+"Eldritch Moon", +C, |U, |G (31)
When Enlightened Maniac enters the battlefield, create a 3/2 colorless Eldrazi Horror creature token.
Defender
At the beginning of your upkeep, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
When Primal Druid dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
, : Target attacking Human gets +1/+1 until end of turn.
Skulk (This creature can't be blocked by creatures with greater power.)
When Fogwalker enters the battlefield, target creature an opponent controls doesn't untap during its controller's next untap step.
Deathtouch
Delirium — Gnarlwood Dryad gets +2/+2 as long as there are four or more card types among cards in your graveyard.
: Add .
: Transform Ulvenwald Captive.
Whenever you sacrifice another permanent, put a +1/+1 counter on Bloodbriar.
When Exultant Cultist dies, draw a card.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
: Ingenious Skaab gets +1/-1 until end of turn.
Flash (You may cast this spell any time you could cast an instant.)
Reach (This creature can block creatures with flying.)
Flying
Tattered Haunter can block only creatures with flying.
, Discard two cards: Return Advanced Stitchwing from your graveyard to the battlefield tapped.
When Laboratory Brute enters the battlefield, mill four cards.
Vigilance
Delirium — Backwoods Survivalists gets +1/+1 and has trample as long as there are four or more card types among cards in your graveyard.
Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.
Surveil 5. (Look at the top five cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Counter target spell unless its controller pays .
Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control.
Return target creature to its owner's hand.
Draw a card.
Mill three cards, then you may return a creature or land card from your graveyard to your hand.
Enchant creature, land, or planeswalker
Enchanted permanent is a colorless land with ": Add " and loses all other card types and abilities.
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Flash
Enchant creature
Enchanted creature gets -X/-0, where X is the number of cards in your graveyard.
Destroy target artifact or enchantment. You gain 4 life.
Draw a card, then draw cards equal to the number of cards named Take Inventory in your graveyard.
Counter target spell that targets a permanent you control.
Transform up to one target Werewolf you control. Creatures you control gain trample until end of turn.
When Wolfkin Bond enters the battlefield, create a 2/2 green Wolf creature token.
Enchanted creature gets +2/+2.
Target creature you control gets +3/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
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