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Gilded Drake
( 2)
Creature — Drake
(3/3)
Flying When Gilded Drake enters the battlefield, exchange control of Gilded Drake and up to one target creature an opponent controls. If you don't or can't make an exchange, sacrifice Gilded Drake. This ability still resolves if its target becomes illegal.
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Vesuvan Doppelganger
( 5)
Creature — Shapeshifter
(0/0)
You may have Vesuvan Doppelganger enter the battlefield as a copy of any creature on the battlefield, except it doesn't copy that creature's color and it has "At the beginning of your upkeep, you may have this creature become a copy of target creature, except it doesn't copy that creature's color and it has this ability."
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Morphling
( 5)
Creature — Shapeshifter
(3/3)
: Untap Morphling. : Morphling gains flying until end of turn. : Morphling gains shroud until end of turn. (It can't be the target of spells or abilities.) : Morphling gets +1/-1 until end of turn. : Morphling gets -1/+1 until end of turn.
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Palinchron
( 7)
Creature — Illusion
(4/5)
Flying When Palinchron enters the battlefield, untap up to seven lands. : Return Palinchron to its owner's hand.
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Waterfront Bouncer
( 2)
Creature — Merfolk Spellshaper
(1/1)
, , Discard a card: Return target creature to its owner's hand.
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Great Whale
( 7)
Creature — Whale
(5/5)
When Great Whale enters the battlefield, untap up to seven lands.
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Spiketail Hatchling
( 2)
Creature — Drake
(1/1)
Flying (This creature can't be blocked except by creatures with flying or reach.) Sacrifice Spiketail Hatchling: Counter target spell unless its controller pays .
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Old Man of the Sea
( 3)
Creature — Djinn
(2/3)
You may choose not to untap Old Man of the Sea during your untap step. : Gain control of target creature with power less than or equal to Old Man of the Sea's power for as long as Old Man of the Sea remains tapped and that creature's power remains less than or equal to Old Man of the Sea's power.
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Wall of Tears
( 2)
Creature — Wall
(0/4)
Defender (This creature can't attack.) Whenever Wall of Tears blocks a creature, return that creature to its owner's hand at end of combat.
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Rootwater Thief
( 2)
Creature — Merfolk Rogue
(1/2)
: Rootwater Thief gains flying until end of turn. Whenever Rootwater Thief deals combat damage to a player, you may pay . If you do, search that player's library for a card and exile it, then the player shuffles.
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Magical Hacker
( 2)
Creature — Human Gamer
(1/2)
: Change the text of target spell or permanent by replacing all instances of + with -, and vice versa, until end of turn.
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Stormscape Familiar
( 2)
Creature — Bird
(1/1)
Flying White spells and black spells you cast cost less to cast.
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Fatespinner
( 3)
Creature — Human Wizard
(1/2)
At the beginning of each opponent's upkeep, that player chooses draw step, main phase, or combat phase. The player skips each instance of the chosen step or phase this turn.
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Broodstar
( 10)
Creature — Beast
(*/*)
Affinity for artifacts (This spell costs less to cast for each artifact you control.) Flying Broodstar's power and toughness are each equal to the number of artifacts you control.
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Greater Morphling
( 8)
Creature — Shapeshifter
(5/5)
: Greater Morphling gains your choice of banding, bushido 1, double strike, fear, flying, first strike, haste, landwalk of your choice, protection from a color of your choice, provoke, rampage 1, shadow, or trample until end of turn. : Greater Morphling becomes the colors of your choice until end of turn. : Greater Morphling becomes the creature type of your choice until end of turn. : Greater Morphling's expansion symbol becomes the symbol of your choice until end of turn. : Greater Morphling's art becomes by the artist of your choice until end of turn. : Greater Morphling gets +2/-2 or -2/+2 until end of turn. : Untap Greater Morphling.
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Grimoire Thief
( 2)
Creature — Merfolk Rogue
(2/2)
Whenever Grimoire Thief becomes tapped, exile the top three cards of target opponent's library face down. You may look at cards exiled with Grimoire Thief. , Sacrifice Grimoire Thief: Turn all cards exiled with Grimoire Thief face up. Counter all spells with those names.
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Vedalken Mastermind
( 2)
Creature — Vedalken Wizard
(1/2)
, : Return target permanent you control to its owner's hand.
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Sage of Epityr
( 1)
Creature — Human Wizard
(1/1)
When Sage of Epityr enters the battlefield, look at the top four cards of your library, then put them back in any order.
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Storm Crow
( 2)
Creature — Bird
(1/2)
Flying (This creature can't be blocked except by creatures with flying or reach.)
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Tolarian Entrancer
( 2)
Creature — Human Wizard
(1/1)
Whenever Tolarian Entrancer becomes blocked by a creature, gain control of that creature at end of combat.
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Spiny Starfish
( 3)
Creature — Starfish
(0/1)
: Regenerate Spiny Starfish. At the beginning of each end step, if Spiny Starfish regenerated this turn, create a 0/1 blue Starfish creature token for each time it regenerated this turn.
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Lighthouse Chronologist
( 2)
Creature — Human Wizard
(1/3)
Level up (: Put a level counter on this. Level up only as a sorcery.) LEVEL 4-6 2/4 LEVEL 7+ 3/5 At the beginning of each end step, if it's not your turn, take an extra turn after this one.
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Fatestitcher
( 4)
Creature — Zombie Wizard
(1/2)
: You may tap or untap another target permanent. Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
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Chronozoa
( 4)
Creature — Illusion
(3/3)
Flying Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Chronozoa dies, if it had no time counters on it, create two tokens that are copies of it.
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Hedron Crab
( 1)
Creature — Crab
(0/2)
Landfall — Whenever a land enters the battlefield under your control, target player mills three cards.
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Erayo, Soratami Ascendant
( 2)
Legendary Creature — Moonfolk Monk
(1/1)
Flying Whenever the fourth spell of a turn is cast, flip Erayo, Soratami Ascendant.
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Thada Adel, Acquisitor
( 3)
Legendary Creature — Merfolk Rogue
(2/2)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever Thada Adel, Acquisitor deals combat damage to a player, search that player's library for an artifact card and exile it. Then that player shuffles. Until end of turn, you may play that card.
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Lullmage Mentor
( 3)
Creature — Merfolk Wizard
(2/2)
Whenever a spell or ability you control counters a spell, you may create a 1/1 blue Merfolk creature token. Tap seven untapped Merfolk you control: Counter target spell.
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Sphinx Ambassador
( 7)
Creature — Sphinx
(5/5)
Flying Whenever Sphinx Ambassador deals combat damage to a player, search that player's library for a card, then that player chooses a card name. If you searched for a creature card that doesn't have that name, you may put it onto the battlefield under your control. Then that player shuffles.
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Somnophore
( 4)
Creature — Illusion
(2/2)
Flying Whenever Somnophore deals damage to a player, tap target creature that player controls. That creature doesn't untap during its controller's untap step for as long as Somnophore remains on the battlefield.
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Rootwater Matriarch
( 4)
Creature — Merfolk
(2/3)
: Gain control of target creature for as long as that creature is enchanted.
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Lord of the Unreal
( 2)
Creature — Human Wizard
(2/2)
Illusion creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)
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Diplomatic Escort
( 2)
Creature — Human Spellshaper
(1/1)
, , Discard a card: Counter target spell or ability that targets a creature.
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Cosi's Trickster
( 1)
Creature — Merfolk Wizard
(1/1)
Whenever an opponent shuffles their library, you may put a +1/+1 counter on Cosi's Trickster.
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Venerated Teacher
( 3)
Creature — Human Wizard
(2/2)
When Venerated Teacher enters the battlefield, put two level counters on each creature you control with level up.
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_____
( 2)
Creature — Shapeshifter
(1/1)
: This card's name becomes the card name of your choice. Activate anywhere, anytime.
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Ætherling (Aetherling)
( 6)
Creature — Shapeshifter
(4/5)
: Exile Aetherling. Return it to the battlefield under its owner's control at the beginning of the next end step. : Aetherling can't be blocked this turn. : Aetherling gets +1/-1 until end of turn. : Aetherling gets -1/+1 until end of turn.
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Scalpelexis
( 5)
Creature — Beast
(1/5)
Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Scalpelexis deals combat damage to a player, that player exiles the top four cards of their library. If two or more of those cards have the same name, repeat this process.
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Sejiri Merfolk
( 2)
Creature — Merfolk Soldier
(2/1)
As long as you control a Plains, Sejiri Merfolk has first strike and lifelink. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
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Clone
( 4)
Creature — Shapeshifter
(0/0)
You may have Clone enter the battlefield as a copy of any creature on the battlefield.
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Disruptive Student
( 3)
Creature — Human Wizard
(1/1)
: Counter target spell unless its controller pays .
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Zuran Spellcaster
( 3)
Creature — Human Wizard
(1/1)
: Zuran Spellcaster deals 1 damage to any target.
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Aura Thief
( 4)
Creature — Illusion
(2/2)
Flying When Aura Thief dies, you gain control of all enchantments. (You don't get to move Auras.)
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Cytoplast Manipulator
( 4)
Creature — Human Wizard Mutant
(0/0)
Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) , : Gain control of target creature with a +1/+1 counter on it for as long as Cytoplast Manipulator remains on the battlefield.
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Shimmering Efreet
( 3)
Creature — Efreet
(2/2)
Flying Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) Whenever Shimmering Efreet phases in, target creature phases out. (It phases in before its controller untaps during their next untap step.)
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Rayne, Academy Chancellor
( 3)
Legendary Creature — Human Wizard
(1/1)
Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card. You may draw an additional card if Rayne, Academy Chancellor is enchanted.
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Reef Shaman
( 1)
Creature — Merfolk Shaman
(0/2)
: Target land becomes the basic land type of your choice until end of turn.
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Cephalid Constable
( 3)
Creature — Cephalid Wizard
(1/1)
Whenever Cephalid Constable deals combat damage to a player, return up to that many target permanents that player controls to their owner's hand.
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Seasinger
( 3)
Creature — Merfolk
(0/1)
When you control no Islands, sacrifice Seasinger. You may choose not to untap Seasinger during your untap step. : Gain control of target creature whose controller controls an Island for as long as you control Seasinger and Seasinger remains tapped.
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Patron Wizard
( 3)
Creature — Human Wizard
(2/2)
Tap an untapped Wizard you control: Counter target spell unless its controller pays .
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Krovikan Mist
( 2)
Creature — Illusion
(*/*)
Flying Krovikan Mist's power and toughness are each equal to the number of Illusions on the battlefield.
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Saprazzan Legate
( 4)
Creature — Merfolk Soldier
(1/3)
If an opponent controls a Mountain and you control an Island, you may cast this spell without paying its mana cost. Flying
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Supreme Inquisitor
( 5)
Creature — Human Wizard
(1/3)
Tap five untapped Wizards you control: Search target player's library for up to five cards and exile them. Then that player shuffles.
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Ambassador Laquatus
( 3)
Legendary Creature — Merfolk Wizard
(1/3)
: Target player mills three cards.
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Cephalid Illusionist
( 2)
Creature — Cephalid Wizard
(1/1)
Whenever Cephalid Illusionist becomes the target of a spell or ability, mill three cards. , : Prevent all combat damage that would be dealt to and dealt by target creature you control this turn.
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Llawan, Cephalid Empress
( 4)
Legendary Creature — Cephalid Noble
(2/3)
When Llawan, Cephalid Empress enters the battlefield, return all blue creatures your opponents control to their owners' hands. Your opponents can't cast blue creature spells.
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Pearl Lake Ancient
( 7)
Creature — Leviathan
(6/7)
Flash This spell can't be countered. Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Return three lands you control to their owner's hand: Return Pearl Lake Ancient to its owner's hand.
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Sage Owl
( 2)
Creature — Bird
(1/1)
Flying When Sage Owl enters the battlefield, look at the top four cards of your library, then put them back in any order.
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Spire Owl
( 2)
Creature — Bird
(1/1)
Flying When Spire Owl enters the battlefield, look at the top four cards of your library, then put them back in any order.
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Academy Researchers
( 3)
Creature — Human Wizard
(2/2)
When Academy Researchers enters the battlefield, you may put an Aura card from your hand onto the battlefield attached to Academy Researchers.
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Riptide Mangler
( 2)
Creature — Beast
(0/3)
: Change Riptide Mangler's base power to target creature's power. <I>(This effect lasts indefinitely.)</I>
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Thalakos Deceiver
( 4)
Creature — Thalakos Wizard
(1/1)
Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Thalakos Deceiver attacks and isn't blocked, you may sacrifice it. If you do, gain control of target creature. (This effect lasts indefinitely.)
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Talas Warrior
( 3)
Creature — Human Pirate Warrior
(2/2)
Talas Warrior can't be blocked.
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Suq'Ata Firewalker
( 3)
Creature — Human Wizard
(0/1)
Suq'Ata Firewalker can't be the target of red spells or abilities from red sources. : Suq'Ata Firewalker deals 1 damage to any target.
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Ixidor, Reality Sculptor
( 5)
Legendary Creature — Human Wizard
(3/4)
Face-down creatures get +1/+1. : Turn target face-down creature face up.
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Lu Meng, Wu General
( 5)
Legendary Creature — Human Soldier
(4/4)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
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Mindshrieker
( 2)
Creature — Spirit Bird
(1/1)
Flying : Target player mills a card. Mindshrieker gets +X/+X until end of turn, where X is the milled card's mana value.
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Enclave Cryptologist
( 1)
Creature — Merfolk Wizard
(0/1)
Level up (: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-2 0/1 : Draw a card, then discard a card. LEVEL 3+ 0/1 : Draw a card.
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Roil Elemental
( 6)
Creature — Elemental
(3/2)
Flying Landfall — Whenever a land enters the battlefield under your control, you may gain control of target creature for as long as you control Roil Elemental.
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Shifty Doppelganger
( 3)
Creature — Shapeshifter
(1/1)
, Exile Shifty Doppelganger: You may put a creature card from your hand onto the battlefield. If you do, that creature gains haste until end of turn. At the beginning of the next end step, sacrifice that creature. If you do, return Shifty Doppelganger to the battlefield.
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Hunted Phantasm
( 3)
Creature — Spirit
(4/6)
Hunted Phantasm can't be blocked. When Hunted Phantasm enters the battlefield, target opponent creates five 1/1 red Goblin creature tokens.
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Aboshan, Cephalid Emperor
( 6)
Legendary Creature — Cephalid Noble
(3/3)
Tap an untapped Cephalid you control: Tap target permanent. : Tap all creatures without flying.
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Question Elemental?
( 4)
Creature — Elemental?
(3/4)
Did you know this creature has flying? Are you aware that any time you say something that isn't a question, when a player points out this fact first, they gain control of Question Elemental?
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Sphinx of Lost Truths
( 5)
Creature — Sphinx
(3/5)
Kicker (You may pay an additional as you cast this spell.) Flying When Sphinx of Lost Truths enters the battlefield, draw three cards. Then if it wasn't kicked, discard three cards.
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Realmwright
( 1)
Creature — Vedalken Wizard
(1/1)
As Realmwright enters the battlefield, choose a basic land type. Lands you control are the chosen type in addition to their other types.
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Walking Sponge
( 2)
Creature — Sponge
(1/1)
: Target creature loses your choice of flying, first strike, or trample until end of turn.
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Dermoplasm
( 3)
Creature — Shapeshifter
(1/1)
Flying Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Dermoplasm is turned face up, you may put a creature card with a morph ability from your hand onto the battlefield face up. If you do, return Dermoplasm to its owner's hand.
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Magus of the Jar
( 5)
Creature — Human Wizard
(3/3)
, Sacrifice Magus of the Jar: Each player exiles all cards from their hand face down and draws seven cards. At the beginning of the next end step, each player discards their hand and returns to their hand each card they exiled this way.
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Phantasmal Dragon
( 4)
Creature — Dragon Illusion
(5/5)
Flying When Phantasmal Dragon becomes the target of a spell or ability, sacrifice it.
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Dream Thrush
( 2)
Creature — Bird
(1/1)
Flying : Target land becomes the basic land type of your choice until end of turn.
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Chronatog
( 2)
Creature — Atog
(1/2)
: Chronatog gets +3/+3 until end of turn. You skip your next turn. Activate only once each turn.
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Quicksilver Elemental
( 5)
Creature — Elemental
(3/4)
: Quicksilver Elemental gains all activated abilities of target creature until end of turn. (If any of the abilities use that creature's name, use this creature's name instead.) You may spend blue mana as though it were mana of any color to pay the activation costs of Quicksilver Elemental's abilities.
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