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Adamaro, First to Desire
Adamaro, First to Desire 1RedRed (3)
Legendary Creature — Spirit (*/*)

Adamaro, First to Desire's power and toughness are each equal to the number of cards in the hand of the opponent with the most cards in hand.

Saviors of Kamigawa (Rare)
Aeon Chronicler
Aeon Chronicler 3BlueBlue (5)
Creature — Avatar (*/*)

Aeon Chronicler's power and toughness are each equal to the number of cards in your hand.

Suspend X—Variable Colorless3Blue. X can't be 0. (Rather than cast this card from your hand, you may pay Variable Colorless3Blue and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)

Whenever a time counter is removed from Aeon Chronicler while it's exiled, draw a card.

Duel Decks: Jace vs. Vraska (Rare)
Other Versions
Planar Chaos (Rare)
Allosaurus Rider
Allosaurus Rider 5GreenGreen (7)
Creature — Elf Warrior (1+*/1+*)

You may exile two green cards from your hand rather than pay Allosaurus Rider's mana cost.

Allosaurus Rider's power and toughness are each equal to 1 plus the number of lands you control.

Duel Decks Anthology, Elves vs. Goblins (Rare)
Other Versions
Duel Decks: Elves vs. Goblins (Rare)Coldsnap (Rare)
Altar Golem
Altar Golem 7 (7)
Artifact Creature — Golem (*/*)

Trample

Altar Golem's power and toughness are each equal to the number of creatures on the battlefield.

Altar Golem doesn't untap during your untap step.

Tap five untapped creatures you control: Untap Altar Golem.

Eventide (Rare)
Ancient Ooze
Ancient Ooze 5GreenGreen (7)
Creature — Ooze (*/*)

Ancient Ooze's power and toughness are each equal to the total converted mana cost of other creatures you control.

Scourge (Rare)
Angry Mob
Angry Mob 2WhiteWhite (4)
Creature — Human (2+*/2+*)

Trample

As long as it's your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. As long as it's not your turn, Angry Mob's power and toughness are each 2.

Masters Edition (Uncommon)
Other Versions
Fifth Edition (Uncommon)Fourth Edition (Uncommon)The Dark (Uncommon)
Avatar of Me
Avatar of Me 2BlueBlue (4)
Creature — Avatar (*/*)

Avatar of Me costs 1 more to play for each ten years you've been alive.

Avatar of Me's power is equal to your height in feet and its toughness is equal to your American shoe size. Round to the nearest ½.

Avatar of Me's color is the color of your eyes.

Unhinged (Rare)
Aysen Crusader
Aysen Crusader 2WhiteWhite (4)
Creature — Human Knight (2+*/2+*)

Aysen Crusader's power and toughness are each equal to 2 plus the number of Soldiers and Warriors you control.

Masters Edition II (Uncommon)
Other Versions
Homelands (Rare)
Battle Squadron
Battle Squadron 3RedRed (5)
Creature — Goblin (*/*)

Flying

Battle Squadron's power and toughness are each equal to the number of creatures you control.

Mercadian Masques (Rare)
Beast of Burden
Beast of Burden 6 (6)
Artifact Creature — Golem (*/*)

Beast of Burden's power and toughness are each equal to the number of creatures on the battlefield.

Ninth Edition (Rare)
Other Versions
Eighth Edition (Rare)Seventh Edition (Rare)Urza's Legacy (Rare)Promo set for Gatherer (Rare)
Benalish Commander
Benalish Commander 3White (4)
Creature — Human Soldier (*/*)

Benalish Commander's power and toughness are each equal to the number of Soldiers you control.

Suspend X—Variable ColorlessWhiteWhite. X can't be 0. (Rather than cast this card from your hand, you may pay Variable ColorlessWhiteWhite and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)

Whenever a time counter is removed from Benalish Commander while it's exiled, put a 1/1 white Soldier creature token onto the battlefield.

Planar Chaos (Rare)
Boneyard Wurm
Boneyard Wurm 1Green (2)
Creature — Wurm (*/*)

Boneyard Wurm's power and toughness are each equal to the number of creature cards in your graveyard.

Duel Decks: Izzet vs. Golgari (Uncommon)
Other Versions
Innistrad (Uncommon)
Broodstar
Broodstar 8BlueBlue (10)
Creature — Beast (*/*)

Affinity for artifacts (This spell costs 1 less to cast for each artifact you control.)

Flying

Broodstar's power and toughness are each equal to the number of artifacts you control.

Planechase (Rare)
Other Versions
Mirrodin (Rare)
Caller of the Hunt
Caller of the Hunt 2Green (3)
Creature — Human (*/*)

As an additional cost to cast Caller of the Hunt, choose a creature type.

Caller of the Hunt's power and toughness are each equal to the number of creatures of the chosen type on the battlefield.

Mercadian Masques (Rare)
Cantivore
Cantivore 1WhiteWhite (3)
Creature — Lhurgoyf (*/*)

Vigilance

Cantivore's power and toughness are each equal to the number of enchantment cards in all graveyards.

Odyssey (Rare)
Chameleon Spirit
Chameleon Spirit 3Blue (4)
Creature — Illusion Spirit (*/*)

As Chameleon Spirit enters the battlefield, choose a color.

Chameleon Spirit's power and toughness are each equal to the number of permanents of the chosen color your opponents control.

Mercadian Masques (Uncommon)
Cognivore
Cognivore 6BlueBlue (8)
Creature — Lhurgoyf (*/*)

Flying

Cognivore's power and toughness are each equal to the number of instant cards in all graveyards.

Odyssey (Rare)
Consuming Aberration
Consuming Aberration 3BlueBlack (5)
Creature — Horror (*/*)

Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards.

Whenever you cast a spell, each opponent reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard.

Gatecrash (Rare)
Crowd of Cinders
Crowd of Cinders 3Black (4)
Creature — Elemental (*/*)

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Crowd of Cinders's power and toughness are each equal to the number of black permanents you control.

Shadowmoor (Uncommon)
Crusader of Odric
Crusader of Odric 2White (3)
Creature — Human Soldier (*/*)

Crusader of Odric's power and toughness are each equal to the number of creatures you control.

Magic 2013 (Uncommon)
Dakkon Blackblade
Dakkon Blackblade 2WhiteBlueBlueBlack (6)
Legendary Creature — Human Warrior (*/*)

Dakkon Blackblade's power and toughness are each equal to the number of lands you control.

Masters Edition (Rare)
Other Versions
Chronicles (Rare)Legends (Rare)
Darksteel Juggernaut
Darksteel Juggernaut 5 (5)
Artifact Creature — Juggernaut (*/*)

Indestructible

Darksteel Juggernaut's power and toughness are each equal to the number of artifacts you control.

Darksteel Juggernaut attacks each turn if able.

Scars of Mirrodin (Rare)
Dauntless Dourbark
Dauntless Dourbark 3Green (4)
Creature — Treefolk Warrior (*/*)

Dauntless Dourbark's power and toughness are each equal to the number of Forests you control plus the number of Treefolk you control.

Dauntless Dourbark has trample as long as you control another Treefolk.

Lorwyn (Rare)
Detritivore
Detritivore 2RedRed (4)
Creature — Lhurgoyf (*/*)

Detritivore's power and toughness are each equal to the number of nonbasic land cards in your opponents' graveyards.

Suspend X—Variable Colorless3Red. X can't be 0. (Rather than cast this card from your hand, you may pay Variable Colorless3Red and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)

Whenever a time counter is removed from Detritivore while it's exiled, destroy target nonbasic land.

Planar Chaos (Rare)
Doubtless One
Doubtless One 3White (4)
Creature — Cleric Avatar (*/*)

Doubtless One's power and toughness are each equal to the number of Clerics on the battlefield.

Whenever Doubtless One deals damage, you gain that much life.

Onslaught (Uncommon)
Drift of the Dead
Drift of the Dead 3Black (4)
Creature — Wall (*/*)

Defender (This creature can't attack.)

Drift of the Dead's power and toughness are each equal to the number of snow lands you control.

Masters Edition II (Common)
Other Versions
Ice Age (Uncommon)
Drove of Elves
Drove of Elves 3Green (4)
Creature — Elf (*/*)

Hexproof

Drove of Elves's power and toughness are each equal to the number of green permanents you control.

Commander 2014 (Uncommon)
Other Versions
Shadowmoor (Uncommon)
Dungrove Elder
Dungrove Elder 2Green (3)
Creature — Treefolk (*/*)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Dungrove Elder's power and toughness are each equal to the number of Forests you control.

Magic 2012 (Rare)
Elvish House Party
Elvish House Party 4GreenGreen (6)
Creature — Elf Rogue (*/*)

Elvish House Party's power and toughness are each equal to the current hour, using the twelve-hour system.

Unhinged (Uncommon)
Entropic Specter
Entropic Specter 3BlackBlack (5)
Creature — Specter Spirit (*/*)

Flying

As Entropic Specter enters the battlefield, choose an opponent.

Entropic Specter's power and toughness are each equal to the number of cards in the chosen player's hand.

Whenever Entropic Specter deals damage to a player, that player discards a card.

Exodus (Rare)
Faerie Swarm
Faerie Swarm 3Blue (4)
Creature — Faerie (*/*)

Flying

Faerie Swarm's power and toughness are each equal to the number of blue permanents you control.

Shadowmoor (Uncommon)
Fungal Behemoth
Fungal Behemoth 3Green (4)
Creature — Fungus (*/*)

Fungal Behemoth's power and toughness are each equal to the number of +1/+1 counters on creatures you control.

Suspend X—Variable ColorlessGreenGreen. X can't be 0. (Rather than cast this card from your hand, you may pay Variable ColorlessGreenGreen and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)

Whenever a time counter is removed from Fungal Behemoth while it's exiled, you may put a +1/+1 counter on target creature.

Planar Chaos (Rare)
Gaea's Avenger
Gaea's Avenger 1GreenGreen (3)
Creature — Treefolk (1+*/1+*)

Gaea's Avenger's power and toughness are each equal to 1 plus the number of artifacts your opponents control.

Masters Edition IV (Uncommon)
Other Versions
Antiquities (Rare)
Gaea's Liege
Gaea's Liege 3GreenGreenGreen (6)
Creature — Avatar (*/*)

As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls.

Tap: Target land becomes a Forest until Gaea's Liege leaves the battlefield.

Time Spiral "Timeshifted" (Special)
Other Versions
Fourth Edition (Rare)Revised Edition (Rare)Unlimited Edition (Rare)Limited Edition Beta (Rare)Limited Edition Alpha (Rare)
Geist-Honored Monk
Geist-Honored Monk 3WhiteWhite (5)
Creature — Human Monk (*/*)

Vigilance

Geist-Honored Monk's power and toughness are each equal to the number of creatures you control.

When Geist-Honored Monk enters the battlefield, put two 1/1 white Spirit creature tokens with flying onto the battlefield.

Commander 2014 (Rare)
Other Versions
Innistrad (Rare)
Gilt-Leaf Winnower
Gilt-Leaf Winnower 3BlackBlack (5)
Creature — Elf Warrior (4/3)

Menace (This creature can't be blocked except by two or more creatures.)

When Gilt-Leaf Winnower enters the battlefield, you may destroy target non-Elf creature whose power and toughness aren't equal.

Magic Origins (Rare)
Heedless One
Heedless One 3Green (4)
Creature — Elf Avatar (*/*)

Trample

Heedless One's power and toughness are each equal to the number of Elves on the battlefield.

Duel Decks Anthology, Elves vs. Goblins (Uncommon)
Other Versions
Duel Decks: Elves vs. Goblins (Uncommon)Onslaught (Uncommon)
Horde of Boggarts
Horde of Boggarts 3Red (4)
Creature — Goblin (*/*)

Menace (This creature can't be blocked except by two or more creatures.)

Horde of Boggarts's power and toughness are each equal to the number of red permanents you control.

Shadowmoor (Uncommon)
Ixidron
Ixidron 3BlueBlue (5)
Creature — Illusion (*/*)

As Ixidron enters the battlefield, turn all other nontoken creatures face down. (They're 2/2 creatures.)

Ixidron's power and toughness are each equal to the number of face-down creatures on the battlefield.

Commander 2014 (Rare)
Other Versions
Time Spiral (Rare)
Jagged-Scar Archers
Jagged-Scar Archers 1GreenGreen (3)
Creature — Elf Archer (*/*)

Jagged-Scar Archers's power and toughness are each equal to the number of Elves you control.

Tap: Jagged-Scar Archers deals damage equal to its power to target creature with flying.

Lorwyn (Uncommon)
Kagemaro, First to Suffer
Kagemaro, First to Suffer 3BlackBlack (5)
Legendary Creature — Demon Spirit (*/*)

Kagemaro, First to Suffer's power and toughness are each equal to the number of cards in your hand.

Black, Sacrifice Kagemaro: All creatures get -X/-X until end of turn, where X is the number of cards in your hand.

Saviors of Kamigawa (Rare)
Kalonian Twingrove
Kalonian Twingrove 5Green (6)
Creature — Treefolk Warrior (*/*)

Kalonian Twingrove's power and toughness are each equal to the number of Forests you control.

When Kalonian Twingrove enters the battlefield, put a green Treefolk Warrior creature token onto the battlefield with "This creature's power and toughness are each equal to the number of Forests you control."

Magic 2015 Core Set (Rare)
Keldon Warlord
Keldon Warlord 2RedRed (4)
Creature — Human Barbarian (*/*)

Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control.

Masters Edition (Uncommon)
Other Versions
Fifth Edition (Uncommon)Fourth Edition (Uncommon)Revised Edition (Uncommon)Unlimited Edition (Uncommon)Limited Edition Beta (Uncommon)Limited Edition Alpha (Uncommon)
Kithkin Rabble
Kithkin Rabble 3White (4)
Creature — Kithkin (*/*)

Vigilance

Kithkin Rabble's power and toughness are each equal to the number of white permanents you control.

Shadowmoor (Uncommon)
Kiyomaro, First to Stand
Kiyomaro, First to Stand 3WhiteWhite (5)
Legendary Creature — Spirit (*/*)

Kiyomaro, First to Stand's power and toughness are each equal to the number of cards in your hand.

As long as you have four or more cards in hand, Kiyomaro has vigilance.

Whenever Kiyomaro deals damage, if you have seven or more cards in hand, you gain 7 life.

Saviors of Kamigawa (Rare)
Kodama of the Center Tree
Kodama of the Center Tree 4Green (5)
Legendary Creature — Spirit (*/*)

Kodama of the Center Tree's power and toughness are each equal to the number of Spirits you control.

Kodama of the Center Tree has soulshift X, where X is the number of Spirits you control. (When this creature dies, you may return target Spirit card with converted mana cost X or less from your graveyard to your hand.)

Betrayers of Kamigawa (Rare)
Korlash, Heir to Blackblade
Korlash, Heir to Blackblade 2BlackBlack (4)
Legendary Creature — Zombie Warrior (*/*)

Korlash, Heir to Blackblade's power and toughness are each equal to the number of Swamps you control.

1Black: Regenerate Korlash.

Grandeur — Discard another card named Korlash, Heir to Blackblade: Search your library for up to two Swamp cards, put them onto the battlefield tapped, then shuffle your library.

Future Sight (Rare)
Krovikan Mist
Krovikan Mist 1Blue (2)
Creature — Illusion (*/*)

Flying

Krovikan Mist's power and toughness are each equal to the number of Illusions on the battlefield.

Duel Decks: Jace vs. Vraska (Common)
Other Versions
Coldsnap (Common)
Living Lore
Living Lore 3Blue (4)
Creature — Avatar (*/*)

As Living Lore enters the battlefield, exile an instant or sorcery card from your graveyard.

Living Lore's power and toughness are each equal to the exiled card's converted mana cost.

Whenever Living Lore deals combat damage, you may sacrifice it. If you do, you may cast the exiled card without paying its mana cost.

Dragons of Tarkir (Rare)
Lord of Extinction
Lord of Extinction 3BlackGreen (5)
Creature — Elemental (*/*)

Lord of Extinction's power and toughness are each equal to the number of cards in all graveyards.

Alara Reborn (Mythic Rare)
Lost Order of Jarkeld
Lost Order of Jarkeld 2WhiteWhite (4)
Creature — Human Knight (1+*/1+*)

As Lost Order of Jarkeld enters the battlefield, choose an opponent.

Lost Order of Jarkeld's power and toughness are each equal to 1 plus the number of creatures the chosen player controls.

Masters Edition II (Rare)
Other Versions
Ice Age (Rare)
Magnivore
Magnivore 2RedRed (4)
Creature — Lhurgoyf (*/*)

Haste (This creature can attack the turn it comes under your control.)

Magnivore's power and toughness are each equal to the number of sorcery cards in all graveyards.

Ninth Edition (Rare)
Other Versions
Odyssey (Rare)
Malignus
Malignus 3RedRed (5)
Creature — Elemental Spirit (*/*)

Malignus's power and toughness are each equal to half the highest life total among your opponents, rounded up.

Damage that would be dealt by Malignus can't be prevented.

Avacyn Restored (Mythic Rare)
Maraxus of Keld
Maraxus of Keld 4RedRed (6)
Legendary Creature — Human Warrior (*/*)

Maraxus of Keld's power and toughness are each equal to the number of untapped artifacts, creatures, and lands you control.

Weatherlight (Rare)
Maro
Maro 2GreenGreen (4)
Creature — Elemental (*/*)

Maro's power and toughness are each equal to the number of cards in your hand.

Ninth Edition (Rare)
Other Versions
Eighth Edition (Rare)Seventh Edition (Rare)Classic Sixth Edition (Rare)Mirage (Rare)
Master of Etherium
Master of Etherium 2Blue (3)
Artifact Creature — Vedalken Wizard (*/*)

Master of Etherium's power and toughness are each equal to the number of artifacts you control.

Other artifact creatures you control get +1/+1.

Duel Decks: Elspeth vs. Tezzeret (Rare)
Other Versions
Planechase (Rare)Shards of Alara (Rare)
Masumaro, First to Live
Masumaro, First to Live 3GreenGreenGreen (6)
Legendary Creature — Spirit (*/*)

Masumaro, First to Live's power and toughness are each equal to twice the number of cards in your hand.

Saviors of Kamigawa (Rare)
Matca Rioters
Matca Rioters 2Green (3)
Creature — Human Warrior (*/*)

Domain — Matca Rioters's power and toughness are each equal to the number of basic land types among lands you control.

Modern Masters 2015 Edition (Common)
Other Versions
Conflux (Common)
Minion of the Wastes
Minion of the Wastes 3BlackBlackBlack (6)
Creature — Minion (*/*)

Trample

As Minion of the Wastes enters the battlefield, pay any amount of life.

Minion of the Wastes's power and toughness are each equal to the life paid as it entered the battlefield.

Tempest (Rare)
Molimo, Maro-Sorcerer
Molimo, Maro-Sorcerer 4GreenGreenGreen (7)
Legendary Creature — Elemental (*/*)

Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)

Molimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control.

Archenemy (Rare)
Other Versions
Tenth Edition (Rare)Invasion (Rare)
Mortivore
Mortivore 2BlackBlack (4)
Creature — Lhurgoyf (*/*)

Mortivore's power and toughness are each equal to the number of creature cards in all graveyards.

Black: Regenerate Mortivore.

Magic: The Gathering-Commander (Rare)
Other Versions
Tenth Edition (Rare)Ninth Edition (Rare)Odyssey (Rare)
Multani, Maro-Sorcerer
Multani, Maro-Sorcerer 4GreenGreen (6)
Legendary Creature — Elemental (*/*)

Shroud (This creature can't be the target of spells or abilities.)

Multani, Maro-Sorcerer's power and toughness are each equal to the total number of cards in all players' hands.

Urza's Legacy (Rare)
Mwonvuli Ooze
Mwonvuli Ooze Green (1)
Creature — Ooze (1+*/1+*)

Cumulative upkeep 2 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay 2 for each age counter on it.)

Mwonvuli Ooze's power and toughness are each equal to 1 plus twice the number of age counters on it.

Weatherlight (Rare)
Nameless One
Nameless One 3Blue (4)
Creature — Wizard Avatar (*/*)

Nameless One's power and toughness are each equal to the number of Wizards on the battlefield.

Morph 2Blue (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Onslaught (Uncommon)
Nameless Race
Nameless Race 3Black (4)
Creature (*/*)

Trample

As Nameless Race enters the battlefield, pay any amount of life. The amount you pay can't be more than the total number of white nontoken permanents your opponents control plus the total number of white cards in their graveyards.

Nameless Race's power and toughness are each equal to the life paid as it entered the battlefield.

The Dark (Rare)
Nightmare
Nightmare 5Black (6)
Creature — Nightmare Horse (*/*)

Flying (This creature can't be blocked except by creatures with flying or reach.)

Nightmare's power and toughness are each equal to the number of Swamps you control.

Magic Origins (Rare)
Other Versions
Magic 2015 Core Set (Rare)Magic 2014 Core Set (Rare)Magic 2010 (Rare)Tenth Edition (Rare)Ninth Edition (Rare)Eighth Edition (Rare)Seventh Edition (Rare)Classic Sixth Edition (Rare)Fifth Edition (Rare)Fourth Edition (Rare)Revised Edition (Rare)Unlimited Edition (Rare)Limited Edition Beta (Rare)Limited Edition Alpha (Rare)
Overbeing of Myth
Overbeing of Myth Green or BlueGreen or BlueGreen or BlueGreen or BlueGreen or Blue (5)
Creature — Spirit Avatar (*/*)

Overbeing of Myth's power and toughness are each equal to the number of cards in your hand.

At the beginning of your draw step, draw an additional card.

Eventide (Rare)
Pack Rat
Pack Rat 1Black (2)
Creature — Rat (*/*)

Pack Rat's power and toughness are each equal to the number of Rats you control.

2Black, Discard a card: Put a token onto the battlefield that's a copy of Pack Rat.

Return to Ravnica (Rare)
Pestilence Rats
Pestilence Rats 2Black (3)
Creature — Rat (*/3)

Pestilence Rats's power is equal to the number of other Rats on the battlefield. (For example, as long as there are two other Rats on the battlefield, Pestilence Rats's power and toughness are 2/3.)

Ice Age (Common)
Plague Rats
Plague Rats 2Black (3)
Creature — Rat (*/*)

Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats on the battlefield.

Fifth Edition (Common)
Other Versions
Fourth Edition (Common)Revised Edition (Common)Unlimited Edition (Common)Limited Edition Beta (Common)Limited Edition Alpha (Common)
Primalcrux
Primalcrux GreenGreenGreenGreenGreenGreen (6)
Creature — Elemental (*/*)

Trample

Chroma — Primalcrux's power and toughness are each equal to the number of green mana symbols in the mana costs of permanents you control.

Eventide (Rare)
Psychosis Crawler
Psychosis Crawler 5 (5)
Artifact Creature — Horror (*/*)

Psychosis Crawler's power and toughness are each equal to the number of cards in your hand.

Whenever you draw a card, each opponent loses 1 life.

Mirrodin Besieged (Rare)
Reckless One
Reckless One 3Red (4)
Creature — Goblin Avatar (*/*)

Haste

Reckless One's power and toughness are each equal to the number of Goblins on the battlefield.

Duel Decks Anthology, Elves vs. Goblins (Uncommon)
Other Versions
Duel Decks: Elves vs. Goblins (Uncommon)Onslaught (Uncommon)
Revenant
Revenant 4Black (5)
Creature — Spirit (*/*)

Flying

Revenant's power and toughness are each equal to the number of creature cards in your graveyard.

Magic Origins (Uncommon)
Other Versions
Tempest Remastered (Uncommon)Seventh Edition (Rare)Stronghold (Rare)Promo set for Gatherer (Rare)
Rimefeather Owl
Rimefeather Owl 5BlueBlue (7)
Snow Creature — Bird (*/*)

Flying

Rimefeather Owl's power and toughness are each equal to the number of snow permanents on the battlefield.

1Snow: Put an ice counter on target permanent.

Permanents with ice counters on them are snow.

Coldsnap (Rare)
Roiling Horror
Roiling Horror 3BlackBlack (5)
Creature — Horror (*/*)

Roiling Horror's power and toughness are each equal to your life total minus the life total of an opponent with the most life.

Suspend X—Variable ColorlessBlackBlackBlack. X can't be 0. (Rather than cast this card from your hand, you may pay Variable ColorlessBlackBlackBlack and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)

Whenever a time counter is removed from Roiling Horror while it's exiled, target player loses 1 life and you gain 1 life.

Planar Chaos (Rare)
Rubblehulk
Rubblehulk 4RedGreen (6)
Creature — Elemental (*/*)

Rubblehulk's power and toughness are each equal to the number of lands you control.

Bloodrush — 1RedGreen, Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control.

Gatecrash (Rare)
Rusting Golem
Rusting Golem 4 (4)
Artifact Creature — Golem (*/*)

Fading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Rusting Golem's power and toughness are each equal to the number of fade counters on it.

Nemesis (Uncommon)
S.N.O.T.
S.N.O.T. Green (1)
Creature — Ooze (*{^2}/*{^2})

As S.N.O.T. comes into play, you may stick it onto another creature named S.N.O.T. in play. If you do, all those creatures form a single creature.

S.N.O.T.'s power and toughness are equal to the square of the number of S.N.O.T.s stuck together. (One is a 1/1, two are a 4/4, three are a 9/9, and four are a 16/16.)

Unhinged (Common)
Scion of the Wild
Scion of the Wild 1GreenGreen (3)
Creature — Avatar (*/*)

Scion of the Wild's power and toughness are each equal to the number of creatures you control.

Modern Masters 2015 Edition (Common)
Other Versions
Tenth Edition (Rare)Ravnica: City of Guilds (Rare)
Seraph of the Masses
Seraph of the Masses 5WhiteWhite (7)
Creature — Angel (*/*)

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

Flying

Seraph of the Masses's power and toughness are each equal to the number of creatures you control.

Magic 2015 Core Set (Uncommon)
Serpent of the Endless Sea
Serpent of the Endless Sea 4Blue (5)
Creature — Serpent (*/*)

Serpent of the Endless Sea's power and toughness are each equal to the number of Islands you control.

Serpent of the Endless Sea can't attack unless defending player controls an Island.

Magic 2010 (Common)
Sewer Nemesis
Sewer Nemesis 3Black (4)
Creature — Horror (*/*)

As Sewer Nemesis enters the battlefield, choose a player.

Sewer Nemesis's power and toughness are each equal to the number of cards in the chosen player's graveyard.

Whenever the chosen player casts a spell, that player puts the top card of his or her library into his or her graveyard.

Magic: The Gathering-Commander (Rare)
Skyshroud War Beast
Skyshroud War Beast 1Green (2)
Creature — Beast (*/*)

Trample

As Skyshroud War Beast enters the battlefield, choose an opponent.

Skyshroud War Beast's power and toughness are each equal to the number of nonbasic lands the chosen player controls.

Exodus (Rare)
Slag Fiend
Slag Fiend Red (1)
Creature — Construct (*/*)

Slag Fiend's power and toughness are each equal to the number of artifact cards in all graveyards.

New Phyrexia (Rare)
Soramaro, First to Dream
Soramaro, First to Dream 4BlueBlue (6)
Legendary Creature — Spirit (*/*)

Flying

Soramaro, First to Dream's power and toughness are each equal to the number of cards in your hand.

4, Return a land you control to its owner's hand: Draw a card.

Saviors of Kamigawa (Rare)
Soulless One
Soulless One 3Black (4)
Creature — Zombie Avatar (*/*)

Soulless One's power and toughness are each equal to the number of Zombies on the battlefield plus the number of Zombie cards in all graveyards.

Planechase (Uncommon)
Other Versions
Onslaught (Uncommon)
Splinterfright
Splinterfright 2Green (3)
Creature — Elemental (*/*)

Trample

Splinterfright's power and toughness are each equal to the number of creature cards in your graveyard.

At the beginning of your upkeep, put the top two cards of your library into your graveyard.

Innistrad (Rare)
Squelching Leeches
Squelching Leeches 2BlackBlack (4)
Creature — Leech (*/*)

Squelching Leeches's power and toughness are each equal to the number of Swamps you control.

Journey into Nyx (Uncommon)
Sturmgeist
Sturmgeist 3BlueBlue (5)
Creature — Spirit (*/*)

Flying

Sturmgeist's power and toughness are each equal to the number of cards in your hand.

Whenever Sturmgeist deals combat damage to a player, draw a card.

Innistrad (Rare)
Terravore
Terravore 1GreenGreen (3)
Creature — Lhurgoyf (*/*)

Trample

Terravore's power and toughness are each equal to the number of land cards in all graveyards.

Odyssey (Rare)
Tidewalker
Tidewalker 2Blue (3)
Creature — Elemental (*/*)

Tidewalker enters the battlefield with a time counter on it for each Island you control.

Vanishing (At the beginning of your upkeep, remove a time counter from this permanent. When the last is removed, sacrifice it.)

Tidewalker's power and toughness are each equal to the number of time counters on it.

Planar Chaos (Uncommon)
Uktabi Wildcats
Uktabi Wildcats 4Green (5)
Creature — Cat (*/*)

Uktabi Wildcats's power and toughness are each equal to the number of Forests you control.

Green, Sacrifice a Forest: Regenerate Uktabi Wildcats.

Seventh Edition (Rare)
Other Versions
Classic Sixth Edition (Rare)Mirage (Rare)
Umbra Stalker
Umbra Stalker 4BlackBlackBlack (7)
Creature — Elemental (*/*)

Chroma — Umbra Stalker's power and toughness are each equal to the number of black mana symbols in the mana costs of cards in your graveyard.

Eventide (Rare)
Veteran Warleader
Veteran Warleader 1GreenWhite (3)
Creature — Human Soldier Ally (*/*)

Veteran Warleader's power and toughness are each equal to the number of creatures you control.

Tap another untapped Ally you control: Veteran Warleader gains your choice of first strike, vigilance, or trample until end of turn.

Duel Decks: Zendikar vs. Eldrazi (Rare)
Voice of Resurgence
Voice of Resurgence GreenWhite (2)
Creature — Elemental (2/2)

Whenever an opponent casts a spell during your turn or when Voice of Resurgence dies, put a green and white Elemental creature token onto the battlefield with "This creature's power and toughness are each equal to the number of creatures you control."

Dragon's Maze (Mythic Rare)
Wayfaring Temple
Wayfaring Temple 1GreenWhite (3)
Creature — Elemental (*/*)

Wayfaring Temple's power and toughness are each equal to the number of creatures you control.

Whenever Wayfaring Temple deals combat damage to a player, populate. (Put a token onto the battlefield that's a copy of a creature token you control.)

Return to Ravnica (Rare)
Wood Elemental
Wood Elemental 3Green (4)
Creature — Elemental (*/*)

As Wood Elemental enters the battlefield, sacrifice any number of untapped Forests.

Wood Elemental's power and toughness are each equal to the number of Forests sacrificed as it entered the battlefield.

Masters Edition IV (Rare)
Other Versions
Legends (Rare)