+"Eldritch Moon", +C, |W, |R (33)
Defender
: Thermo-Alchemist deals 1 damage to each opponent.
Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist.
: Bold Impaler gets +2/+0 until end of turn.
When Desperate Sentry dies, create a 3/2 colorless Eldrazi Horror creature token.
Delirium — Desperate Sentry gets +3/+0 as long as there are four or more card types among cards in your graveyard.
, : Tap target non-Human creature.
, , Discard a card: Create a 1/1 white Human Soldier creature token.
Whenever Brazen Wolves attacks, it gets +2/+0 until end of turn.
Whenever Conduit of Storms attacks, add at the beginning of your next main phase this turn.
: Transform Conduit of Storms.
Flying
Menace (This creature can't be blocked except by two or more creatures.)
Flash (You may cast this spell any time you could cast an instant.)
When Drogskol Shieldmate enters the battlefield, other creatures you control get +0/+1 until end of turn.
When Guardian of Pilgrims enters the battlefield, target creature gets +1/+1 until end of turn.
Whenever Steadfast Cathar attacks, it gets +0/+2 until end of turn.
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Whenever Fiend Binder attacks, tap target creature defending player controls.
When Ironclad Slayer enters the battlefield, you may return target Aura or Equipment card from your graveyard to your hand.
When Stensia Innkeeper enters the battlefield, tap target land an opponent controls. That land doesn't untap during its controller's next untap step.
Trample
: Vildin-Pack Outcast gets +1/-1 until end of turn.
: Transform Vildin-Pack Outcast.
Insatiable Gorgers attacks each combat if able.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Alchemist's Greeting deals 4 damage to target creature.
Escalate (Pay this cost for each mode chosen beyond the first.)
Choose one or both —
• Creatures you control get +2/+0 until end of turn.
• Creatures you control get +0/+2 until end of turn.
• Target creature gets +3/+0 until end of turn.
• Target creature gains first strike until end of turn.
Enchant creature
Enchanted creature can't attack or block.
, Sacrifice Choking Restraints: Exile enchanted creature.
Target creature gets +2/+2 and gains trample until end of turn.
Galvanic Bombardment deals X damage to target creature, where X is 2 plus the number of cards named Galvanic Bombardment in your graveyard.
Incendiary Flow deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
Exile target artifact or enchantment.
Enchanted creature gets +2/+2 and has ", Sacrifice a permanent: This creature gains flying until end of turn."
Make Mischief deals 1 damage to any target. Create a 1/1 red Devil creature token. It has "When this creature dies, it deals 1 damage to any target."
Target creature gets +1/+0 until end of turn. When that creature dies this turn, create a 3/2 colorless Eldrazi Horror creature token.
Enchanted creature has haste and ", Discard a card: Draw a card."
Create two 1/1 white Spirit creature tokens with flying. You gain 2 life.
Stensia Banquet deals damage to target opponent or planeswalker equal to the number of Vampires you control.
Draw a card.
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