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Cloudfin Raptor
Cloudfin Raptor Blue (1)
Creature — Bird Mutant (0/1)

Flying

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Gatecrash (Common)
Faerie Impostor
Faerie Impostor Blue (1)
Creature — Faerie Rogue (2/1)

Flying

When Faerie Impostor enters the battlefield, sacrifice it unless you return another creature you control to its owner's hand.

Return to Ravnica (Uncommon)
Other Versions
Duel Decks: Speed vs. Cunning (Uncommon)
Judge's Familiar
Judge's Familiar White or Blue (1)
Creature — Bird (1/1)

Flying

Sacrifice Judge's Familiar: Counter target instant or sorcery spell unless its controller pays 1.

Return to Ravnica (Uncommon)
Spire Tracer
Spire Tracer Green (1)
Creature — Elf Scout (1/1)

Spire Tracer can't be blocked except by creatures with flying or reach.

Gatecrash (Common)
Basilica Screecher
Basilica Screecher 1Black (2)
Creature — Bat (1/2)

Flying

Extort (Whenever you cast a spell, you may pay White or Black. If you do, each opponent loses 1 life and you gain that much life.)

Gatecrash (Common)
Concordia Pegasus
Concordia Pegasus 1White (2)
Creature — Pegasus (1/3)

Flying

Return to Ravnica (Common)
Daggerdrome Imp
Daggerdrome Imp 1Black (2)
Creature — Imp (1/1)

Flying

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Return to Ravnica (Common)
Daring Skyjek
Daring Skyjek 1White (2)
Creature — Human Knight (3/1)

Battalion — Whenever Daring Skyjek and at least two other creatures attack, Daring Skyjek gains flying until end of turn.

Gatecrash (Common)
Metropolis Sprite
Metropolis Sprite 1Blue (2)
Creature — Faerie Rogue (1/2)

Flying

Blue: Metropolis Sprite gets +1/-1 until end of turn.

Gatecrash (Common)
New Prahv Guildmage
New Prahv Guildmage WhiteBlue (2)
Creature — Human Wizard (2/2)

WhiteBlue: Target creature gains flying until end of turn.

3WhiteBlue: Detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)

Return to Ravnica (Uncommon)
Nimbus Swimmer
Nimbus Swimmer Variable ColorlessGreenBlue (2)
Creature — Leviathan (0/0)

Flying

Nimbus Swimmer enters the battlefield with X +1/+1 counters on it.

Gatecrash (Uncommon)
Other Versions
Duel Decks: Elspeth vs. Kiora (Uncommon)
Beetleform Mage
Beetleform Mage 1GreenBlue (3)
Creature — Human Insect Wizard (2/2)

GreenBlue: Beetleform Mage gets +2/+2 and gains flying until end of turn. Activate this ability only once each turn.

Dragon's Maze (Common)
Crocanura
Crocanura 2Green (3)
Creature — Crocodile Frog (1/3)

Reach (This creature can block creatures with flying.)

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Gatecrash (Common)
Drakewing Krasis
Drakewing Krasis 1GreenBlue (3)
Creature — Lizard Drake (3/1)

Flying, trample

Gatecrash (Common)
Goblin Test Pilot
Goblin Test Pilot 1BlueRed (3)
Creature — Goblin Wizard (0/2)

Flying

Tap: Goblin Test Pilot deals 2 damage to target creature or player chosen at random.

Dragon's Maze (Uncommon)
Hover Barrier
Hover Barrier 2Blue (3)
Creature — Illusion Wall (0/6)

Defender, flying

Return to Ravnica (Uncommon)
Kingpin's Pet
Kingpin's Pet 1WhiteBlack (3)
Creature — Thrull (2/2)

Flying

Extort (Whenever you cast a spell, you may pay White or Black. If you do, each opponent loses 1 life and you gain that much life.)

Gatecrash (Common)
Lyev Skyknight
Lyev Skyknight 1WhiteBlue (3)
Creature — Human Knight (3/1)

Flying

When Lyev Skyknight enters the battlefield, detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)

Return to Ravnica (Uncommon)
Nightveil Specter
Nightveil Specter Blue or BlackBlue or BlackBlue or Black (3)
Creature — Specter (2/3)

Flying

Whenever Nightveil Specter deals combat damage to a player, that player exiles the top card of his or her library.

You may play cards exiled with Nightveil Specter.

Gatecrash (Rare)
Rakdos Drake
Rakdos Drake 2Black (3)
Creature — Drake (1/2)

Flying

Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)

Dragon's Maze (Common)
Seller of Songbirds
Seller of Songbirds 2White (3)
Creature — Human (1/2)

When Seller of Songbirds enters the battlefield, put a 1/1 white Bird creature token with flying onto the battlefield.

Return to Ravnica (Common)
Skyknight Legionnaire
Skyknight Legionnaire 1RedWhite (3)
Creature — Human Knight (2/2)

Flying, haste

Gatecrash (Common)
Other Versions
Ravnica: City of Guilds (Common)
Sunspire Griffin
Sunspire Griffin 1WhiteWhite (3)
Creature — Griffin (2/3)

Flying

Return to Ravnica (Common)
Tower Drake
Tower Drake 2Blue (3)
Creature — Drake (2/1)

Flying

White: Tower Drake gets +0/+1 until end of turn.

Return to Ravnica (Common)
Other Versions
Invasion (Common)
Trestle Troll
Trestle Troll 1BlackGreen (3)
Creature — Troll (1/4)

Defender

Reach (This creature can block creatures with flying.)

1BlackGreen: Regenerate Trestle Troll.

Return to Ravnica (Common)
Vassal Soul
Vassal Soul 1White or BlueWhite or Blue (3)
Creature — Spirit (2/2)

Flying

Return to Ravnica (Common)
Wind Drake
Wind Drake 2Blue (3)
Creature — Drake (2/2)

Flying

Dragon's Maze (Common)
Other Versions
Tempest Remastered (Common)Magic 2013 (Common)Magic 2010 (Common)Ninth Edition (Common)Eighth Edition (Common)Seventh Edition (Common)Starter 2000 (Common)Battle Royale Box Set (Common)Starter 1999 (Common)Classic Sixth Edition (Common)Tempest (Common)Portal (Common)
Ascended Lawmage
Ascended Lawmage 2WhiteBlue (4)
Creature — Vedalken Wizard (3/2)

Flying, hexproof

Dragon's Maze (Uncommon)
Assault Griffin
Assault Griffin 3White (4)
Creature — Griffin (3/2)

Flying

Gatecrash (Common)
Other Versions
Magic 2012 (Common)Magic 2011 (Common)
Balustrade Spy
Balustrade Spy 3Black (4)
Creature — Vampire Rogue (2/3)

Flying

When Balustrade Spy enters the battlefield, target player reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard.

Gatecrash (Common)
Dark Revenant
Dark Revenant 3Black (4)
Creature — Spirit (2/2)

Flying

When Dark Revenant dies, put it on top of its owner's library.

Return to Ravnica (Uncommon)
Desecration Demon
Desecration Demon 2BlackBlack (4)
Creature — Demon (6/6)

Flying

At the beginning of each combat, any opponent may sacrifice a creature. If a player does, tap Desecration Demon and put a +1/+1 counter on it.

Return to Ravnica (Rare)
Duskmantle Seer
Duskmantle Seer 2BlueBlack (4)
Creature — Vampire Wizard (4/4)

Flying

At the beginning of your upkeep, each player reveals the top card of his or her library, loses life equal to that card's converted mana cost, then puts it into his or her hand.

Gatecrash (Mythic Rare)
Firemane Avenger
Firemane Avenger 2RedWhite (4)
Creature — Angel (3/3)

Flying

Battalion — Whenever Firemane Avenger and at least two other creatures attack, Firemane Avenger deals 3 damage to target creature or player and you gain 3 life.

Gatecrash (Rare)
Fluxcharger
Fluxcharger 2BlueRed (4)
Creature — Weird (1/5)

Flying

Whenever you cast an instant or sorcery spell, you may switch Fluxcharger's power and toughness until end of turn.

Dragon's Maze (Uncommon)
Millennial Gargoyle
Millennial Gargoyle 4 (4)
Artifact Creature — Gargoyle (2/2)

Flying

Gatecrash (Common)
Rakdos, Lord of Riots
Rakdos, Lord of Riots BlackBlackRedRed (4)
Legendary Creature — Demon (6/6)

You can't cast Rakdos, Lord of Riots unless an opponent lost life this turn.

Flying, trample

Creature spells you cast cost 1 less to cast for each 1 life your opponents have lost this turn.

Return to Ravnica (Mythic Rare)
Runewing
Runewing 3Blue (4)
Creature — Bird (2/2)

Flying

When Runewing dies, draw a card.

Return to Ravnica (Common)
Skymark Roc
Skymark Roc 2WhiteBlue (4)
Creature — Bird (3/3)

Flying

Whenever Skymark Roc attacks, you may return target creature defending player controls with toughness 2 or less to its owner's hand.

Return to Ravnica (Uncommon)
Thrashing Mossdog
Thrashing Mossdog 3Green (4)
Creature — Plant Hound (3/3)

Reach (This creature can block creatures with flying.)

Scavenge 4GreenGreen (4GreenGreen, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)

Dragon's Maze (Common)
Towering Indrik
Towering Indrik 3Green (4)
Creature — Beast (2/4)

Reach (This creature can block creatures with flying.)

Return to Ravnica (Common)
Blood Baron of Vizkopa
Blood Baron of Vizkopa 3WhiteBlack (5)
Creature — Vampire (4/4)

Lifelink, protection from white and from black

As long as you have 30 or more life and an opponent has 10 or less life, Blood Baron of Vizkopa gets +6/+6 and has flying.

Dragon's Maze (Mythic Rare)
Guardian of the Gateless
Guardian of the Gateless 4White (5)
Creature — Angel (3/3)

Flying

Guardian of the Gateless can block any number of creatures.

Whenever Guardian of the Gateless blocks, it gets +1/+1 until end of turn for each creature it's blocking.

Gatecrash (Uncommon)
Hypersonic Dragon
Hypersonic Dragon 3BlueRed (5)
Creature — Dragon (4/4)

Flying, haste

You may cast sorcery cards as though they had flash. (You may cast them any time you could cast an instant.)

Return to Ravnica (Rare)
Jelenn Sphinx
Jelenn Sphinx 3WhiteBlue (5)
Creature — Sphinx (1/5)

Flying, vigilance

Whenever Jelenn Sphinx attacks, other attacking creatures get +1/+1 until end of turn.

Dragon's Maze (Uncommon)
Mindeye Drake
Mindeye Drake 4Blue (5)
Creature — Drake (2/5)

Flying

When Mindeye Drake dies, target player puts the top five cards of his or her library into his or her graveyard.

Gatecrash (Uncommon)
Mirko Vosk, Mind Drinker
Mirko Vosk, Mind Drinker 3BlueBlack (5)
Legendary Creature — Vampire (2/4)

Flying

Whenever Mirko Vosk, Mind Drinker deals combat damage to a player, that player reveals cards from the top of his or her library until he or she reveals four land cards, then puts those cards into his or her graveyard.

Dragon's Maze (Rare)
Scion of Vitu-Ghazi
Scion of Vitu-Ghazi 3WhiteWhite (5)
Creature — Elemental (4/4)

When Scion of Vitu-Ghazi enters the battlefield, if you cast it from your hand, put a 1/1 white Bird creature token with flying onto the battlefield, then populate. (Put a token onto the battlefield that's a copy of a creature token you control.)

Dragon's Maze (Rare)
Steeple Roc
Steeple Roc 4White (5)
Creature — Bird (3/1)

Flying, first strike

Dragon's Maze (Common)
Angelic Skirmisher
Angelic Skirmisher 4WhiteWhite (6)
Creature — Angel (4/4)

Flying

At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn.

Gatecrash (Rare)
Aurelia, the Warleader
Aurelia, the Warleader 2RedRedWhiteWhite (6)
Legendary Creature — Angel (3/4)

Flying, vigilance, haste

Whenever Aurelia, the Warleader attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.

Gatecrash (Mythic Rare)
Chaos Imps
Chaos Imps 4RedRed (6)
Creature — Imp (6/5)

Flying

Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)

Chaos Imps has trample as long as it has a +1/+1 counter on it.

Return to Ravnica (Rare)
Deathpact Angel
Deathpact Angel 3WhiteBlackBlack (6)
Creature — Angel (5/5)

Flying

When Deathpact Angel dies, put a 1/1 white and black Cleric creature token onto the battlefield. It has "3WhiteBlackBlack, Tap, Sacrifice this creature: Return a card named Deathpact Angel from your graveyard to the battlefield."

Gatecrash (Mythic Rare)
Hellkite Tyrant
Hellkite Tyrant 4RedRed (6)
Creature — Dragon (6/5)

Flying, trample

Whenever Hellkite Tyrant deals combat damage to a player, gain control of all artifacts that player controls.

At the beginning of your upkeep, if you control twenty or more artifacts, you win the game.

Gatecrash (Mythic Rare)
Isperia, Supreme Judge
Isperia, Supreme Judge 2WhiteWhiteBlueBlue (6)
Legendary Creature — Sphinx (6/4)

Flying

Whenever a creature attacks you or a planeswalker you control, you may draw a card.

Return to Ravnica (Mythic Rare)
Isperia's Skywatch
Isperia's Skywatch 5Blue (6)
Creature — Vedalken Knight (3/3)

Flying

When Isperia's Skywatch enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)

Return to Ravnica (Common)
Maze Glider
Maze Glider 5Blue (6)
Creature — Elemental (3/5)

Flying

Multicolored creatures you control have flying.

Dragon's Maze (Common)
Necropolis Regent
Necropolis Regent 3BlackBlackBlack (6)
Creature — Vampire (6/5)

Flying

Whenever a creature you control deals combat damage to a player, put that many +1/+1 counters on it.

Return to Ravnica (Mythic Rare)
Niv-Mizzet, Dracogenius
Niv-Mizzet, Dracogenius 2BlueBlueRedRed (6)
Legendary Creature — Dragon Wizard (5/5)

Flying

Whenever Niv-Mizzet, Dracogenius deals damage to a player, you may draw a card.

BlueRed: Niv-Mizzet, Dracogenius deals 1 damage to target creature or player.

Return to Ravnica (Mythic Rare)
Sapphire Drake
Sapphire Drake 5Blue (6)
Creature — Drake (4/4)

Flying

Each creature you control with a +1/+1 counter on it has flying.

Gatecrash (Uncommon)
Skyline Predator
Skyline Predator 4BlueBlue (6)
Creature — Drake (3/4)

Flash (You may cast this spell any time you could cast an instant.)

Flying

Return to Ravnica (Uncommon)
Smog Elemental
Smog Elemental 4BlackBlack (6)
Creature — Elemental (3/3)

Flying

Creatures with flying your opponents control get -1/-1.

Gatecrash (Uncommon)
Sphinx of the Chimes
Sphinx of the Chimes 4BlueBlue (6)
Creature — Sphinx (5/6)

Flying

Discard two nonland cards with the same name: Draw four cards.

Return to Ravnica (Rare)
Urbis Protector
Urbis Protector 4WhiteWhite (6)
Creature — Human Cleric (1/1)

When Urbis Protector enters the battlefield, put a 4/4 white Angel creature token with flying onto the battlefield.

Gatecrash (Uncommon)
Zanikev Locust
Zanikev Locust 5Black (6)
Creature — Insect (3/3)

Flying

Scavenge 2BlackBlack (2BlackBlack, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)

Return to Ravnica (Uncommon)
Angel of Serenity
Angel of Serenity 4WhiteWhiteWhite (7)
Creature — Angel (5/6)

Flying

When Angel of Serenity enters the battlefield, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards.

When Angel of Serenity leaves the battlefield, return the exiled cards to their owners' hands.

Return to Ravnica (Mythic Rare)
Archon of the Triumvirate
Archon of the Triumvirate 5WhiteBlue (7)
Creature — Archon (4/5)

Flying

Whenever Archon of the Triumvirate attacks, detain up to two target nonland permanents your opponents control. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)

Return to Ravnica (Rare)
Diluvian Primordial
Diluvian Primordial 5BlueBlue (7)
Creature — Avatar (5/5)

Flying

When Diluvian Primordial enters the battlefield, for each opponent, you may cast up to one target instant or sorcery card from that player's graveyard without paying its mana cost. If a card cast this way would be put into a graveyard this turn, exile it instead.

Gatecrash (Rare)
Lord of the Void
Lord of the Void 4BlackBlackBlack (7)
Creature — Demon (7/7)

Flying

Whenever Lord of the Void deals combat damage to a player, exile the top seven cards of that player's library, then put a creature card from among them onto the battlefield under your control.

Gatecrash (Mythic Rare)
Teysa, Envoy of Ghosts
Teysa, Envoy of Ghosts 5WhiteBlack (7)
Legendary Creature — Human Advisor (4/4)

Vigilance, protection from creatures

Whenever a creature deals combat damage to you, destroy that creature. Put a 1/1 white and black Spirit creature token with flying onto the battlefield.

Dragon's Maze (Rare)
Utvara Hellkite
Utvara Hellkite 6RedRed (8)
Creature — Dragon (6/6)

Flying

Whenever a Dragon you control attacks, put a 6/6 red Dragon creature token with flying onto the battlefield.

Return to Ravnica (Mythic Rare)