Worldwake (Rare)
Kazuul, Tyrant of the Cliffs
Kazuul, Tyrant of the Cliffs 3RedRed (5)
Legendary Creature — Ogre Warrior (5/4)

Whenever a creature an opponent controls attacks, if you're the defending player, create a 3/3 red Ogre creature token unless that creature's controller pays 3.

Worldwake (Rare)
Khalni Garden
Khalni Garden (0)
Land

Khalni Garden enters the battlefield tapped.

When Khalni Garden enters the battlefield, create a 0/1 green Plant creature token.

Tap: Add Green.

Worldwake (Common)
Kitesail
Kitesail 2 (2)
Artifact — Equipment

Equipped creature gets +1/+0 and has flying.

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Worldwake (Common)
Kitesail Apprentice
Kitesail Apprentice White (1)
Creature — Kor Soldier (1/1)

As long as Kitesail Apprentice is equipped, it gets +1/+1 and has flying.

Worldwake (Common)
Kor Firewalker
Kor Firewalker WhiteWhite (2)
Creature — Kor Soldier (2/2)

Protection from red

Whenever a player casts a red spell, you may gain 1 life.

Worldwake (Uncommon)
Lavaclaw Reaches
Lavaclaw Reaches (0)
Land

Lavaclaw Reaches enters the battlefield tapped.

Tap: Add Black or Red.

1BlackRed: Until end of turn, Lavaclaw Reaches becomes a 2/2 black and red Elemental creature with "Variable Colorless: This creature gets +X/+0 until end of turn." It's still a land.

Worldwake (Rare)
Leatherback Baloth
Leatherback Baloth GreenGreenGreen (3)
Creature — Beast (4/5)

Worldwake (Uncommon)
Lightkeeper of Emeria
Lightkeeper of Emeria 3White (4)
Creature — Angel (2/4)

Multikicker White (You may pay an additional White any number of times as you cast this spell.)

Flying

When Lightkeeper of Emeria enters the battlefield, you gain 2 life for each time it was kicked.

Worldwake (Uncommon)
Loam Lion
Loam Lion White (1)
Creature — Cat (1/1)

Loam Lion gets +1/+2 as long as you control a Forest.

Worldwake (Uncommon)
Lodestone Golem
Lodestone Golem 4 (4)
Artifact Creature — Golem (5/3)

Nonartifact spells cost 1 more to cast.

Worldwake (Rare)
Marsh Threader
Marsh Threader 1White (2)
Creature — Kor Scout (2/1)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Worldwake (Common)
Marshal's Anthem
Marshal's Anthem 2WhiteWhite (4)
Enchantment

Multikicker 1White (You may pay an additional 1White any number of times as you cast this spell.)

Creatures you control get +1/+1.

When Marshal's Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked.

Worldwake (Rare)
Mire's Toll
Mire's Toll Black (1)
Sorcery

Target player reveals a number of cards from their hand equal to the number of Swamps you control. You choose one of them. That player discards that card.

Worldwake (Common)
Mordant Dragon
Mordant Dragon 3RedRedRed (6)
Creature — Dragon (5/5)

Flying

1Red: Mordant Dragon gets +1/+0 until end of turn.

Whenever Mordant Dragon deals combat damage to a player, you may have it deal that much damage to target creature that player controls.

Worldwake (Rare)
Mysteries of the Deep
Mysteries of the Deep 4Blue (5)
Instant

Draw two cards.

Landfall — If you had a land enter the battlefield under your control this turn, draw three cards instead.

Worldwake (Common)
Nature's Claim
Nature's Claim Green (1)
Instant

Destroy target artifact or enchantment. Its controller gains 4 life.

Worldwake (Common)
Nemesis Trap
Nemesis Trap 4BlackBlack (6)
Instant — Trap

If a white creature is attacking, you may pay BlackBlack rather than pay this spell's mana cost.

Exile target attacking creature. Create a token that's a copy of that creature. Exile it at the beginning of the next end step.

Worldwake (Uncommon)
Novablast Wurm
Novablast Wurm 3GreenGreenWhiteWhite (7)
Creature — Wurm (7/7)

Whenever Novablast Wurm attacks, destroy all other creatures.

Worldwake (Mythic Rare)
Omnath, Locus of Mana
Omnath, Locus of Mana 2Green (3)
Legendary Creature — Elemental (1/1)

You don't lose unspent green mana as steps and phases end.

Omnath, Locus of Mana gets +1/+1 for each unspent green mana you have.

Worldwake (Mythic Rare)
Perimeter Captain
Perimeter Captain White (1)
Creature — Human Soldier (0/4)

Defender

Whenever a creature you control with defender blocks, you may gain 2 life.

Worldwake (Uncommon)
Permafrost Trap
Permafrost Trap 2BlueBlue (4)
Instant — Trap

If an opponent had a green creature enter the battlefield under their control this turn, you may pay Blue rather than pay this spell's mana cost.

Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.

Worldwake (Uncommon)
Pilgrim's Eye
Pilgrim's Eye 3 (3)
Artifact Creature — Thopter (1/1)

Flying

When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Worldwake (Common)
Pulse Tracker
Pulse Tracker Black (1)
Creature — Vampire Rogue (1/1)

Whenever Pulse Tracker attacks, each opponent loses 1 life.

Worldwake (Common)
Quag Vampires
Quag Vampires Black (1)
Creature — Vampire Rogue (1/1)

Multikicker 1Black (You may pay an additional 1Black any number of times as you cast this spell.)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Quag Vampires enters the battlefield with a +1/+1 counter on it for each time it was kicked.

Worldwake (Common)
Quest for Renewal
Quest for Renewal 1Green (2)
Enchantment

Whenever a creature you control becomes tapped, you may put a quest counter on Quest for Renewal.

As long as there are four or more quest counters on Quest for Renewal, untap all creatures you control during each other player's untap step.

Worldwake (Uncommon)
Quest for the Goblin Lord
Quest for the Goblin Lord Red (1)
Enchantment

Whenever a Goblin enters the battlefield under your control, you may put a quest counter on Quest for the Goblin Lord.

As long as Quest for the Goblin Lord has five or more quest counters on it, creatures you control get +2/+0.

Worldwake (Uncommon)
Quest for the Nihil Stone
Quest for the Nihil Stone Black (1)
Enchantment

Whenever an opponent discards a card, you may put a quest counter on Quest for the Nihil Stone.

At the beginning of each opponent's upkeep, if that player has no cards in hand and Quest for the Nihil Stone has two or more quest counters on it, you may have that player lose 5 life.

Worldwake (Rare)
Quest for Ula's Temple
Quest for Ula's Temple Blue (1)
Enchantment

At the beginning of your upkeep, you may look at the top card of your library. If it's a creature card, you may reveal it and put a quest counter on Quest for Ula's Temple.

At the beginning of each end step, if there are three or more quest counters on Quest for Ula's Temple, you may put a Kraken, Leviathan, Octopus, or Serpent creature card from your hand onto the battlefield.

Worldwake (Rare)
Quicksand
Quicksand (0)
Land

Tap: Add Colorless.

Tap, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn.

Worldwake (Common)
Raging Ravine
Raging Ravine (0)
Land

Raging Ravine enters the battlefield tapped.

Tap: Add Red or Green.

2RedGreen: Until end of turn, Raging Ravine becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.

Worldwake (Rare)
Razor Boomerang
Razor Boomerang 3 (3)
Artifact — Equipment

Equipped creature has "Tap, Unattach Razor Boomerang: It deals 1 damage to any target. Return Razor Boomerang to its owner's hand."

Equip 2

Worldwake (Uncommon)
Refraction Trap
Refraction Trap 3White (4)
Instant — Trap

If an opponent cast a red instant or sorcery spell this turn, you may pay White rather than pay this spell's mana cost.

Prevent the next 3 damage that a source of your choice would deal to you and/or permanents you control this turn. If damage is prevented this way, Refraction Trap deals that much damage to any target.

Worldwake (Uncommon)
Rest for the Weary
Rest for the Weary 1White (2)
Instant

Target player gains 4 life.

Landfall — If you had a land enter the battlefield under your control this turn, that player gains 8 life instead.

Worldwake (Common)
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