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"Iconic Masters" (249)

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Abyssal Persecutor
Abyssal Persecutor 2BlackBlack (4)
Creature — Demon (6/6)

Flying, trample

You can't win the game and your opponents can't lose the game.

Iconic Masters (Rare)
Abzan Battle Priest
Abzan Battle Priest 3White (4)
Creature — Human Cleric (3/2)

Outlast White (White, Tap: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has lifelink.

Iconic Masters (Uncommon)
Abzan Falconer
Abzan Falconer 2White (3)
Creature — Human Soldier (2/3)

Outlast White (White, Tap: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has flying.

Iconic Masters (Uncommon)
Aerial Predation
Aerial Predation 2Green (3)
Instant

Destroy target creature with flying. You gain 2 life.

Iconic Masters (Common)
Aether Vial
Aether Vial 1 (1)
Artifact

At the beginning of your upkeep, you may put a charge counter on Aether Vial.

Tap: You may put a creature card with mana value equal to the number of charge counters on Aether Vial from your hand onto the battlefield.

Iconic Masters (Rare)
Aetherize
Aetherize 3Blue (4)
Instant

Return all attacking creatures to their owner's hand.

Iconic Masters (Uncommon)
Ainok Bond-Kin
Ainok Bond-Kin 1White (2)
Creature — Dog Soldier (2/1)

Outlast 1White (1White, Tap: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has first strike.

Iconic Masters (Common)
Ajani's Pridemate
Ajani's Pridemate 1White (2)
Creature — Cat Soldier (2/2)

Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate.

Iconic Masters (Uncommon)
Amass the Components
Amass the Components 3Blue (4)
Sorcery

Draw three cards, then put a card from your hand on the bottom of your library.

Iconic Masters (Common)
Ancestral Vision
Ancestral Vision (0)
Sorcery

Suspend 4—Blue (Rather than cast this card from your hand, pay Blue and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

Target player draws three cards.

Iconic Masters (Rare)
Angel of Mercy
Angel of Mercy 4White (5)
Creature — Angel (3/3)

Flying

When Angel of Mercy enters the battlefield, you gain 3 life.

Iconic Masters (Common)
Angelic Accord
Angelic Accord 3White (4)
Enchantment

At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying.

Iconic Masters (Uncommon)
Anger of the Gods
Anger of the Gods 1RedRed (3)
Sorcery

Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.

Iconic Masters (Rare)
Archangel of Thune
Archangel of Thune 3WhiteWhite (5)
Creature — Angel (3/4)

Flying

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Whenever you gain life, put a +1/+1 counter on each creature you control.

Iconic Masters (Mythic Rare)
Assault Formation
Assault Formation 1Green (2)
Enchantment

Each creature you control assigns combat damage equal to its toughness rather than its power.

Green: Target creature with defender can attack this turn as though it didn't have defender.

2Green: Creatures you control get +0/+1 until end of turn.

Iconic Masters (Uncommon)
Auriok Champion
Auriok Champion WhiteWhite (2)
Creature — Human Cleric (1/1)

Protection from black and from red

Whenever another creature enters the battlefield, you may gain 1 life.

Iconic Masters (Rare)
Austere Command
Austere Command 4WhiteWhite (6)
Sorcery

Choose two —

• Destroy all artifacts.

• Destroy all enchantments.

• Destroy all creatures with mana value 3 or less.

• Destroy all creatures with mana value 4 or greater.

Iconic Masters (Rare)
Avacyn, Angel of Hope
Avacyn, Angel of Hope 5WhiteWhiteWhite (8)
Legendary Creature — Angel (8/8)

Flying, vigilance, indestructible

Other permanents you control have indestructible.

Iconic Masters (Mythic Rare)
Azorius Chancery
Azorius Chancery (0)
Land

Azorius Chancery enters the battlefield tapped.

When Azorius Chancery enters the battlefield, return a land you control to its owner's hand.

Tap: Add WhiteBlue.

Iconic Masters (Uncommon)
Azorius Charm
Azorius Charm WhiteBlue (2)
Instant

Choose one —

• Creatures you control gain lifelink until end of turn.

• Draw a card.

• Put target attacking or blocking creature on top of its owner's library.

Iconic Masters (Uncommon)
Bala Ged Scorpion
Bala Ged Scorpion 3Black (4)
Creature — Scorpion (2/3)

When Bala Ged Scorpion enters the battlefield, you may destroy target creature with power 1 or less.

Iconic Masters (Common)
Balustrade Spy
Balustrade Spy 3Black (4)
Creature — Vampire Rogue (2/3)

Flying

When Balustrade Spy enters the battlefield, target player reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.

Iconic Masters (Common)
Battle-Rattle Shaman
Battle-Rattle Shaman 3Red (4)
Creature — Goblin Shaman (2/2)

At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn.

Iconic Masters (Common)
Benevolent Ancestor
Benevolent Ancestor 2White (3)
Creature — Spirit (0/4)

Defender (This creature can't attack.)

Tap: Prevent the next 1 damage that would be dealt to any target this turn.

Iconic Masters (Common)
Bewilder
Bewilder 2Blue (3)
Instant

Target creature gets -3/-0 until end of turn.

Draw a card.

Iconic Masters (Common)
Bladewing the Risen
Bladewing the Risen 3BlackBlackRedRed (7)
Legendary Creature — Zombie Dragon (4/4)

Flying

When Bladewing the Risen enters the battlefield, you may return target Dragon permanent card from your graveyard to the battlefield.

BlackRed: Dragon creatures get +1/+1 until end of turn.

Iconic Masters (Uncommon)
Bladewing's Thrall
Bladewing's Thrall 2BlackBlack (4)
Creature — Zombie (3/3)

Bladewing's Thrall has flying as long as you control a Dragon.

When a Dragon enters the battlefield, you may return Bladewing's Thrall from your graveyard to the battlefield.

Iconic Masters (Uncommon)
Blinding Mage
Blinding Mage 1White (2)
Creature — Human Wizard (1/2)

White, Tap: Tap target creature.

Iconic Masters (Common)
Blizzard Specter
Blizzard Specter 2BlueBlack (4)
Snow Creature — Specter (2/3)

Flying

Whenever Blizzard Specter deals combat damage to a player, choose one —

• That player returns a permanent they control to its owner's hand.

• That player discards a card.

Iconic Masters (Uncommon)
Blood Baron of Vizkopa
Blood Baron of Vizkopa 3WhiteBlack (5)
Creature — Vampire (4/4)

Lifelink, protection from white and from black

As long as you have 30 or more life and an opponent has 10 or less life, Blood Baron of Vizkopa gets +6/+6 and has flying.

Iconic Masters (Rare)
Bloodghast
Bloodghast BlackBlack (2)
Creature — Vampire Spirit (2/1)

Bloodghast can't block.

Bloodghast has haste as long as an opponent has 10 or less life.

Landfall — Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield.

Iconic Masters (Rare)
Bogardan Hellkite
Bogardan Hellkite 6RedRed (8)
Creature — Dragon (5/5)

Flash

Flying

When Bogardan Hellkite enters the battlefield, it deals 5 damage divided as you choose among any number of targets.

Iconic Masters (Rare)
Bogbrew Witch
Bogbrew Witch 3Black (4)
Creature — Human Wizard (1/3)

2, Tap: Search your library for a card named Festering Newt or Bubbling Cauldron, put it onto the battlefield tapped, then shuffle.

Iconic Masters (Uncommon)
Borderland Marauder
Borderland Marauder 1Red (2)
Creature — Human Warrior (1/2)

Whenever Borderland Marauder attacks, it gets +2/+0 until end of turn.

Iconic Masters (Common)
Boros Garrison
Boros Garrison (0)
Land

Boros Garrison enters the battlefield tapped.

When Boros Garrison enters the battlefield, return a land you control to its owner's hand.

Tap: Add RedWhite.

Iconic Masters (Uncommon)
Bubbling Cauldron
Bubbling Cauldron 2 (2)
Artifact

1, Tap, Sacrifice a creature: You gain 4 life.

1, Tap, Sacrifice a creature named Festering Newt: Each opponent loses 4 life. You gain life equal to the life lost this way.

Iconic Masters (Uncommon)
Burrenton Forge-Tender
Burrenton Forge-Tender White (1)
Creature — Kithkin Wizard (1/1)

Protection from red

Sacrifice Burrenton Forge-Tender: Prevent all damage a red source of your choice would deal this turn.

Iconic Masters (Uncommon)
Butcher's Glee
Butcher's Glee 2Black (3)
Instant

Target creature gets +3/+0 and gains lifelink until end of turn. Regenerate it. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)

Iconic Masters (Common)
Carven Caryatid
Carven Caryatid 1GreenGreen (3)
Creature — Spirit (2/5)

Defender (This creature can't attack.)

When Carven Caryatid enters the battlefield, draw a card.

Iconic Masters (Uncommon)
Cephalid Broker
Cephalid Broker 3Blue (4)
Creature — Cephalid (2/2)

Tap: Target player draws two cards, then discards two cards.

Iconic Masters (Uncommon)
Channel
Channel GreenGreen (2)
Sorcery

Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add Colorless.

Iconic Masters (Mythic Rare)
Charmbreaker Devils
Charmbreaker Devils 5Red (6)
Creature — Devil (4/4)

At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand.

Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn.

Iconic Masters (Rare)
Child of Night
Child of Night 1Black (2)
Creature — Vampire (2/1)

Lifelink

Iconic Masters (Common)
Chronicler of Heroes
Chronicler of Heroes 1GreenWhite (3)
Creature — Centaur Wizard (3/3)

When Chronicler of Heroes enters the battlefield, draw a card if you control a creature with a +1/+1 counter on it.

Iconic Masters (Uncommon)
Claustrophobia
Claustrophobia 1BlueBlue (3)
Enchantment — Aura

Enchant creature

When Claustrophobia enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

Iconic Masters (Common)
Condescend
Condescend Variable ColorlessBlue (1)
Instant

Counter target spell unless its controller pays Variable Colorless. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Iconic Masters (Uncommon)
Consecrated Sphinx
Consecrated Sphinx 4BlueBlue (6)
Creature — Sphinx (4/6)

Flying

Whenever an opponent draws a card, you may draw two cards.

Iconic Masters (Mythic Rare)
Coordinated Assault
Coordinated Assault Red (1)
Instant

Up to two target creatures each get +1/+0 and gain first strike until end of turn.

Iconic Masters (Uncommon)
Corpsejack Menace
Corpsejack Menace 2BlackGreen (4)
Creature — Fungus (4/4)

If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.

Iconic Masters (Uncommon)
Crowned Ceratok
Crowned Ceratok 3Green (4)
Creature — Rhino (4/3)

Trample

Each creature you control with a +1/+1 counter on it has trample.

Iconic Masters (Common)
Crucible of Fire
Crucible of Fire 3Red (4)
Enchantment

Dragon creatures you control get +3/+3.

Iconic Masters (Rare)
Cryptic Command
Cryptic Command 1BlueBlueBlue (4)
Instant

Choose two —

• Counter target spell.

• Return target permanent to its owner's hand.

• Tap all creatures your opponents control.

• Draw a card.

Iconic Masters (Rare)
Curse of Predation
Curse of Predation 2Green (3)
Enchantment — Aura Curse

Enchant player

Whenever a creature attacks enchanted player, put a +1/+1 counter on it.

Iconic Masters (Rare)
Darksteel Axe
Darksteel Axe 1 (1)
Artifact — Equipment

Indestructible (Effects that say "destroy" don't destroy this artifact.)

Equipped creature gets +2/+0.

Equip 2

Iconic Masters (Common)
Day of the Dragons
Day of the Dragons 4BlueBlueBlue (7)
Enchantment

When Day of the Dragons enters the battlefield, exile all creatures you control. Then create that many 5/5 red Dragon creature tokens with flying.

When Day of the Dragons leaves the battlefield, sacrifice all Dragons you control. Then return the exiled cards to the battlefield under your control.

Iconic Masters (Rare)
Dead Reveler
Dead Reveler 2Black (3)
Creature — Zombie (2/3)

Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)

Iconic Masters (Common)
Diminish
Diminish Blue (1)
Instant

Target creature has base power and toughness 1/1 until end of turn.

Iconic Masters (Common)
Dimir Aqueduct
Dimir Aqueduct (0)
Land

Dimir Aqueduct enters the battlefield tapped.

When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand.

Tap: Add BlueBlack.

Iconic Masters (Uncommon)
Disenchant
Disenchant 1White (2)
Instant

Destroy target artifact or enchantment.

Iconic Masters (Common)
Dissolve
Dissolve 1BlueBlue (3)
Instant

Counter target spell. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Iconic Masters (Common)
Distortion Strike
Distortion Strike Blue (1)
Sorcery

Target creature gets +1/+0 until end of turn and can't be blocked this turn.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Iconic Masters (Uncommon)
Doom Blade
Doom Blade 1Black (2)
Instant

Destroy target nonblack creature.

Iconic Masters (Uncommon)
Doomed Traveler
Doomed Traveler White (1)
Creature — Human Soldier (1/1)

When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying.

Iconic Masters (Common)
Doorkeeper
Doorkeeper 1Blue (2)
Creature — Homunculus (0/4)

Defender

2Blue, Tap: Target player mills X cards, where X is the number of creatures you control with defender.

Iconic Masters (Common)
Draconic Roar
Draconic Roar 1Red (2)
Instant

As an additional cost to cast this spell, you may reveal a Dragon card from your hand.

Draconic Roar deals 3 damage to target creature. If you revealed a Dragon card or controlled a Dragon as you cast this spell, Draconic Roar deals 3 damage to that creature's controller.

Iconic Masters (Common)
Dragon Bell Monk
Dragon Bell Monk 2White (3)
Creature — Human Monk (2/2)

Vigilance

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Iconic Masters (Common)
Dragon Egg
Dragon Egg 2Red (3)
Creature — Dragon Egg (0/2)

Defender

When Dragon Egg dies, create a 2/2 red Dragon creature token with flying and "Red: This creature gets +1/+0 until end of turn."

Iconic Masters (Common)
Dragon Tempest
Dragon Tempest 1Red (2)
Enchantment

Whenever a creature with flying enters the battlefield under your control, it gains haste until end of turn.

Whenever a Dragon enters the battlefield under your control, it deals X damage to any target, where X is the number of Dragons you control.

Iconic Masters (Uncommon)
Dragonloft Idol
Dragonloft Idol 4 (4)
Artifact Creature — Gargoyle (3/3)

As long as you control a Dragon, Dragonloft Idol gets +1/+1 and has flying and trample.

Iconic Masters (Uncommon)
Dragonlord's Servant
Dragonlord's Servant 1Red (2)
Creature — Goblin Shaman (1/3)

Dragon spells you cast cost 1 less to cast.

Iconic Masters (Common)
Duress
Duress Black (1)
Sorcery

Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.

Iconic Masters (Common)
Durkwood Baloth
Durkwood Baloth 4GreenGreen (6)
Creature — Beast (5/5)

Suspend 5—Green (Rather than cast this card from your hand, you may pay Green and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

Iconic Masters (Common)
Duskdale Wurm
Duskdale Wurm 5GreenGreen (7)
Creature — Wurm (7/7)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Iconic Masters (Common)
Earth Elemental
Earth Elemental 3RedRed (5)
Creature — Elemental (4/5)

Iconic Masters (Common)
Electrolyze
Electrolyze 1BlueRed (3)
Instant

Electrolyze deals 2 damage divided as you choose among one or two targets.

Draw a card.

Iconic Masters (Uncommon)
Elesh Norn, Grand Cenobite
Elesh Norn, Grand Cenobite 5WhiteWhite (7)
Legendary Creature — Phyrexian Praetor (4/7)

Vigilance

Other creatures you control get +2/+2.

Creatures your opponents control get -2/-2.

Iconic Masters (Mythic Rare)
Elusive Spellfist
Elusive Spellfist 1Blue (2)
Creature — Human Monk (1/3)

Whenever you cast a noncreature spell, Elusive Spellfist gets +1/+0 until end of turn and can't be blocked this turn.

Iconic Masters (Common)
Emerge Unscathed
Emerge Unscathed White (1)
Instant

Target creature you control gains protection from the color of your choice until end of turn.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Iconic Masters (Common)
Emeria Angel
Emeria Angel 2WhiteWhite (4)
Creature — Angel (3/3)

Flying

Landfall — Whenever a land enters the battlefield under your control, you may create a 1/1 white Bird creature token with flying.

Iconic Masters (Rare)
Enlarge
Enlarge 3GreenGreen (5)
Sorcery

Target creature gets +7/+7 and gains trample until end of turn. It must be blocked this turn if able. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)

Iconic Masters (Uncommon)
Eternal Thirst
Eternal Thirst 1Black (2)
Enchantment — Aura

Enchant creature

Enchanted creature has lifelink and "Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature." (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)

Iconic Masters (Common)
Evolving Wilds
Evolving Wilds (0)
Land

Tap, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Iconic Masters (Common)
Festering Newt
Festering Newt Black (1)
Creature — Salamander (1/1)

When Festering Newt dies, target creature an opponent controls gets -1/-1 until end of turn. That creature gets -4/-4 instead if you control a creature named Bogbrew Witch.

Iconic Masters (Common)
Fireball
Fireball Variable ColorlessRed (1)
Sorcery

This spell costs 1 more to cast for each target beyond the first.

Fireball deals X damage divided evenly, rounded down, among any number of targets.

Iconic Masters (Uncommon)
Firemane Angel
Firemane Angel 3RedWhiteWhite (6)
Creature — Angel (4/3)

Flying, first strike

At the beginning of your upkeep, if Firemane Angel is in your graveyard or on the battlefield, you may gain 1 life.

6RedRedWhiteWhite: Return Firemane Angel from your graveyard to the battlefield. Activate only during your upkeep.

Iconic Masters (Rare)
Flusterstorm
Flusterstorm Blue (1)
Instant

Counter target instant or sorcery spell unless its controller pays 1.

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Iconic Masters (Rare)
Fog Bank
Fog Bank 1Blue (2)
Creature — Wall (0/2)

Defender, flying

Prevent all combat damage that would be dealt to and dealt by Fog Bank.

Iconic Masters (Uncommon)
Foul-Tongue Invocation
Foul-Tongue Invocation 2Black (3)
Instant

As an additional cost to cast this spell, you may reveal a Dragon card from your hand.

Target player sacrifices a creature. If you revealed a Dragon card or controlled a Dragon as you cast this spell, you gain 4 life.

Iconic Masters (Common)
Frost Lynx
Frost Lynx 2Blue (3)
Creature — Elemental Cat (2/2)

When Frost Lynx enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

Iconic Masters (Common)
Furnace Whelp
Furnace Whelp 2RedRed (4)
Creature — Dragon (2/2)

Flying

Red: Furnace Whelp gets +1/+0 until end of turn.

Iconic Masters (Common)
Fury Charm
Fury Charm 1Red (2)
Instant

Choose one —

• Destroy target artifact.

• Target creature gets +1/+1 and gains trample until end of turn.

• Remove two time counters from target permanent or suspended card.

Iconic Masters (Common)
Genesis Hydra
Genesis Hydra Variable ColorlessGreenGreen (2)
Creature — Plant Hydra (0/0)

When you cast this spell, reveal the top X cards of your library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield. Then shuffle the rest into your library.

Genesis Hydra enters the battlefield with X +1/+1 counters on it.

Iconic Masters (Rare)
Genesis Wave
Genesis Wave Variable ColorlessGreenGreenGreen (3)
Sorcery

Reveal the top X cards of your library. You may put any number of permanent cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.

Iconic Masters (Rare)
Glimpse the Unthinkable
Glimpse the Unthinkable BlueBlack (2)
Sorcery

Target player mills ten cards.

Iconic Masters (Rare)
Golgari Rot Farm
Golgari Rot Farm (0)
Land

Golgari Rot Farm enters the battlefield tapped.

When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand.

Tap: Add BlackGreen.

Iconic Masters (Uncommon)
Graven Cairns
Graven Cairns (0)
Land

Tap: Add Colorless.

Black or Red, Tap: Add BlackBlack, BlackRed, or RedRed.

Iconic Masters (Rare)
Great Teacher's Decree
Great Teacher's Decree 3White (4)
Sorcery

Creatures you control get +2/+1 until end of turn.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Iconic Masters (Uncommon)
Greater Basilisk
Greater Basilisk 3GreenGreen (5)
Creature — Basilisk (3/5)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Iconic Masters (Common)
Grisly Spectacle
Grisly Spectacle 2BlackBlack (4)
Instant

Destroy target nonartifact creature. Its controller mills cards equal to that creature's power.

Iconic Masters (Common)
Grove of the Burnwillows
Grove of the Burnwillows (0)
Land

Tap: Add Colorless.

Tap: Add Red or Green. Each opponent gains 1 life.

Iconic Masters (Rare)
123 >
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