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Acidic Slime
Acidic Slime 3GreenGreen (5)
Creature — Ooze (2/2)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.

Magic 2012 (Uncommon)
Act of Treason
Act of Treason 2Red (3)
Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and Tap this turn.)

Magic 2012 (Common)
Adaptive Automaton
Adaptive Automaton 3 (3)
Artifact Creature — Construct (2/2)

As Adaptive Automaton enters the battlefield, choose a creature type.

Adaptive Automaton is the chosen type in addition to its other types.

Other creatures you control of the chosen type get +1/+1.

Magic 2012 (Rare)
Aegis Angel
Aegis Angel 4WhiteWhite (6)
Creature — Angel (5/5)

Flying (This creature can't be blocked except by creatures with flying or reach.)

When Aegis Angel enters the battlefield, another target permanent gains indestructible for as long as you control Aegis Angel. (Effects that say "destroy" don't destroy it. A creature with indestructible can't be destroyed by damage.)

Magic 2012 (Rare)
Æther Adept (Aether Adept)
Æther Adept (Aether Adept) 1BlueBlue (3)
Creature — Human Wizard (2/2)

When Aether Adept enters the battlefield, return target creature to its owner's hand.

Magic 2012 (Common)
Alabaster Mage
Alabaster Mage 1White (2)
Creature — Human Wizard (2/1)

1White: Target creature you control gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)

Magic 2012 (Uncommon)
Alluring Siren
Alluring Siren 1Blue (2)
Creature — Siren (1/1)

Tap: Target creature an opponent controls attacks you this turn if able.

Magic 2012 (Uncommon)
Amphin Cutthroat
Amphin Cutthroat 3Blue (4)
Creature — Salamander Rogue (2/4)

Magic 2012 (Common)
Angelic Destiny
Angelic Destiny 2WhiteWhite (4)
Enchantment — Aura

Enchant creature

Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types.

When enchanted creature dies, return Angelic Destiny to its owner's hand.

Magic 2012 (Mythic Rare)
Angel's Feather
Angel's Feather 2 (2)
Artifact

Whenever a player casts a white spell, you may gain 1 life.

Magic 2012 (Uncommon)
Angel's Mercy
Angel's Mercy 2WhiteWhite (4)
Instant

You gain 7 life.

Magic 2012 (Common)
Arachnus Spinner
Arachnus Spinner 5Green (6)
Creature — Spider (5/7)

Reach

Tap an untapped Spider you control: Search your graveyard and/or library for a card named Arachnus Web and put it onto the battlefield attached to target creature. If you search your library this way, shuffle.

Magic 2012 (Rare)
Arachnus Web
Arachnus Web 2Green (3)
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated.

At the beginning of the end step, if enchanted creature's power is 4 or greater, destroy Arachnus Web.

Magic 2012 (Common)
Arbalest Elite
Arbalest Elite 2WhiteWhite (4)
Creature — Human Archer (2/3)

2White, Tap: Arbalest Elite deals 3 damage to target attacking or blocking creature. Arbalest Elite doesn't untap during your next untap step.

Magic 2012 (Uncommon)
Archon of Justice
Archon of Justice 3WhiteWhite (5)
Creature — Archon (4/4)

Flying

When Archon of Justice dies, exile target permanent.

Magic 2012 (Rare)
Armored Warhorse
Armored Warhorse WhiteWhite (2)
Creature — Horse (2/3)

Magic 2012 (Common)
Assault Griffin
Assault Griffin 3White (4)
Creature — Griffin (3/2)

Flying

Magic 2012 (Common)
Auramancer
Auramancer 2White (3)
Creature — Human Wizard (2/2)

When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.

Magic 2012 (Common)
Autumn's Veil
Autumn's Veil Green (1)
Instant

Spells you control can't be countered by blue or black spells this turn, and creatures you control can't be the targets of blue or black spells this turn.

Magic 2012 (Uncommon)
Aven Fleetwing
Aven Fleetwing 3Blue (4)
Creature — Bird Soldier (2/2)

Flying

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Magic 2012 (Common)
Azure Mage
Azure Mage 1Blue (2)
Creature — Human Wizard (2/1)

3Blue: Draw a card.

Magic 2012 (Uncommon)
Belltower Sphinx
Belltower Sphinx 4Blue (5)
Creature — Sphinx (2/5)

Flying

Whenever a source deals damage to Belltower Sphinx, that source's controller mills that many cards.

Magic 2012 (Uncommon)
Benalish Veteran
Benalish Veteran 2White (3)
Creature — Human Soldier (2/2)

Whenever Benalish Veteran attacks, it gets +1/+1 until end of turn.

Magic 2012 (Common)
Birds of Paradise
Birds of Paradise Green (1)
Creature — Bird (0/1)

Flying

Tap: Add one mana of any color.

Magic 2012 (Rare)
Blood Ogre
Blood Ogre 2Red (3)
Creature — Ogre Warrior (2/2)

Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)

First strike (This creature deals combat damage before creatures without first strike.)

Magic 2012 (Common)
Blood Seeker
Blood Seeker 1Black (2)
Creature — Vampire Shaman (1/1)

Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life.

Magic 2012 (Common)
Bloodlord of Vaasgoth
Bloodlord of Vaasgoth 3BlackBlack (5)
Creature — Vampire Warrior (3/3)

Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.)

Flying

Whenever you cast a Vampire creature spell, it gains bloodthirst 3.

Magic 2012 (Mythic Rare)
Bloodrage Vampire
Bloodrage Vampire 2Black (3)
Creature — Vampire (3/1)

Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)

Magic 2012 (Common)
Bonebreaker Giant
Bonebreaker Giant 4Red (5)
Creature — Giant (4/4)

Magic 2012 (Common)
Bountiful Harvest
Bountiful Harvest 4Green (5)
Sorcery

You gain 1 life for each land you control.

Magic 2012 (Common)
Brindle Boar
Brindle Boar 2Green (3)
Creature — Boar (2/2)

Sacrifice Brindle Boar: You gain 4 life.

Magic 2012 (Common)
Brink of Disaster
Brink of Disaster 2BlackBlack (4)
Enchantment — Aura

Enchant creature or land

When enchanted permanent becomes tapped, destroy it.

Magic 2012 (Common)
Buried Ruin
Buried Ruin (0)
Land

Tap: Add Colorless.

2, Tap, Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand.

Magic 2012 (Uncommon)
Call to the Grave
Call to the Grave 4Black (5)
Enchantment

At the beginning of each player's upkeep, that player sacrifices a non-Zombie creature.

At the beginning of the end step, if no creatures are on the battlefield, sacrifice Call to the Grave.

Magic 2012 (Rare)
Cancel
Cancel 1BlueBlue (3)
Instant

Counter target spell.

Magic 2012 (Common)
Carnage Wurm
Carnage Wurm 6Green (7)
Creature — Wurm (6/6)

Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Magic 2012 (Uncommon)
Celestial Purge
Celestial Purge 1White (2)
Instant

Exile target black or red permanent.

Magic 2012 (Uncommon)
Cemetery Reaper
Cemetery Reaper 1BlackBlack (3)
Creature — Zombie (2/2)

Other Zombie creatures you control get +1/+1.

2Black, Tap: Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.

Magic 2012 (Rare)
Chandra, the Firebrand
Chandra, the Firebrand 3Red (4)
Legendary Planeswalker — Chandra (3)

+1: Chandra, the Firebrand deals 1 damage to any target.

−2: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.

−6: Chandra, the Firebrand deals 6 damage to each of up to six targets.

Magic 2012 (Mythic Rare)
Chandra's Outrage
Chandra's Outrage 2RedRed (4)
Instant

Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller.

Magic 2012 (Common)
Chandra's Phoenix
Chandra's Phoenix 1RedRed (3)
Creature — Phoenix (2/2)

Flying

Haste (This creature can attack and Tap as soon as it comes under your control.)

Whenever an opponent is dealt damage by a red instant or sorcery spell you control or by a red planeswalker you control, return Chandra's Phoenix from your graveyard to your hand.

Magic 2012 (Rare)
Chasm Drake
Chasm Drake 4Blue (5)
Creature — Drake (3/3)

Flying

Whenever Chasm Drake attacks, target creature you control gains flying until end of turn.

Magic 2012 (Common)
Child of Night
Child of Night 1Black (2)
Creature — Vampire (2/1)

Lifelink

Magic 2012 (Common)
Circle of Flame
Circle of Flame 1Red (2)
Enchantment

Whenever a creature without flying attacks you or a planeswalker you control, Circle of Flame deals 1 damage to that creature.

Magic 2012 (Uncommon)
Combust
Combust 1Red (2)
Instant

This spell can't be countered.

Combust deals 5 damage to target white or blue creature. The damage can't be prevented.

Magic 2012 (Uncommon)
Consume Spirit
Consume Spirit Variable Colorless1Black (2)
Sorcery

Spend only black mana on X.

Consume Spirit deals X damage to any target and you gain X life.

Magic 2012 (Uncommon)
Coral Merfolk
Coral Merfolk 1Blue (2)
Creature — Merfolk (2/1)

Magic 2012 (Common)
Crimson Mage
Crimson Mage 1Red (2)
Creature — Human Shaman (2/1)

Red: Target creature you control gains haste until end of turn. (It can attack and Tap this turn.)

Magic 2012 (Uncommon)
Crown of Empires
Crown of Empires 2 (2)
Artifact

3, Tap: Tap target creature. Gain control of that creature instead if you control artifacts named Scepter of Empires and Throne of Empires.

Magic 2012 (Uncommon)
Crumbling Colossus
Crumbling Colossus 5 (5)
Artifact Creature — Golem (7/4)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

When Crumbling Colossus attacks, sacrifice it at end of combat.

Magic 2012 (Uncommon)
Cudgel Troll
Cudgel Troll 2GreenGreen (4)
Creature — Troll (4/3)

Green: Regenerate Cudgel Troll. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Magic 2012 (Uncommon)
Dark Favor
Dark Favor 1Black (2)
Enchantment — Aura

Enchant creature

When Dark Favor enters the battlefield, you lose 1 life.

Enchanted creature gets +3/+1.

Magic 2012 (Common)
Day of Judgment
Day of Judgment 2WhiteWhite (4)
Sorcery

Destroy all creatures.

Magic 2012 (Rare)
Deathmark
Deathmark Black (1)
Sorcery

Destroy target green or white creature.

Magic 2012 (Uncommon)
Demon's Horn
Demon's Horn 2 (2)
Artifact

Whenever a player casts a black spell, you may gain 1 life.

Magic 2012 (Uncommon)
Demystify
Demystify White (1)
Instant

Destroy target enchantment.

Magic 2012 (Common)
Devouring Swarm
Devouring Swarm 1BlackBlack (3)
Creature — Insect (2/1)

Flying

Sacrifice a creature: Devouring Swarm gets +1/+1 until end of turn.

Magic 2012 (Common)
Diabolic Tutor
Diabolic Tutor 2BlackBlack (4)
Sorcery

Search your library for a card, put that card into your hand, then shuffle.

Magic 2012 (Uncommon)
Disentomb
Disentomb Black (1)
Sorcery

Return target creature card from your graveyard to your hand.

Magic 2012 (Common)
Distress
Distress BlackBlack (2)
Sorcery

Target player reveals their hand. You choose a nonland card from it. That player discards that card.

Magic 2012 (Common)
Divination
Divination 2Blue (3)
Sorcery

Draw two cards.

Magic 2012 (Common)
Divine Favor
Divine Favor 1White (2)
Enchantment — Aura

Enchant creature

When Divine Favor enters the battlefield, you gain 3 life.

Enchanted creature gets +1/+3.

Magic 2012 (Common)
Djinn of Wishes
Djinn of Wishes 3BlueBlue (5)
Creature — Djinn (4/4)

Flying

Djinn of Wishes enters the battlefield with three wish counters on it.

2BlueBlue, Remove a wish counter from Djinn of Wishes: Reveal the top card of your library. You may play that card without paying its mana cost. If you don't, exile it.

Magic 2012 (Rare)
Doom Blade
Doom Blade 1Black (2)
Instant

Destroy target nonblack creature.

Magic 2012 (Common)
Doubling Chant
Doubling Chant 5Green (6)
Sorcery

For each creature you control, you may search your library for a creature card with the same name as that creature. Put those cards onto the battlefield, then shuffle.

Magic 2012 (Rare)
Dragon's Claw
Dragon's Claw 2 (2)
Artifact

Whenever a player casts a red spell, you may gain 1 life.

Magic 2012 (Uncommon)
Dragonskull Summit
Dragonskull Summit (0)
Land

Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.

Tap: Add Black or Red.

Magic 2012 (Rare)
Drifting Shade
Drifting Shade 3Black (4)
Creature — Shade (1/1)

Flying

Black: Drifting Shade gets +1/+1 until end of turn.

Magic 2012 (Common)
Drowned Catacomb
Drowned Catacomb (0)
Land

Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.

Tap: Add Blue or Black.

Magic 2012 (Rare)
Druidic Satchel
Druidic Satchel 3 (3)
Artifact

2, Tap: Reveal the top card of your library. If it's a creature card, create a 1/1 green Saproling creature token. If it's a land card, put that card onto the battlefield under your control. If it's a noncreature, nonland card, you gain 2 life.

Magic 2012 (Rare)
Dungrove Elder
Dungrove Elder 2Green (3)
Creature — Treefolk (*/*)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Dungrove Elder's power and toughness are each equal to the number of Forests you control.

Magic 2012 (Rare)
Duskhunter Bat
Duskhunter Bat 1Black (2)
Creature — Bat (1/1)

Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)

Flying

Magic 2012 (Common)
Elite Vanguard
Elite Vanguard White (1)
Creature — Human Soldier (2/1)

Magic 2012 (Uncommon)
Elixir of Immortality
Elixir of Immortality 1 (1)
Artifact

2, Tap: You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner's library.

Magic 2012 (Uncommon)
Elvish Archdruid
Elvish Archdruid 1GreenGreen (3)
Creature — Elf Druid (2/2)

Other Elf creatures you control get +1/+1.

Tap: Add Green for each Elf you control.

Magic 2012 (Rare)
Fiery Hellhound
Fiery Hellhound 1RedRed (3)
Creature — Elemental Dog (2/2)

Red: Fiery Hellhound gets +1/+0 until end of turn.

Magic 2012 (Common)
Fireball
Fireball Variable ColorlessRed (1)
Sorcery

This spell costs 1 more to cast for each target beyond the first.

Fireball deals X damage divided evenly, rounded down, among any number of targets.

Magic 2012 (Uncommon)
Firebreathing
Firebreathing Red (1)
Enchantment — Aura

Enchant creature

Red: Enchanted creature gets +1/+0 until end of turn.

Magic 2012 (Common)
Flameblast Dragon
Flameblast Dragon 4RedRed (6)
Creature — Dragon (5/5)

Flying

Whenever Flameblast Dragon attacks, you may pay Variable ColorlessRed. If you do, Flameblast Dragon deals X damage to any target.

Magic 2012 (Rare)
Flashfreeze
Flashfreeze 1Blue (2)
Instant

Counter target red or green spell.

Magic 2012 (Uncommon)
Flight
Flight Blue (1)
Enchantment — Aura

Enchant creature

Enchanted creature has flying.

Magic 2012 (Common)
Fling
Fling 1Red (2)
Instant

As an additional cost to cast this spell, sacrifice a creature.

Fling deals damage equal to the sacrificed creature's power to any target.

Magic 2012 (Common)
Fog
Fog Green (1)
Instant

Prevent all combat damage that would be dealt this turn.

Magic 2012 (Common)
Forest
Forest (0)
Basic Land — Forest

Magic 2012 (Land)
Frost Breath
Frost Breath 2Blue (3)
Instant

Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.

Magic 2012 (Common)
Frost Titan
Frost Titan 4BlueBlue (6)
Creature — Giant (6/6)

Whenever Frost Titan becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays 2.

Whenever Frost Titan enters the battlefield or attacks, tap target permanent. It doesn't untap during its controller's next untap step.

Magic 2012 (Mythic Rare)
Furyborn Hellkite
Furyborn Hellkite 4RedRedRed (7)
Creature — Dragon (6/6)

Bloodthirst 6 (If an opponent was dealt damage this turn, this creature enters the battlefield with six +1/+1 counters on it.)

Flying

Magic 2012 (Mythic Rare)
Garruk, Primal Hunter
Garruk, Primal Hunter 2GreenGreenGreen (5)
Legendary Planeswalker — Garruk (3)

+1: Create a 3/3 green Beast creature token.

−3: Draw cards equal to the greatest power among creatures you control.

−6: Create a 6/6 green Wurm creature token for each land you control.

Magic 2012 (Mythic Rare)
Garruk's Companion
Garruk's Companion GreenGreen (2)
Creature — Beast (3/2)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Magic 2012 (Common)
Garruk's Horde
Garruk's Horde 5GreenGreen (7)
Creature — Beast (7/7)

Trample

Play with the top card of your library revealed.

You may cast creature spells from the top of your library. (Do this only any time you could cast that creature spell. You still pay the spell's costs.)

Magic 2012 (Rare)
Giant Spider
Giant Spider 3Green (4)
Creature — Spider (2/4)

Reach (This creature can block creatures with flying.)

Magic 2012 (Common)
Gideon Jura
Gideon Jura 3WhiteWhite (5)
Legendary Planeswalker — Gideon (6)

+2: During target opponent's next turn, creatures that player controls attack Gideon Jura if able.

−2: Destroy target tapped creature.

0: Until end of turn, Gideon Jura becomes a 6/6 Human Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn.

Magic 2012 (Mythic Rare)
Gideon's Avenger
Gideon's Avenger 1WhiteWhite (3)
Creature — Human Soldier (2/2)

Whenever a creature an opponent controls becomes tapped, put a +1/+1 counter on Gideon's Avenger.

Magic 2012 (Rare)
Gideon's Lawkeeper
Gideon's Lawkeeper White (1)
Creature — Human Soldier (1/1)

White, Tap: Tap target creature.

Magic 2012 (Common)
Glacial Fortress
Glacial Fortress (0)
Land

Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.

Tap: Add White or Blue.

Magic 2012 (Rare)
Gladecover Scout
Gladecover Scout Green (1)
Creature — Elf Scout (1/1)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Magic 2012 (Common)
Goblin Arsonist
Goblin Arsonist Red (1)
Creature — Goblin Shaman (1/1)

When Goblin Arsonist dies, you may have it deal 1 damage to any target.

Magic 2012 (Common)
Goblin Bangchuckers
Goblin Bangchuckers 2RedRed (4)
Creature — Goblin Warrior (2/2)

Tap: Flip a coin. If you win the flip, Goblin Bangchuckers deals 2 damage to any target. If you lose the flip, Goblin Bangchuckers deals 2 damage to itself.

Magic 2012 (Uncommon)
Goblin Chieftain
Goblin Chieftain 1RedRed (3)
Creature — Goblin (2/2)

Haste (This creature can attack and Tap as soon as it comes under your control.)

Other Goblin creatures you control get +1/+1 and have haste.

Magic 2012 (Rare)
Goblin Fireslinger
Goblin Fireslinger Red (1)
Creature — Goblin Warrior (1/1)

Tap: Goblin Fireslinger deals 1 damage to target player or planeswalker.

Magic 2012 (Common)
123 >
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