+"Eldritch Moon", +@(+R), +C (18)
Defender
: Thermo-Alchemist deals 1 damage to each opponent.
Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist.
: Bold Impaler gets +2/+0 until end of turn.
Whenever Brazen Wolves attacks, it gets +2/+0 until end of turn.
Whenever Conduit of Storms attacks, add at the beginning of your next main phase this turn.
: Transform Conduit of Storms.
Menace (This creature can't be blocked except by two or more creatures.)
When Stensia Innkeeper enters the battlefield, tap target land an opponent controls. That land doesn't untap during its controller's next untap step.
Trample
: Vildin-Pack Outcast gets +1/-1 until end of turn.
: Transform Vildin-Pack Outcast.
Insatiable Gorgers attacks each combat if able.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Alchemist's Greeting deals 4 damage to target creature.
Escalate (Pay this cost for each mode chosen beyond the first.)
Choose one or both —
• Target creature gets +3/+0 until end of turn.
• Target creature gains first strike until end of turn.
Target creature gets +2/+2 and gains trample until end of turn.
Galvanic Bombardment deals X damage to target creature, where X is 2 plus the number of cards named Galvanic Bombardment in your graveyard.
Incendiary Flow deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
Make Mischief deals 1 damage to any target. Create a 1/1 red Devil creature token. It has "When this creature dies, it deals 1 damage to any target."
Target creature gets +1/+0 until end of turn. When that creature dies this turn, create a 3/2 colorless Eldrazi Horror creature token.
Enchant creature
Enchanted creature has haste and ", Discard a card: Draw a card."
Stensia Banquet deals damage to target opponent or planeswalker equal to the number of Vampires you control.
Draw a card.
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