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Abbey Gargoyles
Abbey Gargoyles 2WhiteWhiteWhite (5)
Creature — Gargoyle (3/4)

Flying, protection from red

Homelands (Uncommon)
Other Versions
Masters Edition II (Uncommon)Fifth Edition (Uncommon)
Abbey Matron
Abbey Matron 2White (3)
Creature — Human Cleric (1/3)

White, Tap: Abbey Matron gets +0/+3 until end of turn.

Homelands (Common)
Other Versions
Homelands (Common)
Æther Storm
Æther Storm 3Blue (4)
Enchantment

Creature spells can't be cast.

Pay 4 life: Destroy Æther Storm. It can't be regenerated. Any player may activate this ability.

Homelands (Uncommon)
Other Versions
Masters Edition II (Uncommon)Fifth Edition (Uncommon)
Aliban's Tower
Aliban's Tower 1Red (2)
Instant

Target blocking creature gets +3/+1 until end of turn.

Homelands (Common)
Other Versions
Homelands (Common)
Ambush
Ambush 3Red (4)
Instant

Blocking creatures gain first strike until end of turn.

Homelands (Common)
Ambush Party
Ambush Party 4Red (5)
Creature — Human Rogue (3/1)

First strike, haste

Homelands (Common)
Other Versions
Masters Edition II (Common)Fifth Edition (Common)Homelands (Common)
Anaba Ancestor
Anaba Ancestor 1Red (2)
Creature — Minotaur Spirit (1/1)

Tap: Another target Minotaur creature gets +1/+1 until end of turn.

Homelands (Rare)
Other Versions
Masters Edition III (Common)
Anaba Bodyguard
Anaba Bodyguard 3Red (4)
Creature — Minotaur (2/3)

First strike (This creature deals combat damage before creatures without first strike.)

Homelands (Common)
Other Versions
Tenth Edition (Common)Classic Sixth Edition (Common)Homelands (Common)
Anaba Shaman
Anaba Shaman 3Red (4)
Creature — Minotaur Shaman (2/2)

Red, Tap: Anaba Shaman deals 1 damage to target creature or player.

Homelands (Common)
Other Versions
Ninth Edition (Common)Eighth Edition (Common)Classic Sixth Edition (Common)Homelands (Common)
Anaba Spirit Crafter
Anaba Spirit Crafter 2RedRed (4)
Creature — Minotaur Shaman (1/3)

Minotaur creatures get +1/+0.

Homelands (Rare)
Other Versions
Masters Edition III (Common)
An-Havva Constable
An-Havva Constable 1GreenGreen (3)
Creature — Human (2/1+*)

An-Havva Constable's toughness is equal to 1 plus the number of green creatures on the battlefield.

Homelands (Rare)
Other Versions
Fifth Edition (Rare)
An-Havva Inn
An-Havva Inn 1GreenGreen (3)
Sorcery

You gain X plus 1 life, where X is the number of green creatures on the battlefield.

Homelands (Uncommon)
An-Havva Township
An-Havva Township (0)
Land

Tap: Add 1 to your mana pool.

1, Tap: Add Green to your mana pool.

2, Tap: Add Red or White to your mana pool.

Homelands (Uncommon)
An-Zerrin Ruins
An-Zerrin Ruins 2RedRed (4)
Enchantment

As An-Zerrin Ruins enters the battlefield, choose a creature type.

Creatures of the chosen type don't untap during their controllers' untap steps.

Homelands (Rare)
Other Versions
Masters Edition II (Rare)
Apocalypse Chime
Apocalypse Chime 2 (2)
Artifact

2, Tap, Sacrifice Apocalypse Chime: Destroy all nontoken permanents originally printed in the Homelands expansion. They can't be regenerated.

Homelands (Rare)
Autumn Willow
Autumn Willow 4GreenGreen (6)
Legendary Creature — Avatar (4/4)

Shroud (This creature can't be the target of spells or abilities.)

Green: Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn't have shroud.

Homelands (Rare)
Other Versions
Masters Edition (Rare)
Aysen Abbey
Aysen Abbey (0)
Land

Tap: Add 1 to your mana pool.

1, Tap: Add White to your mana pool.

2, Tap: Add Green or Blue to your mana pool.

Homelands (Uncommon)
Aysen Bureaucrats
Aysen Bureaucrats 1White (2)
Creature — Human Advisor (1/1)

Tap: Tap target creature with power 2 or less.

Homelands (Common)
Other Versions
Masters Edition II (Common)Fifth Edition (Common)Homelands (Common)
Aysen Crusader
Aysen Crusader 2WhiteWhite (4)
Creature — Human Knight (2+*/2+*)

Aysen Crusader's power and toughness are each equal to 2 plus the number of Soldiers and Warriors you control.

Homelands (Rare)
Other Versions
Masters Edition II (Uncommon)
Aysen Highway
Aysen Highway 3WhiteWhiteWhite (6)
Enchantment

White creatures have plainswalk. (They can't be blocked as long as defending player controls a Plains.)

Homelands (Rare)
Baki's Curse
Baki's Curse 2BlueBlue (4)
Sorcery

Baki's Curse deals 2 damage to each creature for each Aura attached to that creature.

Homelands (Rare)
Baron Sengir
Baron Sengir 5BlackBlackBlack (8)
Legendary Creature — Vampire (5/5)

Flying

Whenever a creature dealt damage by Baron Sengir this turn dies, put a +2/+2 counter on Baron Sengir.

Tap: Regenerate another target Vampire.

Homelands (Rare)
Other Versions
Masters Edition (Rare)
Beast Walkers
Beast Walkers 1WhiteWhite (3)
Creature — Human Beast Soldier (2/2)

Green: Beast Walkers gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Homelands (Rare)
Black Carriage
Black Carriage 3BlackBlack (5)
Creature — Horse (4/4)

Trample

Black Carriage doesn't untap during your untap step.

Sacrifice a creature: Untap Black Carriage. Activate this ability only during your upkeep.

Homelands (Rare)
Broken Visage
Broken Visage 4Black (5)
Instant

Destroy target nonartifact attacking creature. It can't be regenerated. Put a black Spirit creature token with that creature's power and toughness onto the battlefield. Sacrifice the token at the beginning of the next end step.

Homelands (Rare)
Other Versions
Masters Edition II (Uncommon)Fifth Edition (Rare)
Carapace
Carapace Green (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +0/+2.

Sacrifice Carapace: Regenerate enchanted creature.

Homelands (Common)
Other Versions
Masters Edition II (Common)Fifth Edition (Common)Homelands (Common)
Castle Sengir
Castle Sengir (0)
Land

Tap: Add 1 to your mana pool.

1, Tap: Add Black to your mana pool.

2, Tap: Add Blue or Red to your mana pool.

Homelands (Uncommon)
Cemetery Gate
Cemetery Gate 2Black (3)
Creature — Wall (0/5)

Defender (This creature can't attack.)

Protection from black

Homelands (Common)
Other Versions
Homelands (Common)
Chain Stasis
Chain Stasis Blue (1)
Instant

You may tap or untap target creature. Then that creature's controller may pay 2Blue. If the player does, he or she may copy this spell and may choose a new target for that copy.

Homelands (Rare)
Chandler
Chandler 4Red (5)
Legendary Creature — Human Rogue (3/3)

RedRedRed, Tap: Destroy target artifact creature.

Homelands (Common)
Clockwork Gnomes
Clockwork Gnomes 4 (4)
Artifact Creature — Gnome (2/2)

3, Tap: Regenerate target artifact creature.

Homelands (Common)
Other Versions
Masters Edition IV (Uncommon)
Clockwork Steed
Clockwork Steed 4 (4)
Artifact Creature — Horse (0/3)

Clockwork Steed enters the battlefield with four +1/+0 counters on it.

Clockwork Steed can't be blocked by artifact creatures.

At end of combat, if Clockwork Steed attacked or blocked this combat, remove a +1/+0 counter from it.

Variable Colorless, Tap: Put up to X +1/+0 counters on Clockwork Steed. This ability can't cause the total number of +1/+0 counters on Clockwork Steed to be greater than four. Activate this ability only during your upkeep.

Homelands (Common)
Other Versions
Masters Edition II (Uncommon)Fifth Edition (Uncommon)
Clockwork Swarm
Clockwork Swarm 4 (4)
Artifact Creature — Insect (0/3)

Clockwork Swarm enters the battlefield with four +1/+0 counters on it.

Clockwork Swarm can't be blocked by Walls.

At end of combat, if Clockwork Swarm attacked or blocked this combat, remove a +1/+0 counter from it.

Variable Colorless, Tap: Put up to X +1/+0 counters on Clockwork Swarm. This ability can't cause the total number of +1/+0 counters on Clockwork Swarm to be greater than four. Activate this ability only during your upkeep.

Homelands (Common)
Other Versions
Masters Edition IV (Common)
Coral Reef
Coral Reef BlueBlue (2)
Enchantment

Coral Reef enters the battlefield with four polyp counters on it.

Sacrifice an Island: Put two polyp counters on Coral Reef.

Blue, Tap an untapped blue creature you control, Remove a polyp counter from Coral Reef: Put a +0/+1 counter on target creature.

Homelands (Common)
Dark Maze
Dark Maze 4Blue (5)
Creature — Wall (4/5)

Defender (This creature can't attack.)

0: Dark Maze can attack this turn as though it didn't have defender. Exile it at the beginning of the next end step.

Homelands (Common)
Other Versions
Fifth Edition (Common)Homelands (Common)
Daughter of Autumn
Daughter of Autumn 2GreenGreen (4)
Legendary Creature — Avatar (2/4)

White: The next 1 damage that would be dealt to target white creature this turn is dealt to Daughter of Autumn instead.

Homelands (Rare)
Death Speakers
Death Speakers White (1)
Creature — Human Cleric (1/1)

Protection from black

Homelands (Uncommon)
Other Versions
Masters Edition (Common)Fifth Edition (Common)
Didgeridoo
Didgeridoo 1 (1)
Artifact

3: You may put a Minotaur permanent card from your hand onto the battlefield.

Homelands (Rare)
Other Versions
Masters Edition III (Uncommon)
Drudge Spell
Drudge Spell BlackBlack (2)
Enchantment

Black, Exile two creature cards from your graveyard: Put a 1/1 black Skeleton creature token onto the battlefield. It has "Black: Regenerate this creature."

When Drudge Spell leaves the battlefield, destroy all Skeleton tokens. They can't be regenerated.

Homelands (Uncommon)
Dry Spell
Dry Spell 1Black (2)
Sorcery

Dry Spell deals 1 damage to each creature and each player.

Homelands (Common)
Other Versions
Masters Edition II (Common)Classic Sixth Edition (Common)Portal (Uncommon)Homelands (Common)
Dwarven Pony
Dwarven Pony Red (1)
Creature — Horse (1/1)

1Red, Tap: Target Dwarf creature gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)

Homelands (Rare)
Dwarven Sea Clan
Dwarven Sea Clan 2Red (3)
Creature — Dwarf (1/1)

Tap: Choose target attacking or blocking creature whose controller controls an Island. Dwarven Sea Clan deals 2 damage to that creature at end of combat. Activate this ability only before the end of combat step.

Homelands (Rare)
Dwarven Trader
Dwarven Trader Red (1)
Creature — Dwarf (1/1)

Homelands (Common)
Other Versions
Homelands (Common)
Ebony Rhino
Ebony Rhino 7 (7)
Artifact Creature — Rhino (4/5)

Trample

Homelands (Common)
Other Versions
Masters Edition IV (Common)
Eron the Relentless
Eron the Relentless 3RedRed (5)
Legendary Creature — Human Rogue (5/2)

Haste

RedRedRed: Regenerate Eron the Relentless.

Homelands (Uncommon)
Other Versions
Time Spiral "Timeshifted" (Special)
Evaporate
Evaporate 2Red (3)
Sorcery

Evaporate deals 1 damage to each white and/or blue creature.

Homelands (Uncommon)
Faerie Noble
Faerie Noble 2Green (3)
Creature — Faerie (1/2)

Flying

Other Faerie creatures you control get +0/+1.

Tap: Other Faerie creatures you control get +1/+0 until end of turn.

Homelands (Rare)
Other Versions
Masters Edition III (Uncommon)
Feast of the Unicorn
Feast of the Unicorn 3Black (4)
Enchantment — Aura

Enchant creature

Enchanted creature gets +4/+0.

Homelands (Common)
Other Versions
Classic Sixth Edition (Common)Homelands (Common)
Feroz's Ban
Feroz's Ban 6 (6)
Artifact

Creature spells cost 2 more to cast.

Homelands (Rare)
Other Versions
Seventh Edition (Rare)Fifth Edition (Rare)
Folk of An-Havva
Folk of An-Havva Green (1)
Creature — Human (1/1)

Whenever Folk of An-Havva blocks, it gets +2/+0 until end of turn.

Homelands (Common)
Other Versions
Homelands (Common)
Forget
Forget BlueBlue (2)
Sorcery

Target player discards two cards, then draws as many cards as he or she discarded this way.

Homelands (Rare)
Other Versions
Classic Sixth Edition (Rare)Fifth Edition (Rare)
Funeral March
Funeral March 1BlackBlack (3)
Enchantment — Aura

Enchant creature

When enchanted creature leaves the battlefield, its controller sacrifices a creature.

Homelands (Common)
Other Versions
Masters Edition II (Common)Fifth Edition (Common)
Ghost Hounds
Ghost Hounds 1Black (2)
Creature — Hound Spirit (1/1)

Vigilance

Whenever Ghost Hounds blocks or becomes blocked by a white creature, Ghost Hounds gains first strike until end of turn.

Homelands (Uncommon)
Giant Albatross
Giant Albatross 1Blue (2)
Creature — Bird (1/1)

Flying

When Giant Albatross dies, you may pay 1Blue. If you do, for each creature that dealt damage to Giant Albatross this turn, destroy that creature unless its controller pays 2 life. A creature destroyed this way can't be regenerated.

Homelands (Common)
Other Versions
Homelands (Common)
Giant Oyster
Giant Oyster 2BlueBlue (4)
Creature — Oyster (0/3)

You may choose not to untap Giant Oyster during your untap step.

Tap: For as long as Giant Oyster remains tapped, target tapped creature doesn't untap during its controller's untap step, and at the beginning of each of your draw steps, put a -1/-1 counter on that creature. When Giant Oyster leaves the battlefield or becomes untapped, remove all -1/-1 counters from the creature.

Homelands (Uncommon)
Other Versions
Time Spiral "Timeshifted" (Special)
Grandmother Sengir
Grandmother Sengir 4Black (5)
Legendary Creature — Human Wizard (3/3)

1Black, Tap: Target creature gets -1/-1 until end of turn.

Homelands (Rare)
Other Versions
Masters Edition II (Rare)
Greater Werewolf
Greater Werewolf 4Black (5)
Creature — Werewolf (2/4)

At end of combat, put a -0/-2 counter on each creature blocking or blocked by Greater Werewolf.

Homelands (Common)
Other Versions
Fifth Edition (Uncommon)
Hazduhr the Abbot
Hazduhr the Abbot 3WhiteWhite (5)
Legendary Creature — Human Cleric (2/5)

Variable Colorless, Tap: The next X damage that would be dealt this turn to target white creature you control is dealt to Hazduhr the Abbot instead.

Homelands (Rare)
Headstone
Headstone 1Black (2)
Instant

Exile target card from a graveyard.

Draw a card at the beginning of the next turn's upkeep.

Homelands (Common)
Heart Wolf
Heart Wolf 3Red (4)
Creature — Wolf (2/2)

First strike

Tap: Target Dwarf creature gets +2/+0 and gains first strike until end of turn. When that creature leaves the battlefield this turn, sacrifice Heart Wolf. Activate this ability only during combat.

Homelands (Rare)
Hungry Mist
Hungry Mist 2GreenGreen (4)
Creature — Elemental (6/2)

At the beginning of your upkeep, sacrifice Hungry Mist unless you pay GreenGreen.

Homelands (Common)
Other Versions
Masters Edition (Common)Fifth Edition (Common)Homelands (Common)
Ihsan's Shade
Ihsan's Shade 3BlackBlackBlack (6)
Legendary Creature — Shade Knight (5/5)

Protection from white

Homelands (Uncommon)
Other Versions
Masters Edition II (Rare)
Irini Sengir
Irini Sengir 2BlackBlack (4)
Legendary Creature — Vampire Dwarf (2/2)

Green enchantment spells and white enchantment spells cost 2 more to cast.

Homelands (Uncommon)
Ironclaw Curse
Ironclaw Curse Red (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets -0/-1.

Enchanted creature can't block creatures with power equal to or greater than the enchanted creature's toughness.

Homelands (Rare)
Other Versions
Fifth Edition (Rare)
Jinx
Jinx 1Blue (2)
Instant

Target land becomes the basic land type of your choice until end of turn.

Draw a card at the beginning of the next turn's upkeep.

Homelands (Common)
Joven
Joven 3RedRed (5)
Legendary Creature — Human Rogue (3/3)

RedRedRed, Tap: Destroy target noncreature artifact.

Homelands (Common)
Joven's Ferrets
Joven's Ferrets Green (1)
Creature — Ferret (1/1)

Whenever Joven's Ferrets attacks, it gets +0/+2 until end of turn.

At end of combat, tap all creatures that blocked Joven's Ferrets this turn. They don't untap during their controller's next untap step.

Homelands (Common)
Other Versions
Masters Edition II (Uncommon)
Joven's Tools
Joven's Tools 6 (6)
Artifact

4, Tap: Target creature can't be blocked this turn except by Walls.

Homelands (Uncommon)
Other Versions
Fifth Edition (Uncommon)
Koskun Falls
Koskun Falls 2BlackBlack (4)
World Enchantment

At the beginning of your upkeep, sacrifice Koskun Falls unless you tap an untapped creature you control.

Creatures can't attack you unless their controller pays 2 for each creature he or she controls that's attacking you.

Homelands (Rare)
Koskun Keep
Koskun Keep (0)
Land

Tap: Add 1 to your mana pool.

1, Tap: Add Red to your mana pool.

2, Tap: Add Black or Green to your mana pool.

Homelands (Uncommon)
Labyrinth Minotaur
Labyrinth Minotaur 3Blue (4)
Creature — Minotaur (1/4)

Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step.

Homelands (Common)
Other Versions
Masters Edition III (Common)Fifth Edition (Common)Homelands (Common)
Leaping Lizard
Leaping Lizard 1GreenGreen (3)
Creature — Lizard (2/3)

1Green: Leaping Lizard gets -0/-1 and gains flying until end of turn.

Homelands (Common)
Other Versions
Masters Edition II (Common)
Leeches
Leeches 1WhiteWhite (3)
Sorcery

Target player loses all poison counters. Leeches deals that much damage to that player.

Homelands (Rare)
Other Versions
Masters Edition IV (Rare)
Mammoth Harness
Mammoth Harness 3Green (4)
Enchantment — Aura

Enchant creature

Enchanted creature loses flying.

Whenever enchanted creature blocks or becomes blocked by a creature, the other creature gains first strike until end of turn.

Homelands (Rare)
Marjhan
Marjhan 5BlueBlue (7)
Creature — Leviathan (8/8)

Marjhan doesn't untap during your untap step.

BlueBlue, Sacrifice a creature: Untap Marjhan. Activate this ability only during your upkeep.

Marjhan can't attack unless defending player controls an Island.

BlueBlue: Marjhan gets -1/-0 until end of turn and deals 1 damage to target attacking creature without flying.

When you control no Islands, sacrifice Marjhan.

Homelands (Rare)
Other Versions
Masters Edition II (Rare)
Memory Lapse
Memory Lapse 1Blue (2)
Instant

Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.

Homelands (Common)
Other Versions
Duel Decks: Jace vs. Vraska (Common)Seventh Edition (Common)Classic Sixth Edition (Common)Fifth Edition (Common)Mirage (Common)Homelands (Common)
Merchant Scroll
Merchant Scroll 1Blue (2)
Sorcery

Search your library for a blue instant card, reveal that card, and put it into your hand. Then shuffle your library.

Homelands (Common)
Other Versions
Eighth Edition (Uncommon)
Mesa Falcon
Mesa Falcon 1White (2)
Creature — Bird (1/1)

Flying

1White: Mesa Falcon gets +0/+1 until end of turn.

Homelands (Common)
Other Versions
Classic Sixth Edition (Common)Fifth Edition (Common)Homelands (Common)
Mystic Decree
Mystic Decree 2BlueBlue (4)
World Enchantment

All creatures lose flying and islandwalk.

Homelands (Rare)
Other Versions
Masters Edition IV (Uncommon)
Narwhal
Narwhal 2BlueBlue (4)
Creature — Whale (2/2)

First strike, protection from red

Homelands (Rare)
Other Versions
Masters Edition II (Uncommon)
Orcish Mine
Orcish Mine 1RedRed (3)
Enchantment — Aura

Enchant land

Orcish Mine enters the battlefield with three ore counters on it.

At the beginning of your upkeep or whenever enchanted land becomes tapped, remove an ore counter from Orcish Mine.

When the last ore counter is removed from Orcish Mine, destroy enchanted land and Orcish Mine deals 2 damage to that land's controller.

Homelands (Uncommon)
Primal Order
Primal Order 2GreenGreen (4)
Enchantment

At the beginning of each player's upkeep, Primal Order deals damage to that player equal to the number of nonbasic lands he or she controls.

Homelands (Rare)
Other Versions
Masters Edition (Rare)Fifth Edition (Rare)
Prophecy
Prophecy White (1)
Sorcery

Reveal the top card of target opponent's library. If it's a land, you gain 1 life. Then that player shuffles his or her library.

Draw a card at the beginning of the next turn's upkeep.

Homelands (Common)
Rashka the Slayer
Rashka the Slayer 3WhiteWhite (5)
Legendary Creature — Human Archer (3/3)

Reach (This creature can block creatures with flying.)

Whenever Rashka the Slayer blocks one or more black creatures, Rashka gets +1/+2 until end of turn.

Homelands (Uncommon)
Reef Pirates
Reef Pirates 1BlueBlue (3)
Creature — Zombie Pirate (2/2)

Whenever Reef Pirates deals damage to an opponent, that player puts the top card of his or her library into his or her graveyard.

Homelands (Common)
Other Versions
Fifth Edition (Common)Homelands (Common)
Renewal
Renewal 2Green (3)
Sorcery

As an additional cost to cast Renewal, sacrifice a land.

Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library.

Draw a card at the beginning of the next turn's upkeep.

Homelands (Common)
Retribution
Retribution 2RedRed (4)
Sorcery

Choose two target creatures an opponent controls. That player chooses and sacrifices one of those creatures. Put a -1/-1 counter on the other.

Homelands (Uncommon)
Other Versions
Masters Edition II (Uncommon)
Reveka, Wizard Savant
Reveka, Wizard Savant 2BlueBlue (4)
Legendary Creature — Dwarf Wizard (0/1)

Tap: Reveka, Wizard Savant deals 2 damage to target creature or player and doesn't untap during your next untap step.

Homelands (Rare)
Other Versions
Masters Edition III (Uncommon)
Root Spider
Root Spider 3Green (4)
Creature — Spider (2/2)

Whenever Root Spider blocks, it gets +1/+0 and gains first strike until end of turn.

Homelands (Uncommon)
Roots
Roots 3Green (4)
Enchantment — Aura

Enchant creature without flying

When Roots enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

Homelands (Uncommon)
Other Versions
Masters Edition (Common)
Roterothopter
Roterothopter 1 (1)
Artifact Creature — Thopter (0/2)

Flying

2: Roterothopter gets +1/+0 until end of turn. Activate this ability no more than twice each turn.

Homelands (Common)
Other Versions
Masters Edition II (Common)
Rysorian Badger
Rysorian Badger 2Green (3)
Creature — Badger (2/2)

Whenever Rysorian Badger attacks and isn't blocked, you may exile up to two target creature cards from defending player's graveyard. If you do, you gain 1 life for each card exiled this way and Rysorian Badger assigns no combat damage this turn.

Homelands (Rare)
Samite Alchemist
Samite Alchemist 3White (4)
Creature — Human Cleric (0/2)

WhiteWhite, Tap: Prevent the next 4 damage that would be dealt this turn to target creature you control. Tap that creature. It doesn't untap during your next untap step.

Homelands (Common)
Other Versions
Homelands (Common)
Sea Sprite
Sea Sprite 1Blue (2)
Creature — Faerie (1/1)

Flying, protection from red

Homelands (Uncommon)
Other Versions
Masters Edition (Common)Fifth Edition (Uncommon)
Sea Troll
Sea Troll 2Blue (3)
Creature — Troll (2/1)

Blue: Regenerate Sea Troll. Activate this ability only if Sea Troll blocked or was blocked by a blue creature this turn.

Homelands (Uncommon)
Sengir Autocrat
Sengir Autocrat 3Black (4)
Creature — Human (2/2)

When Sengir Autocrat enters the battlefield, put three 0/1 black Serf creature tokens onto the battlefield.

When Sengir Autocrat leaves the battlefield, exile all Serf tokens.

Homelands (Uncommon)
Other Versions
Time Spiral "Timeshifted" (Special)Classic Sixth Edition (Rare)Fifth Edition (Rare)
Sengir Bats
Sengir Bats 1BlackBlack (3)
Creature — Bat (1/2)

Flying

Whenever a creature dealt damage by Sengir Bats this turn dies, put a +1/+1 counter on Sengir Bats.

Homelands (Common)
Other Versions
Homelands (Common)
Serra Aviary
Serra Aviary 3White (4)
World Enchantment

Creatures with flying get +1/+1.

Homelands (Rare)
Other Versions
Masters Edition IV (Uncommon)
Serra Bestiary
Serra Bestiary WhiteWhite (2)
Enchantment — Aura

Enchant creature

At the beginning of your upkeep, sacrifice Serra Bestiary unless you pay WhiteWhite.

Enchanted creature can't attack or block, and its activated abilities with Tap in their costs can't be activated.

Homelands (Common)
Other Versions
Masters Edition IV (Common)Fifth Edition (Uncommon)
Serra Inquisitors
Serra Inquisitors 4White (5)
Creature — Human Cleric (3/3)

Whenever Serra Inquisitors blocks or becomes blocked by one or more black creatures, Serra Inquisitors gets +2/+0 until end of turn.

Homelands (Uncommon)