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Addle
( 2)
Sorcery
Choose a color. Target player reveals their hand and you choose a card of that color from it. That player discards that card.
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Tireless Missionaries
( 5)
Creature — Human Cleric
(2/3)
When Tireless Missionaries enters the battlefield, you gain 3 life.
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Siegecraft
( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+4.
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Razor Boomerang
( 3)
Artifact — Equipment
Equipped creature has ", Unattach Razor Boomerang: It deals 1 damage to any target. Return Razor Boomerang to its owner's hand." Equip
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Aven Trooper
( 4)
Creature — Bird Soldier
(1/1)
Flying , Discard a card: Aven Trooper gets +1/+2 until end of turn.
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Bog Hoodlums
( 6)
Creature — Goblin Warrior
(4/1)
Bog Hoodlums can't block. When Bog Hoodlums enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Bog Hoodlums. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
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Face of Fear
( 6)
Creature — Horror
(3/4)
, Discard a card: Face of Fear gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
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Viashino Skeleton
( 4)
Creature — Viashino Skeleton
(2/1)
, Discard a card: Regenerate Viashino Skeleton.
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Mindless Null
( 3)
Creature — Zombie
(2/2)
Mindless Null can't block unless you control a Vampire.
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Numai Outcast
( 4)
Creature — Human Samurai
(1/1)
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) , Pay 5 life: Regenerate Numai Outcast.
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Takeno's Cavalry
( 4)
Creature — Human Samurai Archer
(1/1)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) : Takeno's Cavalry deals 1 damage to target attacking or blocking Spirit.
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Zephyr Spirit
( 6)
Creature — Spirit
(0/6)
When Zephyr Spirit blocks, return it to its owner's hand.
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Crazed Goblin
( 1)
Creature — Goblin Warrior
(1/1)
Crazed Goblin attacks each combat if able.
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Break Open
( 2)
Instant
Turn target face-down creature an opponent controls face up.
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Kamahl's Sledge
( 7)
Sorcery
Kamahl's Sledge deals 4 damage to target creature. Threshold — If seven or more cards are in your graveyard, instead Kamahl's Sledge deals 4 damage to that creature and 4 damage to that creature's controller.
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Viridian Scout
( 4)
Creature — Elf Warrior Scout
(1/2)
, Sacrifice Viridian Scout: It deals 2 damage to target creature with flying.
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Cyclopean Snare
( 2)
Artifact
, : Tap target creature, then return Cyclopean Snare to its owner's hand.
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Ember Shot
( 7)
Instant
Ember Shot deals 3 damage to any target. Draw a card.
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Shinka Gatekeeper
( 3)
Creature — Ogre Warrior
(3/2)
Whenever Shinka Gatekeeper is dealt damage, it deals that much damage to you.
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Thermal Blast
( 5)
Instant
Thermal Blast deals 3 damage to target creature. Threshold — Thermal Blast deals 5 damage instead if seven or more cards are in your graveyard.
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Untaidake, the Cloud Keeper
( 0)
Legendary Land
Untaidake, the Cloud Keeper enters the battlefield tapped. , Pay 2 life: Add . Spend this mana only to cast legendary spells.
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Goblin War Wagon
( 4)
Artifact Creature — Juggernaut
(3/3)
Goblin War Wagon doesn't untap during your untap step. At the beginning of your upkeep, you may pay . If you do, untap Goblin War Wagon.
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Ignoble Soldier
( 3)
Creature — Human Soldier
(3/1)
Whenever Ignoble Soldier becomes blocked, prevent all combat damage that would be dealt by it this turn.
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Defensive Stance
( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets -1/+1.
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Sorrow's Path
( 0)
Land
: Choose two target blocking creatures an opponent controls. If each of those creatures could block all creatures that the other is blocking, remove both of them from combat. Each one then blocks all creatures the other was blocking. Whenever Sorrow's Path becomes tapped, it deals 2 damage to you and each creature you control.
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Primal Visitation
( 5)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3 and has haste.
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Wood Elemental
( 4)
Creature — Elemental
(*/*)
As Wood Elemental enters the battlefield, sacrifice any number of untapped Forests. Wood Elemental's power and toughness are each equal to the number of Forests sacrificed as it entered the battlefield.
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Juju Bubble
( 1)
Artifact
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When you play a card, sacrifice Juju Bubble. : You gain 1 life.
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Security Detail
( 4)
Enchantment
: Create a 1/1 white Soldier creature token. Activate only if you control no creatures and only once each turn.
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Orbweaver Kumo
( 6)
Creature — Spirit
(3/4)
Reach (This creature can block creatures with flying.) Whenever you cast a Spirit or Arcane spell, Orbweaver Kumo gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)
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Coma Veil
( 5)
Enchantment — Aura
Enchant artifact or creature Enchanted permanent doesn't untap during its controller's untap step.
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Goblin Firebug
( 2)
Creature — Goblin
(2/2)
When Goblin Firebug leaves the battlefield, sacrifice a land.
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Staff of the Wild Magus
( 3)
Artifact
Whenever you cast a green spell or a Forest enters the battlefield under your control, you gain 1 life.
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Alabaster Leech
( 1)
Creature — Leech
(1/3)
White spells you cast cost more to cast.
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Cursed Monstrosity
( 5)
Creature — Horror
(4/3)
Flying Whenever Cursed Monstrosity becomes the target of a spell or ability, sacrifice it unless you discard a land card.
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Sandstone Deadfall
( 3)
Artifact
, Sacrifice two lands and Sandstone Deadfall: Destroy target attacking creature.
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Fasting
( 1)
Enchantment
At the beginning of your upkeep, put a hunger counter on Fasting. Then destroy Fasting if it has five or more hunger counters on it. If you would begin your draw step, you may skip that step instead. If you do, you gain 2 life. When you draw a card, destroy Fasting.
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Psychic Spear
( 1)
Sorcery
Target player reveals their hand. You choose a Spirit or Arcane card from it. That player discards that card.
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Jandor's Ring
( 6)
Artifact
, , Discard the last card you drew this turn: Draw a card.
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Tectonic Fiend
( 6)
Creature — Elemental
(7/7)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) Tectonic Fiend attacks each combat if able.
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Elvish Pathcutter
( 4)
Creature — Elf Scout
(1/2)
: Target Elf creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)
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Obelisk of Undoing
( 1)
Artifact
, : Return target permanent you both own and control to your hand.
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Waste Away
( 5)
Instant
As an additional cost to cast this spell, discard a card. Target creature gets -5/-5 until end of turn.
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Shinen of Fear's Chill
( 5)
Creature — Spirit
(3/2)
Shinen of Fear's Chill can't block. Channel — , Discard Shinen of Fear's Chill: Target creature can't block this turn.
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Horizon Seed
( 5)
Creature — Spirit
(2/1)
Whenever you cast a Spirit or Arcane spell, regenerate target creature.
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Cephalid Snitch
( 2)
Creature — Cephalid Wizard
(1/1)
Sacrifice Cephalid Snitch: Target creature loses protection from black until end of turn.
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Hint of Insanity
( 3)
Sorcery
Target player reveals their hand. That player discards all nonland cards with the same name as another card in their hand.
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Rakalite
( 6)
Artifact
: Prevent the next 1 damage that would be dealt to any target this turn. Return Rakalite to its owner's hand at the beginning of the next end step.
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Kite Shield
( 0)
Artifact — Equipment
Equipped creature gets +0/+3. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Favor of the Woods
( 3)
Enchantment — Aura
Enchant creature Whenever enchanted creature blocks, you gain 3 life.
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Bull Rush
( 1)
Instant
Target creature gets +2/+0 until end of turn.
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