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Abuna Acolyte
( 2)
Creature — Cat Cleric
(1/1)
: Prevent the next 1 damage that would be dealt to any target this turn. : Prevent the next 2 damage that would be dealt to target artifact creature this turn.
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Accorder Paladin
( 2)
Creature — Human Knight
(3/1)
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
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Ardent Recruit
( 1)
Creature — Human Soldier
(1/1)
Metalcraft — Ardent Recruit gets +2/+2 as long as you control three or more artifacts.
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Arrest
( 3)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated.
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Auriok Edgewright
( 2)
Creature — Human Soldier
(2/2)
Metalcraft — Auriok Edgewright has double strike as long as you control three or more artifacts.
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Auriok Sunchaser
( 2)
Creature — Human Soldier
(1/1)
Metalcraft — As long as you control three or more artifacts, Auriok Sunchaser gets +2/+2 and has flying.
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Auriok Survivors
( 6)
Creature — Human Soldier
(4/6)
When Auriok Survivors enters the battlefield, you may return target Equipment card from your graveyard to the battlefield. If you do, you may attach it to Auriok Survivors.
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Dispatch
( 1)
Instant
Tap target creature. Metalcraft — If you control three or more artifacts, exile that creature.
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Dispense Justice
( 3)
Instant
Target player sacrifices an attacking creature. Metalcraft — That player sacrifices two attacking creatures instead if you control three or more artifacts.
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Divine Offering
( 2)
Instant
Destroy target artifact. You gain life equal to its mana value.
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Frantic Salvage
( 4)
Instant
Put any number of target artifact cards from your graveyard on top of your library. Draw a card.
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Fulgent Distraction
( 3)
Instant
Choose two target creatures. Tap those creatures, then unattach all Equipment from them.
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Ghalma's Warden
( 4)
Creature — Elephant Soldier
(2/4)
Metalcraft — Ghalma's Warden gets +2/+2 as long as you control three or more artifacts.
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Glimmerpoint Stag
( 4)
Creature — Elk
(3/3)
Vigilance When Glimmerpoint Stag enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
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Glint Hawk
( 1)
Creature — Bird
(2/2)
Flying When Glint Hawk enters the battlefield, sacrifice it unless you return an artifact you control to its owner's hand.
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Hero of Bladehold
( 4)
Creature — Human Knight
(3/4)
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) Whenever Hero of Bladehold attacks, create two 1/1 white Soldier creature tokens that are tapped and attacking.
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Indomitable Archangel
( 4)
Creature — Angel
(4/4)
Flying Metalcraft — Artifacts you control have shroud as long as you control three or more artifacts. (An artifact with shroud can't be the target of spells or abilities.)
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Kemba, Kha Regent
( 3)
Legendary Creature — Cat Cleric
(2/4)
At the beginning of your upkeep, create a 2/2 white Cat creature token for each Equipment attached to Kemba, Kha Regent.
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Kemba's Legion
( 7)
Creature — Cat Soldier
(4/6)
Vigilance Kemba's Legion can block an additional creature each combat for each Equipment attached to Kemba's Legion.
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Kemba's Skyguard
( 3)
Creature — Cat Knight
(2/2)
Flying When Kemba's Skyguard enters the battlefield, you gain 2 life.
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Leonin Arbiter
( 2)
Creature — Cat Cleric
(2/2)
Players can't search libraries. Any player may pay for that player to ignore this effect until end of turn.
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Leonin Relic-Warder
( 2)
Creature — Cat Cleric
(2/2)
When Leonin Relic-Warder enters the battlefield, you may exile target artifact or enchantment. When Leonin Relic-Warder leaves the battlefield, return the exiled card to the battlefield under its owner's control.
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Loxodon Partisan
( 5)
Creature — Elephant Soldier
(3/4)
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
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Master's Call
( 3)
Instant
Create two 1/1 colorless Myr artifact creature tokens.
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Mirran Crusader
( 3)
Creature — Human Knight
(2/2)
Double strike, protection from black and from green
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Myrsmith
( 2)
Creature — Human Artificer
(2/1)
Whenever you cast an artifact spell, you may pay . If you do, create a 1/1 colorless Myr artifact creature token.
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Puresteel Paladin
( 2)
Creature — Human Knight
(2/2)
Whenever an Equipment enters the battlefield under your control, you may draw a card. Metalcraft — Equipment you control have equip as long as you control three or more artifacts.
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Razor Hippogriff
( 5)
Creature — Hippogriff
(3/3)
Flying When Razor Hippogriff enters the battlefield, return target artifact card from your graveyard to your hand. You gain life equal to that card's mana value.
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Remember the Fallen
( 3)
Sorcery
Choose one or both — • Return target creature card from your graveyard to your hand. • Return target artifact card from your graveyard to your hand.
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Salvage Scout
( 1)
Creature — Human Scout
(1/1)
, Sacrifice Salvage Scout: Return target artifact card from your graveyard to your hand.
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Seize the Initiative
( 1)
Instant
Target creature gets +1/+1 and gains first strike until end of turn.
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Soul Parry
( 2)
Instant
Prevent all damage one or two target creatures would deal this turn.
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Sunblast Angel
( 6)
Creature — Angel
(4/5)
Flying When Sunblast Angel enters the battlefield, destroy all tapped creatures.
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Sunspear Shikari
( 2)
Creature — Cat Soldier
(2/2)
As long as Sunspear Shikari is equipped, it has first strike and lifelink.
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Tempered Steel
( 3)
Enchantment
Artifact creatures you control get +2/+2.
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True Conviction
( 6)
Enchantment
Creatures you control have double strike and lifelink.
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Victory's Herald
( 6)
Creature — Angel
(4/4)
Flying Whenever Victory's Herald attacks, attacking creatures gain flying and lifelink until end of turn.
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Vigil for the Lost
( 4)
Enchantment
Whenever a creature you control dies, you may pay . If you do, you gain X life.
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White Sun's Zenith
( 3)
Instant
Create X 2/2 white Cat creature tokens. Shuffle White Sun's Zenith into its owner's library.
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Argent Mutation
( 3)
Instant
Target permanent becomes an artifact in addition to its other types until end of turn. Draw a card.
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Argent Sphinx
( 4)
Creature — Sphinx
(4/3)
Flying Metalcraft — : Exile Argent Sphinx. Return it to the battlefield under your control at the beginning of the next end step. Activate only if you control three or more artifacts.
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Arm with Æther (Arm with Aether)
( 3)
Sorcery
Until end of turn, creatures you control gain "Whenever this creature deals damage to an opponent, you may return target creature that player controls to its owner's hand."
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Blue Sun's Zenith
( 3)
Instant
Target player draws X cards. Shuffle Blue Sun's Zenith into its owner's library.
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Bonds of Quicksilver
( 4)
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature doesn't untap during its controller's untap step.
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Cryptoplasm
( 3)
Creature — Shapeshifter
(2/2)
At the beginning of your upkeep, you may have Cryptoplasm become a copy of another target creature, except it has this ability.
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Defensive Stance
( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets -1/+1.
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Disperse
( 2)
Instant
Return target nonland permanent to its owner's hand.
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Dissipation Field
( 4)
Enchantment
Whenever a permanent deals damage to you, return it to its owner's hand.
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Grand Architect
( 3)
Creature — Vedalken Artificer
(1/3)
Other blue creatures you control get +1/+1. : Target artifact creature becomes blue until end of turn. Tap an untapped blue creature you control: Add . Spend this mana only to cast artifact spells or activate abilities of artifacts.
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Halt Order
( 3)
Instant
Counter target artifact spell. Draw a card.
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Lumengrid Drake
( 4)
Creature — Drake
(2/2)
Flying Metalcraft — When Lumengrid Drake enters the battlefield, if you control three or more artifacts, return target creature to its owner's hand.
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Mirran Spy
( 3)
Creature — Drone
(1/3)
Flying Whenever you cast an artifact spell, you may untap target creature.
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Neurok Commando
( 3)
Creature — Human Rogue
(2/1)
Shroud (This creature can't be the target of spells or abilities.) Whenever Neurok Commando deals combat damage to a player, you may draw a card.
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Neurok Invisimancer
( 3)
Creature — Human Wizard
(2/1)
Neurok Invisimancer can't be blocked. When Neurok Invisimancer enters the battlefield, target creature can't be blocked this turn.
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Quicksilver Gargantuan
( 7)
Creature — Shapeshifter
(7/7)
You may have Quicksilver Gargantuan enter the battlefield as a copy of any creature on the battlefield, except it's 7/7.
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Quicksilver Geyser
( 5)
Instant
Return up to two target nonland permanents to their owners' hands.
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Riddlesmith
( 2)
Creature — Human Artificer
(2/1)
Whenever you cast an artifact spell, you may draw a card. If you do, discard a card.
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Scrapdiver Serpent
( 7)
Creature — Serpent
(5/5)
Scrapdiver Serpent can't be blocked as long as defending player controls an artifact.
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Screeching Silcaw
( 2)
Creature — Bird
(1/2)
Flying Metalcraft — Whenever Screeching Silcaw deals combat damage to a player, if you control three or more artifacts, that player mills four cards.
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Shape Anew
( 4)
Sorcery
The controller of target artifact sacrifices it, then reveals cards from the top of their library until they reveal an artifact card. That player puts that card onto the battlefield, then shuffles all other cards revealed this way into their library.
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Sky-Eel School
( 5)
Creature — Fish
(3/3)
Flying When Sky-Eel School enters the battlefield, draw a card, then discard a card.
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Spire Serpent
( 5)
Creature — Serpent
(3/5)
Defender Metalcraft — As long as you control three or more artifacts, Spire Serpent gets +2/+2 and can attack as though it didn't have defender.
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Stoic Rebuttal
( 3)
Instant
Metalcraft — This spell costs less to cast if you control three or more artifacts. Counter target spell.
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Treasure Mage
( 3)
Creature — Human Wizard
(2/2)
When Treasure Mage enters the battlefield, you may search your library for an artifact card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.
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Trinket Mage
( 3)
Creature — Human Wizard
(2/2)
When Trinket Mage enters the battlefield, you may search your library for an artifact card with mana value 1 or less, reveal that card, put it into your hand, then shuffle.
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Turn Aside
( 1)
Instant
Counter target spell that targets a permanent you control.
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Turn the Tide
( 2)
Instant
Creatures your opponents control get -2/-0 until end of turn.
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Twisted Image
( 1)
Instant
Switch target creature's power and toughness until end of turn. Draw a card.
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Vault Skyward
( 1)
Instant
Target creature gains flying until end of turn. Untap it.
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Vedalken Certarch
( 1)
Creature — Vedalken Wizard
(1/1)
Metalcraft — : Tap target artifact, creature, or land. Activate only if you control three or more artifacts.
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Vedalken Infuser
( 4)
Creature — Vedalken Wizard
(1/4)
At the beginning of your upkeep, you may put a charge counter on target artifact.
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Volition Reins
( 6)
Enchantment — Aura
Enchant permanent When Volition Reins enters the battlefield, if enchanted permanent is tapped, untap it. You control enchanted permanent.
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Bleak Coven Vampires
( 5)
Creature — Vampire Warrior
(4/3)
Metalcraft — When Bleak Coven Vampires enters the battlefield, if you control three or more artifacts, target player loses 4 life and you gain 4 life.
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Exsanguinate
( 2)
Sorcery
Each opponent loses X life. You gain life equal to the life lost this way.
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Memoricide
( 4)
Sorcery
Choose a nonland card name. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles.
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Necrotic Ooze
( 4)
Creature — Ooze
(4/3)
As long as Necrotic Ooze is on the battlefield, it has all activated abilities of all creature cards in all graveyards.
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Painful Quandary
( 5)
Enchantment
Whenever an opponent casts a spell, that player loses 5 life unless they discard a card.
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Painsmith
( 2)
Creature — Human Artificer
(2/1)
Whenever you cast an artifact spell, you may have target creature get +2/+0 and gain deathtouch until end of turn.
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Psychic Miasma
( 2)
Sorcery
Target player discards a card. If a land card is discarded this way, return Psychic Miasma to its owner's hand.
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Sangromancer
( 4)
Creature — Vampire Shaman
(3/3)
Flying Whenever a creature an opponent controls dies, you may gain 3 life. Whenever an opponent discards a card, you may gain 3 life.
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Arc Trail
( 2)
Sorcery
Arc Trail deals 2 damage to any target and 1 damage to another target.
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Assault Strobe
( 1)
Sorcery
Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
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Barrage Ogre
( 5)
Creature — Ogre Warrior
(3/3)
, Sacrifice an artifact: Barrage Ogre deals 2 damage to any target.
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Blade-Tribe Berserkers
( 4)
Creature — Human Berserker
(3/3)
Metalcraft — When Blade-Tribe Berserkers enters the battlefield, if you control three or more artifacts, Blade-Tribe Berserkers gets +3/+3 and gains haste until end of turn.
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Blisterstick Shaman
( 3)
Creature — Goblin Shaman
(2/1)
When Blisterstick Shaman enters the battlefield, it deals 1 damage to any target.
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Bloodshot Trainee
( 4)
Creature — Goblin Warrior
(2/3)
: Bloodshot Trainee deals 4 damage to target creature. Activate only if Bloodshot Trainee's power is 4 or greater.
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Bludgeon Brawl
( 3)
Enchantment
Each noncreature, non-Equipment artifact is an Equipment with equip and "Equipped creature gets +X/+0," where X is that artifact's mana value.
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Burn the Impure
( 2)
Instant
Burn the Impure deals 3 damage to target creature. If that creature has infect, Burn the Impure deals 3 damage to that creature's controller.
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Cerebral Eruption
( 4)
Sorcery
Target opponent reveals the top card of their library. Cerebral Eruption deals damage equal to the revealed card's mana value to that player and each creature that player controls. If a land card is revealed this way, return Cerebral Eruption to its owner's hand.
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Concussive Bolt
( 5)
Sorcery
Concussive Bolt deals 4 damage to target player or planeswalker. Metalcraft — If you control three or more artifacts, creatures controlled by that player or by that planeswalker's controller can't block this turn.
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Crush
( 1)
Instant
Destroy target noncreature artifact.
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Embersmith
( 2)
Creature — Human Artificer
(2/1)
Whenever you cast an artifact spell, you may pay . If you do, Embersmith deals 1 damage to any target.
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