SEARCH:

+instant (111)

123 > >>
Search Criteria
None yet.
 Search Result Options
    Converted Mana Cost (asc)   >         Name (asc)   >    
  • Additional Sort:

Display:
Ancestral Recall
Ancestral Recall Blue (1)
Instant

Target player draws three cards.

Vintage Masters (Bonus)
Other Versions
Unlimited Edition (Rare)Limited Edition Beta (Rare)Limited Edition Alpha (Rare)
Aura Finesse
Aura Finesse Blue (1)
Instant

Attach target Aura you control to target creature.

Draw a card.

Rise of the Eldrazi (Common)
Brainstorm
Brainstorm Blue (1)
Instant

Draw three cards, then put two cards from your hand on top of your library in any order.

Magic: The Gathering—Conspiracy (Common)
Other Versions
Vintage Masters (Common)Duel Decks: Izzet vs. Golgari (Common)Magic: The Gathering-Commander (Common)Masters Edition II (Common)Beatdown Box Set (Common)Mercadian Masques (Common)Fifth Edition (Common)Ice Age (Common)
Cerulean Wisps
Cerulean Wisps Blue (1)
Instant

Target creature becomes blue until end of turn. Untap that creature.

Draw a card.

Shadowmoor (Common)
Clairvoyance
Clairvoyance Blue (1)
Instant

Look at target player's hand.

Draw a card at the beginning of the next turn's upkeep.

Ice Age (Common)
Constricting Tendrils
Constricting Tendrils Blue (1)
Instant

Target creature gets -3/-0 until end of turn.

Cycling 2 (2, Discard this card: Draw a card.)

Conflux (Common)
Disrupt
Disrupt Blue (1)
Instant

Counter target instant or sorcery spell unless its controller pays 1.

Draw a card.

Invasion (Uncommon)
Other Versions
Weatherlight (Common)
Fleeting Distraction
Fleeting Distraction Blue (1)
Instant

Target creature gets -1/-0 until end of turn.

Draw a card.

Duel Decks: Speed vs. Cunning (Common)
Other Versions
Avacyn Restored (Common)Rise of the Eldrazi (Common)
Leap
Leap Blue (1)
Instant

Target creature gains flying until end of turn.

Draw a card.

Stronghold (Common)
Mental Note
Mental Note Blue (1)
Instant

Put the top two cards of your library into your graveyard.

Draw a card.

Judgment (Common)
Mise
Mise Blue (1)
Instant

Name a nonland card, then reveal the top card of your library. If that card is the named card, draw three cards.

Unhinged (Uncommon)
Obsessive Search
Obsessive Search Blue (1)
Instant

Draw a card.

Madness Blue (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)

Vintage Masters (Common)
Other Versions
Torment (Common)
Opt
Opt Blue (1)
Instant

Look at the top card of your library. You may put that card on the bottom of your library.

Draw a card.

Invasion (Common)
Peek
Peek Blue (1)
Instant

Look at target player's hand.

Draw a card.

Tenth Edition (Common)
Other Versions
Odyssey (Common)
Quicken
Quicken Blue (1)
Instant

The next sorcery card you cast this turn can be cast as though it had flash. (It can be cast any time you could cast an instant.)

Draw a card.

Magic 2014 Core Set (Rare)
Other Versions
Guildpact (Rare)
Ray of Erasure
Ray of Erasure Blue (1)
Instant

Target player puts the top card of his or her library into his or her graveyard.

Draw a card at the beginning of the next turn's upkeep.

Ice Age (Common)
Reach Through Mists
Reach Through Mists Blue (1)
Instant — Arcane

Draw a card.

Modern Masters (Common)
Other Versions
Champions of Kamigawa (Common)
Read the Runes
Read the Runes Variable ColorlessBlue (1)
Instant

Draw X cards. For each card drawn this way, discard a card unless you sacrifice a permanent.

Onslaught (Rare)
Repeal
Repeal Variable ColorlessBlue (1)
Instant

Return target nonland permanent with converted mana cost X to its owner's hand.

Draw a card.

Duel Decks: Speed vs. Cunning (Common)
Other Versions
Guildpact (Common)
Sapphire Charm
Sapphire Charm Blue (1)
Instant

Choose one —

• Target player draws a card at the beginning of the next turn's upkeep.

• Target creature gains flying until end of turn.

• Target creature an opponent controls phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during his or her next untap step.)

Mirage (Common)
Shadow Rift
Shadow Rift Blue (1)
Instant

Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)

Draw a card.

Tempest (Common)
Stream of Unconsciousness
Stream of Unconsciousness Blue (1)
Tribal Instant — Wizard

Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.

Morningtide (Common)
Thermal Flux
Thermal Flux Blue (1)
Instant

Choose one —

• Target nonsnow permanent becomes snow until end of turn.

• Target snow permanent isn't snow until end of turn.

Draw a card at the beginning of the next turn's upkeep.

Coldsnap (Common)
Thought Scour
Thought Scour Blue (1)
Instant

Target player puts the top two cards of his or her library into his or her graveyard.

Draw a card.

Duel Decks: Jace vs. Vraska (Common)
Other Versions
Dark Ascension (Common)
Twisted Image
Twisted Image Blue (1)
Instant

Switch target creature's power and toughness until end of turn.

Draw a card.

Scars of Mirrodin (Uncommon)
123 > >>