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Abrupt Decay
Abrupt Decay BlackGreen (2)
Instant

Abrupt Decay can't be countered by spells or abilities.

Destroy target nonland permanent with converted mana cost 3 or less.

Return to Ravnica (Rare)
Aerial Predation
Aerial Predation 2Green (3)
Instant

Destroy target creature with flying. You gain 2 life.

Return to Ravnica (Common)
Angel of Serenity
Angel of Serenity 4WhiteWhiteWhite (7)
Creature — Angel (5/6)

Flying

When Angel of Serenity enters the battlefield, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards.

When Angel of Serenity leaves the battlefield, return the exiled cards to their owners' hands.

Return to Ravnica (Mythic Rare)
Annihilating Fire
Annihilating Fire 1RedRed (3)
Instant

Annihilating Fire deals 3 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead.

Return to Ravnica (Common)
Aquus Steed
Aquus Steed 3Blue (4)
Creature — Beast (1/3)

2Blue, Tap: Target creature gets -2/-0 until end of turn.

Return to Ravnica (Uncommon)
Archon of the Triumvirate
Archon of the Triumvirate 5WhiteBlue (7)
Creature — Archon (4/5)

Flying

Whenever Archon of the Triumvirate attacks, detain up to two target nonland permanents your opponents control. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)

Return to Ravnica (Rare)
Archweaver
Archweaver 5GreenGreen (7)
Creature — Spider (5/5)

Reach, trample

Return to Ravnica (Uncommon)
Armada Wurm
Armada Wurm 2GreenGreenWhiteWhite (6)
Creature — Wurm (5/5)

Trample

When Armada Wurm enters the battlefield, put a 5/5 green Wurm creature token with trample onto the battlefield.

Return to Ravnica (Mythic Rare)
Armory Guard
Armory Guard 3White (4)
Creature — Giant Soldier (2/5)

Armory Guard has vigilance as long as you control a Gate.

Return to Ravnica (Common)
Arrest
Arrest 2White (3)
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated.

Return to Ravnica (Uncommon)
Ash Zealot
Ash Zealot RedRed (2)
Creature — Human Warrior (2/2)

First strike, haste

Whenever a player casts a spell from a graveyard, Ash Zealot deals 3 damage to that player.

Return to Ravnica (Rare)
Assassin's Strike
Assassin's Strike 4BlackBlack (6)
Sorcery

Destroy target creature. Its controller discards a card.

Return to Ravnica (Uncommon)
Auger Spree
Auger Spree 1BlackRed (3)
Instant

Target creature gets +4/-4 until end of turn.

Return to Ravnica (Common)
Avenging Arrow
Avenging Arrow 2White (3)
Instant

Destroy target creature that dealt damage this turn.

Return to Ravnica (Common)
Axebane Guardian
Axebane Guardian 2Green (3)
Creature — Human Druid (0/3)

Defender

Tap: Add X mana in any combination of colors to your mana pool, where X is the number of creatures with defender you control.

Return to Ravnica (Common)
Axebane Stag
Axebane Stag 6Green (7)
Creature — Elk (6/7)

Return to Ravnica (Common)
Azorius Arrester
Azorius Arrester 1White (2)
Creature — Human Soldier (2/1)

When Azorius Arrester enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)

Return to Ravnica (Common)
Azorius Charm
Azorius Charm WhiteBlue (2)
Instant

Choose one — Creatures you control gain lifelink until end of turn; or draw a card; or put target attacking or blocking creature on top of its owner's library.

Return to Ravnica (Uncommon)
Azorius Guildgate
Azorius Guildgate (0)
Land — Gate

Azorius Guildgate enters the battlefield tapped.

Tap: Add White or Blue to your mana pool.

Return to Ravnica (Common)
Azorius Justiciar
Azorius Justiciar 2WhiteWhite (4)
Creature — Human Wizard (2/2)

When Azorius Justiciar enters the battlefield, detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.)

Return to Ravnica (Uncommon)
Azorius Keyrune
Azorius Keyrune 3 (3)
Artifact

Tap: Add White or Blue to your mana pool.

WhiteBlue: Azorius Keyrune becomes a 2/2 white and blue Bird artifact creature with flying until end of turn.

Return to Ravnica (Uncommon)
Azor's Elocutors
Azor's Elocutors 3White or BlueWhite or Blue (5)
Creature — Human Advisor (3/5)

At the beginning of your upkeep, put a filibuster counter on Azor's Elocutors. Then if Azor's Elocutors has five or more filibuster counters on it, you win the game.

Whenever a source deals damage to you, remove a filibuster counter from Azor's Elocutors.

Return to Ravnica (Rare)
Batterhorn
Batterhorn 4Red (5)
Creature — Beast (4/3)

When Batterhorn enters the battlefield, you may destroy target artifact.

Return to Ravnica (Common)
Bazaar Krovod
Bazaar Krovod 4White (5)
Creature — Beast (2/5)

Whenever Bazaar Krovod attacks, another target attacking creature gets +0/+2 until end of turn. Untap that creature.

Return to Ravnica (Uncommon)
Bellows Lizard
Bellows Lizard Red (1)
Creature — Lizard (1/1)

1Red: Bellows Lizard gets +1/+0 until end of turn.

Return to Ravnica (Common)
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