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"Dragon's Maze" (171)

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Boros Mastiff
Boros Mastiff 1White (2)
Creature — Hound (2/2)

Battalion — Whenever Boros Mastiff and at least two other creatures attack, Boros Mastiff gains lifelink until end of turn. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)

Dragon's Maze (Common)
Haazda Snare Squad
Haazda Snare Squad 2White (3)
Creature — Human Soldier (1/4)

Whenever Haazda Snare Squad attacks, you may pay White. If you do, tap target creature an opponent controls.

Dragon's Maze (Common)
Lyev Decree
Lyev Decree 1White (2)
Sorcery

Detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.)

Dragon's Maze (Common)
Maze Sentinel
Maze Sentinel 5White (6)
Creature — Elemental (3/6)

Vigilance

Multicolored creatures you control have vigilance.

Dragon's Maze (Common)
Renounce the Guilds
Renounce the Guilds 1White (2)
Instant

Each player sacrifices a multicolored permanent.

Dragon's Maze (Rare)
Riot Control
Riot Control 2White (3)
Instant

You gain 1 life for each creature your opponents control. Prevent all damage that would be dealt to you this turn.

Dragon's Maze (Common)
Scion of Vitu-Ghazi
Scion of Vitu-Ghazi 3WhiteWhite (5)
Creature — Elemental (4/4)

When Scion of Vitu-Ghazi enters the battlefield, if you cast it from your hand, put a 1/1 white Bird creature token with flying onto the battlefield, then populate. (Put a token onto the battlefield that's a copy of a creature token you control.)

Dragon's Maze (Rare)
Steeple Roc
Steeple Roc 4White (5)
Creature — Bird (3/1)

Flying, first strike

Dragon's Maze (Common)
Sunspire Gatekeepers
Sunspire Gatekeepers 3White (4)
Creature — Human Soldier (2/4)

When Sunspire Gatekeepers enters the battlefield, if you control two or more Gates, put a 2/2 white Knight creature token with vigilance onto the battlefield.

Dragon's Maze (Common)
Wake the Reflections
Wake the Reflections White (1)
Sorcery

Populate. (Put a token onto the battlefield that's a copy of a creature token you control.)

Dragon's Maze (Common)
Ætherling
Ætherling 4BlueBlue (6)
Creature — Shapeshifter (4/5)

Blue: Exile Ætherling. Return it to the battlefield under its owner's control at the beginning of the next end step.

Blue: Ætherling can't be blocked this turn.

1: Ætherling gets +1/-1 until end of turn.

1: Ætherling gets -1/+1 until end of turn.

Dragon's Maze (Rare)
Hidden Strings
Hidden Strings 1Blue (2)
Sorcery

You may tap or untap target permanent, then you may tap or untap another target permanent.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Dragon's Maze (Common)
Maze Glider
Maze Glider 5Blue (6)
Creature — Elemental (3/5)

Flying

Multicolored creatures you control have flying.

Dragon's Maze (Common)
Mindstatic
Mindstatic 3Blue (4)
Instant

Counter target spell unless its controller pays 6.

Dragon's Maze (Common)
Murmuring Phantasm
Murmuring Phantasm 1Blue (2)
Creature — Spirit (0/5)

Defender

Dragon's Maze (Common)
Opal Lake Gatekeepers
Opal Lake Gatekeepers 3Blue (4)
Creature — Vedalken Soldier (2/4)

When Opal Lake Gatekeepers enters the battlefield, if you control two or more Gates, you may draw a card.

Dragon's Maze (Common)
Runner's Bane
Runner's Bane 1Blue (2)
Enchantment — Aura

Enchant creature with power 3 or less

When Runner's Bane enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

Dragon's Maze (Common)
Trait Doctoring
Trait Doctoring Blue (1)
Sorcery

Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Dragon's Maze (Rare)
Uncovered Clues
Uncovered Clues 2Blue (3)
Sorcery

Look at the top four cards of your library. You may reveal up to two instant and/or sorcery cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.

Dragon's Maze (Common)
Wind Drake
Wind Drake 2Blue (3)
Creature — Drake (2/2)

Flying

Dragon's Maze (Common)
Other Versions
Tempest Remastered (Common)Magic 2013 (Common)Magic 2010 (Common)Ninth Edition (Common)Eighth Edition (Common)Seventh Edition (Common)Starter 2000 (Common)Battle Royale Box Set (Common)Starter 1999 (Common)Classic Sixth Edition (Common)Tempest (Common)Portal (Common)
Bane Alley Blackguard
Bane Alley Blackguard 1Black (2)
Creature — Human Rogue (1/3)

Dragon's Maze (Common)
Blood Scrivener
Blood Scrivener 1Black (2)
Creature — Zombie Wizard (2/1)

If you would draw a card while you have no cards in hand, instead draw two cards and lose 1 life.

Dragon's Maze (Rare)
Crypt Incursion
Crypt Incursion 2Black (3)
Instant

Exile all creature cards from target player's graveyard. You gain 3 life for each card exiled this way.

Dragon's Maze (Common)
Fatal Fumes
Fatal Fumes 3Black (4)
Instant

Target creature gets -4/-2 until end of turn.

Dragon's Maze (Common)
Hired Torturer
Hired Torturer 2Black (3)
Creature — Human Rogue (2/3)

Defender

3Black, Tap: Target opponent loses 2 life, then reveals a card at random from his or her hand.

Dragon's Maze (Common)
Maze Abomination
Maze Abomination 5Black (6)
Creature — Elemental (4/5)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Multicolored creatures you control have deathtouch.

Dragon's Maze (Common)
Pontiff of Blight
Pontiff of Blight 4BlackBlack (6)
Creature — Zombie Cleric (2/7)

Extort (Whenever you cast a spell, you may pay White or Black. If you do, each opponent loses 1 life and you gain that much life.)

Other creatures you control have extort. (If a creature has multiple instances of extort, each triggers separately.)

Dragon's Maze (Rare)
Other Versions
Commander 2014 (Rare)
Rakdos Drake
Rakdos Drake 2Black (3)
Creature — Drake (1/2)

Flying

Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)

Dragon's Maze (Common)
Sinister Possession
Sinister Possession Black (1)
Enchantment — Aura

Enchant creature

Whenever enchanted creature attacks or blocks, its controller loses 2 life.

Dragon's Maze (Common)
Ubul Sar Gatekeepers
Ubul Sar Gatekeepers 3Black (4)
Creature — Zombie Soldier (2/4)

When Ubul Sar Gatekeepers enters the battlefield, if you control two or more Gates, target creature an opponent controls gets -2/-2 until end of turn.

Dragon's Maze (Common)
Awe for the Guilds
Awe for the Guilds 2Red (3)
Sorcery

Monocolored creatures can't block this turn.

Dragon's Maze (Common)
Clear a Path
Clear a Path Red (1)
Sorcery

Destroy target creature with defender.

Dragon's Maze (Common)
Other Versions
Magic 2015 Core Set (Common)
Maze Rusher
Maze Rusher 5Red (6)
Creature — Elemental (6/3)

Haste

Multicolored creatures you control have haste.

Dragon's Maze (Common)
Possibility Storm
Possibility Storm 3RedRed (5)
Enchantment

Whenever a player casts a spell from his or her hand, that player exiles it, then exiles cards from the top of his or her library until he or she exiles a card that shares a card type with it. That player may cast that card without paying its mana cost. Then he or she puts all cards exiled with Possibility Storm on the bottom of his or her library in a random order.

Dragon's Maze (Rare)
Punish the Enemy
Punish the Enemy 4Red (5)
Instant

Punish the Enemy deals 3 damage to target player and 3 damage to target creature.

Dragon's Maze (Common)
Pyrewild Shaman
Pyrewild Shaman 2Red (3)
Creature — Goblin Shaman (3/1)

Bloodrush — 1Red, Discard Pyrewild Shaman: Target attacking creature gets +3/+1 until end of turn.

Whenever one or more creatures you control deal combat damage to a player, if Pyrewild Shaman is in your graveyard, you may pay 3. If you do, return Pyrewild Shaman to your hand.

Dragon's Maze (Rare)
Riot Piker
Riot Piker 1Red (2)
Creature — Goblin Berserker (2/1)

First strike

Riot Piker attacks each turn if able.

Dragon's Maze (Common)
Rubblebelt Maaka
Rubblebelt Maaka 3Red (4)
Creature — Cat (3/3)

Bloodrush — Red, Discard Rubblebelt Maaka: Target attacking creature gets +3/+3 until end of turn.

Dragon's Maze (Common)
Smelt-Ward Gatekeepers
Smelt-Ward Gatekeepers 3Red (4)
Creature — Human Warrior (2/4)

When Smelt-Ward Gatekeepers enters the battlefield, if you control two or more Gates, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.

Dragon's Maze (Common)
Weapon Surge
Weapon Surge Red (1)
Instant

Target creature you control gets +1/+0 and gains first strike until end of turn.

Overload 1Red (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")

Dragon's Maze (Common)
Battering Krasis
Battering Krasis 2Green (3)
Creature — Fish Beast (2/1)

Trample

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Dragon's Maze (Common)
Kraul Warrior
Kraul Warrior 1Green (2)
Creature — Insect Warrior (2/2)

5Green: Kraul Warrior gets +3/+3 until end of turn.

Dragon's Maze (Common)
Maze Behemoth
Maze Behemoth 5Green (6)
Creature — Elemental (5/4)

Trample

Multicolored creatures you control have trample.

Dragon's Maze (Common)
Mending Touch
Mending Touch Green (1)
Instant

Regenerate target creature.

Dragon's Maze (Common)
Mutant's Prey
Mutant's Prey Green (1)
Instant

Target creature you control with a +1/+1 counter on it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)

Dragon's Maze (Common)
Phytoburst
Phytoburst 1Green (2)
Sorcery

Target creature gets +5/+5 until end of turn.

Dragon's Maze (Common)
Renegade Krasis
Renegade Krasis 1GreenGreen (3)
Creature — Beast Mutant (3/2)

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Whenever Renegade Krasis evolves, put a +1/+1 counter on each other creature you control with a +1/+1 counter on it.

Dragon's Maze (Rare)
Saruli Gatekeepers
Saruli Gatekeepers 3Green (4)
Creature — Elf Warrior (2/4)

When Saruli Gatekeepers enters the battlefield, if you control two or more Gates, you gain 7 life.

Dragon's Maze (Common)
Skylasher
Skylasher 1Green (2)
Creature — Insect (2/2)

Flash

Skylasher can't be countered.

Reach, protection from blue

Dragon's Maze (Rare)
Thrashing Mossdog
Thrashing Mossdog 3Green (4)
Creature — Plant Hound (3/3)

Reach (This creature can block creatures with flying.)

Scavenge 4GreenGreen (4GreenGreen, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)

Dragon's Maze (Common)
Advent of the Wurm
Advent of the Wurm 1GreenGreenWhite (4)
Instant

Put a 5/5 green Wurm creature token with trample onto the battlefield.

Dragon's Maze (Rare)
Armored Wolf-Rider
Armored Wolf-Rider 3GreenWhite (5)
Creature — Elf Knight (4/6)

Dragon's Maze (Common)
Ascended Lawmage
Ascended Lawmage 2WhiteBlue (4)
Creature — Vedalken Wizard (3/2)

Flying, hexproof

Dragon's Maze (Uncommon)
Beetleform Mage
Beetleform Mage 1GreenBlue (3)
Creature — Human Insect Wizard (2/2)

GreenBlue: Beetleform Mage gets +2/+2 and gains flying until end of turn. Activate this ability only once each turn.

Dragon's Maze (Common)
Blast of Genius
Blast of Genius 4BlueRed (6)
Sorcery

Choose target creature or player. Draw three cards, then discard a card. Blast of Genius deals damage equal to the discarded card's converted mana cost to that creature or player.

Dragon's Maze (Uncommon)
Blaze Commando
Blaze Commando 3RedWhite (5)
Creature — Minotaur Soldier (5/3)

Whenever an instant or sorcery spell you control deals damage, put two 1/1 red and white Soldier creature tokens with haste onto the battlefield.

Dragon's Maze (Uncommon)
Blood Baron of Vizkopa
Blood Baron of Vizkopa 3WhiteBlack (5)
Creature — Vampire (4/4)

Lifelink, protection from white and from black

As long as you have 30 or more life and an opponent has 10 or less life, Blood Baron of Vizkopa gets +6/+6 and has flying.

Dragon's Maze (Mythic Rare)
Boros Battleshaper
Boros Battleshaper 5RedWhite (7)
Creature — Minotaur Soldier (5/5)

At the beginning of each combat, up to one target creature attacks or blocks this combat if able and up to one target creature can't attack or block this combat.

Dragon's Maze (Rare)
Bred for the Hunt
Bred for the Hunt 1GreenBlue (3)
Enchantment

Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card.

Dragon's Maze (Uncommon)
Bronzebeak Moa
Bronzebeak Moa 2GreenWhite (4)
Creature — Bird (2/2)

Whenever another creature enters the battlefield under your control, Bronzebeak Moa gets +3/+3 until end of turn.

Dragon's Maze (Uncommon)
Carnage Gladiator
Carnage Gladiator 2BlackRed (4)
Creature — Skeleton Warrior (4/2)

Whenever a creature blocks, that creature's controller loses 1 life.

1BlackRed: Regenerate Carnage Gladiator.

Dragon's Maze (Uncommon)
Council of the Absolute
Council of the Absolute 2WhiteBlue (4)
Creature — Human Advisor (2/4)

As Council of the Absolute enters the battlefield, name a card other than a creature or land card.

Your opponents can't cast cards with the chosen name.

Spells with the chosen name you cast cost 2 less to cast.

Dragon's Maze (Mythic Rare)
Deadbridge Chant
Deadbridge Chant 4BlackGreen (6)
Enchantment

When Deadbridge Chant enters the battlefield, put the top ten cards of your library into your graveyard.

At the beginning of your upkeep, choose a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, put it into your hand.

Dragon's Maze (Mythic Rare)
Debt to the Deathless
Debt to the Deathless Variable ColorlessWhiteWhiteBlackBlack (4)
Sorcery

Each opponent loses two times X life. You gain life equal to the life lost this way.

Dragon's Maze (Uncommon)
Deputy of Acquittals
Deputy of Acquittals WhiteBlue (2)
Creature — Human Wizard (2/2)

Flash (You may cast this spell any time you could cast an instant.)

When Deputy of Acquittals enters the battlefield, you may return another target creature you control to its owner's hand.

Dragon's Maze (Common)
Dragonshift
Dragonshift 1BlueRed (3)
Instant

Until end of turn, target creature you control becomes a blue and red Dragon with base power and toughness 4/4, loses all abilities, and gains flying.

Overload 3BlueBlueRedRed (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")

Dragon's Maze (Rare)
Drown in Filth
Drown in Filth BlackGreen (2)
Sorcery

Choose target creature. Put the top four cards of your library into your graveyard, then that creature gets -1/-1 until end of turn for each land card in your graveyard.

Dragon's Maze (Common)
Emmara Tandris
Emmara Tandris 5GreenWhite (7)
Legendary Creature — Elf Shaman (5/7)

Prevent all damage that would be dealt to creature tokens you control.

Dragon's Maze (Rare)
Exava, Rakdos Blood Witch
Exava, Rakdos Blood Witch 2BlackRed (4)
Legendary Creature — Human Cleric (3/3)

First strike, haste

Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)

Each other creature you control with a +1/+1 counter on it has haste.

Dragon's Maze (Rare)
Feral Animist
Feral Animist 1RedGreen (3)
Creature — Goblin Shaman (2/1)

3: Feral Animist gets +X/+0 until end of turn, where X is its power.

Dragon's Maze (Uncommon)
Other Versions
Guildpact (Uncommon)
Fluxcharger
Fluxcharger 2BlueRed (4)
Creature — Weird (1/5)

Flying

Whenever you cast an instant or sorcery spell, you may switch Fluxcharger's power and toughness until end of turn.

Dragon's Maze (Uncommon)
Gaze of Granite
Gaze of Granite Variable ColorlessBlackBlackGreen (3)
Sorcery

Destroy each nonland permanent with converted mana cost X or less.

Dragon's Maze (Rare)
Gleam of Battle
Gleam of Battle 4RedWhite (6)
Enchantment

Whenever a creature you control attacks, put a +1/+1 counter on it.

Dragon's Maze (Uncommon)
Goblin Test Pilot
Goblin Test Pilot 1BlueRed (3)
Creature — Goblin Wizard (0/2)

Flying

Tap: Goblin Test Pilot deals 2 damage to target creature or player chosen at random.

Dragon's Maze (Uncommon)
Gruul War Chant
Gruul War Chant 2RedGreen (4)
Enchantment

Attacking creatures you control get +1/+0 and have menace. (They can't be blocked except by two or more creatures.)

Dragon's Maze (Uncommon)
Haunter of Nightveil
Haunter of Nightveil 3BlueBlack (5)
Creature — Spirit (3/4)

Creatures your opponents control get -1/-0.

Dragon's Maze (Uncommon)
Jelenn Sphinx
Jelenn Sphinx 3WhiteBlue (5)
Creature — Sphinx (1/5)

Flying, vigilance

Whenever Jelenn Sphinx attacks, other attacking creatures get +1/+1 until end of turn.

Dragon's Maze (Uncommon)
Korozda Gorgon
Korozda Gorgon 3BlackGreen (5)
Creature — Gorgon (2/5)

Deathtouch

2, Remove a +1/+1 counter from a creature you control: Target creature gets -1/-1 until end of turn.

Dragon's Maze (Uncommon)
Krasis Incubation
Krasis Incubation 2GreenBlue (4)
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated.

1GreenBlue, Return Krasis Incubation to its owner's hand: Put two +1/+1 counters on enchanted creature.

Dragon's Maze (Uncommon)
Lavinia of the Tenth
Lavinia of the Tenth 3WhiteBlue (5)
Legendary Creature — Human Soldier (4/4)

Protection from red

When Lavinia of the Tenth enters the battlefield, detain each nonland permanent your opponents control with converted mana cost 4 or less. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)

Dragon's Maze (Rare)
Legion's Initiative
Legion's Initiative RedWhite (2)
Enchantment

Red creatures you control get +1/+0.

White creatures you control get +0/+1.

RedWhite, Exile Legion's Initiative: Exile all creatures you control. At the beginning of the next combat, return those cards to the battlefield under their owner's control and those creatures gain haste until end of turn.

Dragon's Maze (Mythic Rare)
Master of Cruelties
Master of Cruelties 3BlackRed (5)
Creature — Demon (1/4)

First strike, deathtouch

Master of Cruelties can only attack alone.

Whenever Master of Cruelties attacks a player and isn't blocked, that player's life total becomes 1. Master of Cruelties assigns no combat damage this combat.

Dragon's Maze (Mythic Rare)
Maw of the Obzedat
Maw of the Obzedat 3WhiteBlack (5)
Creature — Thrull (3/3)

Sacrifice a creature: Creatures you control get +1/+1 until end of turn.

Dragon's Maze (Uncommon)
Melek, Izzet Paragon
Melek, Izzet Paragon 4BlueRed (6)
Legendary Creature — Weird Wizard (2/4)

Play with the top card of your library revealed.

You may cast the top card of your library if it's an instant or sorcery card.

Whenever you cast an instant or sorcery spell from your library, copy it. You may choose new targets for the copy.

Dragon's Maze (Rare)
Mirko Vosk, Mind Drinker
Mirko Vosk, Mind Drinker 3BlueBlack (5)
Legendary Creature — Vampire (2/4)

Flying

Whenever Mirko Vosk, Mind Drinker deals combat damage to a player, that player reveals cards from the top of his or her library until he or she reveals four land cards, then puts those cards into his or her graveyard.

Dragon's Maze (Rare)
Morgue Burst
Morgue Burst 4BlackRed (6)
Sorcery

Return target creature card from your graveyard to your hand. Morgue Burst deals damage to target creature or player equal to the power of the card returned this way.

Dragon's Maze (Common)
Nivix Cyclops
Nivix Cyclops 1BlueRed (3)
Creature — Cyclops (1/4)

Defender

Whenever you cast an instant or sorcery spell, Nivix Cyclops gets +3/+0 until end of turn and can attack this turn as though it didn't have defender.

Dragon's Maze (Common)
Notion Thief
Notion Thief 2BlueBlack (4)
Creature — Human Rogue (3/1)

Flash

If an opponent would draw a card except the first one he or she draws in each of his or her draw steps, instead that player skips that draw and you draw a card.

Dragon's Maze (Rare)
Obzedat's Aid
Obzedat's Aid 3WhiteBlack (5)
Sorcery

Return target permanent card from your graveyard to the battlefield.

Dragon's Maze (Rare)
Pilfered Plans
Pilfered Plans 1BlueBlack (3)
Sorcery

Target player puts the top two cards of his or her library into his or her graveyard. Draw two cards.

Dragon's Maze (Common)
Plasm Capture
Plasm Capture GreenGreenBlueBlue (4)
Instant

Counter target spell. At the beginning of your next precombat main phase, add X mana in any combination of colors to your mana pool, where X is that spell's converted mana cost.

Dragon's Maze (Rare)
Other Versions
Duel Decks: Elspeth vs. Kiora (Rare)
Progenitor Mimic
Progenitor Mimic 4GreenBlue (6)
Creature — Shapeshifter (0/0)

You may have Progenitor Mimic enter the battlefield as a copy of any creature on the battlefield except it gains "At the beginning of your upkeep, if this creature isn't a token, put a token onto the battlefield that's a copy of this creature."

Dragon's Maze (Mythic Rare)
Putrefy
Putrefy 1BlackGreen (3)
Instant

Destroy target artifact or creature. It can't be regenerated.

Dragon's Maze (Uncommon)
Other Versions
Duel Decks: Izzet vs. Golgari (Uncommon)Ravnica: City of Guilds (Uncommon)
Ral Zarek
Ral Zarek 2BlueRed (4)
Planeswalker — Ral (4)

+1: Tap target permanent, then untap another target permanent.

−2: Ral Zarek deals 3 damage to target creature or player.

−7: Flip five coins. Take an extra turn after this one for each coin that comes up heads.

Dragon's Maze (Mythic Rare)
Reap Intellect
Reap Intellect Variable Colorless2BlueBlack (4)
Sorcery

Target opponent reveals his or her hand. You choose up to X nonland cards from it and exile them. For each card exiled this way, search that player's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles his or her library.

Dragon's Maze (Mythic Rare)
Render Silent
Render Silent WhiteBlueBlue (3)
Instant

Counter target spell. Its controller can't cast spells this turn.

Dragon's Maze (Rare)
Restore the Peace
Restore the Peace 1WhiteBlue (3)
Instant

Return each creature that dealt damage this turn to its owner's hand.

Dragon's Maze (Uncommon)
Rot Farm Skeleton
Rot Farm Skeleton 2BlackGreen (4)
Creature — Plant Skeleton (4/1)

Rot Farm Skeleton can't block.

2BlackGreen, Put the top four cards of your library into your graveyard: Return Rot Farm Skeleton from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery.

Dragon's Maze (Uncommon)
Ruric Thar, the Unbowed
Ruric Thar, the Unbowed 4RedGreen (6)
Legendary Creature — Ogre Warrior (6/6)

Vigilance, reach

Ruric Thar, the Unbowed attacks each turn if able.

Whenever a player casts a noncreature spell, Ruric Thar deals 6 damage to that player.

Dragon's Maze (Rare)
Savageborn Hydra
Savageborn Hydra Variable ColorlessRedGreen (2)
Creature — Hydra (0/0)

Double strike

Savageborn Hydra enters the battlefield with X +1/+1 counters on it.

1Red or Green: Put a +1/+1 counter on Savageborn Hydra. Activate this ability only any time you could cast a sorcery.

Dragon's Maze (Mythic Rare)