+"Eldritch Moon", +C, |B, |G (31)
When Primal Druid dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
, : Target attacking Human gets +1/+1 until end of turn.
Deathtouch
Delirium — Gnarlwood Dryad gets +2/+2 as long as there are four or more card types among cards in your graveyard.
Liliana's Elite gets +1/+1 for each creature card in your graveyard.
Defender
: Add .
: Transform Ulvenwald Captive.
When Wailing Ghoul enters the battlefield, mill two cards.
Whenever you sacrifice another permanent, put a +1/+1 counter on Bloodbriar.
Whenever another creature you control dies, put a +1/+1 counter on Gavony Unhallowed.
At the beginning of combat on your turn, if you both own and control Graf Rats and a creature named Midnight Scavengers, exile them, then meld them into Chittering Host.
Discard a card: Olivia's Dragoon gains flying until end of turn.
, , Discard a card: Each player loses 2 life.
Flash (You may cast this spell any time you could cast an instant.)
Reach (This creature can block creatures with flying.)
When Midnight Scavengers enters the battlefield, you may return target creature card with mana value 3 or less from your graveyard to your hand.
(Melds with Graf Rats.)
Delirium — Thraben Foulbloods gets +1/+1 and has menace as long as there are four or more card types among cards in your graveyard. (A creature with menace can't be blocked except by two or more creatures.)
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Vigilance
Delirium — Backwoods Survivalists gets +1/+1 and has trample as long as there are four or more card types among cards in your graveyard.
Enchant creature
Enchanted creature gets +3/-3.
Escalate (Pay this cost for each mode chosen beyond the first.)
Choose one or both —
• Target creature gets +1/+1 until end of turn.
• Target creature gets -1/-1 until end of turn.
Return target creature card from your graveyard to your hand. If it's a Zombie card, draw a card.
Destroy target creature. Its controller loses 2 life and you gain 2 life.
Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.
Mill three cards, then you may return a creature or land card from your graveyard to your hand.
Destroy target creature.
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Destroy target artifact or enchantment. You gain 4 life.
Enchanted creature gets +1/+1.
Delirium — Enchanted creature gets an additional +2/+2 as long as there are four or more card types among cards in your graveyard.
You draw two cards and you lose 2 life.
Transform up to one target Werewolf you control. Creatures you control gain trample until end of turn.
When Wolfkin Bond enters the battlefield, create a 2/2 green Wolf creature token.
Enchanted creature gets +2/+2.
Target creature you control gets +3/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
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