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Boros Mastiff
Boros Mastiff 1White (2)
Creature — Hound (2/2)

Battalion — Whenever Boros Mastiff and at least two other creatures attack, Boros Mastiff gains lifelink until end of turn. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)

Dragon's Maze (Common)
Haazda Snare Squad
Haazda Snare Squad 2White (3)
Creature — Human Soldier (1/4)

Whenever Haazda Snare Squad attacks, you may pay White. If you do, tap target creature an opponent controls.

Dragon's Maze (Common)
Lyev Decree
Lyev Decree 1White (2)
Sorcery

Detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.)

Dragon's Maze (Common)
Maze Sentinel
Maze Sentinel 5White (6)
Creature — Elemental (3/6)

Vigilance

Multicolored creatures you control have vigilance.

Dragon's Maze (Common)
Renounce the Guilds
Renounce the Guilds 1White (2)
Instant

Each player sacrifices a multicolored permanent.

Dragon's Maze (Rare)
Riot Control
Riot Control 2White (3)
Instant

You gain 1 life for each creature your opponents control. Prevent all damage that would be dealt to you this turn.

Dragon's Maze (Common)
Scion of Vitu-Ghazi
Scion of Vitu-Ghazi 3WhiteWhite (5)
Creature — Elemental (4/4)

When Scion of Vitu-Ghazi enters the battlefield, if you cast it from your hand, put a 1/1 white Bird creature token with flying onto the battlefield, then populate. (Put a token onto the battlefield that's a copy of a creature token you control.)

Dragon's Maze (Rare)
Steeple Roc
Steeple Roc 4White (5)
Creature — Bird (3/1)

Flying, first strike

Dragon's Maze (Common)
Sunspire Gatekeepers
Sunspire Gatekeepers 3White (4)
Creature — Human Soldier (2/4)

When Sunspire Gatekeepers enters the battlefield, if you control two or more Gates, put a 2/2 white Knight creature token with vigilance onto the battlefield.

Dragon's Maze (Common)
Wake the Reflections
Wake the Reflections White (1)
Sorcery

Populate. (Put a token onto the battlefield that's a copy of a creature token you control.)

Dragon's Maze (Common)
Ætherling
Ætherling 4BlueBlue (6)
Creature — Shapeshifter (4/5)

Blue: Exile Ætherling. Return it to the battlefield under its owner's control at the beginning of the next end step.

Blue: Ætherling can't be blocked this turn.

1: Ætherling gets +1/-1 until end of turn.

1: Ætherling gets -1/+1 until end of turn.

Dragon's Maze (Rare)
Hidden Strings
Hidden Strings 1Blue (2)
Sorcery

You may tap or untap target permanent, then you may tap or untap another target permanent.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Dragon's Maze (Common)
Maze Glider
Maze Glider 5Blue (6)
Creature — Elemental (3/5)

Flying

Multicolored creatures you control have flying.

Dragon's Maze (Common)
Mindstatic
Mindstatic 3Blue (4)
Instant

Counter target spell unless its controller pays 6.

Dragon's Maze (Common)
Murmuring Phantasm
Murmuring Phantasm 1Blue (2)
Creature — Spirit (0/5)

Defender

Dragon's Maze (Common)
Opal Lake Gatekeepers
Opal Lake Gatekeepers 3Blue (4)
Creature — Vedalken Soldier (2/4)

When Opal Lake Gatekeepers enters the battlefield, if you control two or more Gates, you may draw a card.

Dragon's Maze (Common)
Runner's Bane
Runner's Bane 1Blue (2)
Enchantment — Aura

Enchant creature with power 3 or less

When Runner's Bane enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

Dragon's Maze (Common)
Trait Doctoring
Trait Doctoring Blue (1)
Sorcery

Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Dragon's Maze (Rare)
Uncovered Clues
Uncovered Clues 2Blue (3)
Sorcery

Look at the top four cards of your library. You may reveal up to two instant and/or sorcery cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.

Dragon's Maze (Common)
Wind Drake
Wind Drake 2Blue (3)
Creature — Drake (2/2)

Flying

Dragon's Maze (Common)
Other Versions
Magic 2013 (Common)Magic 2010 (Common)Ninth Edition (Common)Eighth Edition (Common)Seventh Edition (Common)Starter 2000 (Common)Battle Royale Box Set (Common)Starter 1999 (Common)Classic Sixth Edition (Common)Tempest (Common)Portal (Common)
Bane Alley Blackguard
Bane Alley Blackguard 1Black (2)
Creature — Human Rogue (1/3)

Dragon's Maze (Common)
Blood Scrivener
Blood Scrivener 1Black (2)
Creature — Zombie Wizard (2/1)

If you would draw a card while you have no cards in hand, instead draw two cards and lose 1 life.

Dragon's Maze (Rare)
Crypt Incursion
Crypt Incursion 2Black (3)
Instant

Exile all creature cards from target player's graveyard. You gain 3 life for each card exiled this way.

Dragon's Maze (Common)
Fatal Fumes
Fatal Fumes 3Black (4)
Instant

Target creature gets -4/-2 until end of turn.

Dragon's Maze (Common)
Hired Torturer
Hired Torturer 2Black (3)
Creature — Human Rogue (2/3)

Defender

3Black, Tap: Target opponent loses 2 life, then reveals a card at random from his or her hand.

Dragon's Maze (Common)
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