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"Innistrad" (274)

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Plains
Plains (0)
Basic Land — Plains

Innistrad (Land)
Laboratory Maniac
Laboratory Maniac 2Blue (3)
Creature — Human Wizard (2/2)

If you would draw a card while your library has no cards in it, you win the game instead.

Innistrad (Rare)
Island
Island (0)
Basic Land — Island

Innistrad (Land)
Swamp
Swamp (0)
Basic Land — Swamp

Innistrad (Land)
Snapcaster Mage
Snapcaster Mage 1Blue (2)
Creature — Human Wizard (2/1)

Flash

When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

Innistrad (Rare)
Geist of Saint Traft
Geist of Saint Traft 1WhiteBlue (3)
Legendary Creature — Spirit Cleric (2/2)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Whenever Geist of Saint Traft attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat.

Innistrad (Mythic Rare)
Liliana of the Veil
Liliana of the Veil 1BlackBlack (3)
Legendary Planeswalker — Liliana (3)

+1: Each player discards a card.

−2: Target player sacrifices a creature.

−6: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of their choice.

Innistrad (Mythic Rare)
Naturalize
Naturalize 1Green (2)
Instant

Destroy target artifact or enchantment.

Innistrad (Common)
Stony Silence
Stony Silence 1White (2)
Enchantment

Activated abilities of artifacts can't be activated.

Innistrad (Rare)
Insectile Aberration
Insectile Aberration (0)
Creature — Human Insect (3/2)

Flying

Innistrad (Common)
Delver of Secrets
Delver of Secrets Blue (1)
Creature — Human Wizard (1/1)

At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform Delver of Secrets.

Innistrad (Common)
Witchbane Orb
Witchbane Orb 4 (4)
Artifact

When Witchbane Orb enters the battlefield, destroy all Curses attached to you.

You have hexproof. (You can't be the target of spells or abilities your opponents control, including Aura spells.)

Innistrad (Rare)
Howlpack Alpha
Howlpack Alpha (0)
Creature — Werewolf (3/3)

Each other creature you control that's a Werewolf or a Wolf gets +1/+1.

At the beginning of your end step, create a 2/2 green Wolf creature token.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack Alpha.

Innistrad (Rare)
Mayor of Avabruck
Mayor of Avabruck 1Green (2)
Creature — Human Advisor Werewolf (1/1)

Other Human creatures you control get +1/+1.

At the beginning of each upkeep, if no spells were cast last turn, transform Mayor of Avabruck.

Innistrad (Rare)
Ghost Quarter
Ghost Quarter (0)
Land

Tap: Add Colorless.

Tap, Sacrifice Ghost Quarter: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.

Innistrad (Uncommon)
Ancient Grudge
Ancient Grudge 1Red (2)
Instant

Destroy target artifact.

Flashback Green (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Innistrad (Common)
Memory's Journey
Memory's Journey 1Blue (2)
Instant

Target player shuffles up to three target cards from their graveyard into their library.

Flashback Green (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Innistrad (Uncommon)
Past in Flames
Past in Flames 3Red (4)
Sorcery

Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.

Flashback 4Red (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Innistrad (Mythic Rare)
Forest
Forest (0)
Basic Land — Forest

Innistrad (Land)
Runechanter's Pike
Runechanter's Pike 2 (2)
Artifact — Equipment

Equipped creature has first strike and gets +X/+0, where X is the number of instant and sorcery cards in your graveyard.

Equip 2

Innistrad (Rare)
Forbidden Alchemy
Forbidden Alchemy 2Blue (3)
Instant

Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.

Flashback 6Black (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Innistrad (Common)
Dissipate
Dissipate 1BlueBlue (3)
Instant

Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

Innistrad (Uncommon)
Mulch
Mulch 1Green (2)
Sorcery

Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.

Innistrad (Common)
Curiosity
Curiosity Blue (1)
Enchantment — Aura

Enchant creature

Whenever enchanted creature deals damage to an opponent, you may draw a card.

Innistrad (Uncommon)
Champion of the Parish
Champion of the Parish White (1)
Creature — Human Soldier (1/1)

Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Champion of the Parish.

Innistrad (Rare)
Desperate Ravings
Desperate Ravings 1Red (2)
Instant

Draw two cards, then discard a card at random.

Flashback 2Blue (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Innistrad (Uncommon)
Bloodgift Demon
Bloodgift Demon 3BlackBlack (5)
Creature — Demon (5/4)

Flying

At the beginning of your upkeep, target player draws a card and loses 1 life.

Innistrad (Rare)
Doomed Traveler
Doomed Traveler White (1)
Creature — Human Soldier (1/1)

When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying.

Innistrad (Common)
Unburial Rites
Unburial Rites 4Black (5)
Sorcery

Return target creature card from your graveyard to the battlefield.

Flashback 3White (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Innistrad (Uncommon)
Heartless Summoning
Heartless Summoning 1Black (2)
Enchantment

Creature spells you cast cost 2 less to cast.

Creatures you control get -1/-1.

Innistrad (Rare)
Ambush Viper
Ambush Viper 1Green (2)
Creature — Snake (2/1)

Flash

Deathtouch

Innistrad (Common)
Invisible Stalker
Invisible Stalker 1Blue (2)
Creature — Human Rogue (1/1)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Invisible Stalker can't be blocked.

Innistrad (Uncommon)
Mindshrieker
Mindshrieker 1Blue (2)
Creature — Spirit Bird (1/1)

Flying

2: Target player mills a card. Mindshrieker gets +X/+X until end of turn, where X is the milled card's mana value.

Innistrad (Rare)
Terror of Kruin Pass
Terror of Kruin Pass (0)
Creature — Werewolf (3/3)

Double strike

Werewolves you control have menace. (They can't be blocked except by two or more creatures.)

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Terror of Kruin Pass.

Innistrad (Rare)
Bloodline Keeper
Bloodline Keeper 2BlackBlack (4)
Creature — Vampire (3/3)

Flying

Tap: Create a 2/2 black Vampire creature token with flying.

Black: Transform Bloodline Keeper. Activate only if you control five or more Vampires.

Innistrad (Rare)
Mountain
Mountain (0)
Basic Land — Mountain

Innistrad (Land)
Olivia Voldaren
Olivia Voldaren 2BlackRed (4)
Legendary Creature — Vampire (3/3)

Flying

1Red: Olivia Voldaren deals 1 damage to another target creature. That creature becomes a Vampire in addition to its other types. Put a +1/+1 counter on Olivia Voldaren.

3BlackBlack: Gain control of target Vampire for as long as you control Olivia Voldaren.

Innistrad (Mythic Rare)
Nightfall Predator
Nightfall Predator (0)
Creature — Werewolf (4/4)

Red, Tap: Nightfall Predator fights target creature. (Each deals damage equal to its power to the other.)

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Nightfall Predator.

Innistrad (Rare)
Lord of Lineage
Lord of Lineage (0)
Creature — Vampire (5/5)

Flying

Other Vampire creatures you control get +2/+2.

Tap: Create a 2/2 black Vampire creature token with flying.

Innistrad (Rare)
Elite Inquisitor
Elite Inquisitor WhiteWhite (2)
Creature — Human Soldier (2/2)

First strike, vigilance

Protection from Vampires, from Werewolves, and from Zombies

Innistrad (Rare)
Isolated Chapel
Isolated Chapel (0)
Land

Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.

Tap: Add White or Black.

Innistrad (Rare)
Mikaeus, the Lunarch
Mikaeus, the Lunarch Variable ColorlessWhite (1)
Legendary Creature — Human Cleric (0/0)

Mikaeus, the Lunarch enters the battlefield with X +1/+1 counters on it.

Tap: Put a +1/+1 counter on Mikaeus.

Tap, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control.

Innistrad (Mythic Rare)
Endless Ranks of the Dead
Endless Ranks of the Dead 2BlackBlack (4)
Enchantment

At the beginning of your upkeep, create X 2/2 black Zombie creature tokens, where X is half the number of Zombies you control, rounded down.

Innistrad (Rare)
Parallel Lives
Parallel Lives 3Green (4)
Enchantment

If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.

Innistrad (Rare)
Gavony Township
Gavony Township (0)
Land

Tap: Add Colorless.

2GreenWhite, Tap: Put a +1/+1 counter on each creature you control.

Innistrad (Rare)
Grimgrin, Corpse-Born
Grimgrin, Corpse-Born 3BlueBlack (5)
Legendary Creature — Zombie Warrior (5/5)

Grimgrin, Corpse-Born enters the battlefield tapped and doesn't untap during your untap step.

Sacrifice another creature: Untap Grimgrin and put a +1/+1 counter on it.

Whenever Grimgrin attacks, destroy target creature defending player controls, then put a +1/+1 counter on Grimgrin.

Innistrad (Mythic Rare)
Splinterfright
Splinterfright 2Green (3)
Creature — Elemental (*/*)

Trample

Splinterfright's power and toughness are each equal to the number of creature cards in your graveyard.

At the beginning of your upkeep, mill two cards.

Innistrad (Rare)
Reaper from the Abyss
Reaper from the Abyss 3BlackBlackBlack (6)
Creature — Demon (6/6)

Flying

Morbid — At the beginning of each end step, if a creature died this turn, destroy target non-Demon creature.

Innistrad (Mythic Rare)
Kruin Outlaw
Kruin Outlaw 1RedRed (3)
Creature — Human Rogue Werewolf (2/2)

First strike

At the beginning of each upkeep, if no spells were cast last turn, transform Kruin Outlaw.

Innistrad (Rare)
Woodland Cemetery
Woodland Cemetery (0)
Land

Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest.

Tap: Add Black or Green.

Innistrad (Rare)
Moldgraf Monstrosity
Moldgraf Monstrosity 4GreenGreenGreen (7)
Creature — Insect (8/8)

Trample

When Moldgraf Monstrosity dies, exile it, then return two creature cards at random from your graveyard to the battlefield.

Innistrad (Rare)
Hinterland Harbor
Hinterland Harbor (0)
Land

Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island.

Tap: Add Green or Blue.

Innistrad (Rare)
Balefire Dragon
Balefire Dragon 5RedRed (7)
Creature — Dragon (6/6)

Flying

Whenever Balefire Dragon deals combat damage to a player, it deals that much damage to each creature that player controls.

Innistrad (Mythic Rare)
Typhoid Rats
Typhoid Rats Black (1)
Creature — Rat (1/1)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Innistrad (Common)
Wildblood Pack
Wildblood Pack (0)
Creature — Werewolf (5/5)

Trample

Attacking creatures you control get +3/+0.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Wildblood Pack.

Innistrad (Rare)
Unbreathing Horde
Unbreathing Horde 2Black (3)
Creature — Zombie (0/0)

Unbreathing Horde enters the battlefield with a +1/+1 counter on it for each other Zombie you control and each Zombie card in your graveyard.

If Unbreathing Horde would be dealt damage, prevent that damage and remove a +1/+1 counter from it.

Innistrad (Rare)
Moonmist
Moonmist 1Green (2)
Instant

Transform all Humans. Prevent all combat damage that would be dealt this turn by creatures other than Werewolves and Wolves. (Only double-faced cards can be transformed.)

Innistrad (Common)
Skaab Ruinator
Skaab Ruinator 1BlueBlue (3)
Creature — Zombie Horror (5/6)

As an additional cost to cast this spell, exile three creature cards from your graveyard.

Flying

You may cast Skaab Ruinator from your graveyard.

Innistrad (Mythic Rare)
Evil Twin
Evil Twin 2BlueBlack (4)
Creature — Shapeshifter (0/0)

You may have Evil Twin enter the battlefield as a copy of any creature on the battlefield, except it has "BlueBlack, Tap: Destroy target creature with the same name as this creature."

Innistrad (Rare)
Sever the Bloodline
Sever the Bloodline 3Black (4)
Sorcery

Exile target creature and all other creatures with the same name as that creature.

Flashback 5BlackBlack (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Innistrad (Rare)
Rooftop Storm
Rooftop Storm 5Blue (6)
Enchantment

You may pay 0 rather than pay the mana cost for Zombie creature spells you cast.

Innistrad (Rare)
Intangible Virtue
Intangible Virtue 1White (2)
Enchantment

Creature tokens you control get +1/+1 and have vigilance.

Innistrad (Uncommon)
Mentor of the Meek
Mentor of the Meek 2White (3)
Creature — Human Soldier (2/2)

Whenever another creature with power 2 or less enters the battlefield under your control, you may pay 1. If you do, draw a card.

Innistrad (Rare)
Divine Reckoning
Divine Reckoning 2WhiteWhite (4)
Sorcery

Each player chooses a creature they control. Destroy the rest.

Flashback 5WhiteWhite (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Innistrad (Rare)
Clifftop Retreat
Clifftop Retreat (0)
Land

Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.

Tap: Add Red or White.

Innistrad (Rare)
Victim of Night
Victim of Night BlackBlack (2)
Instant

Destroy target non-Vampire, non-Werewolf, non-Zombie creature.

Innistrad (Common)
Blasphemous Act
Blasphemous Act 8Red (9)
Sorcery

This spell costs 1 less to cast for each creature on the battlefield.

Blasphemous Act deals 13 damage to each creature.

Innistrad (Rare)
Grimoire of the Dead
Grimoire of the Dead 4 (4)
Legendary Artifact

1, Tap, Discard a card: Put a study counter on Grimoire of the Dead.

Tap, Remove three study counters from Grimoire of the Dead and sacrifice it: Put all creature cards from all graveyards onto the battlefield under your control. They're black Zombies in addition to their other colors and types.

Innistrad (Mythic Rare)
Kessig Cagebreakers
Kessig Cagebreakers 4Green (5)
Creature — Human Rogue (3/4)

Whenever Kessig Cagebreakers attacks, create a 2/2 green Wolf creature token that's tapped and attacking for each creature card in your graveyard.

Innistrad (Rare)
Sulfur Falls
Sulfur Falls (0)
Land

Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain.

Tap: Add Blue or Red.

Innistrad (Rare)
Inquisitor's Flail
Inquisitor's Flail 2 (2)
Artifact — Equipment

If equipped creature would deal combat damage, it deals double that damage instead.

If another creature would deal combat damage to equipped creature, it deals double that damage to equipped creature instead.

Equip 2

Innistrad (Uncommon)
Into the Maw of Hell
Into the Maw of Hell 4RedRed (6)
Sorcery

Destroy target land. Into the Maw of Hell deals 13 damage to target creature.

Innistrad (Uncommon)
Avacyn's Pilgrim
Avacyn's Pilgrim Green (1)
Creature — Human Monk (1/1)

Tap: Add White.

Innistrad (Common)
Falkenrath Marauders
Falkenrath Marauders 3RedRed (5)
Creature — Vampire Warrior (2/2)

Flying, haste

Whenever Falkenrath Marauders deals combat damage to a player, put two +1/+1 counters on it.

Innistrad (Rare)
Charmbreaker Devils
Charmbreaker Devils 5Red (6)
Creature — Devil (4/4)

At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand.

Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn.

Innistrad (Rare)
Skirsdag High Priest
Skirsdag High Priest 1Black (2)
Creature — Human Cleric (1/2)

Morbid — Tap, Tap two untapped creatures you control: Create a 5/5 black Demon creature token with flying. Activate only if a creature died this turn.

Innistrad (Rare)
Angelic Overseer
Angelic Overseer 3WhiteWhite (5)
Creature — Angel (5/3)

Flying

As long as you control a Human, Angelic Overseer has hexproof and indestructible.

Innistrad (Mythic Rare)
Reckless Waif
Reckless Waif Red (1)
Creature — Human Rogue Werewolf (1/1)

At the beginning of each upkeep, if no spells were cast last turn, transform Reckless Waif.

Innistrad (Uncommon)
Undead Alchemist
Undead Alchemist 3Blue (4)
Creature — Zombie (4/2)

If a Zombie you control would deal combat damage to a player, instead that player mills that many cards.

Whenever a creature card is put into an opponent's graveyard from their library, exile that card and create a 2/2 black Zombie creature token.

Innistrad (Rare)
Stromkirk Noble
Stromkirk Noble Red (1)
Creature — Vampire Noble (1/1)

Stromkirk Noble can't be blocked by Humans.

Whenever Stromkirk Noble deals combat damage to a player, put a +1/+1 counter on it.

Innistrad (Rare)
Instigator Gang
Instigator Gang 3Red (4)
Creature — Human Werewolf (2/3)

Attacking creatures you control get +1/+0.

At the beginning of each upkeep, if no spells were cast last turn, transform Instigator Gang.

Innistrad (Rare)
Trepanation Blade
Trepanation Blade 3 (3)
Artifact — Equipment

Whenever equipped creature attacks, defending player reveals cards from the top of their library until they reveal a land card. The creature gets +1/+0 until end of turn for each card revealed this way. That player puts the revealed cards into their graveyard.

Equip 2

Innistrad (Uncommon)
Devil's Play
Devil's Play Variable ColorlessRed (1)
Sorcery

Devil's Play deals X damage to any target.

Flashback Variable ColorlessRedRedRed (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Innistrad (Rare)
Diregraf Ghoul
Diregraf Ghoul Black (1)
Creature — Zombie (2/2)

Diregraf Ghoul enters the battlefield tapped.

Innistrad (Uncommon)
Geist-Honored Monk
Geist-Honored Monk 3WhiteWhite (5)
Creature — Human Monk (*/*)

Vigilance

Geist-Honored Monk's power and toughness are each equal to the number of creatures you control.

When Geist-Honored Monk enters the battlefield, create two 1/1 white Spirit creature tokens with flying.

Innistrad (Rare)
Full Moon's Rise
Full Moon's Rise 1Green (2)
Enchantment

Werewolf creatures you control get +1/+0 and have trample.

Sacrifice Full Moon's Rise: Regenerate all Werewolf creatures you control.

Innistrad (Uncommon)
Kessig Wolf Run
Kessig Wolf Run (0)
Land

Tap: Add Colorless.

Variable ColorlessRedGreen, Tap: Target creature gets +X/+0 and gains trample until end of turn.

Innistrad (Rare)
Daybreak Ranger
Daybreak Ranger 2Green (3)
Creature — Human Archer Ranger Werewolf (2/2)

Tap: Daybreak Ranger deals 2 damage to target creature with flying.

At the beginning of each upkeep, if no spells were cast last turn, transform Daybreak Ranger.

Innistrad (Rare)
Army of the Damned
Army of the Damned 5BlackBlackBlack (8)
Sorcery

Create thirteen tapped 2/2 black Zombie creature tokens.

Flashback 7BlackBlackBlack (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Innistrad (Mythic Rare)
Spectral Rider
Spectral Rider WhiteWhite (2)
Creature — Spirit Knight (2/2)

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Innistrad (Uncommon)
Fiend Hunter
Fiend Hunter 1WhiteWhite (3)
Creature — Human Cleric (1/3)

When Fiend Hunter enters the battlefield, you may exile another target creature.

When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Innistrad (Uncommon)
Midnight Haunting
Midnight Haunting 2White (3)
Instant

Create two 1/1 white Spirit creature tokens with flying.

Innistrad (Uncommon)
Traitorous Blood
Traitorous Blood 1RedRed (3)
Sorcery

Gain control of target creature until end of turn. Untap it. It gains trample and haste until end of turn.

Innistrad (Common)
Brimstone Volley
Brimstone Volley 2Red (3)
Instant

Brimstone Volley deals 3 damage to any target.

Morbid — Brimstone Volley deals 5 damage instead if a creature died this turn.

Innistrad (Common)
Curse of Death's Hold
Curse of Death's Hold 3BlackBlack (5)
Enchantment — Aura Curse

Enchant player

Creatures enchanted player controls get -1/-1.

Innistrad (Rare)
Caravan Vigil
Caravan Vigil Green (1)
Sorcery

Search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Morbid — You may put that card onto the battlefield instead of putting it into your hand if a creature died this turn.

Innistrad (Common)
Curse of Stalked Prey
Curse of Stalked Prey 1Red (2)
Enchantment — Aura Curse

Enchant player

Whenever a creature deals combat damage to enchanted player, put a +1/+1 counter on that creature.

Innistrad (Rare)
Ludevic's Abomination
Ludevic's Abomination (0)
Creature — Lizard Horror (13/13)

Trample

Innistrad (Rare)
Falkenrath Noble
Falkenrath Noble 3Black (4)
Creature — Vampire Noble (2/2)

Flying

Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life.

Innistrad (Uncommon)
Hamlet Captain
Hamlet Captain 1Green (2)
Creature — Human Warrior (2/2)

Whenever Hamlet Captain attacks or blocks, other Humans you control get +1/+1 until end of turn.

Innistrad (Uncommon)
123 >
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