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Evermind
( 0)
Instant — Arcane
(Nonexistent mana costs can't be paid.) Draw a card. Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
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Aura Finesse
( 1)
Instant
Attach target Aura you control to target creature. Draw a card.
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Brainstorm
( 1)
Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
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Cerulean Wisps
( 1)
Instant
Target creature becomes blue until end of turn. Untap that creature. Draw a card.
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Chilling Trap
( 1)
Instant
Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.
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Clairvoyance
( 1)
Instant
Look at target player's hand. Draw a card at the beginning of the next turn's upkeep.
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Consider
( 1)
Instant
Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Draw a card.
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Constricting Tendrils
( 1)
Instant
Target creature gets -3/-0 until end of turn. Cycling (, Discard this card: Draw a card.)
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Disrupt
( 1)
Instant
Counter target instant or sorcery spell unless its controller pays . Draw a card.
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Leap
( 1)
Instant
Target creature gains flying until end of turn. Draw a card.
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Mise
( 1)
Instant
Choose a nonland card name, then reveal the top card of your library. If that card has the chosen name, you draw three cards.
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Obsessive Search
( 1)
Instant
Draw a card. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Occult Epiphany
( 1)
Instant
Draw X cards, then discard X cards. Create a 1/1 white Spirit creature token with flying for each card type among cards discarded this way.
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Opt
( 1)
Instant
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Peek
( 1)
Instant
Look at target player's hand. Draw a card.
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Quicken
( 1)
Instant
The next sorcery spell you cast this turn can be cast as though it had flash. (It can be cast any time you could cast an instant.) Draw a card.
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Ray of Erasure
( 1)
Instant
Target player mills a card. Draw a card at the beginning of the next turn's upkeep.
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Read the Runes
( 1)
Instant
Draw X cards. For each card drawn this way, discard a card unless you sacrifice a permanent.
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Repeal
( 1)
Instant
Return target nonland permanent with mana value X to its owner's hand. Draw a card.
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Sapphire Charm
( 1)
Instant
Choose one — • Target player draws a card at the beginning of the next turn's upkeep. • Target creature gains flying until end of turn. • Target creature an opponent controls phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
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Secrets of the Key
( 1)
Instant
Investigate. If this spell was cast from a graveyard, investigate twice instead. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") Flashback
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Shadow Rift
( 1)
Instant
Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) Draw a card.
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Stream of Unconsciousness
( 1)
Tribal Instant — Wizard
Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.
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Thermal Flux
( 1)
Instant
Choose one — • Target nonsnow permanent becomes snow until end of turn. • Target snow permanent isn't snow until end of turn. Draw a card at the beginning of the next turn's upkeep.
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Thought Scour
( 1)
Instant
Target player mills two cards. Draw a card.
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Timely Interference
( 1)
Instant
Kicker (You may pay an additional as you cast this spell.) Target creature gets -1/-0 until end of turn. If this spell was kicked, that creature blocks this turn if able. Draw a card.
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Twisted Image
( 1)
Instant
Switch target creature's power and toughness until end of turn. Draw a card.
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Visions of Beyond
( 1)
Instant
Draw a card. If a graveyard has twenty or more cards in it, draw three cards instead.
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Whispers of the Muse
( 1)
Instant
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Draw a card.
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Accumulated Knowledge
( 2)
Instant
Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards.
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Arcane Denial
( 2)
Instant
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep.
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Arcane Subtraction
( 2)
Instant
Target creature gets -4/-0 until end of turn. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
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Backslide
( 2)
Instant
Turn target creature with a morph ability face down. Cycling (, Discard this card: Draw a card.)
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Borne Upon a Wind
( 2)
Instant
You may cast spells this turn as though they had flash. Draw a card.
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Call to Heel
( 2)
Instant
Return target creature to its owner's hand. Its controller draws a card.
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Censor
( 2)
Instant
Counter target spell unless its controller pays . Cycling (, Discard this card: Draw a card.)
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Change of Plans
( 2)
Instant
Each of X target creatures you control connive. You may have any number of them phase out. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)
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Confound
( 2)
Instant
Counter target spell that targets a creature. Draw a card.
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Council's Deliberation
( 2)
Instant
Draw a card. Whenever you scry, if you control an Island, you may exile Council's Deliberation from your graveyard. If you do, draw a card.
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Curate
( 2)
Instant
Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Draw a card.
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Deduce
( 2)
Instant
Draw a card. Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
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Don't Blink
( 2)
Instant
Until end of turn, if one or more creatures would enter the battlefield from exile or after being cast from exile, their owners shuffle them into their libraries instead. Cycling (, Discard this card: Draw a card.)
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Eliminate the Impossible
( 2)
Instant
Investigate. Creatures your opponents control get -2/-0 until end of turn. If any of them are suspected, they're no longer suspected. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
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Enervate
( 2)
Instant
Tap target artifact, creature, or land. Draw a card at the beginning of the next turn's upkeep.
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Everdream
( 2)
Instant
Draw a card. Splice onto instant or sorcery (As you cast an instant or sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
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Fire // Ice (Fire)
( 2)
Instant
Fire deals 2 damage divided as you choose among one or two targets.
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Force Away
( 2)
Instant
Return target creature to its owner's hand. Ferocious — If you control a creature with power 4 or greater, you may draw a card. If you do, discard a card.
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Foreshadow
( 2)
Instant
Choose a card name, then target opponent mills a card. If a card with the chosen name was milled this way, you draw a card. Draw a card at the beginning of the next turn's upkeep.
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Frantic Inventory
( 2)
Instant
Draw a card, then draw cards equal to the number of cards named Frantic Inventory in your graveyard.
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Geistwave
( 2)
Instant
Return target nonland permanent to its owner's hand. If you controlled that permanent, draw a card.
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Glimpse of Freedom
( 2)
Instant
Draw a card. Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
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Grip of Amnesia
( 2)
Instant
Counter target spell unless its controller exiles all cards from their graveyard. Draw a card.
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Hampering Snare
( 2)
Instant
Creatures your opponents control get -2/-0 until end of turn. Cycling (, Discard this card: Draw a card.)
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Interdict
( 2)
Instant
Counter target activated ability from an artifact, creature, enchantment, or land. That permanent's activated abilities can't be activated this turn. <I>(Mana abilities can't be targeted.)</I> Draw a card.
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Jace's Scrutiny
( 2)
Instant
Target creature gets -4/-0 until end of turn. Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
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Jinx
( 2)
Instant
Target land becomes the basic land type of your choice until end of turn. Draw a card at the beginning of the next turn's upkeep.
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Joint Exploration
( 2)
Instant
Kicker (You may pay an additional as you cast this spell.) Scry 2, then draw a card. If this spell was kicked, you may put a land card from your hand onto the battlefield.
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Keep Safe
( 2)
Instant
Counter target spell that targets a permanent you control. Draw a card.
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Lat-Nam's Legacy
( 2)
Instant
Shuffle a card from your hand into your library. If you do, draw two cards at the beginning of the next turn's upkeep.
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Lunar Rejection
( 2)
Instant
Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Return target Wolf or Werewolf creature to its owner's hand. Draw a card.
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Mage's Guile
( 2)
Instant
Target creature gains shroud until end of turn. (It can't be the target of spells or abilities.) Cycling (, Discard this card: Draw a card.)
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Miscalculation
( 2)
Instant
Counter target spell unless its controller pays . Cycling (, Discard this card: Draw a card.)
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Moonshae Pixie (Pixie Dust)
( 2)
Instant — Adventure
Up to three target creatures gain flying until end of turn. (Then exile this card. You may cast the creature later from exile.)
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Predict
( 2)
Instant
Choose a card name, then target player mills a card. If a card with the chosen name was milled this way, you draw two cards. Otherwise, you draw a card.
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Quickchange
( 2)
Instant
Target creature becomes the color or colors of your choice until end of turn. Draw a card.
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Radical Idea
( 2)
Instant
Draw a card. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
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Recalibrate
( 2)
Instant
Return target creature to its owner's hand. If you've discarded a card this turn, draw a card.
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Refocus
( 2)
Instant
Untap target creature. Draw a card.
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Remand
( 2)
Instant
Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard. Draw a card.
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Tempest Hart (Scan the Clouds)
( 2)
Instant — Adventure
Draw two cards, then discard two cards. (Then exile this card. You may cast the creature later from exile.)
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Shimmering Mirage
( 2)
Instant
Target land becomes the basic land type of your choice until end of turn. Draw a card.
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Shocking Grasp
( 2)
Instant
Target creature gets -2/-0 until end of turn. Draw a card.
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Siren's Ruse
( 2)
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control. If a Pirate was exiled this way, draw a card.
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Squelch
( 2)
Instant
Counter target activated ability. (Mana abilities can't be targeted.) Draw a card.
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Startle
( 2)
Instant
Target creature gets -2/-0 until end of turn. Create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) Draw a card.
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Startling Development
( 2)
Instant
Until end of turn, target creature becomes a blue Serpent with base power and toughness 4/4. Cycling (, Discard this card: Draw a card.)
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Suffocation
( 2)
Instant
Cast this spell only if you were dealt damage this turn by a red instant or sorcery spell. Suffocation deals 4 damage to the controller of the last red instant or sorcery spell that dealt damage to you this turn. Draw a card at the beginning of the next turn's upkeep.
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Surge of Brilliance
( 2)
Instant
Paradox — Draw a card for each spell you've cast this turn from anywhere other than your hand. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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Sway of Illusion
( 2)
Instant
Any number of target creatures become the color of your choice until end of turn. Draw a card.
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Teferi's Response
( 2)
Instant
Counter target spell or ability an opponent controls that targets a land you control. If a permanent's ability is countered this way, destroy that permanent. Draw two cards.
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Test of Talents
( 2)
Instant
Counter target instant or sorcery spell. Search its controller's graveyard, hand, and library for any number of cards with the same name as that spell and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.
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Think Twice
( 2)
Instant
Draw a card. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Tolarian Winds
( 2)
Instant
Discard all the cards in your hand, then draw that many cards.
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Updraft
( 2)
Instant
Target creature gains flying until end of turn. Draw a card at the beginning of the next turn's upkeep.
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Visitor from Planet Q (playtest)
( 2)
Instant Creature — — Alien
(0/4)
All creature cards you own with flash are instants in addition to their other types. Whenever you cast another spell with two or more card types, you may draw a card, then discard a card.
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