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Armament Master
Armament Master WhiteWhite (2)
Creature — Kor Soldier (2/2)

Other Kor creatures you control get +2/+2 for each Equipment attached to Armament Master.

Zendikar (Rare)
Ayli, Eternal Pilgrim
Ayli, Eternal Pilgrim WhiteBlack (2)
Legendary Creature — Kor Cleric (2/3)

Deathtouch

1, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness.

1WhiteBlack, Sacrifice another creature: Exile target nonland permanent. Activate this ability only if you have at least 10 life more than your starting life total.

Oath of the Gatewatch (Rare)
Cat Burglar
Cat Burglar 3Black (4)
Creature — Kor Rogue Minion (2/2)

2Black, Tap: Target player discards a card. Activate this ability only any time you could cast a sorcery.

Exodus (Common)
Cliff Threader
Cliff Threader 1White (2)
Creature — Kor Scout (2/1)

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

Zendikar (Common)
Cliffside Lookout
Cliffside Lookout White (1)
Creature — Kor Scout Ally (1/1)

4White: Creatures you control get +1/+1 until end of turn.

Battle for Zendikar (Common)
Dawnglare Invoker
Dawnglare Invoker 2White (3)
Creature — Kor Wizard (2/1)

Flying

8: Tap all creatures target player controls.

Commander 2015 (Common)
Other Versions
Rise of the Eldrazi (Common)
Devout Lightcaster
Devout Lightcaster WhiteWhiteWhite (3)
Creature — Kor Cleric (2/2)

Protection from black

When Devout Lightcaster enters the battlefield, exile target black permanent.

Zendikar (Rare)
Ghostly Sentinel
Ghostly Sentinel 4White (5)
Creature — Kor Spirit (3/3)

Flying, vigilance

Battle for Zendikar (Common)
Infiltrator il-Kor
Infiltrator il-Kor 4Blue (5)
Creature — Kor Rogue (3/1)

Shadow (This creature can block or be blocked by only creatures with shadow.)

Suspend 2—1Blue (Rather than cast this card from your hand, you may pay 1Blue and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)

Future Sight (Common)
Kitesail Apprentice
Kitesail Apprentice White (1)
Creature — Kor Soldier (1/1)

As long as Kitesail Apprentice is equipped, it gets +1/+1 and has flying.

Worldwake (Common)
Kitesail Scout
Kitesail Scout White (1)
Creature — Kor Scout (1/1)

Flying

Battle for Zendikar (Common)
Knight of Cliffhaven
Knight of Cliffhaven 1White (2)
Creature — Kor Knight (2/2)

Level up 3 (3: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-3

2/3

Flying

LEVEL 4+

4/4

Flying, vigilance

Duel Decks: Zendikar vs. Eldrazi (Common)
Other Versions
Duel Decks: Knights vs. Dragons (Common)Rise of the Eldrazi (Common)
Kor Aeronaut
Kor Aeronaut WhiteWhite (2)
Creature — Kor Soldier (2/2)

Kicker 1White (You may pay an additional 1White as you cast this spell.)

Flying

When Kor Aeronaut enters the battlefield, if it was kicked, target creature gains flying until end of turn.

Duel Decks: Elspeth vs. Tezzeret (Uncommon)
Other Versions
Zendikar (Uncommon)
Kor Bladewhirl
Kor Bladewhirl 1White (2)
Creature — Kor Soldier Ally (2/2)

Rally — Whenever Kor Bladewhirl or another Ally enters the battlefield under your control, creatures you control gain first strike until end of turn.

Battle for Zendikar (Uncommon)
Kor Cartographer
Kor Cartographer 3White (4)
Creature — Kor Scout (2/2)

When Kor Cartographer enters the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle your library.

Duel Decks: Venser vs. Koth (Common)
Other Versions
Zendikar (Common)
Kor Castigator
Kor Castigator 1White (2)
Creature — Kor Wizard Ally (3/1)

Kor Castigator can't be blocked by Eldrazi Scions.

Battle for Zendikar (Common)
Kor Duelist
Kor Duelist White (1)
Creature — Kor Soldier (1/1)

As long as Kor Duelist is equipped, it has double strike. (It deals both first-strike and regular combat damage.)

Modern Masters 2015 Edition (Uncommon)
Other Versions
Zendikar (Uncommon)
Kor Entanglers
Kor Entanglers 4White (5)
Creature — Kor Soldier Ally (3/4)

Rally — Whenever Kor Entanglers or another Ally enters the battlefield under your control, tap target creature an opponent controls.

Battle for Zendikar (Uncommon)
Kor Firewalker
Kor Firewalker WhiteWhite (2)
Creature — Kor Soldier (2/2)

Protection from red

Whenever a player casts a red spell, you may gain 1 life.

Worldwake (Uncommon)
Kor Hookmaster
Kor Hookmaster 2White (3)
Creature — Kor Soldier (2/2)

When Kor Hookmaster enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

Eternal Masters (Common)
Other Versions
Duel Decks: Speed vs. Cunning (Common)Duel Decks: Elspeth vs. Tezzeret (Common)Zendikar (Common)
Kor Line-Slinger
Kor Line-Slinger 1White (2)
Creature — Kor Scout (0/1)

Tap: Tap target creature with power 3 or less.

Rise of the Eldrazi (Common)
Kor Outfitter
Kor Outfitter WhiteWhite (2)
Creature — Kor Soldier (2/2)

When Kor Outfitter enters the battlefield, you may attach target Equipment you control to target creature you control.

Zendikar (Common)
Kor Sanctifiers
Kor Sanctifiers 2White (3)
Creature — Kor Cleric (2/3)

Kicker White (You may pay an additional White as you cast this spell.)

When Kor Sanctifiers enters the battlefield, if it was kicked, destroy target artifact or enchantment.

Commander 2015 (Common)
Other Versions
Commander 2014 (Common)Zendikar (Common)Planechase (Common)
Kor Scythemaster
Kor Scythemaster 2White (3)
Creature — Kor Soldier Ally (3/1)

Kor Scythemaster has first strike as long as it's attacking.

Oath of the Gatewatch (Common)
Kor Sky Climber
Kor Sky Climber 2White (3)
Creature — Kor Soldier Ally (3/2)

1White: Kor Sky Climber gains flying until end of turn.

Oath of the Gatewatch (Common)
Kor Skyfisher
Kor Skyfisher 1White (2)
Creature — Kor Soldier (2/3)

Flying

When Kor Skyfisher enters the battlefield, return a permanent you control to its owner's hand.

Duel Decks: Elspeth vs. Kiora (Common)
Other Versions
Duel Decks: Elspeth vs. Tezzeret (Common)Zendikar (Common)
Kor Spiritdancer
Kor Spiritdancer 1White (2)
Creature — Kor Wizard (0/2)

Kor Spiritdancer gets +2/+2 for each Aura attached to it.

Whenever you cast an Aura spell, you may draw a card.

Planechase 2012 Edition (Rare)
Other Versions
Rise of the Eldrazi (Rare)
Lancers en-Kor
Lancers en-Kor 3WhiteWhite (5)
Creature — Kor Soldier (3/3)

Trample

0: The next 1 damage that would be dealt to Lancers en-Kor this turn is dealt to target creature you control instead.

Stronghold (Uncommon)
Lawbringer
Lawbringer 2White (3)
Creature — Kor Rebel (2/2)

Tap, Sacrifice Lawbringer: Exile target red creature.

Nemesis (Common)
Lightbringer
Lightbringer 2White (3)
Creature — Kor Rebel (2/2)

Tap, Sacrifice Lightbringer: Exile target black creature.

Nemesis (Common)
Lone Missionary
Lone Missionary 1White (2)
Creature — Kor Monk (2/1)

When Lone Missionary enters the battlefield, you gain 4 life.

Duel Decks: Speed vs. Cunning (Common)
Other Versions
Rise of the Eldrazi (Common)
Looter il-Kor
Looter il-Kor 1Blue (2)
Creature — Kor Rogue (1/1)

Shadow (This creature can block or be blocked by only creatures with shadow.)

Whenever Looter il-Kor deals damage to an opponent, draw a card, then discard a card.

Time Spiral (Common)
Makindi Aeronaut
Makindi Aeronaut 1White (2)
Creature — Kor Scout Ally (1/3)

Flying

Oath of the Gatewatch (Common)
Makindi Shieldmate
Makindi Shieldmate 2White (3)
Creature — Kor Soldier Ally (0/3)

Defender

Whenever Makindi Shieldmate or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Makindi Shieldmate.

Zendikar (Common)
Marsh Threader
Marsh Threader 1White (2)
Creature — Kor Scout (2/1)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Worldwake (Common)
Munda, Ambush Leader
Munda, Ambush Leader 2RedWhite (4)
Legendary Creature — Kor Ally (3/4)

Haste

Rally — Whenever Munda, Ambush Leader or another Ally enters the battlefield under your control, you may look at the top four cards of your library. If you do, reveal any number of Ally cards from among them, then put those cards on top of your library in any order and the rest on the bottom in any order.

Battle for Zendikar (Rare)
Munda's Vanguard
Munda's Vanguard 4White (5)
Creature — Kor Knight Ally (3/3)

Cohort — Tap, Tap an untapped Ally you control: Put a +1/+1 counter on each creature you control.

Oath of the Gatewatch (Rare)
Nomads en-Kor
Nomads en-Kor White (1)
Creature — Kor Nomad Soldier (1/1)

0: The next 1 damage that would be dealt to Nomads en-Kor this turn is dealt to target creature you control instead.

Tempest Remastered (Common)
Other Versions
Stronghold (Common)
Ondu Cleric
Ondu Cleric 1White (2)
Creature — Kor Cleric Ally (1/1)

Whenever Ondu Cleric or another Ally enters the battlefield under your control, you may gain life equal to the number of Allies you control.

Zendikar (Common)
Outrider en-Kor
Outrider en-Kor 2White (3)
Creature — Kor Rebel Knight (2/2)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

0: The next 1 damage that would be dealt to Outrider en-Kor this turn is dealt to target creature you control instead.

Time Spiral (Uncommon)
Relief Captain
Relief Captain 2WhiteWhite (4)
Creature — Kor Knight Ally (3/2)

When Relief Captain enters the battlefield, support 3. (Put a +1/+1 counter on each of up to three other target creatures.)

Oath of the Gatewatch (Uncommon)
Shadow Glider
Shadow Glider 2White (3)
Creature — Kor Soldier (2/2)

Flying

Battle for Zendikar (Common)
Shaman en-Kor
Shaman en-Kor 1White (2)
Creature — Kor Cleric Shaman (1/2)

0: The next 1 damage that would be dealt to Shaman en-Kor this turn is dealt to target creature you control instead.

1White: The next time a source of your choice would deal damage to target creature this turn, that damage is dealt to Shaman en-Kor instead.

Tempest Remastered (Rare)
Other Versions
Stronghold (Rare)
Silkenfist Fighter
Silkenfist Fighter 1White (2)
Creature — Kor Soldier (1/3)

Whenever Silkenfist Fighter becomes blocked, untap it.

Nemesis (Common)
Silkenfist Order
Silkenfist Order 3WhiteWhite (5)
Creature — Kor Soldier (3/5)

Whenever Silkenfist Order becomes blocked, untap it.

Nemesis (Uncommon)
Soulbound Guardians
Soulbound Guardians 4White (5)
Creature — Kor Spirit (4/5)

Defender, flying

Rise of the Eldrazi (Uncommon)
Spirit en-Kor
Spirit en-Kor 3White (4)
Creature — Kor Spirit (2/2)

Flying

0: The next 1 damage that would be dealt to Spirit en-Kor this turn is dealt to target creature you control instead.

Tempest Remastered (Common)
Other Versions
Stronghold (Common)
Stone Haven Medic
Stone Haven Medic 1White (2)
Creature — Kor Cleric (1/3)

White, Tap: You gain 1 life.

Battle for Zendikar (Common)
Stone Haven Outfitter
Stone Haven Outfitter 1White (2)
Creature — Kor Artificer Ally (2/2)

Equipped creatures you control get +1/+1.

Whenever an equipped creature you control dies, draw a card.

Oath of the Gatewatch (Rare)
Stoneforge Acolyte
Stoneforge Acolyte White (1)
Creature — Kor Artificer Ally (1/2)

Cohort — Tap, Tap an untapped Ally you control: Look at the top four cards of your library. You may reveal an Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Oath of the Gatewatch (Uncommon)
Stoneforge Mystic
Stoneforge Mystic 1White (2)
Creature — Kor Artificer (1/2)

When Stoneforge Mystic enters the battlefield, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle your library.

1White, Tap: You may put an Equipment card from your hand onto the battlefield.

Worldwake (Rare)
Warrior en-Kor
Warrior en-Kor WhiteWhite (2)
Creature — Kor Warrior Knight (2/2)

0: The next 1 damage that would be dealt to Warrior en-Kor this turn is dealt to target creature you control instead.

Tempest Remastered (Uncommon)
Other Versions
Stronghold (Uncommon)