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Archon of Justice
Archon of Justice 3WhiteWhite (5)
Creature — Archon (4/4)

Flying

When Archon of Justice dies, exile target permanent.

Eventide (Rare)
Other Versions
Magic 2012 (Rare)
Ballynock Trapper
Ballynock Trapper 3White (4)
Creature — Kithkin Soldier (2/2)

Tap: Tap target creature.

Whenever you cast a white spell, you may untap Ballynock Trapper.

Eventide (Common)
Cenn's Enlistment
Cenn's Enlistment 3White (4)
Sorcery

Put two 1/1 white Kithkin Soldier creature tokens onto the battlefield.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Eventide (Common)
Other Versions
Modern Masters (Common)
Endless Horizons
Endless Horizons 3White (4)
Enchantment

When Endless Horizons enters the battlefield, search your library for any number of Plains cards and exile them. Then shuffle your library.

At the beginning of your upkeep, you may put a card you own exiled with Endless Horizons into your hand.

Eventide (Rare)
Endure
Endure 3WhiteWhite (5)
Instant

Prevent all damage that would be dealt to you and permanents you control this turn.

Eventide (Uncommon)
Flickerwisp
Flickerwisp 1WhiteWhite (3)
Creature — Elemental (3/1)

Flying

When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.

Eventide (Uncommon)
Other Versions
Commander 2014 (Uncommon)Commander 2013 Edition (Uncommon)Modern Masters (Uncommon)
Hallowed Burial
Hallowed Burial 3WhiteWhite (5)
Sorcery

Put all creatures on the bottom of their owners' libraries.

Eventide (Rare)
Kithkin Spellduster
Kithkin Spellduster 4White (5)
Creature — Kithkin Wizard (2/3)

Flying

1White, Sacrifice Kithkin Spellduster: Destroy target enchantment.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Eventide (Common)
Kithkin Zealot
Kithkin Zealot 1White (2)
Creature — Kithkin Cleric (1/3)

When Kithkin Zealot enters the battlefield, you gain 1 life for each black and/or red permanent target opponent controls.

Eventide (Common)
Light from Within
Light from Within 2WhiteWhite (4)
Enchantment

Chroma — Each creature you control gets +1/+1 for each white mana symbol in its mana cost.

Eventide (Rare)
Loyal Gyrfalcon
Loyal Gyrfalcon 3White (4)
Creature — Bird (3/3)

Defender, flying

Whenever you cast a white spell, Loyal Gyrfalcon loses defender until end of turn.

Eventide (Uncommon)
Patrol Signaler
Patrol Signaler 1White (2)
Creature — Kithkin Soldier (1/1)

1White, Untap: Put a 1/1 white Kithkin Soldier creature token onto the battlefield. (Untap is the untap symbol.)

Eventide (Uncommon)
Recumbent Bliss
Recumbent Bliss 2White (3)
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block.

At the beginning of your upkeep, you may gain 1 life.

Eventide (Common)
Other Versions
Duel Decks: Ajani vs. Nicol Bolas (Common)
Spirit of the Hearth
Spirit of the Hearth 4WhiteWhite (6)
Creature — Cat Spirit (4/5)

Flying

You have hexproof. (You can't be the target of spells or abilities your opponents control.)

Eventide (Rare)
Springjack Shepherd
Springjack Shepherd 3White (4)
Creature — Kithkin Wizard (1/2)

Chroma — When Springjack Shepherd enters the battlefield, put a 0/1 white Goat creature token onto the battlefield for each white mana symbol in the mana costs of permanents you control.

Eventide (Uncommon)
Suture Spirit
Suture Spirit 1White (2)
Creature — Spirit (1/1)

Flying

White or BlackWhite or BlackWhite or Black: Regenerate target creature.

Eventide (Uncommon)
Banishing Knack
Banishing Knack Blue (1)
Instant

Until end of turn, target creature gains "Tap: Return target nonland permanent to its owner's hand."

Eventide (Common)
Cache Raiders
Cache Raiders 3BlueBlue (5)
Creature — Merfolk Rogue (4/4)

At the beginning of your upkeep, return a permanent you control to its owner's hand.

Eventide (Uncommon)
Other Versions
Duel Decks: Venser vs. Koth (Uncommon)
Dream Fracture
Dream Fracture 1BlueBlue (3)
Instant

Counter target spell. Its controller draws a card.

Draw a card.

Eventide (Uncommon)
Other Versions
Magic: The Gathering—Conspiracy (Common)
Dream Thief
Dream Thief 2Blue (3)
Creature — Faerie Rogue (2/1)

Flying

When Dream Thief enters the battlefield, draw a card if you've cast another blue spell this turn.

Eventide (Common)
Glamerdye
Glamerdye 1Blue (2)
Instant

Change the text of target spell or permanent by replacing all instances of one color word with another.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Eventide (Rare)
Glen Elendra Archmage
Glen Elendra Archmage 3Blue (4)
Creature — Faerie Wizard (2/2)

Flying

Blue, Sacrifice Glen Elendra Archmage: Counter target noncreature spell.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Eventide (Rare)
Other Versions
Modern Masters (Rare)
Idle Thoughts
Idle Thoughts 3Blue (4)
Enchantment

2: Draw a card if you have no cards in hand.

Eventide (Uncommon)
Indigo Faerie
Indigo Faerie 1Blue (2)
Creature — Faerie Wizard (1/1)

Flying

Blue: Target permanent becomes blue in addition to its other colors until end of turn.

Eventide (Uncommon)
Inundate
Inundate 3BlueBlueBlue (6)
Sorcery

Return all nonblue creatures to their owners' hands.

Eventide (Rare)
Merrow Levitator
Merrow Levitator 3Blue (4)
Creature — Merfolk Wizard (2/3)

Tap: Target creature gains flying until end of turn.

Whenever you cast a blue spell, you may untap Merrow Levitator.

Eventide (Common)
Oona's Grace
Oona's Grace 2Blue (3)
Instant

Target player draws a card.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Eventide (Common)
Razorfin Abolisher
Razorfin Abolisher 2Blue (3)
Creature — Merfolk Wizard (2/2)

1Blue, Tap: Return target creature with a counter on it to its owner's hand.

Eventide (Uncommon)
Sanity Grinding
Sanity Grinding BlueBlueBlue (3)
Sorcery

Chroma — Reveal the top ten cards of your library. For each blue mana symbol in the mana costs of the revealed cards, target opponent puts the top card of his or her library into his or her graveyard. Then put the cards you revealed this way on the bottom of your library in any order.

Eventide (Rare)
Talonrend
Talonrend 4Blue (5)
Creature — Elemental (0/5)

Flying

Blue or Red: Talonrend gets +1/-1 until end of turn.

Eventide (Uncommon)
Wake Thrasher
Wake Thrasher 2Blue (3)
Creature — Merfolk Soldier (1/1)

Whenever a permanent you control becomes untapped, Wake Thrasher gets +1/+1 until end of turn.

Eventide (Rare)
Wilderness Hypnotist
Wilderness Hypnotist 2BlueBlue (4)
Creature — Merfolk Wizard (1/3)

Tap: Target red or green creature gets -2/-0 until end of turn.

Eventide (Common)
Ashling, the Extinguisher
Ashling, the Extinguisher 2BlackBlack (4)
Legendary Creature — Elemental Shaman (4/4)

Whenever Ashling, the Extinguisher deals combat damage to a player, choose target creature that player controls. He or she sacrifices that creature.

Eventide (Rare)
Creakwood Ghoul
Creakwood Ghoul 4Black (5)
Creature — Plant Zombie (3/3)

Black or GreenBlack or Green: Exile target card from a graveyard. You gain 1 life.

Eventide (Uncommon)
Crumbling Ashes
Crumbling Ashes 1Black (2)
Enchantment

At the beginning of your upkeep, destroy target creature with a -1/-1 counter on it.

Eventide (Uncommon)
Lingering Tormentor
Lingering Tormentor 3Black (4)
Creature — Spirit (2/2)

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Eventide (Uncommon)
Merrow Bonegnawer
Merrow Bonegnawer Black (1)
Creature — Merfolk Rogue (1/1)

Tap: Target player exiles a card from his or her graveyard.

Whenever you cast a black spell, you may untap Merrow Bonegnawer.

Eventide (Common)
Necroskitter
Necroskitter 1BlackBlack (3)
Creature — Elemental (1/4)

Wither (This deals damage to creatures in the form of -1/-1 counters.)

Whenever a creature an opponent controls with a -1/-1 counter on it dies, you may return that card to the battlefield under your control.

Eventide (Rare)
Needle Specter
Needle Specter 1BlackBlack (3)
Creature — Specter (1/1)

Flying

Wither (This deals damage to creatures in the form of -1/-1 counters.)

Whenever Needle Specter deals combat damage to a player, that player discards that many cards.

Eventide (Rare)
Nightmare Incursion
Nightmare Incursion 5Black (6)
Sorcery

Search target player's library for up to X cards, where X is the number of Swamps you control, and exile them. Then that player shuffles his or her library.

Eventide (Rare)
Raven's Crime
Raven's Crime Black (1)
Sorcery

Target player discards a card.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Eventide (Common)
Other Versions
Modern Masters (Common)
Smoldering Butcher
Smoldering Butcher 3Black (4)
Creature — Elemental Warrior (4/2)

Wither (This deals damage to creatures in the form of -1/-1 counters.)

Eventide (Common)
Soot Imp
Soot Imp 1BlackBlack (3)
Creature — Imp (1/2)

Flying

Whenever a player casts a nonblack spell, that player loses 1 life.

Eventide (Uncommon)
Other Versions
Duel Decks Anthology, Divine vs. Demonic (Uncommon)Duel Decks: Divine vs. Demonic (Uncommon)
Soul Reap
Soul Reap 1Black (2)
Sorcery

Destroy target nongreen creature. Its controller loses 3 life if you've cast another black spell this turn.

Eventide (Common)
Soul Snuffers
Soul Snuffers 2BlackBlack (4)
Creature — Elemental Shaman (3/3)

When Soul Snuffers enters the battlefield, put a -1/-1 counter on each creature.

Eventide (Uncommon)
Syphon Life
Syphon Life 1BlackBlack (3)
Sorcery

Target player loses 2 life and you gain 2 life.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Eventide (Uncommon)
Other Versions
Modern Masters (Common)
Talara's Bane
Talara's Bane 1Black (2)
Sorcery

Target opponent reveals his or her hand. You choose a green or white creature card from it. You gain life equal to that creature card's toughness, then that player discards that card.

Eventide (Common)
Umbra Stalker
Umbra Stalker 4BlackBlackBlack (7)
Creature — Elemental (*/*)

Chroma — Umbra Stalker's power and toughness are each equal to the number of black mana symbols in the mana costs of cards in your graveyard.

Eventide (Rare)
Chaotic Backlash
Chaotic Backlash 4Red (5)
Instant

Chaotic Backlash deals damage to target player equal to twice the number of white and/or blue permanents he or she controls.

Eventide (Uncommon)
Cinder Pyromancer
Cinder Pyromancer 2Red (3)
Creature — Elemental Shaman (0/1)

Tap: Cinder Pyromancer deals 1 damage to target player.

Whenever you cast a red spell, you may untap Cinder Pyromancer.

Eventide (Common)
Other Versions
Premium Deck Series: Fire and Lightning (Common)
Duergar Cave-Guard
Duergar Cave-Guard 3Red (4)
Creature — Dwarf Warrior (1/3)

Wither (This deals damage to creatures in the form of -1/-1 counters.)

Red or White: Duergar Cave-Guard gets +1/+0 until end of turn.

Eventide (Uncommon)
Fiery Bombardment
Fiery Bombardment 1Red (2)
Enchantment

Chroma — 2, Sacrifice a creature: Fiery Bombardment deals damage to target creature or player equal to the number of red mana symbols in the sacrificed creature's mana cost.

Eventide (Rare)
Flame Jab
Flame Jab Red (1)
Sorcery

Flame Jab deals 1 damage to target creature or player.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Eventide (Common)
Hatchet Bully
Hatchet Bully 3Red (4)
Creature — Goblin Warrior (3/3)

2Red, Tap, Put a -1/-1 counter on a creature you control: Hatchet Bully deals 2 damage to target creature or player.

Eventide (Uncommon)
Hateflayer
Hateflayer 5RedRed (7)
Creature — Elemental (5/5)

Wither (This deals damage to creatures in the form of -1/-1 counters.)

2Red, Untap: Hateflayer deals damage equal to its power to target creature or player. (Untap is the untap symbol.)

Eventide (Rare)
Heartlash Cinder
Heartlash Cinder 1Red (2)
Creature — Elemental Warrior (1/1)

Haste

Chroma — When Heartlash Cinder enters the battlefield, it gets +X/+0 until end of turn, where X is the number of red mana symbols in the mana costs of permanents you control.

Eventide (Common)
Hotheaded Giant
Hotheaded Giant 3Red (4)
Creature — Giant Warrior (4/4)

Haste

Hotheaded Giant enters the battlefield with two -1/-1 counters on it unless you've cast another red spell this turn.

Eventide (Common)
Impelled Giant
Impelled Giant 4RedRed (6)
Creature — Giant Warrior (3/3)

Trample

Tap an untapped red creature you control other than Impelled Giant: Impelled Giant gets +X/+0 until end of turn, where X is the power of the creature tapped this way.

Eventide (Uncommon)
Outrage Shaman
Outrage Shaman 3RedRed (5)
Creature — Goblin Shaman (2/2)

Chroma — When Outrage Shaman enters the battlefield, it deals damage to target creature equal to the number of red mana symbols in the mana costs of permanents you control.

Eventide (Uncommon)
Puncture Blast
Puncture Blast 2Red (3)
Instant

Wither (This deals damage to creatures in the form of -1/-1 counters.)

Puncture Blast deals 3 damage to target creature or player.

Eventide (Common)
Rekindled Flame
Rekindled Flame 2RedRed (4)
Sorcery

Rekindled Flame deals 4 damage to target creature or player.

At the beginning of your upkeep, if an opponent has no cards in hand, you may return Rekindled Flame from your graveyard to your hand.

Eventide (Rare)
Stigma Lasher
Stigma Lasher RedRed (2)
Creature — Elemental Shaman (2/2)

Wither (This deals damage to creatures in the form of -1/-1 counters.)

Whenever Stigma Lasher deals damage to a player, that player can't gain life for the rest of the game.

Eventide (Rare)
Thunderblust
Thunderblust 2RedRedRed (5)
Creature — Elemental (7/2)

Haste

Thunderblust has trample as long as it has a -1/-1 counter on it.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Eventide (Rare)
Unwilling Recruit
Unwilling Recruit Variable ColorlessRedRedRed (3)
Sorcery

Gain control of target creature until end of turn. Untap that creature. It gets +X/+0 and gains haste until end of turn.

Eventide (Uncommon)
Aerie Ouphes
Aerie Ouphes 4Green (5)
Creature — Ouphe (3/3)

Sacrifice Aerie Ouphes: Aerie Ouphes deals damage equal to its power to target creature with flying.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Eventide (Common)
Bloom Tender
Bloom Tender 1Green (2)
Creature — Elf Druid (1/1)

Tap: For each color among permanents you control, add one mana of that color to your mana pool.

Eventide (Rare)
Duskdale Wurm
Duskdale Wurm 5GreenGreen (7)
Creature — Wurm (7/7)

Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)

Eventide (Uncommon)
Other Versions
Magic 2013 (Uncommon)Magic 2011 (Uncommon)
Helix Pinnacle
Helix Pinnacle Green (1)
Enchantment

Shroud (This enchantment can't be the target of spells or abilities.)

Variable Colorless: Put X tower counters on Helix Pinnacle.

At the beginning of your upkeep, if there are 100 or more tower counters on Helix Pinnacle, you win the game.

Eventide (Rare)
Marshdrinker Giant
Marshdrinker Giant 3GreenGreen (5)
Creature — Giant Warrior (4/3)

When Marshdrinker Giant enters the battlefield, destroy target Island or Swamp an opponent controls.

Eventide (Uncommon)
Monstrify
Monstrify 3Green (4)
Sorcery

Target creature gets +4/+4 until end of turn.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Eventide (Common)
Nettle Sentinel
Nettle Sentinel Green (1)
Creature — Elf Warrior (2/2)

Nettle Sentinel doesn't untap during your untap step.

Whenever you cast a green spell, you may untap Nettle Sentinel.

Eventide (Common)
Phosphorescent Feast
Phosphorescent Feast 2GreenGreenGreen (5)
Sorcery

Chroma — Reveal any number of cards in your hand. You gain 2 life for each green mana symbol in those cards' mana costs.

Eventide (Uncommon)
Other Versions
Future Sight (Uncommon)
Primalcrux
Primalcrux GreenGreenGreenGreenGreenGreen (6)
Creature — Elemental (*/*)

Trample

Chroma — Primalcrux's power and toughness are each equal to the number of green mana symbols in the mana costs of permanents you control.

Eventide (Rare)
Regal Force
Regal Force 4GreenGreenGreen (7)
Creature — Elemental (5/5)

When Regal Force enters the battlefield, draw a card for each green creature you control.

Eventide (Rare)
Savage Conception
Savage Conception 3GreenGreen (5)
Sorcery

Put a 3/3 green Beast creature token onto the battlefield.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Eventide (Uncommon)
Swirling Spriggan
Swirling Spriggan 2GreenGreen (4)
Creature — Goblin Shaman (3/3)

Green or BlueGreen or Blue: Target creature you control becomes the color or colors of your choice until end of turn.

Eventide (Uncommon)
Talara's Battalion
Talara's Battalion 1Green (2)
Creature — Elf Warrior (4/3)

Trample

Cast Talara's Battalion only if you've cast another green spell this turn.

Eventide (Rare)
Tilling Treefolk
Tilling Treefolk 2Green (3)
Creature — Treefolk Druid (1/3)

When Tilling Treefolk enters the battlefield, you may return up to two target land cards from your graveyard to your hand.

Eventide (Common)
Twinblade Slasher
Twinblade Slasher Green (1)
Creature — Elf Warrior (1/1)

Wither (This deals damage to creatures in the form of -1/-1 counters.)

1Green: Twinblade Slasher gets +2/+2 until end of turn. Activate this ability only once each turn.

Eventide (Uncommon)
Wickerbough Elder
Wickerbough Elder 3Green (4)
Creature — Treefolk Shaman (4/4)

Wickerbough Elder enters the battlefield with a -1/-1 counter on it.

Green, Remove a -1/-1 counter from Wickerbough Elder: Destroy target artifact or enchantment.

Eventide (Common)
Other Versions
Archenemy (Common)
Batwing Brume
Batwing Brume 1White or Black (2)
Instant

Prevent all combat damage that would be dealt this turn if White was spent to cast Batwing Brume. Each player loses 1 life for each attacking creature he or she controls if Black was spent to cast Batwing Brume. (Do both if WhiteBlack was spent.)

Eventide (Uncommon)
Other Versions
Archenemy (Uncommon)
Beckon Apparition
Beckon Apparition White or Black (1)
Instant

Exile target card from a graveyard. Put a 1/1 white and black Spirit creature token with flying onto the battlefield.

Eventide (Common)
Other Versions
Gatecrash (Common)
Bloodied Ghost
Bloodied Ghost 1White or BlackWhite or Black (3)
Creature — Spirit (3/3)

Flying

Bloodied Ghost enters the battlefield with a -1/-1 counter on it.

Eventide (Uncommon)
Cauldron Haze
Cauldron Haze 1White or Black (2)
Instant

Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Eventide (Uncommon)
Deathbringer Liege
Deathbringer Liege 2White or BlackWhite or BlackWhite or Black (5)
Creature — Horror (3/4)

Other white creatures you control get +1/+1.

Other black creatures you control get +1/+1.

Whenever you cast a white spell, you may tap target creature.

Whenever you cast a black spell, you may destroy target creature if it's tapped.

Eventide (Rare)
Divinity of Pride
Divinity of Pride White or BlackWhite or BlackWhite or BlackWhite or BlackWhite or Black (5)
Creature — Spirit Avatar (4/4)

Flying, lifelink

Divinity of Pride gets +4/+4 as long as you have 25 or more life.

Eventide (Rare)
Other Versions
Commander 2013 Edition (Rare)Modern Masters (Rare)
Edge of the Divinity
Edge of the Divinity White or Black (1)
Enchantment — Aura

Enchant creature

As long as enchanted creature is white, it gets +1/+2.

As long as enchanted creature is black, it gets +2/+1.

Eventide (Common)
Evershrike
Evershrike 3White or BlackWhite or Black (5)
Creature — Elemental Spirit (2/2)

Flying

Evershrike gets +2/+2 for each Aura attached to it.

Variable ColorlessWhite or BlackWhite or Black: Return Evershrike from your graveyard to the battlefield. You may put an Aura card with converted mana cost X or less from your hand onto the battlefield attached to it. If you don't, exile Evershrike.

Eventide (Rare)
Gwyllion Hedge-Mage
Gwyllion Hedge-Mage 2White or Black (3)
Creature — Hag Wizard (2/2)

When Gwyllion Hedge-Mage enters the battlefield, if you control two or more Plains, you may put a 1/1 white Kithkin Soldier creature token onto the battlefield.

When Gwyllion Hedge-Mage enters the battlefield, if you control two or more Swamps, you may put a -1/-1 counter on target creature.

Eventide (Uncommon)
Other Versions
Magic: The Gathering-Commander (Uncommon)
Harvest Gwyllion
Harvest Gwyllion 2White or BlackWhite or Black (4)
Creature — Hag (2/4)

Wither (This deals damage to creatures in the form of -1/-1 counters.)

Eventide (Common)
Nightsky Mimic
Nightsky Mimic 1White or Black (2)
Creature — Shapeshifter (2/1)

Whenever you cast a spell that's both white and black, Nightsky Mimic has base power and toughness 4/4 until end of turn and gains flying until end of turn.

Eventide (Common)
Nip Gwyllion
Nip Gwyllion White or Black (1)
Creature — Hag (1/1)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Eventide (Common)
Pyrrhic Revival
Pyrrhic Revival 3White or BlackWhite or BlackWhite or Black (6)
Sorcery

Each player returns each creature card from his or her graveyard to the battlefield with an additional -1/-1 counter on it.

Eventide (Rare)
Restless Apparition
Restless Apparition White or BlackWhite or BlackWhite or Black (3)
Creature — Spirit (2/2)

White or BlackWhite or BlackWhite or Black: Restless Apparition gets +3/+3 until end of turn.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Eventide (Uncommon)
Stillmoon Cavalier
Stillmoon Cavalier 1White or BlackWhite or Black (3)
Creature — Zombie Knight (2/1)

Protection from white and from black

White or Black: Stillmoon Cavalier gains flying until end of turn.

White or Black: Stillmoon Cavalier gains first strike until end of turn.

White or BlackWhite or Black: Stillmoon Cavalier gets +1/+0 until end of turn.

Eventide (Rare)
Unmake
Unmake White or BlackWhite or BlackWhite or Black (3)
Instant

Exile target creature.

Eventide (Common)
Other Versions
Duel Decks: Sorin vs. Tibalt (Common)Archenemy (Common)
Voracious Hatchling
Voracious Hatchling 3White or Black (4)
Creature — Elemental (6/6)

Lifelink

Voracious Hatchling enters the battlefield with four -1/-1 counters on it.

Whenever you cast a white spell, remove a -1/-1 counter from Voracious Hatchling.

Whenever you cast a black spell, remove a -1/-1 counter from Voracious Hatchling.

Eventide (Uncommon)
Call the Skybreaker
Call the Skybreaker 5Blue or RedBlue or Red (7)
Sorcery

Put a 5/5 blue and red Elemental creature token with flying onto the battlefield.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Eventide (Rare)
Other Versions
Magic: The Gathering-Commander (Rare)
Clout of the Dominus
Clout of the Dominus Blue or Red (1)
Enchantment — Aura

Enchant creature

As long as enchanted creature is blue, it gets +1/+1 and has shroud. (It can't be the target of spells or abilities.)

As long as enchanted creature is red, it gets +1/+1 and has haste.

Eventide (Common)
Crackleburr
Crackleburr 1Blue or RedBlue or Red (3)
Creature — Elemental (2/2)

Blue or RedBlue or Red, Tap, Tap two untapped red creatures you control: Crackleburr deals 3 damage to target creature or player.

Blue or RedBlue or Red, Untap, Untap two tapped blue creatures you control: Return target creature to its owner's hand. (Untap is the untap symbol.)

Eventide (Rare)