+"Eldritch Moon", +C, |G, |R (33)
When Primal Druid dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Defender
: Thermo-Alchemist deals 1 damage to each opponent.
Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist.
: Bold Impaler gets +2/+0 until end of turn.
, : Target attacking Human gets +1/+1 until end of turn.
Deathtouch
Delirium — Gnarlwood Dryad gets +2/+2 as long as there are four or more card types among cards in your graveyard.
: Add .
: Transform Ulvenwald Captive.
Whenever you sacrifice another permanent, put a +1/+1 counter on Bloodbriar.
Whenever Brazen Wolves attacks, it gets +2/+0 until end of turn.
Whenever Conduit of Storms attacks, add at the beginning of your next main phase this turn.
: Transform Conduit of Storms.
Menace (This creature can't be blocked except by two or more creatures.)
Flash (You may cast this spell any time you could cast an instant.)
Reach (This creature can block creatures with flying.)
When Stensia Innkeeper enters the battlefield, tap target land an opponent controls. That land doesn't untap during its controller's next untap step.
Vigilance
Delirium — Backwoods Survivalists gets +1/+1 and has trample as long as there are four or more card types among cards in your graveyard.
Trample
: Vildin-Pack Outcast gets +1/-1 until end of turn.
: Transform Vildin-Pack Outcast.
Insatiable Gorgers attacks each combat if able.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Alchemist's Greeting deals 4 damage to target creature.
Escalate (Pay this cost for each mode chosen beyond the first.)
Choose one or both —
• Target creature gets +3/+0 until end of turn.
• Target creature gains first strike until end of turn.
Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.
Target creature gets +2/+2 and gains trample until end of turn.
Galvanic Bombardment deals X damage to target creature, where X is 2 plus the number of cards named Galvanic Bombardment in your graveyard.
Mill three cards, then you may return a creature or land card from your graveyard to your hand.
Incendiary Flow deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
Make Mischief deals 1 damage to any target. Create a 1/1 red Devil creature token. It has "When this creature dies, it deals 1 damage to any target."
Target creature gets +1/+0 until end of turn. When that creature dies this turn, create a 3/2 colorless Eldrazi Horror creature token.
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Enchant creature
Enchanted creature has haste and ", Discard a card: Draw a card."
Destroy target artifact or enchantment. You gain 4 life.
Stensia Banquet deals damage to target opponent or planeswalker equal to the number of Vampires you control.
Draw a card.
Transform up to one target Werewolf you control. Creatures you control gain trample until end of turn.
When Wolfkin Bond enters the battlefield, create a 2/2 green Wolf creature token.
Enchanted creature gets +2/+2.
Target creature you control gets +3/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
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