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Aboshan's Desire
Aboshan's Desire Blue (1)
Enchantment — Aura

Enchant creature

Enchanted creature has flying.

Threshold — Enchanted creature has shroud as long as seven or more cards are in your graveyard. (It can't be the target of spells or abilities.)

Odyssey (Common)
Anurid Barkripper
Anurid Barkripper 1GreenGreen (3)
Creature — Frog Beast (2/2)

Threshold — Anurid Barkripper gets +2/+2 as long as seven or more cards are in your graveyard.

Judgment (Common)
Aven Warcraft
Aven Warcraft 2White (3)
Instant

Creatures you control get +0/+2 until end of turn.

Threshold — If seven or more cards are in your graveyard, choose a color. Creatures you control also gain protection from the chosen color until end of turn.

Judgment (Uncommon)
Barbarian Ring
Barbarian Ring (0)
Land

Tap: Add Red to your mana pool. Barbarian Ring deals 1 damage to you.

Threshold — Red, Tap, Sacrifice Barbarian Ring: Barbarian Ring deals 2 damage to target creature or player. Activate this ability only if seven or more cards are in your graveyard.

Premium Deck Series: Fire and Lightning (Uncommon)
Other Versions
Odyssey (Uncommon)
Battlefield Scrounger
Battlefield Scrounger 3GreenGreen (5)
Creature — Centaur (3/3)

Threshold — Put three cards from your graveyard on the bottom of your library: Battlefield Scrounger gets +3/+3 until end of turn. Activate this ability only once each turn, and only if seven or more cards are in your graveyard.

Judgment (Common)
Battlewise Aven
Battlewise Aven 3White (4)
Creature — Bird Soldier (2/2)

Flying

Threshold — As long as seven or more cards are in your graveyard, Battlewise Aven gets +1/+1 and has first strike.

Judgment (Common)
Bloodcurdler
Bloodcurdler 1Black (2)
Creature — Horror (1/1)

Flying

At the beginning of your upkeep, put the top card of your library into your graveyard.

Threshold — As long as seven or more cards are in your graveyard, Bloodcurdler gets +1/+1 and has "At the beginning of your end step, exile two cards from your graveyard."

Odyssey (Rare)
Boneshard Slasher
Boneshard Slasher 1Black (2)
Creature — Horror (1/1)

Flying

Threshold — As long as seven or more cards are in your graveyard, Boneshard Slasher gets +2/+2 and has "When Boneshard Slasher becomes the target of a spell or ability, sacrifice it."

Torment (Uncommon)
Cabal Inquisitor
Cabal Inquisitor 1Black (2)
Creature — Human Minion (1/1)

Threshold — 1Black, Tap, Exile two cards from your graveyard: Target player discards a card. Activate this ability only any time you could cast a sorcery, and only if seven or more cards are in your graveyard.

Odyssey (Common)
Cabal Pit
Cabal Pit (0)
Land

Tap: Add Black to your mana pool. Cabal Pit deals 1 damage to you.

Threshold — Black, Tap, Sacrifice Cabal Pit: Target creature gets -2/-2 until end of turn. Activate this ability only if seven or more cards are in your graveyard.

Odyssey (Uncommon)
Cabal Ritual
Cabal Ritual 1Black (2)
Instant

Add BlackBlackBlack to your mana pool.

Threshold — Add BlackBlackBlackBlackBlack to your mana pool instead if seven or more cards are in your graveyard.

Vintage Masters (Uncommon)
Other Versions
Torment (Common)
Cabal Torturer
Cabal Torturer 1BlackBlack (3)
Creature — Human Minion (1/1)

Black, Tap: Target creature gets -1/-1 until end of turn.

Threshold — 3BlackBlack, Tap: Target creature gets -2/-2 until end of turn. Activate this ability only if seven or more cards are in your graveyard.

Torment (Common)
Centaur Chieftain
Centaur Chieftain 3Green (4)
Creature — Centaur (3/3)

Haste

Threshold — As long as seven or more cards are in your graveyard, Centaur Chieftain has "When Centaur Chieftain enters the battlefield, creatures you control get +1/+1 and gain trample until end of turn."

Torment (Uncommon)
Centaur Garden
Centaur Garden (0)
Land

Tap: Add Green to your mana pool. Centaur Garden deals 1 damage to you.

Threshold — Green, Tap, Sacrifice Centaur Garden: Target creature gets +3/+3 until end of turn. Activate this ability only if seven or more cards are in your graveyard.

Odyssey (Uncommon)
Cephalid Coliseum
Cephalid Coliseum (0)
Land

Tap: Add Blue to your mana pool. Cephalid Coliseum deals 1 damage to you.

Threshold — Blue, Tap, Sacrifice Cephalid Coliseum: Target player draws three cards, then discards three cards. Activate this ability only if seven or more cards are in your graveyard.

From the Vault: Realms (Mythic Rare)
Other Versions
Odyssey (Uncommon)
Cephalid Sage
Cephalid Sage 3Blue (4)
Creature — Cephalid (2/3)

Threshold — As long as seven or more cards are in your graveyard, Cephalid Sage has "When Cephalid Sage enters the battlefield, draw three cards, then discard two cards."

Torment (Uncommon)
Chainflinger
Chainflinger 3Red (4)
Creature — Beast (2/2)

1Red, Tap: Chainflinger deals 1 damage to target creature or player.

Threshold — 2Red, Tap: Chainflinger deals 2 damage to target creature or player. Activate this ability only if seven or more cards are in your graveyard.

Odyssey (Common)
Childhood Horror
Childhood Horror 3Black (4)
Creature — Horror (2/2)

Flying

Threshold — As long as seven or more cards are in your graveyard, Childhood Horror gets +2/+2 and can't block.

Odyssey (Uncommon)
Chlorophant
Chlorophant GreenGreenGreen (3)
Creature — Elemental (1/1)

At the beginning of your upkeep, you may put a +1/+1 counter on Chlorophant.

Threshold — As long as seven or more cards are in your graveyard, Chlorophant has "At the beginning of your upkeep, you may put another +1/+1 counter on Chlorophant."

Odyssey (Rare)
Cleansing Meditation
Cleansing Meditation 1WhiteWhite (3)
Sorcery

Destroy all enchantments.

Threshold — If seven or more cards are in your graveyard, instead destroy all enchantments, then return all cards in your graveyard destroyed this way to the battlefield.

Torment (Uncommon)
Crashing Centaur
Crashing Centaur 4GreenGreen (6)
Creature — Centaur (3/4)

Green, Discard a card: Crashing Centaur gains trample until end of turn.

Threshold — As long as seven or more cards are in your graveyard, Crashing Centaur gets +2/+2 and has shroud. (It can't be the target of spells or abilities.)

Odyssey (Uncommon)
Decaying Soil
Decaying Soil 1BlackBlack (3)
Enchantment

At the beginning of your upkeep, exile a card from your graveyard.

Threshold — As long as seven or more cards are in your graveyard, Decaying Soil has "Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay 1. If you do, return that card to your hand."

Odyssey (Rare)
Demoralize
Demoralize 2Red (3)
Instant

All creatures gain menace until end of turn. (They can't be blocked except by two or more creatures.)

Threshold — If seven or more cards are in your graveyard, creatures can't block this turn.

Odyssey (Common)
Dirty Wererat
Dirty Wererat 3Black (4)
Creature — Human Rat Minion (2/3)

Black, Discard a card: Regenerate Dirty Wererat.

Threshold — As long as seven or more cards are in your graveyard, Dirty Wererat gets +2/+2 and can't block.

Odyssey (Common)
Divine Sacrament
Divine Sacrament 1WhiteWhite (3)
Enchantment

White creatures get +1/+1.

Threshold — White creatures get an additional +1/+1 as long as seven or more cards are in your graveyard.

Odyssey (Rare)
Epicenter
Epicenter 4Red (5)
Sorcery

Target player sacrifices a land.

Threshold — Each player sacrifices all lands he or she controls instead if seven or more cards are in your graveyard.

Odyssey (Rare)
Far Wanderings
Far Wanderings 2Green (3)
Sorcery

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.

Threshold — If seven or more cards are in your graveyard, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle your library.

Torment (Common)
Fledgling Dragon
Fledgling Dragon 2RedRed (4)
Creature — Dragon (2/2)

Flying

Threshold — As long as seven or more cards are in your graveyard, Fledgling Dragon gets +3/+3 and has "Red: Fledgling Dragon gets +1/+0 until end of turn."

Judgment (Rare)
Frightcrawler
Frightcrawler 1Black (2)
Creature — Horror (1/1)

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Threshold — As long as seven or more cards are in your graveyard, Frightcrawler gets +2/+2 and can't block.

Odyssey (Common)
Gloomdrifter
Gloomdrifter 3Black (4)
Creature — Zombie Minion (2/2)

Flying

Threshold — As long as seven or more cards are in your graveyard, Gloomdrifter has "When Gloomdrifter enters the battlefield, nonblack creatures get -2/-2 until end of turn."

Torment (Uncommon)
Grizzly Fate
Grizzly Fate 3GreenGreen (5)
Sorcery

Put two 2/2 green Bear creature tokens onto the battlefield.

Threshold — Put four 2/2 green Bear creature tokens onto the battlefield instead if seven or more cards are in your graveyard.

Flashback 5GreenGreen (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Vintage Masters (Uncommon)
Other Versions
Judgment (Uncommon)
Hallowed Healer
Hallowed Healer 2White (3)
Creature — Human Cleric (1/1)

Tap: Prevent the next 2 damage that would be dealt to target creature or player this turn.

Threshold — Tap: Prevent the next 4 damage that would be dealt to target creature or player this turn. Activate this ability only if seven or more cards are in your graveyard.

Odyssey (Common)
Hunting Grounds
Hunting Grounds GreenWhite (2)
Enchantment

Threshold — As long as seven or more cards are in your graveyard, Hunting Grounds has "Whenever an opponent casts a spell, you may put a creature card from your hand onto the battlefield."

Judgment (Rare)
Infected Vermin
Infected Vermin 2Black (3)
Creature — Rat (1/1)

2Black: Infected Vermin deals 1 damage to each creature and each player.

Threshold — 3Black: Infected Vermin deals 3 damage to each creature and each player. Activate this ability only if seven or more cards are in your graveyard.

Odyssey (Uncommon)
Kamahl's Desire
Kamahl's Desire 1Red (2)
Enchantment — Aura

Enchant creature

Enchanted creature has first strike.

Threshold — Enchanted creature gets +3/+0 as long as seven or more cards are in your graveyard.

Odyssey (Common)
Kamahl's Sledge
Kamahl's Sledge 5RedRed (7)
Sorcery

Kamahl's Sledge deals 4 damage to target creature.

Threshold — If seven or more cards are in your graveyard, instead Kamahl's Sledge deals 4 damage to that creature and 4 damage to that creature's controller.

Torment (Common)
Kirtar's Desire
Kirtar's Desire White (1)
Enchantment — Aura

Enchant creature

Enchanted creature can't attack.

Threshold — Enchanted creature can't block as long as seven or more cards are in your graveyard.

Odyssey (Common)
Kirtar's Wrath
Kirtar's Wrath 4WhiteWhite (6)
Sorcery

Destroy all creatures. They can't be regenerated.

Threshold — If seven or more cards are in your graveyard, instead destroy all creatures, then put two 1/1 white Spirit creature tokens with flying onto the battlefield. Creatures destroyed this way can't be regenerated.

Commander 2013 Edition (Rare)
Other Versions
Odyssey (Rare)
Krosan Avenger
Krosan Avenger 2Green (3)
Creature — Human Druid (3/1)

Trample

Threshold — 1Green: Regenerate Krosan Avenger. Activate this ability only if seven or more cards are in your graveyard.

Odyssey (Common)
Krosan Beast
Krosan Beast 3Green (4)
Creature — Squirrel Beast (1/1)

Threshold — Krosan Beast gets +7/+7 as long as seven or more cards are in your graveyard.

Odyssey (Rare)
Krosan Restorer
Krosan Restorer 2Green (3)
Creature — Human Druid (1/2)

Tap: Untap target land.

Threshold — Tap: Untap up to three target lands. Activate this ability only if seven or more cards are in your graveyard.

Torment (Common)
Lightning Surge
Lightning Surge 3RedRed (5)
Sorcery

Lightning Surge deals 4 damage to target creature or player.

Threshold — If seven or more cards are in your graveyard, instead Lightning Surge deals 6 damage to that creature or player and the damage can't be prevented.

Flashback 5RedRed (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Judgment (Rare)
Masked Gorgon
Masked Gorgon 4Black (5)
Creature — Gorgon (5/5)

Green creatures and white creatures have protection from Gorgons.

Threshold — Masked Gorgon has protection from green and from white as long as seven or more cards are in your graveyard.

Judgment (Rare)
Metamorphic Wurm
Metamorphic Wurm 3GreenGreen (5)
Creature — Elephant Wurm (3/3)

Threshold — Metamorphic Wurm gets +4/+4 as long as seven or more cards are in your graveyard.

Odyssey (Uncommon)
Mystic Crusader
Mystic Crusader 1WhiteWhite (3)
Creature — Human Nomad Mystic (2/1)

Protection from black and from red

Threshold — As long as seven or more cards are in your graveyard, Mystic Crusader gets +1/+1 and has flying.

Odyssey (Rare)
Mystic Enforcer
Mystic Enforcer 2GreenWhite (4)
Creature — Human Nomad Mystic (3/3)

Protection from black

Threshold — As long as seven or more cards are in your graveyard, Mystic Enforcer gets +3/+3 and has flying.

Time Spiral "Timeshifted" (Special)
Other Versions
Odyssey (Rare)
Mystic Familiar
Mystic Familiar 1White (2)
Creature — Bird (1/2)

Flying

Threshold — As long as seven or more cards are in your graveyard, Mystic Familiar gets +1/+1 and has protection from black.

Torment (Common)
Mystic Penitent
Mystic Penitent White (1)
Creature — Human Nomad Mystic (1/1)

Vigilance

Threshold — As long as seven or more cards are in your graveyard, Mystic Penitent gets +1/+1 and has flying.

Odyssey (Uncommon)
Mystic Visionary
Mystic Visionary 1White (2)
Creature — Human Nomad Mystic (2/1)

Threshold — Mystic Visionary has flying as long as seven or more cards are in your graveyard.

Odyssey (Common)
Mystic Zealot
Mystic Zealot 3White (4)
Creature — Human Nomad Mystic (2/4)

Threshold — As long as seven or more cards are in your graveyard, Mystic Zealot gets +1/+1 and has flying.

Vintage Masters (Uncommon)
Other Versions
Odyssey (Common)
Nantuko Blightcutter
Nantuko Blightcutter 2Green (3)
Creature — Insect Druid (2/2)

Protection from black

Threshold — Nantuko Blightcutter gets +1/+1 for each black permanent your opponents control as long as seven or more cards are in your graveyard.

Torment (Rare)
Nantuko Calmer
Nantuko Calmer 2GreenGreen (4)
Creature — Insect Druid (2/3)

Green, Tap, Sacrifice Nantuko Calmer: Destroy target enchantment.

Threshold — Nantuko Calmer gets +1/+1 as long as seven or more cards are in your graveyard.

Torment (Common)
Nantuko Monastery
Nantuko Monastery (0)
Land

Tap: Add 1 to your mana pool.

Threshold — GreenWhite: Nantuko Monastery becomes a 4/4 green and white Insect Monk creature with first strike until end of turn. It's still a land. Activate this ability only if seven or more cards are in your graveyard.

Archenemy (Uncommon)
Other Versions
Judgment (Uncommon)
Nimble Mongoose
Nimble Mongoose Green (1)
Creature — Mongoose (1/1)

Shroud (This creature can't be the target of spells or abilities.)

Threshold — Nimble Mongoose gets +2/+2 as long as seven or more cards are in your graveyard.

Odyssey (Uncommon)
Nomad Decoy
Nomad Decoy 2White (3)
Creature — Human Nomad (1/2)

White, Tap: Tap target creature.

Threshold — WhiteWhite, Tap: Tap two target creatures. Activate this ability only if seven or more cards are in your graveyard.

Odyssey (Uncommon)
Nomad Stadium
Nomad Stadium (0)
Land

Tap: Add White to your mana pool. Nomad Stadium deals 1 damage to you.

Threshold — White, Tap, Sacrifice Nomad Stadium: You gain 4 life. Activate this ability only if seven or more cards are in your graveyard.

Odyssey (Uncommon)
Nut Collector
Nut Collector 5Green (6)
Creature — Human Druid (1/1)

At the beginning of your upkeep, you may put a 1/1 green Squirrel creature token onto the battlefield.

Threshold — Squirrel creatures get +2/+2 as long as seven or more cards are in your graveyard.

Odyssey (Rare)
Otarian Juggernaut
Otarian Juggernaut 4 (4)
Artifact Creature — Juggernaut (2/3)

Otarian Juggernaut can't be blocked by Walls.

Threshold — As long as seven or more cards are in your graveyard, Otarian Juggernaut gets +3/+0 and attacks each turn if able.

Odyssey (Rare)
Pardic Arsonist
Pardic Arsonist 2RedRed (4)
Creature — Human Barbarian (3/3)

Threshold — As long as seven or more cards are in your graveyard, Pardic Arsonist has "When Pardic Arsonist enters the battlefield, it deals 3 damage to target creature or player."

Torment (Uncommon)
Patriarch's Desire
Patriarch's Desire 3Black (4)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/-2.

Threshold — Enchanted creature gets an additional +2/-2 as long as seven or more cards are in your graveyard.

Odyssey (Common)
Possessed Aven
Possessed Aven 2BlueBlue (4)
Creature — Bird Soldier Horror (3/3)

Flying

Threshold — As long as seven or more cards are in your graveyard, Possessed Aven gets +1/+1, is black, and has "2Black, Tap: Destroy target blue creature."

Torment (Rare)
Possessed Barbarian
Possessed Barbarian 2RedRed (4)
Creature — Human Barbarian Horror (3/3)

First strike

Threshold — As long as seven or more cards are in your graveyard, Possessed Barbarian gets +1/+1, is black, and has "2Black, Tap: Destroy target red creature."

Torment (Rare)
Possessed Centaur
Possessed Centaur 2GreenGreen (4)
Creature — Centaur Horror (3/3)

Trample

Threshold — As long as seven or more cards are in your graveyard, Possessed Centaur gets +1/+1, is black, and has "2Black, Tap: Destroy target green creature."

Torment (Rare)
Possessed Nomad
Possessed Nomad 2WhiteWhite (4)
Creature — Human Nomad Horror (3/3)

Vigilance

Threshold — As long as seven or more cards are in your graveyard, Possessed Nomad gets +1/+1, is black, and has "2Black, Tap: Destroy target white creature."

Torment (Rare)
Putrid Imp
Putrid Imp Black (1)
Creature — Zombie Imp (1/1)

Discard a card: Putrid Imp gains flying until end of turn.

Threshold — As long as seven or more cards are in your graveyard, Putrid Imp gets +1/+1 and can't block.

Vintage Masters (Common)
Other Versions
Premium Deck Series: Graveborn (Common)Torment (Common)
Rancid Earth
Rancid Earth 1BlackBlack (3)
Sorcery

Destroy target land.

Threshold — If seven or more cards are in your graveyard, instead destroy that land and Rancid Earth deals 1 damage to each creature and each player.

Torment (Common)
Reborn Hero
Reborn Hero 2White (3)
Creature — Human Soldier (2/2)

Vigilance

Threshold — As long as seven or more cards are in your graveyard, Reborn Hero has "When Reborn Hero dies, you may pay WhiteWhite. If you do, return Reborn Hero to the battlefield under your control."

Torment (Rare)
Repentant Vampire
Repentant Vampire 3BlackBlack (5)
Creature — Vampire (3/3)

Flying

Whenever a creature dealt damage by Repentant Vampire this turn dies, put a +1/+1 counter on Repentant Vampire.

Threshold — As long as seven or more cards are in your graveyard, Repentant Vampire is white and has "Tap: Destroy target black creature."

Odyssey (Rare)
Seton's Desire
Seton's Desire 2Green (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2.

Threshold — As long as seven or more cards are in your graveyard, all creatures able to block enchanted creature do so.

Odyssey (Common)
Seton's Scout
Seton's Scout 1Green (2)
Creature — Centaur Druid Scout Archer (2/1)

Reach (This creature can block creatures with flying.)

Threshold — Seton's Scout gets +2/+2 as long as seven or more cards are in your graveyard.

Torment (Uncommon)
Shower of Coals
Shower of Coals 3RedRed (5)
Sorcery

Shower of Coals deals 2 damage to each of up to three target creatures and/or players.

Threshold — Shower of Coals deals 4 damage to each of those creatures and/or players instead if seven or more cards are in your graveyard.

Odyssey (Uncommon)
Silver Seraph
Silver Seraph 5WhiteWhiteWhite (8)
Creature — Angel (6/6)

Flying

Threshold — Other creatures you control get +2/+2 as long as seven or more cards are in your graveyard.

Judgment (Rare)
Springing Tiger
Springing Tiger 3Green (4)
Creature — Cat (3/3)

Threshold — Springing Tiger gets +2/+2 as long as seven or more cards are in your graveyard.

Odyssey (Common)
Stitch Together
Stitch Together BlackBlack (2)
Sorcery

Return target creature card from your graveyard to your hand.

Threshold — Return that card from your graveyard to the battlefield instead if seven or more cards are in your graveyard.

Magic: The Gathering-Commander (Uncommon)
Other Versions
Judgment (Uncommon)
Stone-Tongue Basilisk
Stone-Tongue Basilisk 4GreenGreenGreen (7)
Creature — Basilisk (4/5)

Whenever Stone-Tongue Basilisk deals combat damage to a creature, destroy that creature at end of combat.

Threshold — As long as seven or more cards are in your graveyard, all creatures able to block Stone-Tongue Basilisk do so.

Odyssey (Rare)
Swirling Sandstorm
Swirling Sandstorm 3Red (4)
Sorcery

Threshold — Swirling Sandstorm deals 5 damage to each creature without flying if seven or more cards are in your graveyard.

Judgment (Common)
Teroh's Vanguard
Teroh's Vanguard 3White (4)
Creature — Human Nomad (2/3)

Flash

Threshold — As long as seven or more cards are in your graveyard, Teroh's Vanguard has "When Teroh's Vanguard enters the battlefield, creatures you control gain protection from black until end of turn."

Torment (Uncommon)
Thermal Blast
Thermal Blast 4Red (5)
Instant

Thermal Blast deals 3 damage to target creature.

Threshold — Thermal Blast deals 5 damage to that creature instead if seven or more cards are in your graveyard.

Odyssey (Common)
Toxic Stench
Toxic Stench 1Black (2)
Instant

Target nonblack creature gets -1/-1 until end of turn.

Threshold — If seven or more cards are in your graveyard, instead destroy that creature. It can't be regenerated.

Judgment (Common)
Treacherous Vampire
Treacherous Vampire 4Black (5)
Creature — Vampire (4/4)

Flying

Whenever Treacherous Vampire attacks or blocks, sacrifice it unless you exile a card from your graveyard.

Threshold — As long as seven or more cards are in your graveyard, Treacherous Vampire gets +2/+2 and has "When Treacherous Vampire dies, you lose 6 life."

Judgment (Uncommon)
Treacherous Werewolf
Treacherous Werewolf 2Black (3)
Creature — Werewolf Minion (2/2)

Threshold — As long as seven or more cards are in your graveyard, Treacherous Werewolf gets +2/+2 and has "When Treacherous Werewolf dies, you lose 4 life."

Judgment (Common)
Vigilant Sentry
Vigilant Sentry 1WhiteWhite (3)
Creature — Human Nomad (2/2)

Threshold — As long as seven or more cards are in your graveyard, Vigilant Sentry gets +1/+1 and has "Tap: Target attacking or blocking creature gets +3/+3 until end of turn."

Judgment (Common)
Wayward Angel
Wayward Angel 4WhiteWhite (6)
Creature — Angel Horror (4/4)

Flying, vigilance

Threshold — As long as seven or more cards are in your graveyard, Wayward Angel gets +3/+3, is black, has trample, and has "At the beginning of your upkeep, sacrifice a creature."

Odyssey (Rare)
Werebear
Werebear 1Green (2)
Creature — Human Bear Druid (1/1)

Tap: Add Green to your mana pool.

Threshold — Werebear gets +3/+3 as long as seven or more cards are in your graveyard.

Odyssey (Common)