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Balduvian Trading Post
Balduvian Trading Post (0)
Land

If Balduvian Trading Post would enter the battlefield, sacrifice an untapped Mountain instead. If you do, put Balduvian Trading Post onto the battlefield. If you don't, put it into its owner's graveyard.

Tap: Add ColorlessRed.

1, Tap: Balduvian Trading Post deals 1 damage to target attacking creature.

Alliances (Rare)
Other Versions
Masters Edition II (Rare)
Gustha's Scepter
Gustha's Scepter 0 (0)
Artifact

Tap: Exile a card from your hand face down. You may look at it for as long as it remains exiled.

Tap: Return a card you own exiled with Gustha's Scepter to your hand.

When you lose control of Gustha's Scepter, put all cards exiled with Gustha's Scepter into their owner's graveyard.

Alliances (Rare)
Other Versions
Masters Edition II (Rare)
Heart of Yavimaya
Heart of Yavimaya (0)
Land

If Heart of Yavimaya would enter the battlefield, sacrifice a Forest instead. If you do, put Heart of Yavimaya onto the battlefield. If you don't, put it into its owner's graveyard.

Tap: Add Green.

Tap: Target creature gets +1/+1 until end of turn.

Alliances (Rare)
Other Versions
Masters Edition II (Rare)
Kjeldoran Outpost
Kjeldoran Outpost (0)
Land

If Kjeldoran Outpost would enter the battlefield, sacrifice a Plains instead. If you do, put Kjeldoran Outpost onto the battlefield. If you don't, put it into its owner's graveyard.

Tap: Add White.

1White, Tap: Create a 1/1 white Soldier creature token.

Alliances (Rare)
Other Versions
Masters Edition II (Rare)
Vintage Masters (Rare)
Lake of the Dead
Lake of the Dead (0)
Land

If Lake of the Dead would enter the battlefield, sacrifice a Swamp instead. If you do, put Lake of the Dead onto the battlefield. If you don't, put it into its owner's graveyard.

Tap: Add Black.

Tap, Sacrifice a Swamp: Add BlackBlackBlackBlack.

Alliances (Rare)
Other Versions
Masters Edition (Rare)
Vintage Masters (Rare)
Lodestone Bauble
Lodestone Bauble 0 (0)
Artifact

1, Tap, Sacrifice Lodestone Bauble: Put up to four target basic land cards from a player's graveyard on top of their library in any order. That player draws a card at the beginning of the next turn's upkeep.

Alliances (Rare)
Other Versions
Masters Edition II (Rare)
School of the Unseen
School of the Unseen (0)
Land

Tap: Add Colorless.

2, Tap: Add one mana of any color.

Alliances (Uncommon)
Sheltered Valley
Sheltered Valley (0)
Land

If Sheltered Valley would enter the battlefield, instead sacrifice each other permanent named Sheltered Valley you control, then put Sheltered Valley onto the battlefield.

At the beginning of your upkeep, if you control three or fewer lands, you gain 1 life.

Tap: Add Colorless.

Alliances (Rare)
Shield Sphere
Shield Sphere 0 (0)
Artifact Creature — Wall (0/6)

Defender

Whenever Shield Sphere blocks, put a -0/-1 counter on it.

Alliances (Uncommon)
Other Versions
Masters Edition (Common)
Soldevi Excavations
Soldevi Excavations (0)
Land

If Soldevi Excavations would enter the battlefield, sacrifice an untapped Island instead. If you do, put Soldevi Excavations onto the battlefield. If you don't, put it into its owner's graveyard.

Tap: Add ColorlessBlue.

1, Tap: Scry 1.

Alliances (Rare)
Other Versions
Masters Edition II (Rare)
Thawing Glaciers
Thawing Glaciers (0)
Land

Thawing Glaciers enters the battlefield tapped.

1, Tap: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Return Thawing Glaciers to its owner's hand at the beginning of the next cleanup step.

Alliances (Rare)
Other Versions
Masters Edition (Rare)
Vintage Masters (Rare)
Agent of Stromgald
Agent of Stromgald Red (1)
Creature — Human Knight (1/1)

Red: Add Black.

Alliances (Common)
Awesome Presence
Awesome Presence Blue (1)
Enchantment — Aura

Enchant creature

Enchanted creature can't be blocked unless defending player pays 3 for each creature they control that's blocking it.

Alliances (Common)
Death Spark
Death Spark Red (1)
Instant

Death Spark deals 1 damage to any target.

At the beginning of your upkeep, if Death Spark is in your graveyard with a creature card directly above it, you may pay 1. If you do, return Death Spark to your hand.

Alliances (Uncommon)
Other Versions
Masters Edition II (Common)
Gift of the Woods
Gift of the Woods Green (1)
Enchantment — Aura

Enchant creature

Whenever enchanted creature blocks or becomes blocked, it gets +0/+3 until end of turn and you gain 1 life.

Alliances (Common)
Gorilla Shaman
Gorilla Shaman Red (1)
Creature — Ape Shaman (1/1)

Variable ColorlessVariable Colorless1: Destroy target noncreature artifact with mana value X.

Alliances (Common)
Other Versions
Masters Edition II (Uncommon)
Modern Horizons 2 (Uncommon)
Inheritance
Inheritance White (1)
Enchantment

Whenever a creature dies, you may pay 3. If you do, draw a card.

Alliances (Uncommon)
Other Versions
Masters Edition II (Uncommon)
Insidious Bookworms
Insidious Bookworms Black (1)
Creature — Worm (1/1)

When Insidious Bookworms dies, you may pay 1Black. If you do, target player discards a card at random.

Alliances (Common)
Misinformation
Misinformation Black (1)
Instant

Put up to three target cards from an opponent's graveyard on top of their library in any order.

Alliances (Uncommon)
Other Versions
Masters Edition II (Uncommon)
Nature's Chosen
Nature's Chosen Green (1)
Enchantment — Aura

Enchant creature you control

0: Untap enchanted creature. Activate only during your turn and only once each turn.

Tap enchanted creature: Untap target artifact, creature, or land. Activate only if enchanted creature is white and untapped and only once each turn.

Alliances (Uncommon)
Reinforcements
Reinforcements White (1)
Instant

Put up to three target creature cards from your graveyard on top of your library.

Alliances (Common)
Other Versions
Masters Edition II (Common)
Royal Herbalist
Royal Herbalist White (1)
Creature — Human Cleric (1/1)

2, Exile the top card of your library: You gain 1 life.

Alliances (Common)
Soldevi Sentry
Soldevi Sentry 1 (1)
Artifact Creature — Soldier (1/1)

1: Choose target opponent. Regenerate Soldevi Sentry. When it regenerates this way, that player may draw a card.

Alliances (Common)
Soldier of Fortune
Soldier of Fortune Red (1)
Creature — Human Mercenary (1/1)

Red, Tap: Target player shuffles their library.

Alliances (Uncommon)
Undergrowth
Undergrowth Green (1)
Instant

As an additional cost to cast this spell, you may pay 2Red.

Prevent all combat damage that would be dealt this turn. If this spell's additional cost was paid, this effect doesn't affect combat damage that would be dealt by red creatures.

Alliances (Common)
Veteran's Voice
Veteran's Voice Red (1)
Enchantment — Aura

Enchant creature you control

Tap enchanted creature: Target creature other than the creature tapped this way gets +2/+1 until end of turn. Activate only if enchanted creature is untapped.

Alliances (Common)
Arcane Denial
Arcane Denial 1Blue (2)
Instant

Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.

You draw a card at the beginning of the next turn's upkeep.

Alliances (Common)
Other Versions
Masters Edition (Common)
Commander 2013 Edition (Common)
Commander 2016 (Common)
Commander Anthology (Common)
Masters 25 (Common)
Commander Legends (Common)
Innistrad: Crimson Vow Commander (Common)
The Lord of the Rings: Tales of Middle Earth Commander (Common)
Wilds of Eldraine Commander (Common)
Outlaws of Thunder Junction Commander (Common)
Ashnod's Cylix
Ashnod's Cylix 2 (2)
Artifact

3, Tap: Target player looks at the top three cards of their library, puts one of them back on top of their library, then exiles the rest.

Alliances (Rare)
Other Versions
Masters Edition II (Rare)
Burnout
Burnout 1Red (2)
Instant

Counter target instant spell if it's blue.

Draw a card at the beginning of the next turn's upkeep.

Alliances (Uncommon)
Other Versions
Masters Edition II (Uncommon)
Energy Arc
Energy Arc WhiteBlue (2)
Instant

Untap any number of target creatures. Prevent all combat damage that would be dealt to and dealt by those creatures this turn.

Alliances (Uncommon)
Other Versions
Masters Edition (Uncommon)
Errand of Duty
Errand of Duty 1White (2)
Instant

Create a 1/1 white Knight creature token with banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Alliances (Common)
Other Versions
Masters Edition II (Uncommon)
Foresight
Foresight 1Blue (2)
Sorcery

Search your library for three cards, exile them, then shuffle.

Draw a card at the beginning of the next turn's upkeep.

Alliances (Common)
Gorilla War Cry
Gorilla War Cry 1Red (2)
Instant

Cast this spell only during combat before blockers are declared.

All creatures gain menace until end of turn. (They can't be blocked except by two or more creatures.)

Draw a card at the beginning of the next turn's upkeep.

Alliances (Common)
Other Versions
Masters Edition IV (Common)
Guerrilla Tactics
Guerrilla Tactics 1Red (2)
Instant

Guerrilla Tactics deals 2 damage to any target.

When a spell or ability an opponent controls causes you to discard Guerrilla Tactics, Guerrilla Tactics deals 4 damage to any target.

Alliances (Common)
Other Versions
Eighth Edition (Uncommon)
Ninth Edition (Uncommon)
Tenth Edition (Uncommon)
Kjeldoran Pride
Kjeldoran Pride 1White (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+2.

2Blue: Attach Kjeldoran Pride to target creature other than enchanted creature.

Alliances (Common)
Lat-Nam's Legacy
Lat-Nam's Legacy 1Blue (2)
Instant

Shuffle a card from your hand into your library. If you do, draw two cards at the beginning of the next turn's upkeep.

Alliances (Common)
Other Versions
Masters Edition II (Common)
Lim-Dûl's Vault
Lim-Dûl's Vault BlueBlack (2)
Instant

Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle and put the last cards you looked at this way on top in any order.

Alliances (Uncommon)
Other Versions
Masters Edition (Uncommon)
Commander 2013 Edition (Uncommon)
Mystic Compass
Mystic Compass 2 (2)
Artifact

1, Tap: Target land becomes the basic land type of your choice until end of turn.

Alliances (Uncommon)
Other Versions
Classic Sixth Edition (Uncommon)
Phantasmal Sphere
Phantasmal Sphere 1Blue (2)
Creature — Illusion (0/1)

Flying

At the beginning of your upkeep, put a +1/+1 counter on Phantasmal Sphere, then sacrifice Phantasmal Sphere unless you pay 1 for each +1/+1 counter on it.

When Phantasmal Sphere leaves the battlefield, target opponent creates an X/X blue Orb creature token with flying, where X is the number of +1/+1 counters on Phantasmal Sphere.

Alliances (Rare)
Primitive Justice
Primitive Justice 1Red (2)
Sorcery

As an additional cost to cast this spell, you may pay 1Red and/or 1Green any number of times.

Destroy target artifact. For each additional 1Red you paid, destroy another target artifact. For each additional 1Green you paid, destroy another target artifact, and you gain 1 life.

Alliances (Uncommon)
Other Versions
Masters Edition IV (Uncommon)
Reprisal
Reprisal 1White (2)
Instant

Destroy target creature with power 4 or greater. It can't be regenerated.

Alliances (Common)
Other Versions
Classic Sixth Edition (Uncommon)
Seventh Edition (Uncommon)
Masters Edition II (Common)
Duel Decks: Knights vs. Dragons (Uncommon)
Journey into Nyx (Uncommon)
Scarab of the Unseen
Scarab of the Unseen 2 (2)
Artifact

Tap, Sacrifice Scarab of the Unseen: Return all Auras attached to target permanent you own to their owners' hands. Draw a card at the beginning of the next turn's upkeep.

Alliances (Uncommon)
Soldevi Adnate
Soldevi Adnate 1Black (2)
Creature — Human Cleric (1/2)

Tap, Sacrifice a black or artifact creature: Add an amount of Black equal to the sacrificed creature's mana value.

Alliances (Common)
Soldevi Digger
Soldevi Digger 2 (2)
Artifact

2: Put the top card of your graveyard on the bottom of your library.

Alliances (Rare)
Other Versions
Masters Edition II (Uncommon)
Soldevi Sage
Soldevi Sage 1Blue (2)
Creature — Human Wizard (1/1)

Tap, Sacrifice two lands: Draw three cards, then discard one of them.

Alliances (Common)
Other Versions
Classic Sixth Edition (Uncommon)
Storm Crow
Storm Crow 1Blue (2)
Creature — Bird (1/2)

Flying (This creature can't be blocked except by creatures with flying or reach.)

Alliances (Common)
Other Versions
Classic Sixth Edition (Common)
Seventh Edition (Common)
Eighth Edition (Common)
Ninth Edition (Common)
Starter 1999 (Common)
Portal (Common)
Suffocation
Suffocation 1Blue (2)
Instant

Cast this spell only if you were dealt damage this turn by a red instant or sorcery spell.

Suffocation deals 4 damage to the controller of the last red instant or sorcery spell that dealt damage to you this turn.

Draw a card at the beginning of the next turn's upkeep.

Alliances (Uncommon)
Surge of Strength
Surge of Strength RedGreen (2)
Instant

As an additional cost to cast this spell, discard a red or green card.

Target creature gains trample and gets +X/+0 until end of turn, where X is that creature's mana value.

Alliances (Uncommon)
Sustaining Spirit
Sustaining Spirit 1White (2)
Creature — Angel Spirit (0/3)

Cumulative upkeep 1White (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Damage that would reduce your life total to less than 1 reduces it to 1 instead.

Alliances (Rare)
Other Versions
Masters Edition II (Rare)
Swamp Mosquito
Swamp Mosquito 1Black (2)
Creature — Insect (0/1)

Flying

Whenever Swamp Mosquito attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)

Alliances (Common)
Other Versions
Time Spiral "Timeshifted" (Special)
Unlikely Alliance
Unlikely Alliance 1White (2)
Enchantment

1White: Target nonattacking, nonblocking creature gets +0/+2 until end of turn.

Alliances (Uncommon)
Varchild's War-Riders
Varchild's War-Riders 1Red (2)
Creature — Human Warrior (3/4)

Cumulative upkeep—Have an opponent create a 1/1 red Survivor creature token. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Trample; rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)

Alliances (Rare)
Other Versions
Masters Edition (Rare)
Viscerid Armor
Viscerid Armor 1Blue (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1.

1Blue: Return Viscerid Armor to its owner's hand.

Alliances (Common)
Other Versions
Masters Edition II (Common)
Viscerid Drone
Viscerid Drone 1Blue (2)
Creature — Homarid Drone (1/2)

Tap, Sacrifice a creature and a Swamp: Destroy target nonartifact creature. It can't be regenerated.

Tap, Sacrifice a creature and a snow Swamp: Destroy target creature. It can't be regenerated.

Alliances (Uncommon)
Other Versions
Masters Edition II (Uncommon)
Aesthir Glider
Aesthir Glider 3 (3)
Artifact Creature — Bird Construct (2/1)

Flying

Aesthir Glider can't block.

Alliances (Common)
Other Versions
Masters Edition IV (Common)
Dominaria (Common)
Astrolabe
Astrolabe 3 (3)
Artifact

1, Tap, Sacrifice Astrolabe: Add two mana of any one color. Draw a card at the beginning of the next turn's upkeep.

Alliances (Common)
Other Versions
Masters Edition III (Common)
Bestial Fury
Bestial Fury 2Red (3)
Enchantment — Aura

Enchant creature

When Bestial Fury enters the battlefield, draw a card at the beginning of the next turn's upkeep.

Whenever enchanted creature becomes blocked, it gets +4/+0 and gains trample until end of turn.

Alliances (Common)
Other Versions
Masters Edition (Common)
Casting of Bones
Casting of Bones 2Black (3)
Enchantment — Aura

Enchant creature

When enchanted creature dies, draw three cards, then discard one of them.

Alliances (Common)
Diseased Vermin
Diseased Vermin 2Black (3)
Creature — Rat (1/1)

Whenever Diseased Vermin deals combat damage to a player, put an infection counter on it.

At the beginning of your upkeep, Diseased Vermin deals X damage to target opponent previously dealt damage by it, where X is the number of infection counters on it.

Alliances (Uncommon)
Dystopia
Dystopia 1BlackBlack (3)
Enchantment

Cumulative upkeep—Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

At the beginning of each player's upkeep, that player sacrifices a green or white permanent.

Alliances (Rare)
Other Versions
Masters Edition II (Rare)
Elvish Ranger
Elvish Ranger 2Green (3)
Creature — Elf Ranger (4/1)

Alliances (Common)
Other Versions
Portal (Common)
Masters Edition II (Common)
Elvish Spirit Guide
Elvish Spirit Guide 2Green (3)
Creature — Elf Spirit (2/2)

Exile Elvish Spirit Guide from your hand: Add Green.

Alliances (Uncommon)
Other Versions
Masters Edition II (Uncommon)
Dominaria Remastered (Uncommon)
Enslaved Scout
Enslaved Scout 2Red (3)
Creature — Goblin Scout (2/2)

2: Enslaved Scout gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)

Alliances (Common)
Exile
Exile 2White (3)
Instant

Exile target nonwhite attacking creature. You gain life equal to its toughness.

Alliances (Rare)
Other Versions
Classic Sixth Edition (Rare)
Masters Edition (Common)
Vintage Masters (Common)
False Demise
False Demise 2Blue (3)
Enchantment — Aura

Enchant creature

When enchanted creature dies, return that card to the battlefield under your control.

Alliances (Common)
Other Versions
Mercadian Masques (Uncommon)
Fevered Strength
Fevered Strength 2Black (3)
Instant

Target creature gets +2/+0 until end of turn.

Draw a card at the beginning of the next turn's upkeep.

Alliances (Common)
Other Versions
Masters Edition III (Common)
Floodwater Dam
Floodwater Dam 3 (3)
Artifact

Variable ColorlessVariable Colorless1, Tap: Tap X target lands.

Alliances (Rare)
Other Versions
Masters Edition IV (Rare)
Fyndhorn Druid
Fyndhorn Druid 2Green (3)
Creature — Elf Druid (2/2)

When Fyndhorn Druid dies, if it was blocked this turn, you gain 4 life.

Alliances (Common)
Hail Storm
Hail Storm 1GreenGreen (3)
Instant

Hail Storm deals 2 damage to each attacking creature and 1 damage to you and each creature you control.

Alliances (Uncommon)
Other Versions
Time Spiral "Timeshifted" (Special)
Juniper Order Advocate
Juniper Order Advocate 2White (3)
Creature — Human Knight (1/2)

As long as Juniper Order Advocate is untapped, green creatures you control get +1/+1.

Alliances (Uncommon)
Other Versions
Masters Edition II (Uncommon)
Krovikan Plague
Krovikan Plague 2Black (3)
Enchantment — Aura

Enchant non-Wall creature you control

When Krovikan Plague enters the battlefield, draw a card at the beginning of the next turn's upkeep.

Tap enchanted creature: Krovikan Plague deals 1 damage to any target. Put a -0/-1 counter on enchanted creature. Activate only if enchanted creature is untapped.

Alliances (Uncommon)
Lim-Dûl's High Guard
Lim-Dûl's High Guard 1BlackBlack (3)
Creature — Skeleton (2/1)

First strike

1Black: Regenerate Lim-Dûl's High Guard.

Alliances (Common)
Other Versions
Masters Edition II (Uncommon)
Martyrdom
Martyrdom 1WhiteWhite (3)
Instant

Until end of turn, target creature you control gains "0: The next 1 damage that would be dealt to target creature, planeswalker, or player this turn is dealt to this creature instead." Only you may activate this ability.

Alliances (Common)
Noble Steeds
Noble Steeds 2White (3)
Enchantment

1White: Target creature gains first strike until end of turn.

Alliances (Common)
Phyrexian Boon
Phyrexian Boon 2Black (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+1 as long as it's black. Otherwise, it gets -1/-2.

Alliances (Common)
Other Versions
Masters Edition (Common)
Phyrexian Portal
Phyrexian Portal 3 (3)
Artifact

3: If your library has ten or more cards in it, target opponent looks at the top ten cards of your library and separates them into two face-down piles. Exile one of those piles. Search the other pile for a card, put it into your hand, then shuffle the rest of that pile into your library.

Alliances (Rare)
Other Versions
Masters Edition II (Rare)
Phyrexian War Beast
Phyrexian War Beast 3 (3)
Artifact Creature — Phyrexian Beast (3/4)

When Phyrexian War Beast leaves the battlefield, sacrifice a land and Phyrexian War Beast deals 1 damage to you.

Alliances (Common)
Other Versions
Masters Edition (Uncommon)
Pillage
Pillage 1RedRed (3)
Sorcery

Destroy target artifact or land. It can't be regenerated.

Alliances (Uncommon)
Other Versions
Classic Sixth Edition (Uncommon)
Seventh Edition (Uncommon)
Masters Edition II (Uncommon)
Premium Deck Series: Fire and Lightning (Uncommon)
Masters 25 (Common)
Modern Horizons (Uncommon)
Rogue Skycaptain
Rogue Skycaptain 2Red (3)
Creature — Human Rogue Mercenary (3/4)

Flying

At the beginning of your upkeep, put a wage counter on Rogue Skycaptain. You may pay 2 for each wage counter on it. If you don't, remove all wage counters from Rogue Skycaptain and an opponent gains control of it.

Alliances (Rare)
Other Versions
Masters Edition II (Rare)
Seasoned Tactician
Seasoned Tactician 2White (3)
Creature — Human Advisor (1/3)

3, Exile the top four cards of your library: The next time a source of your choice would deal damage to you this turn, prevent that damage.

Alliances (Uncommon)
Sol Grail
Sol Grail 3 (3)
Artifact

As Sol Grail enters the battlefield, choose a color.

Tap: Add one mana of the chosen color.

Alliances (Uncommon)
Other Versions
Masters Edition III (Common)
Soldevi Heretic
Soldevi Heretic 2Blue (3)
Creature — Human Cleric (2/2)

White, Tap: Prevent the next 2 damage that would be dealt to target creature this turn. Target opponent may draw a card.

Alliances (Common)
Spiny Starfish
Spiny Starfish 2Blue (3)
Creature — Starfish (0/1)

Blue: Regenerate Spiny Starfish.

At the beginning of each end step, if Spiny Starfish regenerated this turn, create a 0/1 blue Starfish creature token for each time it regenerated this turn.

Alliances (Uncommon)
Other Versions
Masters Edition III (Uncommon)
Stench of Decay
Stench of Decay 1BlackBlack (3)
Instant

Nonartifact creatures get -1/-1 until end of turn.

Alliances (Common)
Storm Shaman
Storm Shaman 2Red (3)
Creature — Human Cleric Shaman (0/4)

Red: Storm Shaman gets +1/+0 until end of turn.

Alliances (Common)
Other Versions
Seventh Edition (Uncommon)
Tidal Control
Tidal Control 1BlueBlue (3)
Enchantment

Cumulative upkeep 2 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Pay 2 life or 2: Counter target red or green spell. Any player may activate this ability.

Alliances (Rare)
Wandering Mage
Wandering Mage WhiteBlueBlack (3)
Creature — Human Cleric Wizard (0/3)

White, Pay 1 life: Prevent the next 2 damage that would be dealt to target creature this turn.

Blue: Prevent the next 1 damage that would be dealt to target Cleric or Wizard creature this turn.

Black, Put a -1/-1 counter on a creature you control: Prevent the next 2 damage that would be dealt to target player or planeswalker this turn.

Alliances (Rare)
Other Versions
Masters Edition III (Rare)
Whip Vine
Whip Vine 2Green (3)
Creature — Plant Wall (1/4)

Defender; reach (This creature can block creatures with flying.)

You may choose not to untap Whip Vine during your untap step.

Tap: Tap target creature with flying blocked by Whip Vine. That creature doesn't untap during its controller's untap step for as long as Whip Vine remains tapped.

Alliances (Common)
Wild Aesthir
Wild Aesthir 2White (3)
Creature — Bird (1/1)

Flying, first strike

WhiteWhite: Wild Aesthir gets +2/+0 until end of turn. Activate only once each turn.

Alliances (Common)
Other Versions
Masters Edition IV (Common)
Winter's Night
Winter's Night RedGreenWhite (3)
World Enchantment

Whenever a player taps a snow land for mana, that player adds one mana of any type that land produced. That land doesn't untap during its controller's next untap step.

Alliances (Rare)
Other Versions
Masters Edition II (Rare)
Balduvian Dead
Balduvian Dead 3Black (4)
Creature — Zombie (2/3)

2Red, Exile a creature card from your graveyard: Create a 3/1 black and red Graveborn creature token with haste. Sacrifice it at the beginning of the next end step.

Alliances (Uncommon)
Other Versions
Masters Edition II (Uncommon)
Balduvian Horde
Balduvian Horde 2RedRed (4)
Creature — Human Barbarian (5/5)

When Balduvian Horde enters the battlefield, sacrifice it unless you discard a card at random.

Alliances (Rare)
Other Versions
Classic Sixth Edition (Rare)
Beatdown Box Set (Rare)
Masters Edition (Rare)
Masters 25 (Common)
Benthic Explorers
Benthic Explorers 3Blue (4)
Creature — Merfolk Scout (2/4)

Tap, Untap a tapped land an opponent controls: Add one mana of any type that land could produce.

Alliances (Common)
Other Versions
Masters Edition III (Common)
Browse
Browse 2BlueBlue (4)
Enchantment

2BlueBlue: Look at the top five cards of your library, put one of them into your hand, and exile the rest.

Alliances (Uncommon)
Other Versions
Classic Sixth Edition (Uncommon)
Masters Edition II (Uncommon)
Carrier Pigeons
Carrier Pigeons 3White (4)
Creature — Bird (1/1)

Flying

When Carrier Pigeons enters the battlefield, draw a card at the beginning of the next turn's upkeep.

Alliances (Common)
Chaos Harlequin
Chaos Harlequin 2RedRed (4)
Creature — Human (2/4)

Red: Exile the top card of your library. If that card is a land card, Chaos Harlequin gets -4/-0 until end of turn. Otherwise, Chaos Harlequin gets +2/+0 until end of turn.

Alliances (Rare)
Diminishing Returns
Diminishing Returns 2BlueBlue (4)
Sorcery

Each player shuffles their hand and graveyard into their library. You exile the top ten cards of your library. Then each player draws up to seven cards.

Alliances (Rare)
Other Versions
Classic Sixth Edition (Rare)
Masters Edition (Rare)
Eternal Masters (Rare)
Fatal Lore
Fatal Lore 2BlackBlack (4)
Sorcery

An opponent chooses one —

• You draw three cards.

• You destroy up to two target creatures that player controls. They can't be regenerated. That player draws up to three cards.

Alliances (Rare)
Feast or Famine
Feast or Famine 3Black (4)
Instant

Choose one —

• Create a 2/2 black Zombie creature token.

• Destroy target nonartifact, nonblack creature. It can't be regenerated.

Alliances (Common)
Other Versions
Masters Edition (Common)
Duel Decks: Izzet vs. Golgari (Common)
Gorilla Chieftain
Gorilla Chieftain 2GreenGreen (4)
Creature — Ape (3/3)

1Green: Regenerate Gorilla Chieftain.

Alliances (Common)
Other Versions
Classic Sixth Edition (Common)
Seventh Edition (Common)
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